e927c03e30
Note that indirect GLX is now disbled by default.
700 lines
22 KiB
C
700 lines
22 KiB
C
/*
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* Copyright © 2014 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include "glamor_priv.h"
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#include "glamor_transfer.h"
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#include "glamor_prepare.h"
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#include "glamor_transform.h"
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struct copy_args {
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PixmapPtr src_pixmap;
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glamor_pixmap_fbo *src;
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uint32_t bitplane;
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int dx, dy;
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};
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static Bool
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use_copyarea(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
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{
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struct copy_args *args = arg;
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glamor_pixmap_fbo *src = args->src;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, src->tex);
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glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
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glUniform2f(prog->fill_size_inv_uniform, 1.0f/src->width, 1.0f/src->height);
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return TRUE;
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}
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static const glamor_facet glamor_facet_copyarea = {
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"copy_area",
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.vs_vars = "attribute vec2 primitive;\n",
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.vs_exec = (GLAMOR_POS(gl_Position, primitive.xy)
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" fill_pos = (fill_offset + primitive.xy) * fill_size_inv;\n"),
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.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
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.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
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.use = use_copyarea,
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};
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/*
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* Configure the copy plane program for the current operation
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*/
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static Bool
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use_copyplane(PixmapPtr dst, GCPtr gc, glamor_program *prog, void *arg)
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{
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struct copy_args *args = arg;
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glamor_pixmap_fbo *src = args->src;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, src->tex);
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glUniform2f(prog->fill_offset_uniform, args->dx, args->dy);
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glUniform2f(prog->fill_size_inv_uniform, 1.0f/src->width, 1.0f/src->height);
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glamor_set_color(dst, gc->fgPixel, prog->fg_uniform);
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glamor_set_color(dst, gc->bgPixel, prog->bg_uniform);
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/* XXX handle 2 10 10 10 and 1555 formats; presumably the pixmap private knows this? */
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switch (args->src_pixmap->drawable.depth) {
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case 24:
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glUniform4ui(prog->bitplane_uniform,
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(args->bitplane >> 16) & 0xff,
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(args->bitplane >> 8) & 0xff,
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(args->bitplane ) & 0xff,
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0);
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glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0);
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break;
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case 32:
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glUniform4ui(prog->bitplane_uniform,
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(args->bitplane >> 16) & 0xff,
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(args->bitplane >> 8) & 0xff,
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(args->bitplane ) & 0xff,
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(args->bitplane >> 24) & 0xff);
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glUniform4f(prog->bitmul_uniform, 0xff, 0xff, 0xff, 0xff);
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break;
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case 16:
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glUniform4ui(prog->bitplane_uniform,
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(args->bitplane >> 11) & 0x1f,
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(args->bitplane >> 5) & 0x3f,
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(args->bitplane ) & 0x1f,
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0);
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glUniform4f(prog->bitmul_uniform, 0x1f, 0x3f, 0x1f, 0);
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break;
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case 15:
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glUniform4ui(prog->bitplane_uniform,
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(args->bitplane >> 10) & 0x1f,
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(args->bitplane >> 5) & 0x1f,
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(args->bitplane ) & 0x1f,
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0);
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glUniform4f(prog->bitmul_uniform, 0x1f, 0x1f, 0x1f, 0);
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break;
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case 8:
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glUniform4ui(prog->bitplane_uniform,
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0, 0, 0, args->bitplane);
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glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
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break;
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case 1:
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glUniform4ui(prog->bitplane_uniform,
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0, 0, 0, args->bitplane);
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glUniform4f(prog->bitmul_uniform, 0, 0, 0, 0xff);
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break;
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}
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return TRUE;
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}
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static const glamor_facet glamor_facet_copyplane = {
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"copy_plane",
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.version = 130,
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.vs_vars = "attribute vec2 primitive;\n",
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.vs_exec = (GLAMOR_POS(gl_Position, (primitive.xy))
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" fill_pos = (fill_offset + primitive.xy) * fill_size_inv;\n"),
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.fs_exec = (" uvec4 bits = uvec4(round(texture2D(sampler, fill_pos) * bitmul));\n"
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" if ((bits & bitplane) != uvec4(0,0,0,0))\n"
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" gl_FragColor = fg;\n"
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" else\n"
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" gl_FragColor = bg;\n"),
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.locations = glamor_program_location_fillsamp|glamor_program_location_fillpos|glamor_program_location_fg|glamor_program_location_bg|glamor_program_location_bitplane,
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.use = use_copyplane,
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};
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/*
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* When all else fails, pull the bits out of the GPU and do the
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* operation with fb
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*/
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static void
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glamor_copy_bail(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW) && glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
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if (bitplane) {
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if (src->bitsPerPixel > 1)
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fbCopyNto1(src, dst, gc, box, nbox, dx, dy,
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reverse, upsidedown, bitplane, closure);
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else
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fbCopy1toN(src, dst, gc, box, nbox, dx, dy,
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reverse, upsidedown, bitplane, closure);
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} else {
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fbCopyNtoN(src, dst, gc, box, nbox, dx, dy,
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reverse, upsidedown, bitplane, closure);
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}
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}
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glamor_finish_access(dst);
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glamor_finish_access(src);
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}
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/**
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* Implements CopyPlane and CopyArea from the GPU to the GPU by using
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* the source as a texture and painting that into the destination.
