e9438a8659
and xserver)...
28 lines
519 B
C
28 lines
519 B
C
/* errcheck.c */
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/*
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* Call this function in your rendering loop to check for GL errors
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* during development. Remove from release code.
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*
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* Written by Brian Paul and in the public domain.
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*/
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#include <GL/gl.h>
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#include <GL/glu.h>
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#incldue <stdio.h>
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GLboolean CheckError( const char *message )
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{
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GLenum error = glGetError();
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if (error) {
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char *err = (char *) gluErrorString( error );
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fprintf( stderr, "GL Error: %s at %s\n", err, message );
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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