1936 lines
71 KiB
ArmAsm
1936 lines
71 KiB
ArmAsm
/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
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/*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* (C) Copyright IBM Corporation 2004
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL, IBM,
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* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifdef __arch64__
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#define GL_OFF(N) ((N) * 8)
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#define GL_LL ldx
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#define GL_TIE_LD(SYM) %tie_ldx(SYM)
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#define GL_STACK_SIZE 128
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#else
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#define GL_OFF(N) ((N) * 4)
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#define GL_LL ld
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#define GL_TIE_LD(SYM) %tie_ld(SYM)
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#define GL_STACK_SIZE 64
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#endif
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#define GLOBL_FN(x) .globl x ; .type x, @function
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#define HIDDEN(x) .hidden x
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.register %g2, #scratch
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.register %g3, #scratch
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.text
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GLOBL_FN(__glapi_sparc_icache_flush)
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HIDDEN(__glapi_sparc_icache_flush)
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.type __glapi_sparc_icache_flush, @function
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__glapi_sparc_icache_flush: /* %o0 = insn_addr */
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flush %o0
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retl
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nop
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.align 32
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.type __glapi_sparc_get_pc, @function
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__glapi_sparc_get_pc:
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retl
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add %o7, %g2, %g2
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.size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
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#ifdef GLX_USE_TLS
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GLOBL_FN(__glapi_sparc_get_dispatch)
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HIDDEN(__glapi_sparc_get_dispatch)
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__glapi_sparc_get_dispatch:
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mov %o7, %g1
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sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
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call __glapi_sparc_get_pc
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add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
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mov %g1, %o7
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sethi %tie_hi22(_glapi_tls_Dispatch), %g1
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add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
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GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
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retl
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mov %g2, %o0
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.data
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.align 32
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/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
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/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
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GLOBL_FN(__glapi_sparc_tls_stub)
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HIDDEN(__glapi_sparc_tls_stub)
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__glapi_sparc_tls_stub: /* Call offset in %g3 */
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mov %o7, %g1
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sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
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call __glapi_sparc_get_pc
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add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
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mov %g1, %o7
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srl %g3, 10, %g3
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sethi %tie_hi22(_glapi_tls_Dispatch), %g1
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add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
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GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
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GL_LL [%g7+%g2], %g1
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GL_LL [%g1 + %g3], %g1
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jmp %g1
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nop
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.size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
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#define GL_STUB(fn, off) \
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GLOBL_FN(fn); \
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fn: ba __glapi_sparc_tls_stub; \
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sethi GL_OFF(off), %g3; \
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.size fn,.-fn;
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#elif defined(HAVE_PTHREAD)
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/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
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/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
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/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
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/* 64-bit 0x0c --> sllx %g1, 32, %g1 */
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/* 64-bit 0x10 --> add %g1, %g2, %g1 */
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/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
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/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
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/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
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.data
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.align 32
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GLOBL_FN(__glapi_sparc_pthread_stub)
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HIDDEN(__glapi_sparc_pthread_stub)
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__glapi_sparc_pthread_stub: /* Call offset in %g3 */
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mov %o7, %g1
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sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
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call __glapi_sparc_get_pc
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add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
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mov %g1, %o7
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sethi %hi(_glapi_Dispatch), %g1
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or %g1, %lo(_glapi_Dispatch), %g1
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srl %g3, 10, %g3
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GL_LL [%g2+%g1], %g2
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GL_LL [%g2], %g1
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cmp %g1, 0
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be 2f
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nop
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1: GL_LL [%g1 + %g3], %g1
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jmp %g1
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nop
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2: save %sp, GL_STACK_SIZE, %sp
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mov %g3, %l0
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call _glapi_get_dispatch
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nop
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mov %o0, %g1
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mov %l0, %g3
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ba 1b
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restore %g0, %g0, %g0
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.size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
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#define GL_STUB(fn, off) \
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GLOBL_FN(fn); \
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fn: ba __glapi_sparc_pthread_stub; \
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sethi GL_OFF(off), %g3; \
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.size fn,.-fn;
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#else /* Non-threaded version. */
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.type __glapi_sparc_nothread_stub, @function
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__glapi_sparc_nothread_stub: /* Call offset in %g3 */
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mov %o7, %g1
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sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
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call __glapi_sparc_get_pc
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add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
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mov %g1, %o7
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srl %g3, 10, %g3
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sethi %hi(_glapi_Dispatch), %g1
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or %g1, %lo(_glapi_Dispatch), %g1
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GL_LL [%g2+%g1], %g2
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GL_LL [%g2], %g1
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GL_LL [%g1 + %g3], %g1
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jmp %g1
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nop
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.size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
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#define GL_STUB(fn, off) \
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GLOBL_FN(fn); \
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fn: ba __glapi_sparc_nothread_stub; \
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sethi GL_OFF(off), %g3; \
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.size fn,.-fn;
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#endif
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#define GL_STUB_ALIAS(fn, alias) \
