1065 lines
30 KiB
C
1065 lines
30 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This file manages the OpenGL API dispatch layer.
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* The dispatch table (struct _glapi_table) is basically just a list
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* of function pointers.
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* There are functions to set/get the current dispatch table for the
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* current thread and to manage registration/dispatch of dynamically
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* added extension functions.
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*
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* It's intended that this file and the other glapi*.[ch] files are
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* flexible enough to be reused in several places: XFree86, DRI-
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* based libGL.so, and perhaps the SGI SI.
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*
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* NOTE: There are no dependencies on Mesa in this code.
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*
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* Versions (API changes):
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* 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
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* 2001/01/16 - added dispatch override feature for Mesa 3.5
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* 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
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* 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
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* itself (using offset ~0). _glapi_add_entrypoint() can be
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* called afterward and it'll fill in the correct dispatch
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* offset. This allows DRI libGL to avoid probing for DRI
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* drivers! No changes to the public glapi interface.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#define PUBLIC
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#else
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#include "glheader.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "glapi.h"
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#include "glapioffsets.h"
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#include "glapitable.h"
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/***** BEGIN NO-OP DISPATCH *****/
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static GLboolean WarnFlag = GL_FALSE;
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static _glapi_warning_func warning_func;
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#if defined(PTHREADS) || defined(GLX_USE_TLS)
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static void init_glapi_relocs(void);
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#endif
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static _glapi_proc generate_entrypoint(GLuint functionOffset);
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static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);
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/*
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* Enable/disable printing of warning messages.
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*/
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PUBLIC void
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_glapi_noop_enable_warnings(GLboolean enable)
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{
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WarnFlag = enable;
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}
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/*
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* Register a callback function for reporting errors.
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*/
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PUBLIC void
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_glapi_set_warning_func( _glapi_warning_func func )
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{
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warning_func = func;
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}
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static GLboolean
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warn(void)
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{
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if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
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&& warning_func) {
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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}
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#define KEYWORD1 static
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#define KEYWORD1_ALT static
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#define KEYWORD2 GLAPIENTRY
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#define NAME(func) NoOp##func
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#define F NULL
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#define DISPATCH(func, args, msg) \
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if (warn()) { \
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warning_func(NULL, "GL User Error: called without context: %s", #func); \
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}
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#define RETURN_DISPATCH(func, args, msg) \
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if (warn()) { \
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warning_func(NULL, "GL User Error: called without context: %s", #func); \
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} \
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return 0
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#define DISPATCH_TABLE_NAME __glapi_noop_table
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#define UNUSED_TABLE_NAME __unused_noop_functions
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#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
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static GLint NoOpUnused(void)
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{
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if (warn()) {
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warning_func(NULL, "GL User Error: calling extension function without a current context\n");
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}
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return 0;
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}
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#include "glapitemp.h"
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/***** END NO-OP DISPATCH *****/
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/**
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* \name Current dispatch and current context control variables
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*
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* Depending on whether or not multithreading is support, and the type of
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* support available, several variables are used to store the current context
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* pointer and the current dispatch table pointer. In the non-threaded case,
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* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
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* purpose.
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*
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* In the "normal" threaded case, the variables \c _glapi_Dispatch and
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* \c _glapi_Context will be \c NULL if an application is detected as being
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* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
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* and \c _glapi_Context just like the case without any threading support.
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* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
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* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
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* static dispatch functions access these variables via \c _glapi_get_dispatch
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* and \c _glapi_get_context.
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*
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* There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
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* possible for the original thread to be setting it at the same instant a new
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* thread, perhaps running on a different processor, is clearing it. Because
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* of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
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* used to determine whether or not the application is multithreaded.
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*
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* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
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* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
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* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
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* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
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* between TLS enabled loaders and non-TLS DRI drivers.