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*
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* This requires that source and dest are different textures, or that
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* (if the copy area doesn't overlap), GL_NV_texture_barrier is used
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* to ensure that the caches are flushed at the right times.
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*/
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static Bool
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glamor_copy_cpu_fbo(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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ScreenPtr screen = dst->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
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FbBits *src_bits;
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FbStride src_stride;
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int src_bpp;
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int src_xoff, src_yoff;
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int dst_xoff, dst_yoff;
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if (gc && gc->alu != GXcopy)
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goto bail;
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if (gc && !glamor_pm_is_solid(gc->depth, gc->planemask))
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goto bail;
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glamor_make_current(glamor_priv);
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glamor_prepare_access(src, GLAMOR_ACCESS_RO);
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glamor_get_drawable_deltas(dst, dst_pixmap, &dst_xoff, &dst_yoff);
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fbGetDrawable(src, src_bits, src_stride, src_bpp, src_xoff, src_yoff);
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glamor_upload_boxes(dst_pixmap, box, nbox, src_xoff + dx, src_yoff + dy,
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dst_xoff, dst_yoff,
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(uint8_t *) src_bits, src_stride * sizeof (FbBits));
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glamor_finish_access(src);
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return TRUE;
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bail:
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return FALSE;
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}
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/**
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* Implements CopyArea from the GPU to the CPU using glReadPixels from the
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* source FBO.
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*/
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static Bool
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glamor_copy_fbo_cpu(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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ScreenPtr screen = dst->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
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FbBits *dst_bits;
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FbStride dst_stride;
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int dst_bpp;
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int src_xoff, src_yoff;
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int dst_xoff, dst_yoff;
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if (gc && gc->alu != GXcopy)
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goto bail;
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if (gc && !glamor_pm_is_solid(gc->depth, gc->planemask))
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goto bail;
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glamor_make_current(glamor_priv);
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glamor_prepare_access(dst, GLAMOR_ACCESS_RW);
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glamor_get_drawable_deltas(src, src_pixmap, &src_xoff, &src_yoff);
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fbGetDrawable(dst, dst_bits, dst_stride, dst_bpp, dst_xoff, dst_yoff);
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glamor_download_boxes(src_pixmap, box, nbox, src_xoff + dx, src_yoff + dy,
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dst_xoff, dst_yoff,
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(uint8_t *) dst_bits, dst_stride * sizeof (FbBits));
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glamor_finish_access(dst);
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return TRUE;
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bail:
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return FALSE;
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}
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/*
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* Copy from GPU to GPU by using the source
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* as a texture and painting that into the destination
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*/
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static Bool
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glamor_copy_fbo_fbo_draw(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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ScreenPtr screen = dst->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
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PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
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glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
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glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
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int src_box_index, dst_box_index;
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int dst_off_x, dst_off_y;
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int src_off_x, src_off_y;
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GLshort *v;
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char *vbo_offset;
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struct copy_args args;
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glamor_program *prog;
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const glamor_facet *copy_facet;
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int n;
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glamor_make_current(glamor_priv);
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if (gc && !glamor_set_planemask(gc->depth, gc->planemask))
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goto bail_ctx;
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if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
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goto bail_ctx;
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if (bitplane) {
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prog = &glamor_priv->copy_plane_prog;
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copy_facet = &glamor_facet_copyplane;
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} else {
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prog = &glamor_priv->copy_area_prog;
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copy_facet = &glamor_facet_copyarea;
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}
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if (prog->failed)
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goto bail_ctx;
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if (!prog->prog) {
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if (!glamor_build_program(screen, prog,
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copy_facet, NULL, NULL, NULL))
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goto bail_ctx;
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}
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args.src_pixmap = src_pixmap;
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args.bitplane = bitplane;
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/* Set up the vertex buffers for the points */
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v = glamor_get_vbo_space(dst->pScreen, nbox * 8 * sizeof (int16_t), &vbo_offset);
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glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
