345 lines
14 KiB
Plaintext
345 lines
14 KiB
Plaintext
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INT10 X86 Real Mode executor
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=============================
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PRELIMINARY
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INT10 is a XFree86 module for soft-booting and executing real mode
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int10 BIOS calls. The BIOS call code is largely untested, yet.
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1. Usage
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========
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To use the int10 module in a driver the header file
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xfree86/os-support/int10/xf86int10.h must be included.
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a. Initialization
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-----------------
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The int10-executer gets initialized by calling:
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xf86Int10InfoPtr xf86InitInt10(int entityIndex);
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The function will soft-boot any non-primary device and return a
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pointer to a xf86Int10InfoRec on success. If anything fails or if
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int10 execution is disabled by an option in the device section NULL
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will be returned. The driver should store this pointer for later
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calls to other int10 module functions.
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b. Memory allocation
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--------------------
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To allocate memory in the real mode execution environment
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void * xf86Int10AllocPages(xf86Int10InfoPtr pInt,int num, int *off);
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can be called. It allocates num consecutive pagesize chunks. It
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returns the address of the allocated area. off is set to its offset in
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the real mode memory space.
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void xf86Int10FreePages(xf86Int10InfoPtr pInt, void *pbase, int num);
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Is used to free num pages beginning at pbase.
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c. Doing int10 BIOS calls
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-------------------------
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The BIOS call is executed by calling:
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void xf86ExecX86int10(xf86Int10InfoPtr pInt);
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The number of the interrupt (normally 10) and the initial values of
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the ax, bx, cx, dx, si, di and es x86-CPU registers can be set in the
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xf86Int10InfoRec passed to the function. On return this structure
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contains the exit values of the registers listed above and the CPU
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flag register.
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d. De-initializing
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-----------------
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If no further int10 calls are required for a certain chipset
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the driver should call:
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void xf86FreeInt10(xf86Int10InfoPtr pInt);
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to free the memory allocated for real mode int10 calls.
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2. Porting issues
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=================
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The int10 real mode executor is designed to run on top of various x86
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CPU emulators as well as in vm86 mode of a real x86 CPU. If used with
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a CPU emulator the emulator and CPU specific interfaces can be held
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separate thus requiring minimal efforts to port the int10 module to
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new platforms. Currently an interface to the x86emu real mode
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emulator is provided. Since details of setting up and running the
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vm86 mode is platform dependent both the platform dependent
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environment and the emulation layer have to be ported. Several helper
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functions are provided for that.
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A CPU emulator should meet certain requirements to be usable
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for the INT10 executor:
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1. It must trap calls to intXX instructions and pass execution to an
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external function which is allowed to modify CPU registers
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including the instruction pointer (IP) before returning to the
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emulator for continuing execution. When the external function is
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called the IP must point to the instruction past the intXX call.
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2. The emulator should use externally provided functions to handle
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PIO.
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3. The emulator should be able to use externally provided functions
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to access memory from the real mode memory environment. Note, that
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the vm86 mode usually requires one hunk of consecutive memory
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starting at address 0 in the process virtual memory space. Thus if
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this mode is to be used, the OS environment has to be able to provide
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that, ie. it must be able to remap the processes virtual memory space
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onto itself. If the emulator is able to handle memory access thru
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externally provided functions the real mode process memory can be
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located anywhere in the processes virtual memory. It does not even
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have to be consecutive.
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4. The executor should terminate on encountering a 'hlt' instruction.
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Functions to implement:
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To simplify development the code has been split into a general setup
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part and an emulator specific one. A generic setup code is provided in
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generic.c. It should be usable with any emulator satisfying the
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conditions mentioned above. Therefore the following section on int10
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setup may be skipped when porting int10 to new emulator.
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If the vm86() is to be used no memory access functions can be used.
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Therefore the layout of the real mode memory image has to meet certain
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requirements. Therefore when porting to other platforms a new setup
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code may have to be designed, too. The following section will give
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guidelines how this may be done. A sample implementation using SysV
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IPC to map the appropriate real mode memory image to address 0 in
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virtual address space just prior to execution may be found in
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xfree86/os-support/linux/int10/linux.c.
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On non-PC like platforms emulation of certain PC features such as
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initialization of BIOS int vectors, sys_BIOS constants or PCI config
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method 1 can be turned on by defining _PC.
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I. Setup Code
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-------------
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This sets up the real mode memory image, calls the emulator to POST
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the chipset if required and maintains memory allocations in real mode
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address space.