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*/
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/*@{*/
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#if defined(GLX_USE_TLS)
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PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
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__attribute__((tls_model("initial-exec")))
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= (struct _glapi_table *) __glapi_noop_table;
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PUBLIC __thread void * _glapi_tls_Context
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__attribute__((tls_model("initial-exec")));
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PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
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PUBLIC const void *_glapi_Context = NULL;
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#else
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#if defined(THREADS)
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static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
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_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
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static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
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#if defined(WIN32_THREADS)
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void FreeTSD(_glthread_TSD *p);
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void FreeAllTSD(void)
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{
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FreeTSD(&_gl_DispatchTSD);
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FreeTSD(&ContextTSD);
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}
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#endif /* defined(WIN32_THREADS) */
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#endif /* defined(THREADS) */
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PUBLIC struct _glapi_table *_glapi_Dispatch =
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(struct _glapi_table *) __glapi_noop_table;
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PUBLIC void *_glapi_Context = NULL;
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#endif /* defined(GLX_USE_TLS) */
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/*@}*/
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/**
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* strdup() is actually not a standard ANSI C or POSIX routine.
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* Irix will not define it if ANSI mode is in effect.
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*/
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static char *
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str_dup(const char *str)
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{
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char *copy;
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copy = (char*) malloc(strlen(str) + 1);
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if (!copy)
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return NULL;
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strcpy(copy, str);
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return copy;
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}
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/**
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* We should call this periodically from a function such as glXMakeCurrent
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* in order to test if multiple threads are being used.
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*/
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void
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_glapi_check_multithread(void)
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{
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#if defined(THREADS) && !defined(GLX_USE_TLS)
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if (!ThreadSafe) {
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static unsigned long knownID;
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static GLboolean firstCall = GL_TRUE;
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if (firstCall) {
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knownID = _glthread_GetID();
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firstCall = GL_FALSE;
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}
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else if (knownID != _glthread_GetID()) {
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ThreadSafe = GL_TRUE;
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_glapi_set_dispatch(NULL);
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_glapi_set_context(NULL);
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}
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}
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else if (!_glapi_get_dispatch()) {
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/* make sure that this thread's dispatch pointer isn't null */
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_glapi_set_dispatch(NULL);
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}
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#endif
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}
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/**
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* Set the current context pointer for this thread.
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* The context pointer is an opaque type which should be cast to
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* void from the real context pointer type.
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*/
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PUBLIC void
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_glapi_set_context(void *context)
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{
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(void) __unused_noop_functions; /* silence a warning */
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#if defined(GLX_USE_TLS)
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_glapi_tls_Context = context;
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#elif defined(THREADS)
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_glthread_SetTSD(&ContextTSD, context);
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_glapi_Context = (ThreadSafe) ? NULL : context;
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#else
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_glapi_Context = context;
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#endif
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}
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/**
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* Get the current context pointer for this thread.
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* The context pointer is an opaque type which should be cast from
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* void to the real context pointer type.
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*/
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PUBLIC void *
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_glapi_get_context(void)
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{
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#if defined(GLX_USE_TLS)
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return _glapi_tls_Context;
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#elif defined(THREADS)
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if (ThreadSafe) {
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return _glthread_GetTSD(&ContextTSD);
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}
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else {
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return _glapi_Context;
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}
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#else
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return _glapi_Context;
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#endif
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}
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/**
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* Set the global or per-thread dispatch table pointer.
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* If the dispatch parameter is NULL we'll plug in the no-op dispatch
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* table (__glapi_noop_table).
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*/
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PUBLIC void
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_glapi_set_dispatch(struct _glapi_table *dispatch)
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{
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#if defined(PTHREADS) || defined(GLX_USE_TLS)
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static pthread_once_t once_control = PTHREAD_ONCE_INIT;
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pthread_once( & once_control, init_glapi_relocs );
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#endif
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if (!dispatch) {
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/* use the no-op functions */
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dispatch = (struct _glapi_table *) __glapi_noop_table;
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}
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#ifdef DEBUG
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else {
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_glapi_check_table(dispatch);
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}
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#endif
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#if defined(GLX_USE_TLS)
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_glapi_tls_Dispatch = dispatch;
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#elif defined(THREADS)
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_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
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_glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
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#else /*THREADS*/
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_glapi_Dispatch = dispatch;
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#endif /*THREADS*/
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}
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/**
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* Return pointer to current dispatch table for calling thread.
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*/
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PUBLIC struct _glapi_table *
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_glapi_get_dispatch(void)
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{
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struct _glapi_table * api;
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#if defined(GLX_USE_TLS)
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api = _glapi_tls_Dispatch;
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#elif defined(THREADS)
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api = (ThreadSafe)
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? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
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: _glapi_Dispatch;
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#else
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api = _glapi_Dispatch;
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#endif
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return api;
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}
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/***
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*** The rest of this file is pretty much concerned with GetProcAddress
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*** functionality.