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2 * sizeof (GLshort), vbo_offset);
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for (n = 0; n < nbox; n++) {
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v[0] = box->x1; v[1] = box->y1;
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v[2] = box->x1; v[3] = box->y2;
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v[4] = box->x2; v[5] = box->y2;
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v[6] = box->x2; v[7] = box->y1;
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v += 8;
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box++;
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}
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glamor_put_vbo_space(screen);
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glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
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glEnable(GL_SCISSOR_TEST);
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glamor_pixmap_loop(src_priv, src_box_index) {
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BoxPtr src_box = glamor_pixmap_box_at(src_priv, src_box_index);
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args.dx = dx + src_off_x - src_box->x1;
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args.dy = dy + src_off_y - src_box->y1;
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args.src = glamor_pixmap_fbo_at(src_priv, src_box_index);
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if (!glamor_use_program(dst_pixmap, gc, prog, &args))
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goto bail_ctx;
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glamor_pixmap_loop(dst_priv, dst_box_index) {
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glamor_set_destination_drawable(dst, dst_box_index, FALSE, FALSE,
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prog->matrix_uniform,
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&dst_off_x, &dst_off_y);
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glScissor(dst_off_x - args.dx,
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dst_off_y - args.dy,
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src_box->x2 - src_box->x1,
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src_box->y2 - src_box->y1);
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glamor_glDrawArrays_GL_QUADS(glamor_priv, nbox);
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}
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}
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glDisable(GL_SCISSOR_TEST);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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return TRUE;
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bail_ctx:
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return FALSE;
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}
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/**
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* Copies from the GPU to the GPU using a temporary pixmap in between,
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* to correctly handle overlapping copies.
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*/
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static Bool
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glamor_copy_fbo_fbo_temp(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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ScreenPtr screen = dst->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr tmp_pixmap;
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BoxRec bounds;
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int n;
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BoxPtr tmp_box;
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if (nbox == 0)
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return TRUE;
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/* Sanity check state to avoid getting halfway through and bailing
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* at the last second. Might be nice to have checks that didn't
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* involve setting state.
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*/
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glamor_make_current(glamor_priv);
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if (gc && !glamor_set_planemask(gc->depth, gc->planemask))
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goto bail_ctx;
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if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
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goto bail_ctx;
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/* Find the size of the area to copy
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*/
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bounds = box[0];
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for (n = 1; n < nbox; n++) {
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bounds.x1 = min(bounds.x1, box[n].x1);
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bounds.x2 = max(bounds.x2, box[n].x2);
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bounds.y1 = min(bounds.y1, box[n].y1);
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bounds.y2 = max(bounds.y2, box[n].y2);
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}
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/* Allocate a suitable temporary pixmap
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*/
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tmp_pixmap = glamor_create_pixmap(screen,
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bounds.x2 - bounds.x1,
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bounds.y2 - bounds.y1,
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src->depth, 0);
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if (!tmp_pixmap)
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goto bail;
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tmp_box = calloc(nbox, sizeof (BoxRec));
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if (!tmp_box)
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goto bail_pixmap;
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/* Convert destination boxes into tmp pixmap boxes
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*/
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for (n = 0; n < nbox; n++) {
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tmp_box[n].x1 = box[n].x1 - bounds.x1;
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tmp_box[n].x2 = box[n].x2 - bounds.x1;
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tmp_box[n].y1 = box[n].y1 - bounds.y1;
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tmp_box[n].y2 = box[n].y2 - bounds.y1;
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}
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if (!glamor_copy_fbo_fbo_draw(src,
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&tmp_pixmap->drawable,
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NULL,
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tmp_box,
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nbox,
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dx + bounds.x1,
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dy + bounds.y1,
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FALSE, FALSE,
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0, NULL))
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goto bail_box;
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if (!glamor_copy_fbo_fbo_draw(&tmp_pixmap->drawable,
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dst,
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gc,
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box,
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nbox,
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-bounds.x1,
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|
-bounds.y1,
|
|
FALSE, FALSE,
|
|
bitplane, closure))
|
|
goto bail_box;
|
|
|
|
free(tmp_box);
|
|
|
|
glamor_destroy_pixmap(tmp_pixmap);
|
|
|
|
return TRUE;
|
|
bail_box:
|
|
free(tmp_box);
|
|
bail_pixmap:
|
|
glamor_destroy_pixmap(tmp_pixmap);
|
|
bail:
|
|
return FALSE;
|
|
|
|
bail_ctx:
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* Returns TRUE if the copy has to be implemented with
|
|
* glamor_copy_fbo_fbo_temp() instead of glamor_copy_fbo_fbo().