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.globl fn; \
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.set fn, alias
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.text
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.align 32
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.globl gl_dispatch_functions_start
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HIDDEN(gl_dispatch_functions_start)
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gl_dispatch_functions_start:
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GL_STUB(glNewList, 0)
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GL_STUB(glEndList, 1)
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GL_STUB(glCallList, 2)
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GL_STUB(glCallLists, 3)
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GL_STUB(glDeleteLists, 4)
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GL_STUB(glGenLists, 5)
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GL_STUB(glListBase, 6)
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GL_STUB(glBegin, 7)
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GL_STUB(glBitmap, 8)
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GL_STUB(glColor3b, 9)
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GL_STUB(glColor3bv, 10)
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GL_STUB(glColor3d, 11)
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GL_STUB(glColor3dv, 12)
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GL_STUB(glColor3f, 13)
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GL_STUB(glColor3fv, 14)
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GL_STUB(glColor3i, 15)
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GL_STUB(glColor3iv, 16)
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GL_STUB(glColor3s, 17)
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GL_STUB(glColor3sv, 18)
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GL_STUB(glColor3ub, 19)
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GL_STUB(glColor3ubv, 20)
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GL_STUB(glColor3ui, 21)
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GL_STUB(glColor3uiv, 22)
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GL_STUB(glColor3us, 23)
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GL_STUB(glColor3usv, 24)
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GL_STUB(glColor4b, 25)
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GL_STUB(glColor4bv, 26)
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GL_STUB(glColor4d, 27)
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GL_STUB(glColor4dv, 28)
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GL_STUB(glColor4f, 29)
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GL_STUB(glColor4fv, 30)
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GL_STUB(glColor4i, 31)
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GL_STUB(glColor4iv, 32)
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GL_STUB(glColor4s, 33)
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GL_STUB(glColor4sv, 34)
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GL_STUB(glColor4ub, 35)
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GL_STUB(glColor4ubv, 36)
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GL_STUB(glColor4ui, 37)
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GL_STUB(glColor4uiv, 38)
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GL_STUB(glColor4us, 39)
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GL_STUB(glColor4usv, 40)
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GL_STUB(glEdgeFlag, 41)
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GL_STUB(glEdgeFlagv, 42)
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GL_STUB(glEnd, 43)
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GL_STUB(glIndexd, 44)
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GL_STUB(glIndexdv, 45)
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GL_STUB(glIndexf, 46)
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GL_STUB(glIndexfv, 47)
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GL_STUB(glIndexi, 48)
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GL_STUB(glIndexiv, 49)
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GL_STUB(glIndexs, 50)
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GL_STUB(glIndexsv, 51)
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GL_STUB(glNormal3b, 52)
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GL_STUB(glNormal3bv, 53)
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GL_STUB(glNormal3d, 54)
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GL_STUB(glNormal3dv, 55)
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GL_STUB(glNormal3f, 56)
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GL_STUB(glNormal3fv, 57)
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GL_STUB(glNormal3i, 58)
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GL_STUB(glNormal3iv, 59)
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GL_STUB(glNormal3s, 60)
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GL_STUB(glNormal3sv, 61)
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GL_STUB(glRasterPos2d, 62)
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GL_STUB(glRasterPos2dv, 63)
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GL_STUB(glRasterPos2f, 64)
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GL_STUB(glRasterPos2fv, 65)
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GL_STUB(glRasterPos2i, 66)
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GL_STUB(glRasterPos2iv, 67)
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GL_STUB(glRasterPos2s, 68)
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GL_STUB(glRasterPos2sv, 69)
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GL_STUB(glRasterPos3d, 70)
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GL_STUB(glRasterPos3dv, 71)
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GL_STUB(glRasterPos3f, 72)
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GL_STUB(glRasterPos3fv, 73)
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GL_STUB(glRasterPos3i, 74)
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GL_STUB(glRasterPos3iv, 75)
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GL_STUB(glRasterPos3s, 76)
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GL_STUB(glRasterPos3sv, 77)
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GL_STUB(glRasterPos4d, 78)
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GL_STUB(glRasterPos4dv, 79)
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GL_STUB(glRasterPos4f, 80)
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GL_STUB(glRasterPos4fv, 81)
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GL_STUB(glRasterPos4i, 82)
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GL_STUB(glRasterPos4iv, 83)
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GL_STUB(glRasterPos4s, 84)
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GL_STUB(glRasterPos4sv, 85)
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GL_STUB(glRectd, 86)
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GL_STUB(glRectdv, 87)
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GL_STUB(glRectf, 88)
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GL_STUB(glRectfv, 89)
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GL_STUB(glRecti, 90)
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GL_STUB(glRectiv, 91)
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GL_STUB(glRects, 92)
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GL_STUB(glRectsv, 93)
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GL_STUB(glTexCoord1d, 94)
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GL_STUB(glTexCoord1dv, 95)
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GL_STUB(glTexCoord1f, 96)
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GL_STUB(glTexCoord1fv, 97)
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GL_STUB(glTexCoord1i, 98)
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GL_STUB(glTexCoord1iv, 99)
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GL_STUB(glTexCoord1s, 100)
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GL_STUB(glTexCoord1sv, 101)
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GL_STUB(glTexCoord2d, 102)
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GL_STUB(glTexCoord2dv, 103)
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GL_STUB(glTexCoord2f, 104)
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GL_STUB(glTexCoord2fv, 105)
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GL_STUB(glTexCoord2i, 106)
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GL_STUB(glTexCoord2iv, 107)
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GL_STUB(glTexCoord2s, 108)
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GL_STUB(glTexCoord2sv, 109)
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GL_STUB(glTexCoord3d, 110)
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GL_STUB(glTexCoord3dv, 111)
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GL_STUB(glTexCoord3f, 112)
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GL_STUB(glTexCoord3fv, 113)
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GL_STUB(glTexCoord3i, 114)
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GL_STUB(glTexCoord3iv, 115)
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GL_STUB(glTexCoord3s, 116)
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GL_STUB(glTexCoord3sv, 117)
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GL_STUB(glTexCoord4d, 118)
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GL_STUB(glTexCoord4dv, 119)
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GL_STUB(glTexCoord4f, 120)
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GL_STUB(glTexCoord4fv, 121)
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GL_STUB(glTexCoord4i, 122)
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GL_STUB(glTexCoord4iv, 123)
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GL_STUB(glTexCoord4s, 124)
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GL_STUB(glTexCoord4sv, 125)
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GL_STUB(glVertex2d, 126)
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GL_STUB(glVertex2dv, 127)
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GL_STUB(glVertex2f, 128)
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GL_STUB(glVertex2fv, 129)
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GL_STUB(glVertex2i, 130)
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GL_STUB(glVertex2iv, 131)
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GL_STUB(glVertex2s, 132)
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GL_STUB(glVertex2sv, 133)
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GL_STUB(glVertex3d, 134)
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GL_STUB(glVertex3dv, 135)
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GL_STUB(glVertex3f, 136)
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GL_STUB(glVertex3fv, 137)
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GL_STUB(glVertex3i, 138)
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GL_STUB(glVertex3iv, 139)
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GL_STUB(glVertex3s, 140)