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***/
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#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
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# define DISPATCH_FUNCTION_SIZE 16
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#elif defined(USE_X86_ASM)
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# if defined(THREADS) && !defined(GLX_USE_TLS)
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# define DISPATCH_FUNCTION_SIZE 32
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# else
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# define DISPATCH_FUNCTION_SIZE 16
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# endif
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#endif
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#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
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# define NEED_FUNCTION_POINTER
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#endif
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/* The code in this file is auto-generated with Python */
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#include "glprocs.h"
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/**
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* Search the table of static entrypoint functions for the named function
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* and return the corresponding glprocs_table_t entry.
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*/
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static const glprocs_table_t *
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find_entry( const char * n )
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{
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GLuint i;
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for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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const char *testName = gl_string_table + static_functions[i].Name_offset;
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if (strcmp(testName, n) == 0) {
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return &static_functions[i];
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}
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}
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return NULL;
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}
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/**
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* Return dispatch table offset of the named static (built-in) function.
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* Return -1 if function not found.
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*/
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static GLint
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get_static_proc_offset(const char *funcName)
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{
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const glprocs_table_t * const f = find_entry( funcName );
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if (f) {
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return f->Offset;
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}
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return -1;
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}
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#if !defined(XFree86Server) && !defined(XGLServer)
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#ifdef USE_X86_ASM
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#if defined( GLX_USE_TLS )
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extern GLubyte gl_dispatch_functions_start[];
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extern GLubyte gl_dispatch_functions_end[];
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#else
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extern const GLubyte gl_dispatch_functions_start[];
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#endif
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#endif /* USE_X86_ASM */
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|
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/**
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* Return dispatch function address for the named static (built-in) function.
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* Return NULL if function not found.
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*/
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static _glapi_proc
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get_static_proc_address(const char *funcName)
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{
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const glprocs_table_t * const f = find_entry( funcName );
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if (f) {
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#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
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return (f->Address == NULL)
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? (_glapi_proc) (gl_dispatch_functions_start
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+ (DISPATCH_FUNCTION_SIZE * f->Offset))
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: f->Address;
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#elif defined(DISPATCH_FUNCTION_SIZE)
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return (_glapi_proc) (gl_dispatch_functions_start
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+ (DISPATCH_FUNCTION_SIZE * f->Offset));
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#else
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return f->Address;
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#endif
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}
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else {
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return NULL;
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}
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}
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|
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#endif /* !defined(XFree86Server) && !defined(XGLServer) */
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|
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/**
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* Return the name of the function at the given offset in the dispatch
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* table. For debugging only.
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*/
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static const char *
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get_static_proc_name( GLuint offset )
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{
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GLuint i;
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for (i = 0; static_functions[i].Name_offset >= 0; i++) {
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if (static_functions[i].Offset == offset) {
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return gl_string_table + static_functions[i].Name_offset;
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}
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}
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return NULL;
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}
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|
|
|
|
|
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/**********************************************************************
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* Extension function management.
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|
*/
|
|
|
|
/*
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|
* Number of extension functions which we can dynamically add at runtime.
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*/
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|
#define MAX_EXTENSION_FUNCS 300
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|
|
|
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/*
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|
* The dispatch table size (number of entries) is the size of the
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* _glapi_table struct plus the number of dynamic entries we can add.
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* The extra slots can be filled in by DRI drivers that register new extension
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* functions.
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*/
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#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
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|
|
|
|
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/**
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|
* Track information about a function added to the GL API.
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|
*/
|
|
struct _glapi_function {
|
|
/**
|
|
* Name of the function.
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|
*/
|
|
const char * name;
|
|
|
|
|
|
/**
|
|
* Text string that describes the types of the parameters passed to the
|
|
* named function. Parameter types are converted to characters using the
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|
* following rules:
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* - 'i' for \c GLint, \c GLuint, and \c GLenum
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* - 'p' for any pointer type
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|
* - 'f' for \c GLfloat and \c GLclampf
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* - 'd' for \c GLdouble and \c GLclampd
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*/
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const char * parameter_signature;
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|
|
|
|
|
/**
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|
* Offset in the dispatch table where the pointer to the real function is
|
|
* located. If the driver has not requested that the named function be
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|
* added to the dispatch table, this will have the value ~0.
