xenocara/xserver/glamor/glamor_fill.c
matthieu 4f58590a42 Update to xserver 1.16.1.
Tested by naddy@, jsg@ & kettenis@
2014-09-27 17:52:59 +00:00

357 lines
11 KiB
C

/*
* Copyright © 2008 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Zhigang Gong <zhigang.gong@linux.intel.com>
*/
#include "glamor_priv.h"
/** @file glamor_fill.c
*
* GC fill implementation, based loosely on fb_fill.c
*/
/**
* Fills the given rectangle of a drawable with the GC's fill style.
*/
Bool
glamor_fill(DrawablePtr drawable,
GCPtr gc, int x, int y, int width, int height, Bool fallback)
{
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
int off_x, off_y;
PixmapPtr sub_pixmap = NULL;
glamor_access_t sub_pixmap_access;
DrawablePtr saved_drawable = NULL;
int saved_x = x, saved_y = y;
glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
switch (gc->fillStyle) {
case FillSolid:
if (!glamor_solid(dst_pixmap,
x + off_x,
y + off_y,
width, height, gc->alu, gc->planemask, gc->fgPixel))
goto fail;
break;
case FillStippled:
case FillOpaqueStippled:
if (!glamor_stipple(dst_pixmap,
gc->stipple,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel,
gc->bgPixel, gc->patOrg.x, gc->patOrg.y))
goto fail;
break;
case FillTiled:
if (!glamor_tile(dst_pixmap,
gc->tile.pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
x - drawable->x - gc->patOrg.x,
y - drawable->y - gc->patOrg.y))
goto fail;
break;
}
return TRUE;
fail:
if (!fallback) {
if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
&& glamor_ddx_fallback_check_gc(gc))
return FALSE;
}
/* Is it possible to set the access as WO? */
sub_pixmap_access = GLAMOR_ACCESS_RW;
sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
y + off_y, width, height,
sub_pixmap_access);
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x += (drawable->x - x);
gc->patOrg.y += (drawable->y - y);
}
saved_drawable = drawable;
drawable = &sub_pixmap->drawable;
saved_x = x;
saved_y = y;
x = 0;
y = 0;
}
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
glamor_prepare_access_gc(gc)) {
fbFill(drawable, gc, x, y, width, height);
}
glamor_finish_access_gc(gc);
glamor_finish_access(drawable);
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x -= (saved_drawable->x - saved_x);
gc->patOrg.y -= (saved_drawable->y - saved_y);
}
x = saved_x;
y = saved_y;
glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
x + off_x, y + off_y,
width, height, sub_pixmap_access);
}
return TRUE;
}
void
glamor_init_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
"}\n";
const char *solid_fs =
GLAMOR_DEFAULT_PRECISION
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
GLint fs_prog, vs_prog;
glamor_priv = glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
glamor_priv->solid_prog = glCreateProgram();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, solid_vs);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, solid_fs);
glAttachShader(glamor_priv->solid_prog, vs_prog);
glAttachShader(glamor_priv->solid_prog, fs_prog);
glBindAttribLocation(glamor_priv->solid_prog,
GLAMOR_VERTEX_POS, "v_position");
glamor_link_glsl_prog(screen, glamor_priv->solid_prog, "solid");
glamor_priv->solid_color_uniform_location =
glGetUniformLocation(glamor_priv->solid_prog, "color");
}
void
glamor_fini_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
glDeleteProgram(glamor_priv->solid_prog);
}
static void
_glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
GLfloat xscale, yscale;
float stack_vertices[32];
float *vertices = stack_vertices;
int valid_nbox = ARRAY_SIZE(stack_vertices) / (4 * 2);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_make_current(glamor_priv);
glUseProgram(glamor_priv->solid_prog);
glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
if (nbox > valid_nbox) {
int allocated_nbox;
float *new_vertices;
if (nbox > GLAMOR_COMPOSITE_VBO_VERT_CNT / 6)
allocated_nbox = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
else
allocated_nbox = nbox;
new_vertices = malloc(allocated_nbox * 4 * 2 * sizeof(float));
if (new_vertices) {
vertices = new_vertices;
valid_nbox = allocated_nbox;
}
}
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), vertices);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
while (nbox) {
int box_cnt, i;
float *next_box;
next_box = vertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
box[i].x1, box[i].y1,
box[i].x2, box[i].y2,
glamor_priv->yInverted,
next_box);
next_box += 4 * 2;
}
if (box_cnt == 1)
glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);
else {
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
glDrawRangeElements(GL_TRIANGLES, 0, box_cnt * 4, box_cnt * 6,
GL_UNSIGNED_SHORT, NULL);
} else {
glDrawElements(GL_TRIANGLES, box_cnt * 6, GL_UNSIGNED_SHORT,
NULL);
}
}
nbox -= box_cnt;
box += box_cnt;
}
if (vertices != stack_vertices)
free(vertices);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
}
/**
* Fills the given rectangles of pixmap with an X pixel value.
*
* This is a helper used by other code after clipping and translation
* of coordinates to a glamor backing pixmap.
*/
Bool
glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox, unsigned long fg_pixel)
{
glamor_pixmap_private *pixmap_priv;
GLfloat color[4];
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
glamor_get_rgba_from_pixel(fg_pixel,
&color[0],
&color[1],
&color[2], &color[3], format_for_pixmap(pixmap));
if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionRec region;
int n_region;
glamor_pixmap_clipped_regions *clipped_regions;
int i;
RegionInitBoxes(&region, box, nbox);
clipped_regions =
glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0,
0, 0);
for (i = 0; i < n_region; i++) {
BoxPtr inner_box;
int inner_nbox;
SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
inner_box = RegionRects(clipped_regions[i].region);
inner_nbox = RegionNumRects(clipped_regions[i].region);
_glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
RegionDestroy(clipped_regions[i].region);
}
free(clipped_regions);
RegionUninit(&region);
}
else
_glamor_solid_boxes(pixmap, box, nbox, color);
return TRUE;
}
/**
* Fills a rectangle of a pixmap with an X pixel value.
*
* This is a helper used by other glamor code mostly for clearing of
* buffers to 0.
*/
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask, unsigned long fg_pixel)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv;
BoxRec box;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("Failedto set planemask in glamor_solid.\n");
return FALSE;
}
glamor_make_current(glamor_priv);
if (!glamor_set_alu(screen, alu)) {
if (alu == GXclear)
fg_pixel = 0;
else {
glamor_fallback("unsupported alu %x\n", alu);
return FALSE;
}
}
box.x1 = x;
box.y1 = y;
box.x2 = x + width;
box.y2 = y + height;
glamor_solid_boxes(pixmap, &box, 1, fg_pixel);
glamor_set_alu(screen, GXcopy);
return TRUE;
}