|
|
*
|
|
* If the src and dst are in the same pixmap, then glamor_copy_fbo_fbo()'s
|
|
* sampling would give undefined results (since the same texture would be
|
|
* bound as an FBO destination and as a texture source). However, if we
|
|
* have GL_NV_texture_barrier, we can take advantage of the exception it
|
|
* added:
|
|
*
|
|
* "- If a texel has been written, then in order to safely read the result
|
|
* a texel fetch must be in a subsequent Draw separated by the command
|
|
*
|
|
* void TextureBarrierNV(void);
|
|
*
|
|
* TextureBarrierNV() will guarantee that writes have completed and caches
|
|
* have been invalidated before subsequent Draws are executed."
|
|
*/
|
|
static Bool
|
|
glamor_copy_needs_temp(DrawablePtr src,
|
|
DrawablePtr dst,
|
|
BoxPtr box,
|
|
int nbox,
|
|
int dx,
|
|
int dy)
|
|
{
|
|
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
|
|
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
|
|
ScreenPtr screen = dst->pScreen;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
int n;
|
|
int dst_off_x, dst_off_y;
|
|
int src_off_x, src_off_y;
|
|
BoxRec bounds;
|
|
|
|
if (src_pixmap != dst_pixmap)
|
|
return FALSE;
|
|
|
|
if (nbox == 0)
|
|
return FALSE;
|
|
|
|
if (!glamor_priv->has_nv_texture_barrier)
|
|
return TRUE;
|
|
|
|
glamor_get_drawable_deltas(src, src_pixmap, &src_off_x, &src_off_y);
|
|
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_off_x, &dst_off_y);
|
|
|
|
bounds = box[0];
|
|
for (n = 1; n < nbox; n++) {
|
|
bounds.x1 = min(bounds.x1, box[n].x1);
|
|
bounds.y1 = min(bounds.y1, box[n].y1);
|
|
|
|
bounds.x2 = max(bounds.x2, box[n].x2);
|
|
bounds.y2 = max(bounds.y2, box[n].y2);
|
|
}
|
|
|
|
/* Check to see if the pixmap-relative boxes overlap in both X and Y,
|
|
* in which case we can't rely on NV_texture_barrier and must
|
|
* make a temporary copy
|
|
*
|
|
* dst.x1 < src.x2 &&
|
|
* src.x1 < dst.x2 &&
|
|
*
|
|
* dst.y1 < src.y2 &&
|
|
* src.y1 < dst.y2
|
|
*/
|
|
if (bounds.x1 + dst_off_x < bounds.x2 + dx + src_off_x &&
|
|
bounds.x1 + dx + src_off_x < bounds.x2 + dst_off_x &&
|
|
|
|
bounds.y1 + dst_off_y < bounds.y2 + dy + src_off_y &&
|
|
bounds.y1 + dy + src_off_y < bounds.y2 + dst_off_y) {
|
|
return TRUE;
|
|
}
|
|
|
|
glTextureBarrierNV();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static Bool
|
|
glamor_copy_gl(DrawablePtr src,
|
|
DrawablePtr dst,
|
|
GCPtr gc,
|
|
BoxPtr box,
|
|
int nbox,
|
|
int dx,
|
|
int dy,
|
|
Bool reverse,
|
|
Bool upsidedown,
|
|
Pixel bitplane,
|
|
void *closure)
|
|
{
|
|
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
|
|
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
|
|
glamor_pixmap_private *src_priv = glamor_get_pixmap_private(src_pixmap);
|
|
glamor_pixmap_private *dst_priv = glamor_get_pixmap_private(dst_pixmap);