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|
*/
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|
unsigned dispatch_offset;
|
|
|
|
|
|
/**
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|
* Pointer to the dispatch stub for the named function.
|
|
*
|
|
* \todo
|
|
* The semantic of this field should be changed slightly. Currently, it
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|
* is always expected to be non-\c NULL. However, it would be better to
|
|
* only allocate the entry-point stub when the application requests the
|
|
* function via \c glXGetProcAddress. This would save memory for all the
|
|
* functions that the driver exports but that the application never wants
|
|
* to call.
|
|
*/
|
|
_glapi_proc dispatch_stub;
|
|
};
|
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|
|
|
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static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
|
|
static GLuint NumExtEntryPoints = 0;
|
|
|
|
#ifdef USE_SPARC_ASM
|
|
extern void __glapi_sparc_icache_flush(unsigned int *);
|
|
#endif
|
|
|
|
/**
|
|
* Generate a dispatch function (entrypoint) which jumps through
|
|
* the given slot number (offset) in the current dispatch table.
|
|
* We need assembly language in order to accomplish this.
|
|
*/
|
|
static _glapi_proc
|
|
generate_entrypoint(GLuint functionOffset)
|
|
{
|
|
#if defined(USE_X86_ASM)
|
|
/* 32 is chosen as something of a magic offset. For x86, the dispatch
|
|
* at offset 32 is the first one where the offset in the
|
|
* "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
|
|
*/
|
|
const GLubyte * const template_func = gl_dispatch_functions_start
|
|
+ (DISPATCH_FUNCTION_SIZE * 32);
|
|
GLubyte * const code = (GLubyte *) malloc(DISPATCH_FUNCTION_SIZE);
|
|
|
|
|
|
if ( code != NULL ) {
|
|
(void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE);
|
|
fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
|
|
}
|
|
|
|
return (_glapi_proc) code;
|
|
#elif defined(USE_SPARC_ASM)
|
|
|
|
#ifdef __arch64__
|
|
static const unsigned int insn_template[] = {
|
|
0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
|
|
0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
|
|
0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
|
|
0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
|
|
0x8528b020, /* sllx %g2, 32, %g2 */
|
|
0xc2584002, /* ldx [%g1 + %g2], %g1 */
|
|
0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
|
|
0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
|
|
0xc6584002, /* ldx [%g1 + %g2], %g3 */
|
|
0x81c0c000, /* jmpl %g3, %g0 */
|
|
0x01000000 /* nop */
|
|
};
|
|
#else
|
|
static const unsigned int insn_template[] = {
|
|
0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
|
|
0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
|
|
0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
|
|
0x81c0c000, /* jmpl %g3, %g0 */
|
|
0x01000000 /* nop */
|
|
};
|
|
#endif /* __arch64__ */
|
|
unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
|
|
unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
|
|
if (code) {
|
|
memcpy(code, insn_template, sizeof(insn_template));
|
|
|
|
#ifdef __arch64__
|
|
code[0] |= (glapi_addr >> (32 + 10));
|
|
code[1] |= ((glapi_addr & 0xffffffff) >> 10);
|
|
__glapi_sparc_icache_flush(&code[0]);
|
|
code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
|
|
code[3] |= (glapi_addr & ((1 << 10) - 1));
|
|
__glapi_sparc_icache_flush(&code[2]);
|
|
code[6] |= ((functionOffset * 8) >> 10);
|
|
code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
|
|
__glapi_sparc_icache_flush(&code[6]);
|
|
#else
|
|
code[0] |= (glapi_addr >> 10);
|
|
code[1] |= (glapi_addr & ((1 << 10) - 1));
|
|
__glapi_sparc_icache_flush(&code[0]);
|
|
code[2] |= (functionOffset * 4);
|
|
__glapi_sparc_icache_flush(&code[2]);
|
|
#endif /* __arch64__ */
|
|
}
|
|
return (_glapi_proc) code;
|
|
#else
|
|
(void) functionOffset;
|
|
return NULL;
|
|
#endif /* USE_*_ASM */
|
|
}
|
|
|
|
|
|
/**
|
|
* This function inserts a new dispatch offset into the assembly language
|
|
* stub that was generated with the preceeding function.