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1. xf86Int10InfoPtr xf86InitInt10(int entityIndex);
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This function should first find the screen assigned to the entity
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carrying entitiyIndex and then call
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Bool int10skip(ScrnInfoPtr pScrn)
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to find out if the user has requested not to initialize int10. If so
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xf86InitInt10() should return NULL. Otherwise an xf86Int10InfoRec
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should be allocated. This structure contains the following fields:
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a. int entityIndex - index of the entity whose BIOS is to be
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executed.
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b. int scrnIndex - index of the screen assigned the entity.
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c. pointer cpuRegs - pointer to a emulator/vm86-mode private
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structure. May hold cpu register values
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for the emulator.
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d. CARD16 BIOSseg - Video BIOS segment address.
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e. pointer private - pointer to a os specific data structure.
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f. struct _int10Mem* - pointer to a structure to hold the memory
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access functions for use by an emulator.
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g. int num - number of the int to be called.
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h. int ax..es,flags - CPU register values to pass to int-call.
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The Init function should initialize a-f. To initialize the emulator
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specific execute environment the function
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Bool xf86Int10ExecSetup(xf86Int10InfoPtr pInt)
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should be called. If this function returns FALSE any already allocated
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memory should be freed and xf86Int10Init(0 should exit returning NULL.
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If the platform has a PC like system BIOS it may be copied to or
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mapped into memory locations SYS_BIOS to SYS_SIZE-1 of the real mode
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memory environment of this process. Otherwise the helper function:
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int setup_system_bios(CARD32 base_addr);
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may be called to set up a rudimentary system BIOS sufficient to be
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used to boot video BIOSes. base_addr specifies the virtual address
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corresponding to SYS_BIOS in the real mode environment. If a PC-like
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int vector and BIOS data area is available it should be copied to 0 to
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LOW_PAGE_SIZE of the entities real mode environment. In this case the
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video interrupt related entries should be reset for all non-primary
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cards by calling:
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void reset_int_vect(xf86Int10InfoPtr pInt); To initialize the
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correct video BIOS entry points the BIOS must be warm-booted. If no
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PC-like int vector is available one can be set up by calling
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void setup_int_vect(xf86Int10InfoPtr pInt);
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In this case the video BIOS has to be warm-booted always. If the
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video BIOS for this entity has been installed during boot it may be
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mapped (or copied) directly to the correct address in the real mode
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memory environment. Otherwise
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int mapPciRom(xf86Int10InfoPtr pInt, unsigned char * address);
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should be called to copy the BIOS image from PCI ROM. 'address'
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specifies the address this image should be copied to. Sufficient space
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to hold an entire BIOS image should be allocated prior to calling
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mapPciRom(). This function will return the size of the BIOS image in
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bytes if it was able to successfully copy the image and 0
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otherwise. To create a well defined point to exit the softbooter
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void set_return_trap(xf86Int10Ptr pInt);
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may be called. It sets up a 'hlt' instruction in the emulator memory
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just above the BIOS variable area. Before entering real mode execution
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this address will be pushed onto the return stack. If the BIOS needs
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to be warm-booted this should be done before leaving xf86InitInt10()
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by setting num in the xf86Int10InfoRec to 0xe6 and calling
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void xf86ExecX86int10(xf86Int10IfoPtr pInt);
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The implementation of this function will be discussed below. This
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function should be wrapped by calls to void LockLegacyVGA(screen,
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legacyVGAPtr vga); and void UnlockLegacyVGA(screen, legacyVGAPtr vga);
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The struct vga is used to hold the state of the legacy VGA access
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registers if a legacy VGA device exists. xf86InitInt10() should
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return a pointer to the xf86Int10InfoRec allocated.
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2. Bool MapCurrentInt10(xf86Int10InfoPtr pInt);
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In case a platform specific mapping has to be performed to map the
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memory allocated for the real mode memory environment into a specific
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location prior to executing the x86 real mode code a function
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Bool MapCurrentInt10(xf86Int10InfoPtr pInt);
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has to be provided. It will be called by a helper function whenever
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the active entity changes. If the vm86 mode is used it is most likely
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that the 1MB real mode memory space located somewhere in the processes
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virtual memory will have to be remapped to address 0 of the virtual
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memory space.