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GL_STUB(glVertex3sv, 141)
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GL_STUB(glVertex4d, 142)
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GL_STUB(glVertex4dv, 143)
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GL_STUB(glVertex4f, 144)
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GL_STUB(glVertex4fv, 145)
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GL_STUB(glVertex4i, 146)
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GL_STUB(glVertex4iv, 147)
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GL_STUB(glVertex4s, 148)
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GL_STUB(glVertex4sv, 149)
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GL_STUB(glClipPlane, 150)
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GL_STUB(glColorMaterial, 151)
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GL_STUB(glCullFace, 152)
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GL_STUB(glFogf, 153)
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GL_STUB(glFogfv, 154)
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GL_STUB(glFogi, 155)
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GL_STUB(glFogiv, 156)
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GL_STUB(glFrontFace, 157)
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GL_STUB(glHint, 158)
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GL_STUB(glLightf, 159)
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GL_STUB(glLightfv, 160)
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GL_STUB(glLighti, 161)
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GL_STUB(glLightiv, 162)
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GL_STUB(glLightModelf, 163)
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GL_STUB(glLightModelfv, 164)
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GL_STUB(glLightModeli, 165)
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GL_STUB(glLightModeliv, 166)
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GL_STUB(glLineStipple, 167)
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GL_STUB(glLineWidth, 168)
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GL_STUB(glMaterialf, 169)
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GL_STUB(glMaterialfv, 170)
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GL_STUB(glMateriali, 171)
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GL_STUB(glMaterialiv, 172)
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GL_STUB(glPointSize, 173)
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GL_STUB(glPolygonMode, 174)
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GL_STUB(glPolygonStipple, 175)
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GL_STUB(glScissor, 176)
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GL_STUB(glShadeModel, 177)
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GL_STUB(glTexParameterf, 178)
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GL_STUB(glTexParameterfv, 179)
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GL_STUB(glTexParameteri, 180)
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GL_STUB(glTexParameteriv, 181)
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GL_STUB(glTexImage1D, 182)
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GL_STUB(glTexImage2D, 183)
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GL_STUB(glTexEnvf, 184)
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GL_STUB(glTexEnvfv, 185)
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GL_STUB(glTexEnvi, 186)
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GL_STUB(glTexEnviv, 187)
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GL_STUB(glTexGend, 188)
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GL_STUB(glTexGendv, 189)
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GL_STUB(glTexGenf, 190)
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GL_STUB(glTexGenfv, 191)
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GL_STUB(glTexGeni, 192)
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GL_STUB(glTexGeniv, 193)
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GL_STUB(glFeedbackBuffer, 194)
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GL_STUB(glSelectBuffer, 195)
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GL_STUB(glRenderMode, 196)
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GL_STUB(glInitNames, 197)
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GL_STUB(glLoadName, 198)
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GL_STUB(glPassThrough, 199)
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GL_STUB(glPopName, 200)
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GL_STUB(glPushName, 201)
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GL_STUB(glDrawBuffer, 202)
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GL_STUB(glClear, 203)
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GL_STUB(glClearAccum, 204)
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GL_STUB(glClearIndex, 205)
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GL_STUB(glClearColor, 206)
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GL_STUB(glClearStencil, 207)
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GL_STUB(glClearDepth, 208)
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GL_STUB(glStencilMask, 209)
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GL_STUB(glColorMask, 210)
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GL_STUB(glDepthMask, 211)
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GL_STUB(glIndexMask, 212)
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GL_STUB(glAccum, 213)
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GL_STUB(glDisable, 214)
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GL_STUB(glEnable, 215)
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GL_STUB(glFinish, 216)
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GL_STUB(glFlush, 217)
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GL_STUB(glPopAttrib, 218)
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GL_STUB(glPushAttrib, 219)
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GL_STUB(glMap1d, 220)
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GL_STUB(glMap1f, 221)
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GL_STUB(glMap2d, 222)
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GL_STUB(glMap2f, 223)
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GL_STUB(glMapGrid1d, 224)
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GL_STUB(glMapGrid1f, 225)
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GL_STUB(glMapGrid2d, 226)
|
|
GL_STUB(glMapGrid2f, 227)
|
|
GL_STUB(glEvalCoord1d, 228)
|
|
GL_STUB(glEvalCoord1dv, 229)
|
|
GL_STUB(glEvalCoord1f, 230)
|
|
GL_STUB(glEvalCoord1fv, 231)
|
|
GL_STUB(glEvalCoord2d, 232)
|
|
GL_STUB(glEvalCoord2dv, 233)
|
|
GL_STUB(glEvalCoord2f, 234)
|
|
GL_STUB(glEvalCoord2fv, 235)
|
|
GL_STUB(glEvalMesh1, 236)
|
|
GL_STUB(glEvalPoint1, 237)
|
|
GL_STUB(glEvalMesh2, 238)
|
|
GL_STUB(glEvalPoint2, 239)
|
|
GL_STUB(glAlphaFunc, 240)
|
|
GL_STUB(glBlendFunc, 241)
|
|
GL_STUB(glLogicOp, 242)
|
|
GL_STUB(glStencilFunc, 243)
|
|
GL_STUB(glStencilOp, 244)
|
|
GL_STUB(glDepthFunc, 245)
|
|
GL_STUB(glPixelZoom, 246)
|
|
GL_STUB(glPixelTransferf, 247)
|
|
GL_STUB(glPixelTransferi, 248)
|
|
GL_STUB(glPixelStoref, 249)
|
|
GL_STUB(glPixelStorei, 250)
|
|
GL_STUB(glPixelMapfv, 251)
|
|
GL_STUB(glPixelMapuiv, 252)
|
|
GL_STUB(glPixelMapusv, 253)
|
|
GL_STUB(glReadBuffer, 254)
|
|
GL_STUB(glCopyPixels, 255)
|
|
GL_STUB(glReadPixels, 256)
|
|
GL_STUB(glDrawPixels, 257)
|
|
GL_STUB(glGetBooleanv, 258)
|
|
GL_STUB(glGetClipPlane, 259)
|
|
GL_STUB(glGetDoublev, 260)
|
|
GL_STUB(glGetError, 261)
|
|
GL_STUB(glGetFloatv, 262)
|
|
GL_STUB(glGetIntegerv, 263)
|
|
GL_STUB(glGetLightfv, 264)
|
|
GL_STUB(glGetLightiv, 265)
|
|
GL_STUB(glGetMapdv, 266)
|
|
GL_STUB(glGetMapfv, 267)
|
|
GL_STUB(glGetMapiv, 268)
|
|
GL_STUB(glGetMaterialfv, 269)
|
|
GL_STUB(glGetMaterialiv, 270)
|
|
GL_STUB(glGetPixelMapfv, 271)
|
|
GL_STUB(glGetPixelMapuiv, 272)
|
|
GL_STUB(glGetPixelMapusv, 273)
|
|
GL_STUB(glGetPolygonStipple, 274)
|
|
GL_STUB(glGetString, 275)
|
|
GL_STUB(glGetTexEnvfv, 276)
|
|
GL_STUB(glGetTexEnviv, 277)
|
|
GL_STUB(glGetTexGendv, 278)
|
|
GL_STUB(glGetTexGenfv, 279)
|
|
GL_STUB(glGetTexGeniv, 280)
|
|
GL_STUB(glGetTexImage, 281)
|
|
GL_STUB(glGetTexParameterfv, 282)
|
|
GL_STUB(glGetTexParameteriv, 283)
|
|
GL_STUB(glGetTexLevelParameterfv, 284)
|
|
GL_STUB(glGetTexLevelParameteriv, 285)
|
|
GL_STUB(glIsEnabled, 286)
|
|
GL_STUB(glIsList, 287)
|
|
GL_STUB(glDepthRange, 288)
|
|
GL_STUB(glFrustum, 289)
|
|
GL_STUB(glLoadIdentity, 290)
|
|
GL_STUB(glLoadMatrixf, 291)
|
|
GL_STUB(glLoadMatrixd, 292)
|
|
GL_STUB(glMatrixMode, 293)
|
|
GL_STUB(glMultMatrixf, 294)
|
|
GL_STUB(glMultMatrixd, 295)
|
|
GL_STUB(glOrtho, 296)
|
|
GL_STUB(glPopMatrix, 297)
|
|
GL_STUB(glPushMatrix, 298)
|
|
GL_STUB(glRotated, 299)
|
|
GL_STUB(glRotatef, 300)
|
|
GL_STUB(glScaled, 301)
|
|
GL_STUB(glScalef, 302)
|
|
GL_STUB(glTranslated, 303)
|
|
GL_STUB(glTranslatef, 304)
|
|
GL_STUB(glViewport, 305)
|
|
GL_STUB(glArrayElement, 306)
|
|
GL_STUB(glBindTexture, 307)
|
|
GL_STUB(glColorPointer, 308)
|
|
GL_STUB(glDisableClientState, 309)
|
|
GL_STUB(glDrawArrays, 310)
|
|
GL_STUB(glDrawElements, 311)
|
|
GL_STUB(glEdgeFlagPointer, 312)
|
|
GL_STUB(glEnableClientState, 313)
|
|
GL_STUB(glIndexPointer, 314)
|
|
GL_STUB(glIndexub, 315)
|
|
GL_STUB(glIndexubv, 316)
|
|
GL_STUB(glInterleavedArrays, 317)
|
|
GL_STUB(glNormalPointer, 318)
|
|
GL_STUB(glPolygonOffset, 319)
|
|
GL_STUB(glTexCoordPointer, 320)
|
|
GL_STUB(glVertexPointer, 321)
|
|
GL_STUB(glAreTexturesResident, 322)
|
|
GL_STUB(glCopyTexImage1D, 323)
|
|
GL_STUB(glCopyTexImage2D, 324)
|
|
GL_STUB(glCopyTexSubImage1D, 325)
|
|
GL_STUB(glCopyTexSubImage2D, 326)
|
|
GL_STUB(glDeleteTextures, 327)
|
|
GL_STUB(glGenTextures, 328)
|
|
GL_STUB(glGetPointerv, 329)
|
|
GL_STUB(glIsTexture, 330)
|
|
GL_STUB(glPrioritizeTextures, 331)
|
|
GL_STUB(glTexSubImage1D, 332)
|
|
GL_STUB(glTexSubImage2D, 333)
|
|
GL_STUB(glPopClientAttrib, 334)
|
|
GL_STUB(glPushClientAttrib, 335)
|
|
GL_STUB(glBlendColor, 336)
|
|
GL_STUB(glBlendEquation, 337)
|
|
GL_STUB(glDrawRangeElements, 338)
|
|
GL_STUB(glColorTable, 339)
|
|
GL_STUB(glColorTableParameterfv, 340)
|
|
GL_STUB(glColorTableParameteriv, 341)
|
|
GL_STUB(glCopyColorTable, 342)
|
|
GL_STUB(glGetColorTable, 343)
|
|
GL_STUB(glGetColorTableParameterfv, 344)
|
|
GL_STUB(glGetColorTableParameteriv, 345)
|
|
GL_STUB(glColorSubTable, 346)
|
|
GL_STUB(glCopyColorSubTable, 347)
|
|
GL_STUB(glConvolutionFilter1D, 348)
|
|
GL_STUB(glConvolutionFilter2D, 349)
|
|
GL_STUB(glConvolutionParameterf, 350)
|
|
GL_STUB(glConvolutionParameterfv, 351)
|
|
GL_STUB(glConvolutionParameteri, 352)
|
|
GL_STUB(glConvolutionParameteriv, 353)
|
|
GL_STUB(glCopyConvolutionFilter1D, 354)
|
|
GL_STUB(glCopyConvolutionFilter2D, 355)
|
|
GL_STUB(glGetConvolutionFilter, 356)
|
|
GL_STUB(glGetConvolutionParameterfv, 357)
|
|
GL_STUB(glGetConvolutionParameteriv, 358)
|
|
GL_STUB(glGetSeparableFilter, 359)
|
|
GL_STUB(glSeparableFilter2D, 360)
|
|
GL_STUB(glGetHistogram, 361)
|
|
GL_STUB(glGetHistogramParameterfv, 362)
|
|
GL_STUB(glGetHistogramParameteriv, 363)
|
|
GL_STUB(glGetMinmax, 364)
|
|
GL_STUB(glGetMinmaxParameterfv, 365)
|
|