|
|
*/
|
|
static void
|
|
fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
|
|
{
|
|
#if defined(USE_X86_ASM)
|
|
GLubyte * const code = (GLubyte *) entrypoint;
|
|
|
|
#if DISPATCH_FUNCTION_SIZE == 32
|
|
*((unsigned int *)(code + 11)) = 4 * offset;
|
|
*((unsigned int *)(code + 22)) = 4 * offset;
|
|
#elif DISPATCH_FUNCTION_SIZE == 16 && defined( GLX_USE_TLS )
|
|
*((unsigned int *)(code + 8)) = 4 * offset;
|
|
#elif DISPATCH_FUNCTION_SIZE == 16
|
|
*((unsigned int *)(code + 7)) = 4 * offset;
|
|
#else
|
|
# error Invalid DISPATCH_FUNCTION_SIZE!
|
|
#endif
|
|
|
|
#elif defined(USE_SPARC_ASM)
|
|
|
|
/* XXX this hasn't been tested! */
|
|
unsigned int *code = (unsigned int *) entrypoint;
|
|
#ifdef __arch64__
|
|
code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
|
|
code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
|
|
code[6] |= ((offset * 8) >> 10);
|
|
code[7] |= ((offset * 8) & ((1 << 10) - 1));
|
|
__glapi_sparc_icache_flush(&code[6]);
|
|
#else /* __arch64__ */
|
|
code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
|
|
code[2] |= (offset * 4);
|
|
__glapi_sparc_icache_flush(&code[2]);
|
|
#endif /* __arch64__ */
|
|
|
|
#else
|
|
|
|
/* an unimplemented architecture */
|
|
(void) entrypoint;
|
|
(void) offset;
|
|
|
|
#endif /* USE_*_ASM */
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate new entrypoint
|
|
*
|
|
* Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
|
|
* calls \c _glapi_add_dispatch we'll put in the proper offset. If that
|
|
* never happens, and the user calls this function, he'll segfault. That's
|
|
* what you get when you try calling a GL function that doesn't really exist.
|
|
*
|
|
* \param funcName Name of the function to create an entry-point for.
|
|
*
|
|
* \sa _glapi_add_entrypoint
|
|
*/
|
|
|
|
static struct _glapi_function *
|
|
add_function_name( const char * funcName )
|
|
{
|
|
struct _glapi_function * entry = NULL;
|
|
|
|
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
|
|
_glapi_proc entrypoint = generate_entrypoint(~0);
|
|
if (entrypoint != NULL) {
|
|
entry = & ExtEntryTable[NumExtEntryPoints];
|
|
|
|
ExtEntryTable[NumExtEntryPoints].name = str_dup(funcName);
|
|
ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
|
|
ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
|
|
ExtEntryTable[NumExtEntryPoints].dispatch_stub = entrypoint;
|
|
NumExtEntryPoints++;
|
|
}
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
|
|
/**
|
|
* Fill-in the dispatch stub for the named function.
|
|
*
|
|
* This function is intended to be called by a hardware driver. When called,
|
|
* a dispatch stub may be created created for the function. A pointer to this
|
|
* dispatch function will be returned by glXGetProcAddress.
|
|
*
|
|
* \param function_names Array of pointers to function names that should
|
|
* share a common dispatch offset.
|
|
* \param parameter_signature String representing the types of the parameters
|
|
* passed to the named function. Parameter types
|
|
* are converted to characters using the following
|
|
* rules:
|
|
* - 'i' for \c GLint, \c GLuint, and \c GLenum
|
|
* - 'p' for any pointer type
|
|
* - 'f' for \c GLfloat and \c GLclampf
|
|
* - 'd' for \c GLdouble and \c GLclampd
|
|
*
|
|
* \returns
|
|
* The offset in the dispatch table of the named function. A pointer to the
|
|
* driver's implementation of the named function should be stored at
|
|
* \c dispatch_table[\c offset].
|
|
*
|
|
* \sa glXGetProcAddress
|
|
*
|
|
* \warning
|
|
* This function can only handle up to 8 names at a time. As far as I know,
|
|
* the maximum number of names ever associated with an existing GL function is
|
|
* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
|
|
* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
|
|
* too painful of a limitation.