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3. void xf86FreeInt10(xf86Int10InfoPtr pInt);
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To free all memory allocated for video BIOS calls of a specific entity
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the function
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void xf86FreeInt10(xf86Int10InfoPtr pInt);
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should be provided. If the entity to be freed was mapped by
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MapCurrentInt10() this mapping needs to be undone also.
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4.
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void * xf86Int10AllocPages(xf86Int10InfoPtr pInt,int num, int *off)
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void xf86Int10FreePages(xf86Int10InfoPtr pInt, void *pbase, int num)
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xf86Int10AllocPages() should allocate 'num' consecutive page-size
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chunks of memory. In real mode memory space this range needs to occupy
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consecutive addresses, too. The function must return the address of
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this memory. The offset in real mode memory needs to be returned in
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'off'. If no block of 'num' pages are available the function should
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return NULL.
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xf86Int10FreePages() will free the 'num' pages starting at 'pbase'.
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'num' is equal to the number of pages allocated by a single
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xf86Int10AllocatePages() call. 'pbase' is the address of the range
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previously returned by xf86Int10AllocatePages().
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II. Emulator specific functions
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-------------------------------
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1. Bool xf86Int10ExecSetup(xf86Int10InfoPtr pInt);
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This function will be called from xf86InitInt10(). It may be used to
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set up the static emulator specific part of the real mode
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environment. On success it should return TRUE.
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2. xf86ExecX86int10(xf86Int10InfoPtr pInt);
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This function gets called to execute an int call. It may call the
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helper function:
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void setup_int(xf86Int10InfoPrt pInt);
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to copy the register values to the emulator specific locations and to
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set up the non-static real mode execution environment. On return from
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setup_int() 'Int10Current' holds a pointer to the current
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xf86Int10InfoRec.
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It should start execution by calling
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Bool int_handler(xf86Int10InfoPtr pInt);
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and if this function returns TRUE it should call whatever necessary to
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continue execution until a 'hlt' instruction is encountered. To copy
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the resulting register values back to the xf86Int10InfoRec structure
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void finish_int(xf86Int10InfoPtr pInt);
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should be called.
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Helper functions are provided to aid the implementation of a vm86
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call:
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Bool vm86_GP_fault(xf86Int10InfoPtr pInt);
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This function handles instructions which cause a vm86 call to
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trap. PIO access is handled by the in/out calls as defined in
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compiler.h. Optionally the PIO instructions can be logged by defining
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PRINT_PORT in xf86int10.h. This is meant for debugging purposes.
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Unknown instructions and 'hlt' cause vm86_GP_fault() to return
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FALSE. Otherwise TRUE is returned.
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Note: This function is currently based on the Linux vm86 call. It
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might have to be modified or even rewritten for other OS. So your
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milage may vary.
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Functions to dump memory, code, xf86 CPU register values and stack are
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also provided. Take a look at helper.c To view a memory range the
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function
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void dprint(unsigned long start, unsigned long size)
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is provided. The use should be self explanatory.
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Register and memory access functions are provided in helper_mem.c.
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The PIO register access functions can trap access to PCI config space
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access register (config method 1) if _PC is not defined.
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A header file 'defines.h' is required to define OS/emulator specific
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ways to access memory and xf86 CPU registers: Defines need to be
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provided for memory byte/work/long read/write access
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(MEM_RB(name,addr),MEM_RW(name,addr),MEM_RL(name,addr),
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MEM_WB(name,addr,val),MEM_WL(name,addr,val),MEM_WL(name,addr,val)) of
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the real mode memory environment. 'name' will contain a pointer to the
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current xf86Int10InfoRec. Currently defines are available for
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vm86-mode under Linux and x86emu. They may be activated by defining
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_X86EMU or _VM86_LINUX respectively.
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Note: Emulators usually are not able to pass this pointer when calling
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memory access functions. In this case a global variable should be
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defined which can hold this pointer. This variable can be set in
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MapCurrentInt10(). It also must be set in xf86InitInt10() if this
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function calls the memory access functions either directly or by
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calling xf86ExecX86int10(pInt). Defines to access the emulator
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specific xf86 CPU register locations are also required:
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X86_EAX,...,X86_EFLAGS for access of the full 32 bit registers,
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X86_AX...X86_FLAGS for access of the 16 bit registers and
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XF86_AL,XF86_BL,XF86_CL,XF86_DL to access the lower byte of the
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AX,BX,CX and DX register.
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$XFree86: xc/programs/Xserver/hw/xfree86/int10/INT10.HOWTO,v 1.2 2000/02/08 13:13:22 eich Exp $
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