GL_STUB(glGetMinmaxParameteriv, 366)
|
|
GL_STUB(glHistogram, 367)
|
|
GL_STUB(glMinmax, 368)
|
|
GL_STUB(glResetHistogram, 369)
|
|
GL_STUB(glResetMinmax, 370)
|
|
GL_STUB(glTexImage3D, 371)
|
|
GL_STUB(glTexSubImage3D, 372)
|
|
GL_STUB(glCopyTexSubImage3D, 373)
|
|
GL_STUB(glActiveTexture, 374)
|
|
GL_STUB(glClientActiveTexture, 375)
|
|
GL_STUB(glMultiTexCoord1d, 376)
|
|
GL_STUB(glMultiTexCoord1dv, 377)
|
|
GL_STUB(glMultiTexCoord1fARB, 378)
|
|
GL_STUB(glMultiTexCoord1fvARB, 379)
|
|
GL_STUB(glMultiTexCoord1i, 380)
|
|
GL_STUB(glMultiTexCoord1iv, 381)
|
|
GL_STUB(glMultiTexCoord1s, 382)
|
|
GL_STUB(glMultiTexCoord1sv, 383)
|
|
GL_STUB(glMultiTexCoord2d, 384)
|
|
GL_STUB(glMultiTexCoord2dv, 385)
|
|
GL_STUB(glMultiTexCoord2fARB, 386)
|
|
GL_STUB(glMultiTexCoord2fvARB, 387)
|
|
GL_STUB(glMultiTexCoord2i, 388)
|
|
GL_STUB(glMultiTexCoord2iv, 389)
|
|
GL_STUB(glMultiTexCoord2s, 390)
|
|
GL_STUB(glMultiTexCoord2sv, 391)
|
|
GL_STUB(glMultiTexCoord3d, 392)
|
|
GL_STUB(glMultiTexCoord3dv, 393)
|
|
GL_STUB(glMultiTexCoord3fARB, 394)
|
|
GL_STUB(glMultiTexCoord3fvARB, 395)
|
|
GL_STUB(glMultiTexCoord3i, 396)
|
|
GL_STUB(glMultiTexCoord3iv, 397)
|
|
GL_STUB(glMultiTexCoord3s, 398)
|
|
GL_STUB(glMultiTexCoord3sv, 399)
|
|
GL_STUB(glMultiTexCoord4d, 400)
|
|
GL_STUB(glMultiTexCoord4dv, 401)
|
|
GL_STUB(glMultiTexCoord4fARB, 402)
|
|
GL_STUB(glMultiTexCoord4fvARB, 403)
|
|
GL_STUB(glMultiTexCoord4i, 404)
|
|
GL_STUB(glMultiTexCoord4iv, 405)
|
|
GL_STUB(glMultiTexCoord4s, 406)
|
|
GL_STUB(glMultiTexCoord4sv, 407)
|
|
GL_STUB(glCompressedTexImage1D, 408)
|
|
GL_STUB(glCompressedTexImage2D, 409)
|
|
GL_STUB(glCompressedTexImage3D, 410)
|
|
GL_STUB(glCompressedTexSubImage1D, 411)
|
|
GL_STUB(glCompressedTexSubImage2D, 412)
|
|
GL_STUB(glCompressedTexSubImage3D, 413)
|
|
GL_STUB(glGetCompressedTexImage, 414)
|
|
GL_STUB(glLoadTransposeMatrixd, 415)
|
|
GL_STUB(glLoadTransposeMatrixf, 416)
|
|
GL_STUB(glMultTransposeMatrixd, 417)
|
|
GL_STUB(glMultTransposeMatrixf, 418)
|
|
GL_STUB(glSampleCoverage, 419)
|
|
GL_STUB(glBlendFuncSeparate, 420)
|
|
GL_STUB(glFogCoordPointer, 421)
|
|
GL_STUB(glFogCoordd, 422)
|
|
GL_STUB(glFogCoorddv, 423)
|
|
GL_STUB(glMultiDrawArrays, 424)
|
|
GL_STUB(glPointParameterf, 425)
|
|
GL_STUB(glPointParameterfv, 426)
|
|
GL_STUB(glPointParameteri, 427)
|
|
GL_STUB(glPointParameteriv, 428)
|
|
GL_STUB(glSecondaryColor3b, 429)
|
|
GL_STUB(glSecondaryColor3bv, 430)
|
|
GL_STUB(glSecondaryColor3d, 431)
|
|
GL_STUB(glSecondaryColor3dv, 432)
|
|
GL_STUB(glSecondaryColor3i, 433)
|
|
GL_STUB(glSecondaryColor3iv, 434)
|
|
GL_STUB(glSecondaryColor3s, 435)
|
|
GL_STUB(glSecondaryColor3sv, 436)
|
|
GL_STUB(glSecondaryColor3ub, 437)
|
|
GL_STUB(glSecondaryColor3ubv, 438)
|
|
GL_STUB(glSecondaryColor3ui, 439)
|
|
GL_STUB(glSecondaryColor3uiv, 440)
|
|
GL_STUB(glSecondaryColor3us, 441)
|
|
GL_STUB(glSecondaryColor3usv, 442)
|
|
GL_STUB(glSecondaryColorPointer, 443)
|
|
GL_STUB(glWindowPos2d, 444)
|
|
GL_STUB(glWindowPos2dv, 445)
|
|
GL_STUB(glWindowPos2f, 446)
|
|
GL_STUB(glWindowPos2fv, 447)
|
|
GL_STUB(glWindowPos2i, 448)
|
|
GL_STUB(glWindowPos2iv, 449)
|
|
GL_STUB(glWindowPos2s, 450)
|
|
GL_STUB(glWindowPos2sv, 451)
|
|
GL_STUB(glWindowPos3d, 452)
|
|
GL_STUB(glWindowPos3dv, 453)
|
|
GL_STUB(glWindowPos3f, 454)
|
|
GL_STUB(glWindowPos3fv, 455)
|
|
GL_STUB(glWindowPos3i, 456)
|
|
GL_STUB(glWindowPos3iv, 457)
|
|
GL_STUB(glWindowPos3s, 458)
|
|
GL_STUB(glWindowPos3sv, 459)
|
|
GL_STUB(glBeginQuery, 460)
|
|
GL_STUB(glBindBuffer, 461)
|
|
GL_STUB(glBufferData, 462)
|
|
GL_STUB(glBufferSubData, 463)
|
|
GL_STUB(glDeleteBuffers, 464)
|
|
GL_STUB(glDeleteQueries, 465)
|
|
GL_STUB(glEndQuery, 466)
|
|
GL_STUB(glGenBuffers, 467)
|
|
GL_STUB(glGenQueries, 468)
|
|
GL_STUB(glGetBufferParameteriv, 469)
|
|
GL_STUB(glGetBufferPointerv, 470)
|
|
GL_STUB(glGetBufferSubData, 471)
|
|
GL_STUB(glGetQueryObjectiv, 472)
|
|
GL_STUB(glGetQueryObjectuiv, 473)
|
|
GL_STUB(glGetQueryiv, 474)
|
|
GL_STUB(glIsBuffer, 475)
|
|
GL_STUB(glIsQuery, 476)
|
|
GL_STUB(glMapBuffer, 477)
|
|
GL_STUB(glUnmapBuffer, 478)
|
|
GL_STUB(glAttachShader, 479)
|
|
GL_STUB(glBindAttribLocation, 480)
|
|
GL_STUB(glBlendEquationSeparate, 481)
|
|
GL_STUB(glCompileShader, 482)
|
|
GL_STUB(glCreateProgram, 483)
|
|
GL_STUB(glCreateShader, 484)
|
|
GL_STUB(glDeleteProgram, 485)
|
|
GL_STUB(glDeleteShader, 486)
|
|
GL_STUB(glDetachShader, 487)
|
|
GL_STUB(glDisableVertexAttribArray, 488)
|
|
GL_STUB(glDrawBuffers, 489)
|
|
GL_STUB(glEnableVertexAttribArray, 490)
|
|
GL_STUB(glGetActiveAttrib, 491)
|
|
GL_STUB(glGetActiveUniform, 492)
|
|
GL_STUB(glGetAttachedShaders, 493)
|
|
GL_STUB(glGetAttribLocation, 494)
|
|
GL_STUB(glGetProgramInfoLog, 495)
|
|
GL_STUB(glGetProgramiv, 496)
|
|
GL_STUB(glGetShaderInfoLog, 497)
|
|
GL_STUB(glGetShaderSource, 498)
|
|
GL_STUB(glGetShaderiv, 499)
|
|
GL_STUB(glGetUniformLocation, 500)
|
|
GL_STUB(glGetUniformfv, 501)
|
|
GL_STUB(glGetUniformiv, 502)
|
|
GL_STUB(glGetVertexAttribPointerv, 503)
|
|
GL_STUB(glGetVertexAttribdv, 504)
|
|
GL_STUB(glGetVertexAttribfv, 505)
|
|
GL_STUB(glGetVertexAttribiv, 506)
|
|
GL_STUB(glIsProgram, 507)
|
|
GL_STUB(glIsShader, 508)
|
|
GL_STUB(glLinkProgram, 509)
|
|
GL_STUB(glShaderSource, 510)
|
|
GL_STUB(glStencilFuncSeparate, 511)
|
|
GL_STUB(glStencilMaskSeparate, 512)
|
|
GL_STUB(glStencilOpSeparate, 513)
|
|
GL_STUB(glUniform1f, 514)
|
|
GL_STUB(glUniform1fv, 515)
|
|
GL_STUB(glUniform1i, 516)
|
|
GL_STUB(glUniform1iv, 517)
|
|
GL_STUB(glUniform2f, 518)
|
|
GL_STUB(glUniform2fv, 519)
|
|
GL_STUB(glUniform2i, 520)
|
|
GL_STUB(glUniform2iv, 521)
|
|
GL_STUB(glUniform3f, 522)
|
|
GL_STUB(glUniform3fv, 523)
|
|
GL_STUB(glUniform3i, 524)
|
|
GL_STUB(glUniform3iv, 525)
|
|
GL_STUB(glUniform4f, 526)
|
|
GL_STUB(glUniform4fv, 527)
|
|
GL_STUB(glUniform4i, 528)
|
|
GL_STUB(glUniform4iv, 529)
|
|
GL_STUB(glUniformMatrix2fv, 530)
|
|
GL_STUB(glUniformMatrix3fv, 531)
|
|
GL_STUB(glUniformMatrix4fv, 532)
|
|
GL_STUB(glUseProgram, 533)
|
|
GL_STUB(glValidateProgram, 534)
|
|
GL_STUB(glVertexAttrib1d, 535)
|
|
GL_STUB(glVertexAttrib1dv, 536)
|
|
GL_STUB(glVertexAttrib1s, 537)
|
|
GL_STUB(glVertexAttrib1sv, 538)
|
|
GL_STUB(glVertexAttrib2d, 539)
|
|
GL_STUB(glVertexAttrib2dv, 540)
|
|
GL_STUB(glVertexAttrib2s, 541)
|
|
GL_STUB(glVertexAttrib2sv, 542)
|
|
GL_STUB(glVertexAttrib3d, 543)
|
|
GL_STUB(glVertexAttrib3dv, 544)
|
|
GL_STUB(glVertexAttrib3s, 545)
|
|
GL_STUB(glVertexAttrib3sv, 546)
|
|
GL_STUB(glVertexAttrib4Nbv, 547)
|
|
GL_STUB(glVertexAttrib4Niv, 548)
|
|
GL_STUB(glVertexAttrib4Nsv, 549)
|
|
GL_STUB(glVertexAttrib4Nub, 550)
|
|
GL_STUB(glVertexAttrib4Nubv, 551)
|
|
GL_STUB(glVertexAttrib4Nuiv, 552)
|
|
GL_STUB(glVertexAttrib4Nusv, 553)
|
|
GL_STUB(glVertexAttrib4bv, 554)
|
|
GL_STUB(glVertexAttrib4d, 555)
|
|
GL_STUB(glVertexAttrib4dv, 556)
|
|
GL_STUB(glVertexAttrib4iv, 557)
|
|
GL_STUB(glVertexAttrib4s, 558)
|
|
GL_STUB(glVertexAttrib4sv, 559)
|
|
GL_STUB(glVertexAttrib4ubv, 560)
|
|
GL_STUB(glVertexAttrib4uiv, 561)
|
|
GL_STUB(glVertexAttrib4usv, 562)
|
|
GL_STUB(glVertexAttribPointer, 563)
|
|
GL_STUB(glUniformMatrix2x3fv, 564)
|
|
GL_STUB(glUniformMatrix2x4fv, 565)
|
|
GL_STUB(glUniformMatrix3x2fv, 566)
|
|
GL_STUB(glUniformMatrix3x4fv, 567)
|
|
GL_STUB(glUniformMatrix4x2fv, 568)
|
|
GL_STUB(glUniformMatrix4x3fv, 569)
|
|
GL_STUB(glBeginConditionalRender, 570)
|
|
GL_STUB(glBeginTransformFeedback, 571)
|
|
GL_STUB(glBindBufferBase, 572)
|
|
GL_STUB(glBindBufferRange, 573)
|
|
GL_STUB(glBindFragDataLocation, 574)
|
|
GL_STUB(glClampColor, 575)
|
|
GL_STUB(glClearBufferfi, 576)
|
|
GL_STUB(glClearBufferfv, 577)
|
|
GL_STUB(glClearBufferiv, 578)
|
|
GL_STUB(glClearBufferuiv, 579)
|
|
GL_STUB(glColorMaski, 580)
|
|
GL_STUB(glDisablei, 581)
|
|
GL_STUB(glEnablei, 582)
|
|
GL_STUB(glEndConditionalRender, 583)
|
|
GL_STUB(glEndTransformFeedback, 584)
|
|
GL_STUB(glGetBooleani_v, 585)
|
|
GL_STUB(glGetFragDataLocation, 586)
|
|
GL_STUB(glGetIntegeri_v, 587)
|
|
GL_STUB(glGetStringi, 588)
|
|
GL_STUB(glGetTexParameterIiv, 589)
|
|
GL_STUB(glGetTexParameterIuiv, 590)
|
|
GL_STUB(glGetTransformFeedbackVarying, 591)
|
|
GL_STUB(glGetUniformuiv, 592)
|
|
GL_STUB(glGetVertexAttribIiv, 593)
|
|
GL_STUB(glGetVertexAttribIuiv, 594)
|
|
GL_STUB(glIsEnabledi, 595)
|
|
GL_STUB(glTexParameterIiv, 596)
|
|
GL_STUB(glTexParameterIuiv, 597)
|
|
GL_STUB(glTransformFeedbackVaryings, 598)
|
|
GL_STUB(glUniform1ui, 599)
|
|
GL_STUB(glUniform1uiv, 600)
|
|
GL_STUB(glUniform2ui, 601)
|
|
GL_STUB(glUniform2uiv, 602)
|
|
GL_STUB(glUniform3ui, 603)
|
|
GL_STUB(glUniform3uiv, 604)
|
|
GL_STUB(glUniform4ui, 605)
|
|
GL_STUB(glUniform4uiv, 606)
|
|
GL_STUB(glVertexAttribI1iv, 607)
|
|
GL_STUB(glVertexAttribI1uiv, 608)
|
|
GL_STUB(glVertexAttribI4bv, 609)
|
|
GL_STUB(glVertexAttribI4sv, 610)
|
|
GL_STUB(glVertexAttribI4ubv, 611)
|
|
GL_STUB(glVertexAttribI4usv, 612)
|
|
GL_STUB(glVertexAttribIPointer, 613)
|
|
GL_STUB(glPrimitiveRestartIndex, 614)
|
|
GL_STUB(glTexBuffer, 615)
|
|
GL_STUB(glFramebufferTexture, 616)
|
|
GL_STUB(glGetBufferParameteri64v, 617)
|
|
GL_STUB(glGetInteger64i_v, 618)
|
|
GL_STUB(glVertexAttribDivisor, 619)
|
|
GL_STUB(glMinSampleShading, 620)
|
|
GL_STUB(glBindProgramARB, 621)
|
|
GL_STUB(glDeleteProgramsARB, 622)
|
|
GL_STUB(glGenProgramsARB, 623)
|
|
GL_STUB(glGetProgramEnvParameterdvARB, 624)
|
|
GL_STUB(glGetProgramEnvParameterfvARB, 625)
|
|
GL_STUB(glGetProgramLocalParameterdvARB, 626)
|
|
GL_STUB(glGetProgramLocalParameterfvARB, 627)
|
|
GL_STUB(glGetProgramStringARB, 628)
|
|
GL_STUB(glGetProgramivARB, 629)
|
|
GL_STUB(glIsProgramARB, 630)
|
|
GL_STUB(glProgramEnvParameter4dARB, 631)
|
|
GL_STUB(glProgramEnvParameter4dvARB, 632)
|
|
GL_STUB(glProgramEnvParameter4fARB, 633)
|
|
GL_STUB(glProgramEnvParameter4fvARB, 634)
|
|
GL_STUB(glProgramLocalParameter4dARB, 635)
|
|
GL_STUB(glProgramLocalParameter4dvARB, 636)
|
|
GL_STUB(glProgramLocalParameter4fARB, 637)
|
|
GL_STUB(glProgramLocalParameter4fvARB, 638)
|
|
GL_STUB(glProgramStringARB, 639)
|
|
GL_STUB(glVertexAttrib1fARB, 640)
|
|
GL_STUB(glVertexAttrib1fvARB, 641)
|
|
GL_STUB(glVertexAttrib2fARB, 642)
|
|
GL_STUB(glVertexAttrib2fvARB, 643)
|
|
GL_STUB(glVertexAttrib3fARB, 644)
|
|
GL_STUB(glVertexAttrib3fvARB, 645)
|
|
GL_STUB(glVertexAttrib4fARB, 646)
|
|
GL_STUB(glVertexAttrib4fvARB, 647)
|
|
GL_STUB(glAttachObjectARB, 648)
|
|
GL_STUB(glCreateProgramObjectARB, 649)
|
|
GL_STUB(glCreateShaderObjectARB, 650)
|
|
GL_STUB(glDeleteObjectARB, 651)
|
|
GL_STUB(glDetachObjectARB, 652)
|
|
GL_STUB(glGetAttachedObjectsARB, 653)
|
|
GL_STUB(glGetHandleARB, 654)
|
|
GL_STUB(glGetInfoLogARB, 655)
|
|
GL_STUB(glGetObjectParameterfvARB, 656)
|
|
GL_STUB(glGetObjectParameterivARB, 657)
|
|
GL_STUB(glDrawArraysInstancedARB, 658)
|
|
GL_STUB(glDrawElementsInstancedARB, 659)
|
|
GL_STUB(glBindFramebuffer, 660)
|
|
GL_STUB(glBindRenderbuffer, 661)
|
|
GL_STUB(glBlitFramebuffer, 662)
|
|
GL_STUB(glCheckFramebufferStatus, 663)
|
|
GL_STUB(glDeleteFramebuffers, 664)
|
|
GL_STUB(glDeleteRenderbuffers, 665)
|
|
GL_STUB(glFramebufferRenderbuffer, 666)
|
|
GL_STUB(glFramebufferTexture1D, 667)
|
|
GL_STUB(glFramebufferTexture2D, 668)
|
|
GL_STUB(glFramebufferTexture3D, 669)
|
|
GL_STUB(glFramebufferTextureLayer, 670)
|
|
GL_STUB(glGenFramebuffers, 671)
|
|
GL_STUB(glGenRenderbuffers, 672)
|
|
GL_STUB(glGenerateMipmap, 673)
|
|
GL_STUB(glGetFramebufferAttachmentParameteriv, 674)
|
|
GL_STUB(glGetRenderbufferParameteriv, 675)
|
|
GL_STUB(glIsFramebuffer, 676)
|
|
GL_STUB(glIsRenderbuffer, 677)
|
|
GL_STUB(glRenderbufferStorage, 678)
|
|