|
|
*
|
|
* \todo
|
|
* Determine whether or not \c parameter_signature should be allowed to be
|
|
* \c NULL. It doesn't seem like much of a hardship for drivers to have to
|
|
* pass in an empty string.
|
|
*
|
|
* \todo
|
|
* Determine if code should be added to reject function names that start with
|
|
* 'glX'.
|
|
*
|
|
* \bug
|
|
* Add code to compare \c parameter_signature with the parameter signature of
|
|
* a static function. In order to do that, we need to find a way to \b get
|
|
* the parameter signature of a static function.
|
|
*/
|
|
|
|
PUBLIC int
|
|
_glapi_add_dispatch( const char * const * function_names,
|
|
const char * parameter_signature )
|
|
{
|
|
static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
|
|
const char * const real_sig = (parameter_signature != NULL)
|
|
? parameter_signature : "";
|
|
struct _glapi_function * entry[8];
|
|
GLboolean is_static[8];
|
|
unsigned i;
|
|
unsigned j;
|
|
int offset = ~0;
|
|
int new_offset;
|
|
|
|
|
|
(void) memset( is_static, 0, sizeof( is_static ) );
|
|
(void) memset( entry, 0, sizeof( entry ) );
|
|
|
|
for ( i = 0 ; function_names[i] != NULL ; i++ ) {
|
|
/* Do some trivial validation on the name of the function.
|
|
*/
|
|
|
|
if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
|
|
return GL_FALSE;
|
|
|
|
/* Determine if the named function already exists. If the function does
|
|
* exist, it must have the same parameter signature as the function
|
|
* being added.
|
|
*/
|
|
|
|
new_offset = get_static_proc_offset(function_names[i]);
|
|
if (new_offset >= 0) {
|
|
/* FIXME: Make sure the parameter signatures match! How do we get
|
|
* FIXME: the parameter signature for static functions?
|
|
*/
|
|
|
|
if ( (offset != ~0) && (new_offset != offset) ) {
|
|
return -1;
|
|
}
|
|
|
|
is_static[i] = GL_TRUE;
|
|
offset = new_offset;
|
|
}
|
|
|
|
|
|
for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {
|
|
if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
|
|
/* The offset may be ~0 if the function name was added by
|
|
* glXGetProcAddress but never filled in by the driver.
|
|
*/
|
|
|
|
if (ExtEntryTable[j].dispatch_offset != ~0) {
|
|
if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
|
|
!= 0) {
|
|
return -1;
|
|
}
|
|
|
|
if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {
|
|
return -1;
|
|
}
|
|
|
|
offset = ExtEntryTable[j].dispatch_offset;
|
|
}
|
|
|
|
entry[i] = & ExtEntryTable[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (offset == ~0) {
|
|
offset = next_dynamic_offset;
|
|
next_dynamic_offset++;
|
|
}
|
|
|
|
for ( i = 0 ; function_names[i] != NULL ; i++ ) {
|
|
if (! is_static[i] ) {
|
|
if (entry[i] == NULL) {
|
|
entry[i] = add_function_name( function_names[i] );
|
|
if (entry[i] == NULL) {
|
|
/* FIXME: Possible memory leak here.
|
|
*/
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
entry[i]->parameter_signature = str_dup(real_sig);
|
|
fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
|
|
entry[i]->dispatch_offset = offset;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return offset of entrypoint for named function within dispatch table.
|
|
*/
|
|
PUBLIC GLint
|
|
_glapi_get_proc_offset(const char *funcName)
|
|
{
|
|
/* search extension functions first */
|
|
GLuint i;
|
|
for (i = 0; i < NumExtEntryPoints; i++) {
|
|
if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
|
|
return ExtEntryTable[i].dispatch_offset;
|
|
}
|
|
}
|
|
/* search static functions */
|
|
return get_static_proc_offset(funcName);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Return pointer to the named function. If the function name isn't found
|
|
* in the name of static functions, try generating a new API entrypoint on
|
|
* the fly with assembly language.