|
|
|
|
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_priv)) {
|
|
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(src_priv)) {
|
|
if (glamor_copy_needs_temp(src, dst, box, nbox, dx, dy))
|
|
return glamor_copy_fbo_fbo_temp(src, dst, gc, box, nbox, dx, dy,
|
|
reverse, upsidedown, bitplane, closure);
|
|
else
|
|
return glamor_copy_fbo_fbo_draw(src, dst, gc, box, nbox, dx, dy,
|
|
reverse, upsidedown, bitplane, closure);
|
|
}
|
|
if (bitplane == 0)
|
|
return glamor_copy_cpu_fbo(src, dst, gc, box, nbox, dx, dy,
|
|
reverse, upsidedown, bitplane, closure);
|
|
} else if (GLAMOR_PIXMAP_PRIV_HAS_FBO(src_priv) &&
|
|
dst_priv->type != GLAMOR_DRM_ONLY &&
|
|
bitplane == 0) {
|
|
return glamor_copy_fbo_cpu(src, dst, gc, box, nbox, dx, dy,
|
|
reverse, upsidedown, bitplane, closure);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
glamor_copy(DrawablePtr src,
|
|
DrawablePtr dst,
|
|
GCPtr gc,
|
|
BoxPtr box,
|
|
int nbox,
|
|
int dx,
|
|
int dy,
|
|
Bool reverse,
|
|
Bool upsidedown,
|
|
Pixel bitplane,
|
|
void *closure)
|
|
{
|
|
if (nbox == 0)
|
|
return;
|
|
|
|
if (glamor_copy_gl(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure))
|
|
return;
|
|
glamor_copy_bail(src, dst, gc, box, nbox, dx, dy, reverse, upsidedown, bitplane, closure);
|
|
}
|
|
|
|
RegionPtr
|
|
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
|
|
int srcx, int srcy, int width, int height, int dstx, int dsty)
|
|
{
|
|
return miDoCopy(src, dst, gc,
|
|
srcx, srcy, width, height,
|
|
dstx, dsty, glamor_copy, 0, NULL);
|
|
}
|
|
|
|
RegionPtr
|
|
glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
|
|
int srcx, int srcy, int width, int height, int dstx, int dsty,
|
|
unsigned long bitplane)
|
|
{
|
|
if ((bitplane & FbFullMask(src->depth)) == 0)
|
|
return miHandleExposures(src, dst, gc,
|
|
srcx, srcy, width, height, dstx, dsty);
|
|
return miDoCopy(src, dst, gc,
|
|
srcx, srcy, width, height,
|
|
dstx, dsty, glamor_copy, bitplane, NULL);
|
|
}
|
|
|
|
void
|
|
glamor_copy_window(WindowPtr window, DDXPointRec old_origin, RegionPtr src_region)
|
|
{
|
|
PixmapPtr pixmap = glamor_get_drawable_pixmap(&window->drawable);
|
|
DrawablePtr drawable = &pixmap->drawable;
|
|
RegionRec dst_region;
|
|
int dx, dy;
|
|
|
|
dx = old_origin.x - window->drawable.x;
|
|
dy = old_origin.y - window->drawable.y;
|
|
RegionTranslate(src_region, -dx, -dy);
|
|
|
|
RegionNull(&dst_region);
|
|
|
|
RegionIntersect(&dst_region, &window->borderClip, src_region);
|
|
|
|
#ifdef COMPOSITE
|
|
if (pixmap->screen_x || pixmap->screen_y)
|
|
RegionTranslate(&dst_region, -pixmap->screen_x, -pixmap->screen_y);
|
|
#endif
|
|
|
|
miCopyRegion(drawable, drawable,
|
|
0, &dst_region, dx, dy, glamor_copy, 0, 0);
|
|
|
|
RegionUninit(&dst_region);
|
|
}
|