GL_STUB(glRenderbufferStorageMultisample, 679)
|
|
GL_STUB(glFramebufferTextureFaceARB, 680)
|
|
GL_STUB(glFlushMappedBufferRange, 681)
|
|
GL_STUB(glMapBufferRange, 682)
|
|
GL_STUB(glBindVertexArray, 683)
|
|
GL_STUB(glDeleteVertexArrays, 684)
|
|
GL_STUB(glGenVertexArrays, 685)
|
|
GL_STUB(glIsVertexArray, 686)
|
|
GL_STUB(glGetActiveUniformBlockName, 687)
|
|
GL_STUB(glGetActiveUniformBlockiv, 688)
|
|
GL_STUB(glGetActiveUniformName, 689)
|
|
GL_STUB(glGetActiveUniformsiv, 690)
|
|
GL_STUB(glGetUniformBlockIndex, 691)
|
|
GL_STUB(glGetUniformIndices, 692)
|
|
GL_STUB(glUniformBlockBinding, 693)
|
|
GL_STUB(glCopyBufferSubData, 694)
|
|
GL_STUB(glClientWaitSync, 695)
|
|
GL_STUB(glDeleteSync, 696)
|
|
GL_STUB(glFenceSync, 697)
|
|
GL_STUB(glGetInteger64v, 698)
|
|
GL_STUB(glGetSynciv, 699)
|
|
GL_STUB(glIsSync, 700)
|
|
GL_STUB(glWaitSync, 701)
|
|
GL_STUB(glDrawElementsBaseVertex, 702)
|
|
GL_STUB(glDrawElementsInstancedBaseVertex, 703)
|
|
GL_STUB(glDrawRangeElementsBaseVertex, 704)
|
|
GL_STUB(glMultiDrawElementsBaseVertex, 705)
|
|
GL_STUB(glProvokingVertex, 706)
|
|
GL_STUB(glGetMultisamplefv, 707)
|
|
GL_STUB(glSampleMaski, 708)
|
|
GL_STUB(glTexImage2DMultisample, 709)
|
|
GL_STUB(glTexImage3DMultisample, 710)
|
|
GL_STUB(glBlendEquationSeparateiARB, 711)
|
|
GL_STUB(glBlendEquationiARB, 712)
|
|
GL_STUB(glBlendFuncSeparateiARB, 713)
|
|
GL_STUB(glBlendFunciARB, 714)
|
|
GL_STUB(glBindFragDataLocationIndexed, 715)
|
|
GL_STUB(glGetFragDataIndex, 716)
|
|
GL_STUB(glBindSampler, 717)
|
|
GL_STUB(glDeleteSamplers, 718)
|
|
GL_STUB(glGenSamplers, 719)
|
|
GL_STUB(glGetSamplerParameterIiv, 720)
|
|
GL_STUB(glGetSamplerParameterIuiv, 721)
|
|
GL_STUB(glGetSamplerParameterfv, 722)
|
|
GL_STUB(glGetSamplerParameteriv, 723)
|
|
GL_STUB(glIsSampler, 724)
|
|
GL_STUB(glSamplerParameterIiv, 725)
|
|
GL_STUB(glSamplerParameterIuiv, 726)
|
|
GL_STUB(glSamplerParameterf, 727)
|
|
GL_STUB(glSamplerParameterfv, 728)
|
|
GL_STUB(glSamplerParameteri, 729)
|
|
GL_STUB(glSamplerParameteriv, 730)
|
|
GL_STUB(gl_dispatch_stub_731, 731)
|
|
HIDDEN(gl_dispatch_stub_731)
|
|
GL_STUB(gl_dispatch_stub_732, 732)
|
|
HIDDEN(gl_dispatch_stub_732)
|
|
GL_STUB(gl_dispatch_stub_733, 733)
|
|
HIDDEN(gl_dispatch_stub_733)
|
|
GL_STUB(glColorP3ui, 734)
|
|
GL_STUB(glColorP3uiv, 735)
|
|
GL_STUB(glColorP4ui, 736)
|
|
GL_STUB(glColorP4uiv, 737)
|
|
GL_STUB(glMultiTexCoordP1ui, 738)
|
|
GL_STUB(glMultiTexCoordP1uiv, 739)
|
|
GL_STUB(glMultiTexCoordP2ui, 740)
|
|
GL_STUB(glMultiTexCoordP2uiv, 741)
|
|
GL_STUB(glMultiTexCoordP3ui, 742)
|
|
GL_STUB(glMultiTexCoordP3uiv, 743)
|
|
GL_STUB(glMultiTexCoordP4ui, 744)
|
|
GL_STUB(glMultiTexCoordP4uiv, 745)
|
|
GL_STUB(glNormalP3ui, 746)
|
|
GL_STUB(glNormalP3uiv, 747)
|
|
GL_STUB(glSecondaryColorP3ui, 748)
|
|
GL_STUB(glSecondaryColorP3uiv, 749)
|
|
GL_STUB(glTexCoordP1ui, 750)
|
|
GL_STUB(glTexCoordP1uiv, 751)
|
|
GL_STUB(glTexCoordP2ui, 752)
|
|
GL_STUB(glTexCoordP2uiv, 753)
|
|
GL_STUB(glTexCoordP3ui, 754)
|
|
GL_STUB(glTexCoordP3uiv, 755)
|
|
GL_STUB(glTexCoordP4ui, 756)
|
|
GL_STUB(glTexCoordP4uiv, 757)
|
|
GL_STUB(glVertexAttribP1ui, 758)
|
|
GL_STUB(glVertexAttribP1uiv, 759)
|
|
GL_STUB(glVertexAttribP2ui, 760)
|
|
GL_STUB(glVertexAttribP2uiv, 761)
|
|
GL_STUB(glVertexAttribP3ui, 762)
|
|
GL_STUB(glVertexAttribP3uiv, 763)
|
|
GL_STUB(glVertexAttribP4ui, 764)
|
|
GL_STUB(glVertexAttribP4uiv, 765)
|
|
GL_STUB(glVertexP2ui, 766)
|
|
GL_STUB(glVertexP2uiv, 767)
|
|
GL_STUB(glVertexP3ui, 768)
|
|
GL_STUB(glVertexP3uiv, 769)
|
|
GL_STUB(glVertexP4ui, 770)
|
|
GL_STUB(glVertexP4uiv, 771)
|
|
GL_STUB(glDrawArraysIndirect, 772)
|
|
GL_STUB(glDrawElementsIndirect, 773)
|
|
GL_STUB(glBindTransformFeedback, 774)
|
|
GL_STUB(glDeleteTransformFeedbacks, 775)
|
|
GL_STUB(glDrawTransformFeedback, 776)
|
|
GL_STUB(glGenTransformFeedbacks, 777)
|
|
GL_STUB(glIsTransformFeedback, 778)
|
|
GL_STUB(glPauseTransformFeedback, 779)
|
|
GL_STUB(glResumeTransformFeedback, 780)
|
|
GL_STUB(glBeginQueryIndexed, 781)
|
|
GL_STUB(glDrawTransformFeedbackStream, 782)
|
|
GL_STUB(glEndQueryIndexed, 783)
|
|
GL_STUB(glGetQueryIndexediv, 784)
|
|
GL_STUB(glClearDepthf, 785)
|
|
GL_STUB(glDepthRangef, 786)
|
|
GL_STUB(glGetShaderPrecisionFormat, 787)
|
|
GL_STUB(glReleaseShaderCompiler, 788)
|
|
GL_STUB(glShaderBinary, 789)
|
|
GL_STUB(glGetProgramBinary, 790)
|
|
GL_STUB(glProgramBinary, 791)
|
|
GL_STUB(glProgramParameteri, 792)
|
|
GL_STUB(glDepthRangeArrayv, 793)
|
|
GL_STUB(glDepthRangeIndexed, 794)
|
|
GL_STUB(glGetDoublei_v, 795)
|
|
GL_STUB(glGetFloati_v, 796)
|
|
GL_STUB(glScissorArrayv, 797)
|
|
GL_STUB(glScissorIndexed, 798)
|
|
GL_STUB(glScissorIndexedv, 799)
|
|
GL_STUB(glViewportArrayv, 800)
|
|
GL_STUB(glViewportIndexedf, 801)
|
|
GL_STUB(glViewportIndexedfv, 802)
|
|
GL_STUB(glGetGraphicsResetStatusARB, 803)
|
|
GL_STUB(glGetnColorTableARB, 804)
|
|
GL_STUB(glGetnCompressedTexImageARB, 805)
|
|
GL_STUB(glGetnConvolutionFilterARB, 806)
|
|
GL_STUB(glGetnHistogramARB, 807)
|
|
GL_STUB(glGetnMapdvARB, 808)
|
|
GL_STUB(glGetnMapfvARB, 809)
|
|
GL_STUB(glGetnMapivARB, 810)
|
|
GL_STUB(glGetnMinmaxARB, 811)
|
|
GL_STUB(glGetnPixelMapfvARB, 812)
|
|
GL_STUB(glGetnPixelMapuivARB, 813)
|
|
GL_STUB(glGetnPixelMapusvARB, 814)
|
|
GL_STUB(glGetnPolygonStippleARB, 815)
|
|
GL_STUB(glGetnSeparableFilterARB, 816)
|
|
GL_STUB(glGetnTexImageARB, 817)
|
|
GL_STUB(glGetnUniformdvARB, 818)
|
|
GL_STUB(glGetnUniformfvARB, 819)
|
|
GL_STUB(glGetnUniformivARB, 820)
|
|
GL_STUB(glGetnUniformuivARB, 821)
|
|
GL_STUB(glReadnPixelsARB, 822)
|
|
GL_STUB(glDrawArraysInstancedBaseInstance, 823)
|
|
GL_STUB(glDrawElementsInstancedBaseInstance, 824)
|
|
GL_STUB(glDrawElementsInstancedBaseVertexBaseInstance, 825)
|
|
GL_STUB(glDrawTransformFeedbackInstanced, 826)
|
|
GL_STUB(glDrawTransformFeedbackStreamInstanced, 827)
|
|
GL_STUB(gl_dispatch_stub_828, 828)
|
|
HIDDEN(gl_dispatch_stub_828)
|
|
GL_STUB(glGetActiveAtomicCounterBufferiv, 829)
|
|
GL_STUB(glBindImageTexture, 830)
|
|
GL_STUB(glMemoryBarrier, 831)
|
|
GL_STUB(glTexStorage1D, 832)
|
|
GL_STUB(glTexStorage2D, 833)
|
|
GL_STUB(glTexStorage3D, 834)
|
|
GL_STUB(glTextureStorage1DEXT, 835)
|
|
GL_STUB(glTextureStorage2DEXT, 836)
|
|
GL_STUB(glTextureStorage3DEXT, 837)
|
|
GL_STUB(glClearBufferData, 838)
|
|
GL_STUB(glClearBufferSubData, 839)
|
|
GL_STUB(glDispatchCompute, 840)
|
|
GL_STUB(glDispatchComputeIndirect, 841)
|
|
GL_STUB(glTextureView, 842)
|
|
GL_STUB(glBindVertexBuffer, 843)
|
|
GL_STUB(glVertexAttribBinding, 844)
|
|
GL_STUB(glVertexAttribFormat, 845)
|
|
GL_STUB(glVertexAttribIFormat, 846)
|
|
GL_STUB(glVertexAttribLFormat, 847)
|
|
GL_STUB(glVertexBindingDivisor, 848)
|
|
GL_STUB(glMultiDrawArraysIndirect, 849)
|
|
GL_STUB(glMultiDrawElementsIndirect, 850)
|
|
GL_STUB(glTexBufferRange, 851)
|
|
GL_STUB(glTexStorage2DMultisample, 852)
|
|
GL_STUB(glTexStorage3DMultisample, 853)
|
|
GL_STUB(glBufferStorage, 854)
|
|
GL_STUB(glBindBuffersBase, 855)
|
|
GL_STUB(glBindBuffersRange, 856)
|
|
GL_STUB(glBindImageTextures, 857)
|
|
GL_STUB(glBindSamplers, 858)
|
|
GL_STUB(glBindTextures, 859)
|
|
GL_STUB(glBindVertexBuffers, 860)
|
|
GL_STUB(glInvalidateBufferData, 861)
|
|
GL_STUB(glInvalidateBufferSubData, 862)
|
|
GL_STUB(glInvalidateFramebuffer, 863)
|
|
GL_STUB(glInvalidateSubFramebuffer, 864)
|
|
GL_STUB(glInvalidateTexImage, 865)
|
|
GL_STUB(glInvalidateTexSubImage, 866)
|
|
GL_STUB(glPolygonOffsetEXT, 867)
|
|
GL_STUB(gl_dispatch_stub_868, 868)
|
|
HIDDEN(gl_dispatch_stub_868)
|
|
GL_STUB(gl_dispatch_stub_869, 869)
|
|
HIDDEN(gl_dispatch_stub_869)
|
|
GL_STUB(gl_dispatch_stub_870, 870)
|
|
HIDDEN(gl_dispatch_stub_870)
|
|
GL_STUB(gl_dispatch_stub_871, 871)
|
|
HIDDEN(gl_dispatch_stub_871)
|
|
GL_STUB(gl_dispatch_stub_872, 872)
|
|
HIDDEN(gl_dispatch_stub_872)
|
|
GL_STUB(gl_dispatch_stub_873, 873)
|
|
HIDDEN(gl_dispatch_stub_873)
|
|
GL_STUB(gl_dispatch_stub_874, 874)
|
|
HIDDEN(gl_dispatch_stub_874)
|
|
GL_STUB(gl_dispatch_stub_875, 875)
|
|
HIDDEN(gl_dispatch_stub_875)
|
|
GL_STUB(glPointSizePointerOES, 876)
|
|
GL_STUB(gl_dispatch_stub_877, 877)
|
|
HIDDEN(gl_dispatch_stub_877)
|
|
GL_STUB(gl_dispatch_stub_878, 878)
|
|
HIDDEN(gl_dispatch_stub_878)
|
|
GL_STUB(gl_dispatch_stub_879, 879)
|
|
HIDDEN(gl_dispatch_stub_879)
|
|
GL_STUB(glColorPointerEXT, 880)
|
|
GL_STUB(glEdgeFlagPointerEXT, 881)
|
|
GL_STUB(glIndexPointerEXT, 882)
|
|
GL_STUB(glNormalPointerEXT, 883)
|
|
GL_STUB(glTexCoordPointerEXT, 884)
|
|
GL_STUB(glVertexPointerEXT, 885)
|
|
GL_STUB(gl_dispatch_stub_886, 886)
|
|
HIDDEN(gl_dispatch_stub_886)
|
|
GL_STUB(gl_dispatch_stub_887, 887)
|
|
HIDDEN(gl_dispatch_stub_887)
|
|
GL_STUB(gl_dispatch_stub_888, 888)
|
|
HIDDEN(gl_dispatch_stub_888)
|
|
GL_STUB(gl_dispatch_stub_889, 889)
|
|
HIDDEN(gl_dispatch_stub_889)
|
|
GL_STUB(gl_dispatch_stub_890, 890)
|
|
HIDDEN(gl_dispatch_stub_890)
|
|
GL_STUB(gl_dispatch_stub_891, 891)
|
|
HIDDEN(gl_dispatch_stub_891)
|
|
GL_STUB(gl_dispatch_stub_892, 892)
|
|
HIDDEN(gl_dispatch_stub_892)
|
|
GL_STUB(gl_dispatch_stub_893, 893)
|
|
HIDDEN(gl_dispatch_stub_893)
|
|
GL_STUB(gl_dispatch_stub_894, 894)
|
|
HIDDEN(gl_dispatch_stub_894)
|
|
GL_STUB(glLockArraysEXT, 895)
|
|
GL_STUB(gl_dispatch_stub_896, 896)
|
|
HIDDEN(gl_dispatch_stub_896)
|
|
GL_STUB(gl_dispatch_stub_897, 897)
|
|
HIDDEN(gl_dispatch_stub_897)
|
|
GL_STUB(gl_dispatch_stub_898, 898)
|
|
HIDDEN(gl_dispatch_stub_898)
|
|
GL_STUB(gl_dispatch_stub_899, 899)
|
|
HIDDEN(gl_dispatch_stub_899)
|
|
GL_STUB(gl_dispatch_stub_900, 900)
|
|
HIDDEN(gl_dispatch_stub_900)
|
|
GL_STUB(gl_dispatch_stub_901, 901)
|
|
HIDDEN(gl_dispatch_stub_901)
|
|
GL_STUB(gl_dispatch_stub_902, 902)
|
|
HIDDEN(gl_dispatch_stub_902)
|
|
GL_STUB(gl_dispatch_stub_903, 903)
|
|
HIDDEN(gl_dispatch_stub_903)
|
|
GL_STUB(gl_dispatch_stub_904, 904)
|
|
HIDDEN(gl_dispatch_stub_904)
|
|
GL_STUB(gl_dispatch_stub_905, 905)
|
|
HIDDEN(gl_dispatch_stub_905)
|
|
GL_STUB(gl_dispatch_stub_906, 906)
|
|
HIDDEN(gl_dispatch_stub_906)
|
|
GL_STUB(gl_dispatch_stub_907, 907)
|
|
HIDDEN(gl_dispatch_stub_907)
|
|
GL_STUB(gl_dispatch_stub_908, 908)
|
|
HIDDEN(gl_dispatch_stub_908)
|
|
GL_STUB(gl_dispatch_stub_909, 909)
|
|
HIDDEN(gl_dispatch_stub_909)
|
|
GL_STUB(gl_dispatch_stub_910, 910)
|
|
HIDDEN(gl_dispatch_stub_910)
|
|
GL_STUB(gl_dispatch_stub_911, 911)
|
|
HIDDEN(gl_dispatch_stub_911)
|
|
GL_STUB(gl_dispatch_stub_912, 912)
|
|
HIDDEN(gl_dispatch_stub_912)
|
|
GL_STUB(gl_dispatch_stub_913, 913)
|
|
HIDDEN(gl_dispatch_stub_913)
|
|
GL_STUB(gl_dispatch_stub_914, 914)
|
|
HIDDEN(gl_dispatch_stub_914)
|
|
GL_STUB(gl_dispatch_stub_915, 915)
|
|
HIDDEN(gl_dispatch_stub_915)
|
|
GL_STUB(gl_dispatch_stub_916, 916)
|
|
HIDDEN(gl_dispatch_stub_916)
|
|
GL_STUB(gl_dispatch_stub_917, 917)
|
|
HIDDEN(gl_dispatch_stub_917)
|
|
GL_STUB(gl_dispatch_stub_918, 918)
|
|
HIDDEN(gl_dispatch_stub_918)
|
|
GL_STUB(gl_dispatch_stub_919, 919)
|
|
HIDDEN(gl_dispatch_stub_919)
|
|
GL_STUB(gl_dispatch_stub_920, 920)
|
|
HIDDEN(gl_dispatch_stub_920)
|
|
GL_STUB(gl_dispatch_stub_921, 921)
|
|
HIDDEN(gl_dispatch_stub_921)
|
|
GL_STUB(gl_dispatch_stub_922, 922)
|
|
HIDDEN(gl_dispatch_stub_922)
|
|
GL_STUB(gl_dispatch_stub_923, 923)
|
|
HIDDEN(gl_dispatch_stub_923)
|
|
GL_STUB(gl_dispatch_stub_924, 924)
|
|
HIDDEN(gl_dispatch_stub_924)
|
|
GL_STUB(gl_dispatch_stub_925, 925)
|
|
HIDDEN(gl_dispatch_stub_925)
|
|
GL_STUB(gl_dispatch_stub_926, 926)
|
|
HIDDEN(gl_dispatch_stub_926)
|
|
GL_STUB(gl_dispatch_stub_927, 927)
|
|
HIDDEN(gl_dispatch_stub_927)
|
|
GL_STUB(gl_dispatch_stub_928, 928)
|
|
HIDDEN(gl_dispatch_stub_928)
|
|
GL_STUB(glUnlockArraysEXT, 929)
