xenocara/doc/gl-docs/GLU/build3dmipmaplevels.3gl
2006-11-29 17:01:51 +00:00

238 lines
8.0 KiB
Plaintext

'\" e
'\"! eqn | mmdoc
'\"macro stdmacro
.ds Vn Version 1.2
.ds Dt 6 March 1997
.ds Re Release 1.2.0
.ds Dp May 02 11:53
.ds Dm 37 build3dmi
.ds Xs 53966 9 build3dmipmaplevels.gl
.TH GLUBUILD3DMIPMAPLEVELS 3G
.SH NAME
.B "gluBuild3DMipmapLevels
\- builds a subset of three-dimensional mipmap levels
.SH C SPECIFICATION
GLint \f3gluBuild3DMipmapLevels\fP(
GLenum \fItarget\fP,
.nf
.ta \w'\f3GLint \fPgluBuild3DMipmapLevels( 'u
GLint \fIinternalFormat\fP,
GLsizei \fIwidth\fP,
GLsizei \fIheight\fP,
GLsizei \fIdepth\fP,
GLenum \fIformat\fP,
GLenum \fItype\fP,
GLint \fIlevel\fP,
GLint \fIbase\fP,
GLint \fImax\fP,
const void \fI*data\fP )
.fi
.EQ
delim $$
.EN
.SH PARAMETERS
.TP \w'\fIinternalFormat\fP\ \ 'u
\f2target\fP
Specifies the target texture. Must be \%\f3GL_TEXTURE_3D\fP.
.TP
\f2internalFormat\fP
Requests the internal storage of the texture image. The most
current version of the SGI implementation of GLU does not check this
value for validity before passing it on to the underlying OpenGL
implementation. A value that is not accepted by the OpenGL
implementation will lead to an OpenGL error. The benefit of not
checking this value at the GLU level is that OpenGL extensions can add
new internal texture formats without requiring a revision of the GLU
implementation. Older implementations of GLU check this value and
raise a GLU error if it is not 1, 2, 3, or 4 or one of the following
symbolic constants:
\%\f3GL_ALPHA\fP,
\%\f3GL_ALPHA4\fP,
\%\f3GL_ALPHA8\fP,
\%\f3GL_ALPHA12\fP,
\%\f3GL_ALPHA16\fP,
\%\f3GL_LUMINANCE\fP,
\%\f3GL_LUMINANCE4\fP,
\%\f3GL_LUMINANCE8\fP,
\%\f3GL_LUMINANCE12\fP,
\%\f3GL_LUMINANCE16\fP,
\%\f3GL_LUMINANCE_ALPHA\fP,
\%\f3GL_LUMINANCE4_ALPHA4\fP,
\%\f3GL_LUMINANCE6_ALPHA2\fP,
\%\f3GL_LUMINANCE8_ALPHA8\fP,
\%\f3GL_LUMINANCE12_ALPHA4\fP,
\%\f3GL_LUMINANCE12_ALPHA12\fP,
\%\f3GL_LUMINANCE16_ALPHA16\fP,
\%\f3GL_INTENSITY\fP,
\%\f3GL_INTENSITY4\fP,
\%\f3GL_INTENSITY8\fP,
\%\f3GL_INTENSITY12\fP,
\%\f3GL_INTENSITY16\fP,
\%\f3GL_RGB\fP,
\%\f3GL_R3_G3_B2\fP,
\%\f3GL_RGB4\fP,
\%\f3GL_RGB5\fP,
\%\f3GL_RGB8\fP,
\%\f3GL_RGB10\fP,
\%\f3GL_RGB12\fP,
\%\f3GL_RGB16\fP,
\%\f3GL_RGBA\fP,
\%\f3GL_RGBA2\fP,
\%\f3GL_RGBA4\fP,
\%\f3GL_RGB5_A1\fP,
\%\f3GL_RGBA8\fP,
\%\f3GL_RGB10_A2\fP,
\%\f3GL_RGBA12\fP, or
\%\f3GL_RGBA16\fP.
.TP
\f2width\fP, \f2height\fP, \f2depth\fP
Specifies in pixels the width, height and depth respectively, of the texture
image. These should be a power of 2.
.TP
\f2format\fP
Specifies the of the pixel data.
Must be one of
\%\f3GL_COLOR_INDEX\fP,
\%\f3GL_DEPTH_COMPONENT\fP,
\%\f3GL_RED\fP,
\%\f3GL_GREEN\fP,
\%\f3GL_BLUE\fP,
\%\f3GL_ALPHA\fP,
\%\f3GL_RGB\fP,
\%\f3GL_RGBA\fP,
\%\f3GL_BGR\fP,
\%\f3GL_BGRA\fP,
\%\f3GL_LUMINANCE\fP, or
\%\f3GL_LUMINANCE_ALPHA\fP.
.TP
\f2type\fP
Specifies the data type for \f2data\fP.
Must be one of
\%\f3GL_UNSIGNED_BYTE\fP,
\%\f3GL_BYTE\fP,
\%\f3GL_BITMAP\fP,
\%\f3GL_UNSIGNED_SHORT\fP,
\%\f3GL_SHORT\fP,
\%\f3GL_UNSIGNED_INT\fP,
\%\f3GL_INT\fP,
\%\f3GL_FLOAT\fP,
\%\f3GL_UNSIGNED_BYTE_3_3_2\fP,
\%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP,
\%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP,
\%\f3GL_UNSIGNED_INT_10_10_10_2\fP, or
\%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP.
.TP
\f2level\fP
Specifies the mipmap level of the image data.
.TP
\f2base\fP
Specifies the minimum mipmap level to pass to \f3glTexImage3D\fP.