|
|
GL_STUB(gl_dispatch_stub_930, 930)
|
|
HIDDEN(gl_dispatch_stub_930)
|
|
GL_STUB(gl_dispatch_stub_931, 931)
|
|
HIDDEN(gl_dispatch_stub_931)
|
|
GL_STUB(glDebugMessageCallback, 932)
|
|
GL_STUB(glDebugMessageControl, 933)
|
|
GL_STUB(glDebugMessageInsert, 934)
|
|
GL_STUB(glGetDebugMessageLog, 935)
|
|
GL_STUB(glGetObjectLabel, 936)
|
|
GL_STUB(glGetObjectPtrLabel, 937)
|
|
GL_STUB(glObjectLabel, 938)
|
|
GL_STUB(glObjectPtrLabel, 939)
|
|
GL_STUB(glPopDebugGroup, 940)
|
|
GL_STUB(glPushDebugGroup, 941)
|
|
GL_STUB(glSecondaryColor3fEXT, 942)
|
|
GL_STUB(glSecondaryColor3fvEXT, 943)
|
|
GL_STUB(glMultiDrawElementsEXT, 944)
|
|
GL_STUB(glFogCoordfEXT, 945)
|
|
GL_STUB(glFogCoordfvEXT, 946)
|
|
GL_STUB(glResizeBuffersMESA, 947)
|
|
GL_STUB(glWindowPos4dMESA, 948)
|
|
GL_STUB(glWindowPos4dvMESA, 949)
|
|
GL_STUB(glWindowPos4fMESA, 950)
|
|
GL_STUB(glWindowPos4fvMESA, 951)
|
|
GL_STUB(glWindowPos4iMESA, 952)
|
|
GL_STUB(glWindowPos4ivMESA, 953)
|
|
GL_STUB(glWindowPos4sMESA, 954)
|
|
GL_STUB(glWindowPos4svMESA, 955)
|
|
GL_STUB(gl_dispatch_stub_956, 956)
|
|
HIDDEN(gl_dispatch_stub_956)
|
|
GL_STUB(gl_dispatch_stub_957, 957)
|
|
HIDDEN(gl_dispatch_stub_957)
|
|
GL_STUB(glAreProgramsResidentNV, 958)
|
|
GL_STUB(glExecuteProgramNV, 959)
|
|
GL_STUB(glGetProgramParameterdvNV, 960)
|
|
GL_STUB(glGetProgramParameterfvNV, 961)
|
|
GL_STUB(glGetProgramStringNV, 962)
|
|
GL_STUB(glGetProgramivNV, 963)
|
|
GL_STUB(glGetTrackMatrixivNV, 964)
|
|
GL_STUB(glGetVertexAttribdvNV, 965)
|
|
GL_STUB(glGetVertexAttribfvNV, 966)
|
|
GL_STUB(glGetVertexAttribivNV, 967)
|
|
GL_STUB(glLoadProgramNV, 968)
|
|
GL_STUB(glProgramParameters4dvNV, 969)
|
|
GL_STUB(glProgramParameters4fvNV, 970)
|
|
GL_STUB(glRequestResidentProgramsNV, 971)
|
|
GL_STUB(glTrackMatrixNV, 972)
|
|
GL_STUB(glVertexAttrib1dNV, 973)
|
|
GL_STUB(glVertexAttrib1dvNV, 974)
|
|
GL_STUB(glVertexAttrib1fNV, 975)
|
|
GL_STUB(glVertexAttrib1fvNV, 976)
|
|
GL_STUB(glVertexAttrib1sNV, 977)
|
|
GL_STUB(glVertexAttrib1svNV, 978)
|
|
GL_STUB(glVertexAttrib2dNV, 979)
|
|
GL_STUB(glVertexAttrib2dvNV, 980)
|
|
GL_STUB(glVertexAttrib2fNV, 981)
|
|
GL_STUB(glVertexAttrib2fvNV, 982)
|
|
GL_STUB(glVertexAttrib2sNV, 983)
|
|
GL_STUB(glVertexAttrib2svNV, 984)
|
|
GL_STUB(glVertexAttrib3dNV, 985)
|
|
GL_STUB(glVertexAttrib3dvNV, 986)
|
|
GL_STUB(glVertexAttrib3fNV, 987)
|
|
GL_STUB(glVertexAttrib3fvNV, 988)
|
|
GL_STUB(glVertexAttrib3sNV, 989)
|
|
GL_STUB(glVertexAttrib3svNV, 990)
|
|
GL_STUB(glVertexAttrib4dNV, 991)
|
|
GL_STUB(glVertexAttrib4dvNV, 992)
|
|
GL_STUB(glVertexAttrib4fNV, 993)
|
|
GL_STUB(glVertexAttrib4fvNV, 994)
|
|
GL_STUB(glVertexAttrib4sNV, 995)
|
|
GL_STUB(glVertexAttrib4svNV, 996)
|
|
GL_STUB(glVertexAttrib4ubNV, 997)
|
|
GL_STUB(glVertexAttrib4ubvNV, 998)
|
|
GL_STUB(glVertexAttribPointerNV, 999)
|
|
GL_STUB(glVertexAttribs1dvNV, 1000)
|
|
GL_STUB(glVertexAttribs1fvNV, 1001)
|
|
GL_STUB(glVertexAttribs1svNV, 1002)
|
|
GL_STUB(glVertexAttribs2dvNV, 1003)
|
|
GL_STUB(glVertexAttribs2fvNV, 1004)
|
|
GL_STUB(glVertexAttribs2svNV, 1005)
|
|
GL_STUB(glVertexAttribs3dvNV, 1006)
|
|
GL_STUB(glVertexAttribs3fvNV, 1007)
|
|
GL_STUB(glVertexAttribs3svNV, 1008)
|
|
GL_STUB(glVertexAttribs4dvNV, 1009)
|
|
GL_STUB(glVertexAttribs4fvNV, 1010)
|
|
GL_STUB(glVertexAttribs4svNV, 1011)
|
|
GL_STUB(glVertexAttribs4ubvNV, 1012)
|
|
GL_STUB(glGetTexBumpParameterfvATI, 1013)
|
|
GL_STUB(glGetTexBumpParameterivATI, 1014)
|
|
GL_STUB(glTexBumpParameterfvATI, 1015)
|
|
GL_STUB(glTexBumpParameterivATI, 1016)
|
|
GL_STUB(glAlphaFragmentOp1ATI, 1017)
|
|
GL_STUB(glAlphaFragmentOp2ATI, 1018)
|
|
GL_STUB(glAlphaFragmentOp3ATI, 1019)
|
|
GL_STUB(glBeginFragmentShaderATI, 1020)
|
|
GL_STUB(glBindFragmentShaderATI, 1021)
|
|
GL_STUB(glColorFragmentOp1ATI, 1022)
|
|
GL_STUB(glColorFragmentOp2ATI, 1023)
|
|
GL_STUB(glColorFragmentOp3ATI, 1024)
|
|
GL_STUB(glDeleteFragmentShaderATI, 1025)
|
|
GL_STUB(glEndFragmentShaderATI, 1026)
|
|
GL_STUB(glGenFragmentShadersATI, 1027)
|
|
GL_STUB(glPassTexCoordATI, 1028)
|
|
GL_STUB(glSampleMapATI, 1029)
|
|
GL_STUB(glSetFragmentShaderConstantATI, 1030)
|
|
GL_STUB(gl_dispatch_stub_1031, 1031)
|
|
HIDDEN(gl_dispatch_stub_1031)
|
|
GL_STUB(gl_dispatch_stub_1032, 1032)
|
|
HIDDEN(gl_dispatch_stub_1032)
|
|
GL_STUB(gl_dispatch_stub_1033, 1033)
|
|
HIDDEN(gl_dispatch_stub_1033)
|
|
GL_STUB(glGetProgramNamedParameterdvNV, 1034)
|
|
GL_STUB(glGetProgramNamedParameterfvNV, 1035)
|
|
GL_STUB(glProgramNamedParameter4dNV, 1036)
|
|
GL_STUB(glProgramNamedParameter4dvNV, 1037)
|
|
GL_STUB(glProgramNamedParameter4fNV, 1038)
|
|
GL_STUB(glProgramNamedParameter4fvNV, 1039)
|
|
GL_STUB(glPrimitiveRestartNV, 1040)
|
|
GL_STUB(gl_dispatch_stub_1041, 1041)
|
|
HIDDEN(gl_dispatch_stub_1041)
|
|
GL_STUB(gl_dispatch_stub_1042, 1042)
|
|
HIDDEN(gl_dispatch_stub_1042)
|
|
GL_STUB(gl_dispatch_stub_1043, 1043)
|
|
HIDDEN(gl_dispatch_stub_1043)
|
|
GL_STUB(gl_dispatch_stub_1044, 1044)
|
|
HIDDEN(gl_dispatch_stub_1044)
|
|
GL_STUB(glBindFramebufferEXT, 1045)
|
|
GL_STUB(glBindRenderbufferEXT, 1046)
|
|
GL_STUB(gl_dispatch_stub_1047, 1047)
|
|
HIDDEN(gl_dispatch_stub_1047)
|
|
GL_STUB(gl_dispatch_stub_1048, 1048)
|
|
HIDDEN(gl_dispatch_stub_1048)
|
|
GL_STUB(glVertexAttribI1iEXT, 1049)
|
|
GL_STUB(glVertexAttribI1uiEXT, 1050)
|
|
GL_STUB(glVertexAttribI2iEXT, 1051)
|
|
GL_STUB(glVertexAttribI2ivEXT, 1052)
|
|
GL_STUB(glVertexAttribI2uiEXT, 1053)
|
|
GL_STUB(glVertexAttribI2uivEXT, 1054)
|
|
GL_STUB(glVertexAttribI3iEXT, 1055)
|
|
GL_STUB(glVertexAttribI3ivEXT, 1056)
|
|
GL_STUB(glVertexAttribI3uiEXT, 1057)
|
|
GL_STUB(glVertexAttribI3uivEXT, 1058)
|
|
GL_STUB(glVertexAttribI4iEXT, 1059)
|
|
GL_STUB(glVertexAttribI4ivEXT, 1060)
|
|
GL_STUB(glVertexAttribI4uiEXT, 1061)
|
|
GL_STUB(glVertexAttribI4uivEXT, 1062)
|
|
GL_STUB(glClearColorIiEXT, 1063)
|
|
GL_STUB(glClearColorIuiEXT, 1064)
|
|
GL_STUB(glBindBufferOffsetEXT, 1065)
|
|
GL_STUB(glBeginPerfMonitorAMD, 1066)
|
|
GL_STUB(glDeletePerfMonitorsAMD, 1067)
|
|
GL_STUB(glEndPerfMonitorAMD, 1068)
|
|
GL_STUB(glGenPerfMonitorsAMD, 1069)
|
|
GL_STUB(glGetPerfMonitorCounterDataAMD, 1070)
|
|
GL_STUB(glGetPerfMonitorCounterInfoAMD, 1071)
|
|
GL_STUB(glGetPerfMonitorCounterStringAMD, 1072)
|
|
GL_STUB(glGetPerfMonitorCountersAMD, 1073)
|
|
GL_STUB(glGetPerfMonitorGroupStringAMD, 1074)
|
|
GL_STUB(glGetPerfMonitorGroupsAMD, 1075)
|
|
GL_STUB(glSelectPerfMonitorCountersAMD, 1076)
|
|
GL_STUB(glGetObjectParameterivAPPLE, 1077)
|
|
GL_STUB(glObjectPurgeableAPPLE, 1078)
|
|
GL_STUB(glObjectUnpurgeableAPPLE, 1079)
|
|
GL_STUB(glActiveProgramEXT, 1080)
|
|
GL_STUB(glCreateShaderProgramEXT, 1081)
|
|
GL_STUB(glUseShaderProgramEXT, 1082)
|
|
GL_STUB(glTextureBarrierNV, 1083)
|
|
GL_STUB(glVDPAUFiniNV, 1084)
|
|
GL_STUB(glVDPAUGetSurfaceivNV, 1085)
|
|
GL_STUB(glVDPAUInitNV, 1086)
|
|
GL_STUB(glVDPAUIsSurfaceNV, 1087)
|
|
GL_STUB(glVDPAUMapSurfacesNV, 1088)
|
|
GL_STUB(glVDPAURegisterOutputSurfaceNV, 1089)
|
|
GL_STUB(glVDPAURegisterVideoSurfaceNV, 1090)
|
|
GL_STUB(glVDPAUSurfaceAccessNV, 1091)
|
|
GL_STUB(glVDPAUUnmapSurfacesNV, 1092)
|
|
GL_STUB(glVDPAUUnregisterSurfaceNV, 1093)
|
|
GL_STUB(gl_dispatch_stub_1094, 1094)
|
|
HIDDEN(gl_dispatch_stub_1094)
|
|
GL_STUB(gl_dispatch_stub_1095, 1095)
|
|
HIDDEN(gl_dispatch_stub_1095)
|
|
GL_STUB(gl_dispatch_stub_1096, 1096)
|
|
HIDDEN(gl_dispatch_stub_1096)
|
|
GL_STUB(gl_dispatch_stub_1097, 1097)
|
|
HIDDEN(gl_dispatch_stub_1097)
|
|
GL_STUB(gl_dispatch_stub_1098, 1098)
|
|
HIDDEN(gl_dispatch_stub_1098)
|
|
GL_STUB(gl_dispatch_stub_1099, 1099)
|
|
HIDDEN(gl_dispatch_stub_1099)
|
|
GL_STUB(gl_dispatch_stub_1100, 1100)
|
|
HIDDEN(gl_dispatch_stub_1100)
|
|
GL_STUB(gl_dispatch_stub_1101, 1101)
|
|
HIDDEN(gl_dispatch_stub_1101)
|
|
GL_STUB(gl_dispatch_stub_1102, 1102)
|
|
HIDDEN(gl_dispatch_stub_1102)
|
|
GL_STUB(gl_dispatch_stub_1103, 1103)
|
|
HIDDEN(gl_dispatch_stub_1103)
|
|
GL_STUB(gl_dispatch_stub_1104, 1104)
|
|
HIDDEN(gl_dispatch_stub_1104)
|
|
GL_STUB(gl_dispatch_stub_1105, 1105)
|
|
HIDDEN(gl_dispatch_stub_1105)
|
|
GL_STUB(gl_dispatch_stub_1106, 1106)
|
|
HIDDEN(gl_dispatch_stub_1106)
|
|
GL_STUB(glEGLImageTargetRenderbufferStorageOES, 1107)
|
|
GL_STUB(glEGLImageTargetTexture2DOES, 1108)
|
|
GL_STUB(glAlphaFuncx, 1109)
|
|
GL_STUB(glClearColorx, 1110)
|
|
GL_STUB(glClearDepthx, 1111)
|
|
GL_STUB(glColor4x, 1112)
|
|
GL_STUB(glDepthRangex, 1113)
|
|
GL_STUB(glFogx, 1114)
|
|
GL_STUB(glFogxv, 1115)
|
|
GL_STUB(glFrustumf, 1116)
|
|
GL_STUB(glFrustumx, 1117)
|
|
GL_STUB(glLightModelx, 1118)
|
|
GL_STUB(glLightModelxv, 1119)
|
|
GL_STUB(glLightx, 1120)
|
|
GL_STUB(glLightxv, 1121)
|
|
GL_STUB(glLineWidthx, 1122)
|
|
GL_STUB(glLoadMatrixx, 1123)
|
|
GL_STUB(glMaterialx, 1124)
|
|
GL_STUB(glMaterialxv, 1125)
|
|
GL_STUB(glMultMatrixx, 1126)
|
|
GL_STUB(glMultiTexCoord4x, 1127)
|
|
GL_STUB(glNormal3x, 1128)
|
|
GL_STUB(glOrthof, 1129)
|
|
GL_STUB(glOrthox, 1130)
|
|
GL_STUB(glPointSizex, 1131)
|
|
GL_STUB(glPolygonOffsetx, 1132)
|
|
GL_STUB(glRotatex, 1133)
|
|
GL_STUB(glSampleCoveragex, 1134)
|
|
GL_STUB(glScalex, 1135)
|
|
GL_STUB(glTexEnvx, 1136)
|
|
GL_STUB(glTexEnvxv, 1137)
|
|
GL_STUB(glTexParameterx, 1138)
|
|
GL_STUB(glTranslatex, 1139)
|
|
GL_STUB(glClipPlanef, 1140)
|
|
GL_STUB(glClipPlanex, 1141)
|
|
GL_STUB(glGetClipPlanef, 1142)
|
|
GL_STUB(glGetClipPlanex, 1143)
|
|
GL_STUB(glGetFixedv, 1144)
|
|
GL_STUB(glGetLightxv, 1145)
|
|
GL_STUB(glGetMaterialxv, 1146)
|
|
GL_STUB(glGetTexEnvxv, 1147)
|
|
GL_STUB(glGetTexParameterxv, 1148)
|
|
GL_STUB(glPointParameterx, 1149)
|
|
GL_STUB(glPointParameterxv, 1150)
|
|
GL_STUB(glTexParameterxv, 1151)
|
|
GL_STUB_ALIAS(glTexGenfOES, glTexGenf)
|
|
GL_STUB_ALIAS(glTexGenfvOES, glTexGenfv)
|
|
GL_STUB_ALIAS(glTexGeniOES, glTexGeni)
|
|
GL_STUB_ALIAS(glTexGenivOES, glTexGeniv)
|
|
GL_STUB_ALIAS(glReadBufferNV, glReadBuffer)
|
|
GL_STUB_ALIAS(glGetTexGenfvOES, glGetTexGenfv)
|
|
GL_STUB_ALIAS(glGetTexGenivOES, glGetTexGeniv)
|
|
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
|
|
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
|
|
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
|
|
#endif
|
|
GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
|
|
GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
|
|
GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
|
|
GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
|
|
#endif
|
|
GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
|
|
#endif
|
|
GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
|
|
GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
|
|
GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
|
|
GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
|
|
GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
|
|
GL_STUB_ALIAS(glBlendEquationOES, glBlendEquation)
|
|
GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
|
|
GL_STUB_ALIAS(glColorTableSGI, glColorTable)
|
|
GL_STUB_ALIAS(glColorTableEXT, glColorTable)
|
|
GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
|
|
GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
|
|
GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
|
|
#endif
|
|
GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
|
|
GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
|
|
GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
|
|
GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
|
|
GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
|
|
GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
|
|
GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
|
|
GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
|
|
GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
|
|
GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
|
|
#endif
|
|
GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
|
|
#endif
|
|
#ifndef GLX_INDIRECT_RENDERING
|
|
GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
|
|
#endif
|
|
GL_STUB_ALIAS(glHistogramEXT, glHistogram)
|
|
GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
|
|
GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
|
|
GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
|
|
GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
|
|
GL_STUB_ALIAS(glTexImage3DOES, glTexImage3D)
|
|
GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
|
|
GL_STUB_ALIAS(glTexSubImage3DOES, glTexSubImage3D)
|
|
GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
|
|
GL_STUB_ALIAS(glCopyTexSubImage3DOES, glCopyTexSubImage3D)
|
|
GL_STUB_ALIAS(glActiveTextureARB, glActiveTexture)
|
|
GL_STUB_ALIAS(glClientActiveTextureARB, glClientActiveTexture)
|
|
GL_STUB_ALIAS(glMultiTexCoord1dARB, glMultiTexCoord1d)
|
|
GL_STUB_ALIAS(glMultiTexCoord1dvARB, glMultiTexCoord1dv)
|
|
GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord1iARB, glMultiTexCoord1i)
|
|
GL_STUB_ALIAS(glMultiTexCoord1ivARB, glMultiTexCoord1iv)
|
|
GL_STUB_ALIAS(glMultiTexCoord1sARB, glMultiTexCoord1s)
|
|
GL_STUB_ALIAS(glMultiTexCoord1svARB, glMultiTexCoord1sv)
|
|
GL_STUB_ALIAS(glMultiTexCoord2dARB, glMultiTexCoord2d)
|
|
GL_STUB_ALIAS(glMultiTexCoord2dvARB, glMultiTexCoord2dv)
|
|
GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord2iARB, glMultiTexCoord2i)
|
|
GL_STUB_ALIAS(glMultiTexCoord2ivARB, glMultiTexCoord2iv)
|
|
GL_STUB_ALIAS(glMultiTexCoord2sARB, glMultiTexCoord2s)
|
|
GL_STUB_ALIAS(glMultiTexCoord2svARB, glMultiTexCoord2sv)
|
|
GL_STUB_ALIAS(glMultiTexCoord3dARB, glMultiTexCoord3d)
|
|
GL_STUB_ALIAS(glMultiTexCoord3dvARB, glMultiTexCoord3dv)
|
|
GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord3iARB, glMultiTexCoord3i)
|
|
GL_STUB_ALIAS(glMultiTexCoord3ivARB, glMultiTexCoord3iv)
|
|
GL_STUB_ALIAS(glMultiTexCoord3sARB, glMultiTexCoord3s)
|
|
GL_STUB_ALIAS(glMultiTexCoord3svARB, glMultiTexCoord3sv)
|
|
GL_STUB_ALIAS(glMultiTexCoord4dARB, glMultiTexCoord4d)
|
|
GL_STUB_ALIAS(glMultiTexCoord4dvARB, glMultiTexCoord4dv)
|
|
GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
|
|
GL_STUB_ALIAS(glMultiTexCoord4iARB, glMultiTexCoord4i)
|
|
GL_STUB_ALIAS(glMultiTexCoord4ivARB, glMultiTexCoord4iv)
|
|
GL_STUB_ALIAS(glMultiTexCoord4sARB, glMultiTexCoord4s)
|
|
GL_STUB_ALIAS(glMultiTexCoord4svARB, glMultiTexCoord4sv)
|
|
GL_STUB_ALIAS(glCompressedTexImage1DARB, glCompressedTexImage1D)
|
|
GL_STUB_ALIAS(glCompressedTexImage2DARB, glCompressedTexImage2D)
|
|
GL_STUB_ALIAS(glCompressedTexImage3DARB, glCompressedTexImage3D)
|
|
GL_STUB_ALIAS(glCompressedTexImage3DOES, glCompressedTexImage3D)
|
|
GL_STUB_ALIAS(glCompressedTexSubImage1DARB, glCompressedTexSubImage1D)
|
|
GL_STUB_ALIAS(glCompressedTexSubImage2DARB, glCompressedTexSubImage2D)
|
|
GL_STUB_ALIAS(glCompressedTexSubImage3DARB, glCompressedTexSubImage3D)
|
|
GL_STUB_ALIAS(glCompressedTexSubImage3DOES, glCompressedTexSubImage3D)
|
|
GL_STUB_ALIAS(glGetCompressedTexImageARB, glGetCompressedTexImage)
|
|
GL_STUB_ALIAS(glLoadTransposeMatrixdARB, glLoadTransposeMatrixd)
|
|
GL_STUB_ALIAS(glLoadTransposeMatrixfARB, glLoadTransposeMatrixf)
|
|
GL_STUB_ALIAS(glMultTransposeMatrixdARB, glMultTransposeMatrixd)
|
|
GL_STUB_ALIAS(glMultTransposeMatrixfARB, glMultTransposeMatrixf)
|
|
GL_STUB_ALIAS(glSampleCoverageARB, glSampleCoverage)
|
|
GL_STUB_ALIAS(glBlendFuncSeparateEXT, glBlendFuncSeparate)
|
|
GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparate)
|
|
GL_STUB_ALIAS(glBlendFuncSeparateOES, glBlendFuncSeparate)
|
|
GL_STUB_ALIAS(glFogCoordPointerEXT, glFogCoordPointer)
|
|
GL_STUB_ALIAS(glFogCoorddEXT, glFogCoordd)
|
|
GL_STUB_ALIAS(glFogCoorddvEXT, glFogCoorddv)
|
|
GL_STUB_ALIAS(glMultiDrawArraysEXT, glMultiDrawArrays)
|
|
GL_STUB_ALIAS(glPointParameterfARB, glPointParameterf)
|
|
GL_STUB_ALIAS(glPointParameterfEXT, glPointParameterf)
|
|
GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterf)
|
|
GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfv)
|
|
GL_STUB_ALIAS(glPointParameterfvEXT, glPointParameterfv)
|
|
GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfv)
|
|
GL_STUB_ALIAS(glPointParameteriNV, glPointParameteri)
|
|
GL_STUB_ALIAS(glPointParameterivNV, glPointParameteriv)
|
|
GL_STUB_ALIAS(glSecondaryColor3bEXT, glSecondaryColor3b)
|
|
GL_STUB_ALIAS(glSecondaryColor3bvEXT, glSecondaryColor3bv)
|
|
GL_STUB_ALIAS(glSecondaryColor3dEXT, glSecondaryColor3d)
|
|
GL_STUB_ALIAS(glSecondaryColor3dvEXT, glSecondaryColor3dv)
|
|
GL_STUB_ALIAS(glSecondaryColor3iEXT, glSecondaryColor3i)
|
|
GL_STUB_ALIAS(glSecondaryColor3ivEXT, glSecondaryColor3iv)
|
|
GL_STUB_ALIAS(glSecondaryColor3sEXT, glSecondaryColor3s)
|
|
GL_STUB_ALIAS(glSecondaryColor3svEXT, glSecondaryColor3sv)
|
|
GL_STUB_ALIAS(glSecondaryColor3ubEXT, glSecondaryColor3ub)
|
|
GL_STUB_ALIAS(glSecondaryColor3ubvEXT, glSecondaryColor3ubv)
|
|
GL_STUB_ALIAS(glSecondaryColor3uiEXT, glSecondaryColor3ui)
|
|
GL_STUB_ALIAS(glSecondaryColor3uivEXT, glSecondaryColor3uiv)
|
|
GL_STUB_ALIAS(glSecondaryColor3usEXT, glSecondaryColor3us)
|
|
GL_STUB_ALIAS(glSecondaryColor3usvEXT, glSecondaryColor3usv)
|
|
GL_STUB_ALIAS(glSecondaryColorPointerEXT, glSecondaryColorPointer)
|
|
GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2d)
|
|
GL_STUB_ALIAS(glWindowPos2dMESA, glWindowPos2d)
|
|
GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dv)
|
|
GL_STUB_ALIAS(glWindowPos2dvMESA, glWindowPos2dv)
|
|
GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2f)
|
|
GL_STUB_ALIAS(glWindowPos2fMESA, glWindowPos2f)
|
|
GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fv)
|
|
GL_STUB_ALIAS(glWindowPos2fvMESA, glWindowPos2fv)
|
|
GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2i)
|
|
GL_STUB_ALIAS(glWindowPos2iMESA, glWindowPos2i)
|
|
GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2iv)
|
|
GL_STUB_ALIAS(glWindowPos2ivMESA, glWindowPos2iv)
|
|
GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2s)
|
|
GL_STUB_ALIAS(glWindowPos2sMESA, glWindowPos2s)
|
|
GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2sv)
|
|
GL_STUB_ALIAS(glWindowPos2svMESA, glWindowPos2sv)
|
|
GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3d)
|
|
GL_STUB_ALIAS(glWindowPos3dMESA, glWindowPos3d)
|
|
GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dv)
|
|
GL_STUB_ALIAS(glWindowPos3dvMESA, glWindowPos3dv)
|
|
GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3f)
|
|
GL_STUB_ALIAS(glWindowPos3fMESA, glWindowPos3f)
|
|
GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fv)
|
|
GL_STUB_ALIAS(glWindowPos3fvMESA, glWindowPos3fv)
|
|
GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3i)
|
|
GL_STUB_ALIAS(glWindowPos3iMESA, glWindowPos3i)
|
|
GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3iv)
|
|
GL_STUB_ALIAS(glWindowPos3ivMESA, glWindowPos3iv)
|
|
GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3s)
|
|
GL_STUB_ALIAS(glWindowPos3sMESA, glWindowPos3s)
|
|
GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3sv)
|
|
GL_STUB_ALIAS(glWindowPos3svMESA, glWindowPos3sv)
|
|
GL_STUB_ALIAS(glBeginQueryARB, glBeginQuery)
|
|
GL_STUB_ALIAS(glBindBufferARB, glBindBuffer)
|
|
GL_STUB_ALIAS(glBufferDataARB, glBufferData)
|
|
GL_STUB_ALIAS(glBufferSubDataARB, glBufferSubData)
|
|
GL_STUB_ALIAS(glDeleteBuffersARB, glDeleteBuffers)
|
|
GL_STUB_ALIAS(glDeleteQueriesARB, glDeleteQueries)
|
|
GL_STUB_ALIAS(glEndQueryARB, glEndQuery)
|
|
GL_STUB_ALIAS(glGenBuffersARB, glGenBuffers)
|
|
GL_STUB_ALIAS(glGenQueriesARB, glGenQueries)
|
|
GL_STUB_ALIAS(glGetBufferParameterivARB, glGetBufferParameteriv)
|
|
GL_STUB_ALIAS(glGetBufferPointervARB, glGetBufferPointerv)
|
|
GL_STUB_ALIAS(glGetBufferPointervOES, glGetBufferPointerv)
|
|
GL_STUB_ALIAS(glGetBufferSubDataARB, glGetBufferSubData)
|
|
GL_STUB_ALIAS(glGetQueryObjectivARB, glGetQueryObjectiv)
|
|
GL_STUB_ALIAS(glGetQueryObjectuivARB, glGetQueryObjectuiv)
|
|
GL_STUB_ALIAS(glGetQueryivARB, glGetQueryiv)
|
|
GL_STUB_ALIAS(glIsBufferARB, glIsBuffer)
|
|
GL_STUB_ALIAS(glIsQueryARB, glIsQuery)
|
|
GL_STUB_ALIAS(glMapBufferARB, glMapBuffer)
|
|
GL_STUB_ALIAS(glMapBufferOES, glMapBuffer)
|
|
GL_STUB_ALIAS(glUnmapBufferARB, glUnmapBuffer)
|
|
GL_STUB_ALIAS(glUnmapBufferOES, glUnmapBuffer)
|
|
GL_STUB_ALIAS(glBindAttribLocationARB, glBindAttribLocation)
|
|
GL_STUB_ALIAS(glBlendEquationSeparateEXT, glBlendEquationSeparate)
|
|
GL_STUB_ALIAS(glBlendEquationSeparateATI, glBlendEquationSeparate)
|
|
GL_STUB_ALIAS(glBlendEquationSeparateOES, glBlendEquationSeparate)
|
|
GL_STUB_ALIAS(glCompileShaderARB, glCompileShader)
|
|
GL_STUB_ALIAS(glDisableVertexAttribArrayARB, glDisableVertexAttribArray)
|
|
GL_STUB_ALIAS(glDrawBuffersARB, glDrawBuffers)
|
|
GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffers)
|
|
GL_STUB_ALIAS(glDrawBuffersNV, glDrawBuffers)
|
|
GL_STUB_ALIAS(glEnableVertexAttribArrayARB, glEnableVertexAttribArray)
|
|
GL_STUB_ALIAS(glGetActiveAttribARB, glGetActiveAttrib)
|
|
GL_STUB_ALIAS(glGetActiveUniformARB, glGetActiveUniform)
|
|
GL_STUB_ALIAS(glGetAttribLocationARB, glGetAttribLocation)
|
|
GL_STUB_ALIAS(glGetShaderSourceARB, glGetShaderSource)
|
|
GL_STUB_ALIAS(glGetUniformLocationARB, glGetUniformLocation)
|
|
GL_STUB_ALIAS(glGetUniformfvARB, glGetUniformfv)
|
|
GL_STUB_ALIAS(glGetUniformivARB, glGetUniformiv)
|
|
GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointerv)
|
|
GL_STUB_ALIAS(glGetVertexAttribPointervNV, glGetVertexAttribPointerv)
|
|
GL_STUB_ALIAS(glGetVertexAttribdvARB, glGetVertexAttribdv)
|
|
GL_STUB_ALIAS(glGetVertexAttribfvARB, glGetVertexAttribfv)
|
|
GL_STUB_ALIAS(glGetVertexAttribivARB, glGetVertexAttribiv)
|
|
GL_STUB_ALIAS(glLinkProgramARB, glLinkProgram)
|
|
GL_STUB_ALIAS(glShaderSourceARB, glShaderSource)
|
|
GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
|
|
GL_STUB_ALIAS(glUniform1fARB, glUniform1f)
|
|
GL_STUB_ALIAS(glUniform1fvARB, glUniform1fv)
|
|
GL_STUB_ALIAS(glUniform1iARB, glUniform1i)
|
|
GL_STUB_ALIAS(glUniform1ivARB, glUniform1iv)
|
|
GL_STUB_ALIAS(glUniform2fARB, glUniform2f)
|
|
GL_STUB_ALIAS(glUniform2fvARB, glUniform2fv)
|
|
GL_STUB_ALIAS(glUniform2iARB, glUniform2i)
|
|
GL_STUB_ALIAS(glUniform2ivARB, glUniform2iv)
|
|
GL_STUB_ALIAS(glUniform3fARB, glUniform3f)
|
|
GL_STUB_ALIAS(glUniform3fvARB, glUniform3fv)
|
|
GL_STUB_ALIAS(glUniform3iARB, glUniform3i)
|
|
GL_STUB_ALIAS(glUniform3ivARB, glUniform3iv)
|
|
GL_STUB_ALIAS(glUniform4fARB, glUniform4f)
|
|
GL_STUB_ALIAS(glUniform4fvARB, glUniform4fv)
|
|
GL_STUB_ALIAS(glUniform4iARB, glUniform4i)
|
|
GL_STUB_ALIAS(glUniform4ivARB, glUniform4iv)
|
|
GL_STUB_ALIAS(glUniformMatrix2fvARB, glUniformMatrix2fv)
|
|
GL_STUB_ALIAS(glUniformMatrix3fvARB, glUniformMatrix3fv)
|
|
GL_STUB_ALIAS(glUniformMatrix4fvARB, glUniformMatrix4fv)
|
|
GL_STUB_ALIAS(glUseProgramObjectARB, glUseProgram)
|
|
GL_STUB_ALIAS(glValidateProgramARB, glValidateProgram)
|
|
GL_STUB_ALIAS(glVertexAttrib1dARB, glVertexAttrib1d)
|
|
GL_STUB_ALIAS(glVertexAttrib1dvARB, glVertexAttrib1dv)
|
|
GL_STUB_ALIAS(glVertexAttrib1sARB, glVertexAttrib1s)
|
|
GL_STUB_ALIAS(glVertexAttrib1svARB, glVertexAttrib1sv)
|
|
GL_STUB_ALIAS(glVertexAttrib2dARB, glVertexAttrib2d)
|
|
GL_STUB_ALIAS(glVertexAttrib2dvARB, glVertexAttrib2dv)
|
|
GL_STUB_ALIAS(glVertexAttrib2sARB, glVertexAttrib2s)
|
|
GL_STUB_ALIAS(glVertexAttrib2svARB, glVertexAttrib2sv)