.TP
\f2max\fP
Specifies the maximum mipmap level to pass to \f3glTexImage3D\fP.
.TP
\f2data\fP
Specifies a pointer to the image data in memory.
.SH DESCRIPTION
\%\f3gluBuild3DMipmapLevels\fP builds a subset of prefiltered three-dimensional texture maps of
decreasing resolutions called a mipmap. This is used for the antialiasing of
texture mapped primitives.
.P
A return value of zero indicates success, otherwise a GLU error code is
returned (see \%\f3gluErrorString\fP).
.P
A series of mipmap levels from \f2base\fP to \f2max\fP is built by
decimating \f2data\fP in half along both dimensions until size $1 ~times~ 1
~times~ 1$ is reached. At each level, each texel in the halved mipmap
level is an average of the corresponding eight texels in the larger
mipmap level. (If exactly one of the dimensions is 1, four texels are
averaged. If exactly two of the dimensions are 1, two texels are
averaged.) \f3glTexImage3D\fP is called to load these mipmap levels
from \f2base\fP to \f2max\fP. If \f2max\fP is larger than the highest mipmap
level for the texture of the specified size, then a GLU error code is
returned (see \%\f3gluErrorString\fP) and nothing is loaded.
.P
For example, if \f2level\fP is 2 and \f2width\fP is 16, \f2height\fP is 8 and \f2depth\fP
is 4, the following levels are possible: $16 ~times~ 8 ~times~ 4$, $8 ~times~
4 ~times~ 2$, $4 ~times~ 2 ~times~ 1$, $2 ~times~ 1 ~times~ 1$,
$1 ~times~ 1 ~times~ 1$.
These correspond to levels 2 through 6 respectively. If \f2base\fP is
3 and \f2max\fP is 5, then only mipmap levels $8 ~times~ 4 ~times~ 2$, $4
~times~ 2 ~times~ 1$ and $2 ~times~ 1 ~times~ 1$ are loaded. However, if
\f2max\fP is 7 then an error is returned and nothing is loaded, since
\f2max\fP is larger than the highest mipmap level which is, in this case,
6.
.P
The highest mipmap level can be derived from the formula
${log sub 2} ( max ("width","height","depth")^{2 sup "level"})$.
.P
See the \f3glTexImage1D\fP reference page for a description of the
acceptable values for \f2format\fP parameter. See the \f3glDrawPixels\fP
reference page for a description of the acceptable values
for \f2type\fP parameter.
.SH NOTES
\%\f3gluBuild3DMipmapLevels\fP is only available if the GLU version is 1.3 or greater.
.P
Formats \%\f3GL_BGR\fP, and \%\f3GL_BGRA\fP, and types
\%\f3GL_UNSIGNED_BYTE_3_3_2\fP,
\%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5\fP,
\%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP,
\%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP,
\%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP,
\%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8\fP,
\%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP,
\%\f3GL_UNSIGNED_INT_10_10_10_2\fP, and
\%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP are only available if the GL version
is 1.2 or greater.
.SH ERRORS
\%\f3GLU_INVALID_VALUE\fP is returned if \f2level\fP > \f2base\fP, \f2base\fP < 0,
\f2max\fP < \f2base\fP or \f2max\fP is > the highest mipmap level for \f2data\fP.
.P
\%\f3GLU_INVALID_VALUE\fP is returned if \f2width\fP, \f2height\fP, or \f2depth\fP is < 1.
.P
\%\f3GLU_INVALID_ENUM\fP is returned if \f2internalFormat\fP, \f2format\fP, or \f2type\fP is not
legal.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_BYTE_3_3_2\fP or \%\f3GL_UNSIGNED_BYTE_2_3_3_REV\fP
and \f2format\fP is not \%\f3GL_RGB\fP.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_SHORT_5_6_5\fP or \%\f3GL_UNSIGNED_SHORT_5_6_5_REV\fP
and \f2format\fP is not \%\f3GL_RGB\fP.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_SHORT_4_4_4_4\fP or \%\f3GL_UNSIGNED_SHORT_4_4_4_4_REV\fP
and \f2format\fP is neither \%\f3GL_RGBA\fP nor \%\f3GL_BGRA\fP.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_SHORT_5_5_5_1\fP or \%\f3GL_UNSIGNED_SHORT_1_5_5_5_REV\fP
and \f2format\fP is neither \%\f3GL_RGBA\fP nor \%\f3GL_BGRA\fP.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_INT_8_8_8_8\fP or \%\f3GL_UNSIGNED_INT_8_8_8_8_REV\fP
and \f2format\fP is neither \%\f3GL_RGBA\fP nor \%\f3GL_BGRA\fP.
.P
\%\f3GLU_INVALID_OPERATION\fP is returned if \f2type\fP is \%\f3GL_UNSIGNED_INT_10_10_10_2\fP or \%\f3GL_UNSIGNED_INT_2_10_10_10_REV\fP
and \f2format\fP is neither \%\f3GL_RGBA\fP nor \%\f3GL_BGRA\fP.
.SH SEE ALSO
\f3glDrawPixels(3G)\fP,
\f3glTexImage1D(3G)\fP,
\f3glTexImage2D(3G)\fP,
\f3glTexImage3D(3G)\fP,
\%\f3gluBuild1DMipmaps(3G)\fP,
\%\f3gluBuild2DMipmaps(3G)\fP,
\%\f3gluBuild3DMipmaps(3G)\fP,
\%\f3gluErrorString(3G)\fP,
\f3glGetTexImage(3G)\fP,
\f3glGetTexLevelParameter(3G)\fP,
\%\f3gluBuild1DMipmapLevels(3G)\fP,
\%\f3gluBuild2DMipmapLevels(3G)\fP