|
|
GL_STUB_ALIAS(glVertexAttrib3dARB, glVertexAttrib3d)
|
|
GL_STUB_ALIAS(glVertexAttrib3dvARB, glVertexAttrib3dv)
|
|
GL_STUB_ALIAS(glVertexAttrib3sARB, glVertexAttrib3s)
|
|
GL_STUB_ALIAS(glVertexAttrib3svARB, glVertexAttrib3sv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NbvARB, glVertexAttrib4Nbv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NivARB, glVertexAttrib4Niv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NsvARB, glVertexAttrib4Nsv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NubARB, glVertexAttrib4Nub)
|
|
GL_STUB_ALIAS(glVertexAttrib4NubvARB, glVertexAttrib4Nubv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NuivARB, glVertexAttrib4Nuiv)
|
|
GL_STUB_ALIAS(glVertexAttrib4NusvARB, glVertexAttrib4Nusv)
|
|
GL_STUB_ALIAS(glVertexAttrib4bvARB, glVertexAttrib4bv)
|
|
GL_STUB_ALIAS(glVertexAttrib4dARB, glVertexAttrib4d)
|
|
GL_STUB_ALIAS(glVertexAttrib4dvARB, glVertexAttrib4dv)
|
|
GL_STUB_ALIAS(glVertexAttrib4ivARB, glVertexAttrib4iv)
|
|
GL_STUB_ALIAS(glVertexAttrib4sARB, glVertexAttrib4s)
|
|
GL_STUB_ALIAS(glVertexAttrib4svARB, glVertexAttrib4sv)
|
|
GL_STUB_ALIAS(glVertexAttrib4ubvARB, glVertexAttrib4ubv)
|
|
GL_STUB_ALIAS(glVertexAttrib4uivARB, glVertexAttrib4uiv)
|
|
GL_STUB_ALIAS(glVertexAttrib4usvARB, glVertexAttrib4usv)
|
|
GL_STUB_ALIAS(glVertexAttribPointerARB, glVertexAttribPointer)
|
|
GL_STUB_ALIAS(glBeginConditionalRenderNV, glBeginConditionalRender)
|
|
GL_STUB_ALIAS(glBeginTransformFeedbackEXT, glBeginTransformFeedback)
|
|
GL_STUB_ALIAS(glBindBufferBaseEXT, glBindBufferBase)
|
|
GL_STUB_ALIAS(glBindBufferRangeEXT, glBindBufferRange)
|
|
GL_STUB_ALIAS(glBindFragDataLocationEXT, glBindFragDataLocation)
|
|
GL_STUB_ALIAS(glClampColorARB, glClampColor)
|
|
GL_STUB_ALIAS(glColorMaskIndexedEXT, glColorMaski)
|
|
GL_STUB_ALIAS(glDisableIndexedEXT, glDisablei)
|
|
GL_STUB_ALIAS(glEnableIndexedEXT, glEnablei)
|
|
GL_STUB_ALIAS(glEndConditionalRenderNV, glEndConditionalRender)
|
|
GL_STUB_ALIAS(glEndTransformFeedbackEXT, glEndTransformFeedback)
|
|
GL_STUB_ALIAS(glGetBooleanIndexedvEXT, glGetBooleani_v)
|
|
GL_STUB_ALIAS(glGetFragDataLocationEXT, glGetFragDataLocation)
|
|
GL_STUB_ALIAS(glGetIntegerIndexedvEXT, glGetIntegeri_v)
|
|
GL_STUB_ALIAS(glGetTexParameterIivEXT, glGetTexParameterIiv)
|
|
GL_STUB_ALIAS(glGetTexParameterIuivEXT, glGetTexParameterIuiv)
|
|
GL_STUB_ALIAS(glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVarying)
|
|
GL_STUB_ALIAS(glGetUniformuivEXT, glGetUniformuiv)
|
|
GL_STUB_ALIAS(glGetVertexAttribIivEXT, glGetVertexAttribIiv)
|
|
GL_STUB_ALIAS(glGetVertexAttribIuivEXT, glGetVertexAttribIuiv)
|
|
GL_STUB_ALIAS(glIsEnabledIndexedEXT, glIsEnabledi)
|
|
GL_STUB_ALIAS(glTexParameterIivEXT, glTexParameterIiv)
|
|
GL_STUB_ALIAS(glTexParameterIuivEXT, glTexParameterIuiv)
|
|
GL_STUB_ALIAS(glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryings)
|
|
GL_STUB_ALIAS(glUniform1uiEXT, glUniform1ui)
|
|
GL_STUB_ALIAS(glUniform1uivEXT, glUniform1uiv)
|
|
GL_STUB_ALIAS(glUniform2uiEXT, glUniform2ui)
|
|
GL_STUB_ALIAS(glUniform2uivEXT, glUniform2uiv)
|
|
GL_STUB_ALIAS(glUniform3uiEXT, glUniform3ui)
|
|
GL_STUB_ALIAS(glUniform3uivEXT, glUniform3uiv)
|
|
GL_STUB_ALIAS(glUniform4uiEXT, glUniform4ui)
|
|
GL_STUB_ALIAS(glUniform4uivEXT, glUniform4uiv)
|
|
GL_STUB_ALIAS(glVertexAttribI1ivEXT, glVertexAttribI1iv)
|
|
GL_STUB_ALIAS(glVertexAttribI1uivEXT, glVertexAttribI1uiv)
|
|
GL_STUB_ALIAS(glVertexAttribI4bvEXT, glVertexAttribI4bv)
|
|
GL_STUB_ALIAS(glVertexAttribI4svEXT, glVertexAttribI4sv)
|
|
GL_STUB_ALIAS(glVertexAttribI4ubvEXT, glVertexAttribI4ubv)
|
|
GL_STUB_ALIAS(glVertexAttribI4usvEXT, glVertexAttribI4usv)
|
|
GL_STUB_ALIAS(glVertexAttribIPointerEXT, glVertexAttribIPointer)
|
|
GL_STUB_ALIAS(glPrimitiveRestartIndexNV, glPrimitiveRestartIndex)
|
|
GL_STUB_ALIAS(glTexBufferARB, glTexBuffer)
|
|
GL_STUB_ALIAS(glFramebufferTextureARB, glFramebufferTexture)
|
|
GL_STUB_ALIAS(glVertexAttribDivisorARB, glVertexAttribDivisor)
|
|
GL_STUB_ALIAS(glMinSampleShadingARB, glMinSampleShading)
|
|
GL_STUB_ALIAS(glBindProgramNV, glBindProgramARB)
|
|
GL_STUB_ALIAS(glDeleteProgramsNV, glDeleteProgramsARB)
|
|
GL_STUB_ALIAS(glGenProgramsNV, glGenProgramsARB)
|
|
GL_STUB_ALIAS(glIsProgramNV, glIsProgramARB)
|
|
GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
|
|
GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
|
|
GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
|
|
GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
|
|
GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
|
|
GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
|
|
GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
|
|
GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
|
|
GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
|
|
GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
|
|
GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
|
|
GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
|
|
GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
|
|
GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
|
|
GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
|
|
GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
|
|
GL_STUB_ALIAS(glBindFramebufferOES, glBindFramebuffer)
|
|
GL_STUB_ALIAS(glBindRenderbufferOES, glBindRenderbuffer)
|
|
GL_STUB_ALIAS(glBlitFramebufferEXT, glBlitFramebuffer)
|
|
GL_STUB_ALIAS(glCheckFramebufferStatusEXT, glCheckFramebufferStatus)
|
|
GL_STUB_ALIAS(glCheckFramebufferStatusOES, glCheckFramebufferStatus)
|
|
GL_STUB_ALIAS(glDeleteFramebuffersEXT, glDeleteFramebuffers)
|
|
GL_STUB_ALIAS(glDeleteFramebuffersOES, glDeleteFramebuffers)
|
|
GL_STUB_ALIAS(glDeleteRenderbuffersEXT, glDeleteRenderbuffers)
|
|
GL_STUB_ALIAS(glDeleteRenderbuffersOES, glDeleteRenderbuffers)
|
|
GL_STUB_ALIAS(glFramebufferRenderbufferEXT, glFramebufferRenderbuffer)
|
|
GL_STUB_ALIAS(glFramebufferRenderbufferOES, glFramebufferRenderbuffer)
|
|
GL_STUB_ALIAS(glFramebufferTexture1DEXT, glFramebufferTexture1D)
|
|
GL_STUB_ALIAS(glFramebufferTexture2DEXT, glFramebufferTexture2D)
|
|
GL_STUB_ALIAS(glFramebufferTexture2DOES, glFramebufferTexture2D)
|
|
GL_STUB_ALIAS(glFramebufferTexture3DEXT, glFramebufferTexture3D)
|
|
GL_STUB_ALIAS(glFramebufferTexture3DOES, glFramebufferTexture3D)
|
|
GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayer)
|
|
GL_STUB_ALIAS(glFramebufferTextureLayerEXT, glFramebufferTextureLayer)
|
|
GL_STUB_ALIAS(glGenFramebuffersEXT, glGenFramebuffers)
|
|
GL_STUB_ALIAS(glGenFramebuffersOES, glGenFramebuffers)
|
|
GL_STUB_ALIAS(glGenRenderbuffersEXT, glGenRenderbuffers)
|
|
GL_STUB_ALIAS(glGenRenderbuffersOES, glGenRenderbuffers)
|
|
GL_STUB_ALIAS(glGenerateMipmapEXT, glGenerateMipmap)
|
|
GL_STUB_ALIAS(glGenerateMipmapOES, glGenerateMipmap)
|
|
GL_STUB_ALIAS(glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameteriv)
|
|
GL_STUB_ALIAS(glGetFramebufferAttachmentParameterivOES, glGetFramebufferAttachmentParameteriv)
|
|
GL_STUB_ALIAS(glGetRenderbufferParameterivEXT, glGetRenderbufferParameteriv)
|
|
GL_STUB_ALIAS(glGetRenderbufferParameterivOES, glGetRenderbufferParameteriv)
|
|
GL_STUB_ALIAS(glIsFramebufferEXT, glIsFramebuffer)
|
|
GL_STUB_ALIAS(glIsFramebufferOES, glIsFramebuffer)
|
|
GL_STUB_ALIAS(glIsRenderbufferEXT, glIsRenderbuffer)
|
|
GL_STUB_ALIAS(glIsRenderbufferOES, glIsRenderbuffer)
|
|
GL_STUB_ALIAS(glRenderbufferStorageEXT, glRenderbufferStorage)
|
|
GL_STUB_ALIAS(glRenderbufferStorageOES, glRenderbufferStorage)
|
|
GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
|
|
GL_STUB_ALIAS(glFlushMappedBufferRangeEXT, glFlushMappedBufferRange)
|
|
GL_STUB_ALIAS(glMapBufferRangeEXT, glMapBufferRange)
|
|
GL_STUB_ALIAS(glBindVertexArrayOES, glBindVertexArray)
|
|
GL_STUB_ALIAS(glDeleteVertexArraysAPPLE, glDeleteVertexArrays)
|
|
GL_STUB_ALIAS(glDeleteVertexArraysOES, glDeleteVertexArrays)
|
|
GL_STUB_ALIAS(glGenVertexArraysOES, glGenVertexArrays)
|
|
GL_STUB_ALIAS(glIsVertexArrayAPPLE, glIsVertexArray)
|
|
GL_STUB_ALIAS(glIsVertexArrayOES, glIsVertexArray)
|
|
GL_STUB_ALIAS(glProvokingVertexEXT, glProvokingVertex)
|
|
GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB)
|
|
GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB)
|
|
GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB)
|
|
GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB)
|
|
GL_STUB_ALIAS(glClearDepthfOES, glClearDepthf)
|
|
GL_STUB_ALIAS(glDepthRangefOES, glDepthRangef)
|
|
GL_STUB_ALIAS(glGetProgramBinaryOES, glGetProgramBinary)
|
|
GL_STUB_ALIAS(glProgramBinaryOES, glProgramBinary)
|
|
GL_STUB_ALIAS(glProgramParameteriARB, glProgramParameteri)
|
|
GL_STUB_ALIAS(glProgramParameteriEXT, glProgramParameteri)
|
|
GL_STUB_ALIAS(glDebugMessageCallbackARB, glDebugMessageCallback)
|
|
GL_STUB_ALIAS(glDebugMessageControlARB, glDebugMessageControl)
|
|
GL_STUB_ALIAS(glDebugMessageInsertARB, glDebugMessageInsert)
|
|
GL_STUB_ALIAS(glGetDebugMessageLogARB, glGetDebugMessageLog)
|
|
GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
|
|
GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
|
|
GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
|
|
GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
|
|
GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
|
|
GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
|
|
GL_STUB_ALIAS(glAlphaFuncxOES, glAlphaFuncx)
|
|
GL_STUB_ALIAS(glClearColorxOES, glClearColorx)
|
|
GL_STUB_ALIAS(glClearDepthxOES, glClearDepthx)
|
|
GL_STUB_ALIAS(glColor4xOES, glColor4x)
|
|
GL_STUB_ALIAS(glDepthRangexOES, glDepthRangex)
|
|
GL_STUB_ALIAS(glFogxOES, glFogx)
|
|
GL_STUB_ALIAS(glFogxvOES, glFogxv)
|
|
GL_STUB_ALIAS(glFrustumfOES, glFrustumf)
|
|
GL_STUB_ALIAS(glFrustumxOES, glFrustumx)
|
|
GL_STUB_ALIAS(glLightModelxOES, glLightModelx)
|
|
GL_STUB_ALIAS(glLightModelxvOES, glLightModelxv)
|
|
GL_STUB_ALIAS(glLightxOES, glLightx)
|
|
GL_STUB_ALIAS(glLightxvOES, glLightxv)
|
|
GL_STUB_ALIAS(glLineWidthxOES, glLineWidthx)
|
|
GL_STUB_ALIAS(glLoadMatrixxOES, glLoadMatrixx)
|
|
GL_STUB_ALIAS(glMaterialxOES, glMaterialx)
|
|
GL_STUB_ALIAS(glMaterialxvOES, glMaterialxv)
|
|
GL_STUB_ALIAS(glMultMatrixxOES, glMultMatrixx)
|
|
GL_STUB_ALIAS(glMultiTexCoord4xOES, glMultiTexCoord4x)
|
|
GL_STUB_ALIAS(glNormal3xOES, glNormal3x)
|
|
GL_STUB_ALIAS(glOrthofOES, glOrthof)
|
|
GL_STUB_ALIAS(glOrthoxOES, glOrthox)
|
|
GL_STUB_ALIAS(glPointSizexOES, glPointSizex)
|
|
GL_STUB_ALIAS(glPolygonOffsetxOES, glPolygonOffsetx)
|
|
GL_STUB_ALIAS(glRotatexOES, glRotatex)
|
|
GL_STUB_ALIAS(glSampleCoveragexOES, glSampleCoveragex)
|
|
GL_STUB_ALIAS(glScalexOES, glScalex)
|
|
GL_STUB_ALIAS(glTexEnvxOES, glTexEnvx)
|
|
GL_STUB_ALIAS(glTexEnvxvOES, glTexEnvxv)
|
|
GL_STUB_ALIAS(glTexParameterxOES, glTexParameterx)
|
|
GL_STUB_ALIAS(glTranslatexOES, glTranslatex)
|
|
GL_STUB_ALIAS(glClipPlanefOES, glClipPlanef)
|
|
GL_STUB_ALIAS(glClipPlanexOES, glClipPlanex)
|
|
GL_STUB_ALIAS(glGetClipPlanefOES, glGetClipPlanef)
|
|
GL_STUB_ALIAS(glGetClipPlanexOES, glGetClipPlanex)
|
|
GL_STUB_ALIAS(glGetFixedvOES, glGetFixedv)
|
|
GL_STUB_ALIAS(glGetLightxvOES, glGetLightxv)
|
|
GL_STUB_ALIAS(glGetMaterialxvOES, glGetMaterialxv)
|
|
GL_STUB_ALIAS(glGetTexEnvxvOES, glGetTexEnvxv)
|
|
GL_STUB_ALIAS(glGetTexParameterxvOES, glGetTexParameterxv)
|
|
GL_STUB_ALIAS(glPointParameterxOES, glPointParameterx)
|
|
GL_STUB_ALIAS(glPointParameterxvOES, glPointParameterxv)
|
|
GL_STUB_ALIAS(glTexParameterxvOES, glTexParameterxv)
|
|
|
|
.globl gl_dispatch_functions_end
|
|
HIDDEN(gl_dispatch_functions_end)
|
|
gl_dispatch_functions_end:
|