|
|
*/
|
|
_glapi_proc
|
|
_glapi_get_proc_address(const char *funcName)
|
|
{
|
|
struct _glapi_function * entry;
|
|
GLuint i;
|
|
|
|
#ifdef MANGLE
|
|
if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
|
|
return NULL;
|
|
#else
|
|
if (funcName[0] != 'g' || funcName[1] != 'l')
|
|
return NULL;
|
|
#endif
|
|
|
|
/* search extension functions first */
|
|
for (i = 0; i < NumExtEntryPoints; i++) {
|
|
if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
|
|
return ExtEntryTable[i].dispatch_stub;
|
|
}
|
|
}
|
|
|
|
#if !defined( XFree86Server ) && !defined( XGLServer )
|
|
/* search static functions */
|
|
{
|
|
const _glapi_proc func = get_static_proc_address(funcName);
|
|
if (func)
|
|
return func;
|
|
}
|
|
#endif /* !defined( XFree86Server ) */
|
|
|
|
entry = add_function_name(funcName);
|
|
return (entry == NULL) ? NULL : entry->dispatch_stub;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Return the name of the function at the given dispatch offset.
|
|
* This is only intended for debugging.
|
|
*/
|
|
const char *
|
|
_glapi_get_proc_name(GLuint offset)
|
|
{
|
|
GLuint i;
|
|
const char * n;
|
|
|
|
/* search built-in functions */
|
|
n = get_static_proc_name(offset);
|
|
if ( n != NULL ) {
|
|
return n;
|
|
}
|
|
|
|
/* search added extension functions */
|
|
for (i = 0; i < NumExtEntryPoints; i++) {
|
|
if (ExtEntryTable[i].dispatch_offset == offset) {
|
|
return ExtEntryTable[i].name;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Return size of dispatch table struct as number of functions (or
|
|
* slots).
|
|
*/
|
|
PUBLIC GLuint
|
|
_glapi_get_dispatch_table_size(void)
|
|
{
|
|
return DISPATCH_TABLE_SIZE;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Make sure there are no NULL pointers in the given dispatch table.
|
|
* Intended for debugging purposes.
|
|
*/
|
|
void
|
|
_glapi_check_table(const struct _glapi_table *table)
|
|
{
|
|
#ifdef DEBUG
|
|
const GLuint entries = _glapi_get_dispatch_table_size();
|
|
const void **tab = (const void **) table;
|
|
GLuint i;
|
|
for (i = 1; i < entries; i++) {
|
|
assert(tab[i]);
|
|
}
|
|
|
|
/* Do some spot checks to be sure that the dispatch table
|
|
* slots are assigned correctly.
|
|
*/
|
|
{
|
|
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
|
|
char *BeginFunc = (char*) &table->Begin;
|
|
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
|
|
assert(BeginOffset == _gloffset_Begin);
|
|
assert(BeginOffset == offset);
|
|
}
|
|
{
|
|
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
|
|
char *viewportFunc = (char*) &table->Viewport;
|
|
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
|
|
assert(viewportOffset == _gloffset_Viewport);
|
|
assert(viewportOffset == offset);
|
|
}
|
|
{
|
|
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
|
|
char *VertexPointerFunc = (char*) &table->VertexPointer;
|
|
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
|
|
assert(VertexPointerOffset == _gloffset_VertexPointer);
|
|
assert(VertexPointerOffset == offset);
|
|
}
|
|
{
|
|
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
|
|
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
|
|
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
|
|
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
|
|
assert(ResetMinMaxOffset == offset);
|
|
}
|
|
{
|
|
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
|
|
char *blendColorFunc = (char*) &table->BlendColor;
|
|
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
|
|
assert(blendColorOffset == _gloffset_BlendColor);
|
|
assert(blendColorOffset == offset);
|
|
}
|
|
{
|
|
GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
|
|
char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
|
|
GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
|
|
assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
|
|
assert(secondaryColor3fOffset == offset);
|
|
}
|
|
{
|
|
GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
|
|
char *pointParameterivFunc = (char*) &table->PointParameterivNV;
|
|
GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
|
|
assert(pointParameterivOffset == _gloffset_PointParameterivNV);
|
|
assert(pointParameterivOffset == offset);
|
|
}
|
|
{
|
|
GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
|
|
char *setFenceFunc = (char*) &table->SetFenceNV;
|
|
GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
|
|
assert(setFenceOffset == _gloffset_SetFenceNV);
|
|
assert(setFenceOffset == offset);
|
|
}
|
|
#else
|
|
(void) table;
|
|
#endif
|
|
}
|
|
|
|
|
|
#if defined(PTHREADS) || defined(GLX_USE_TLS)
|
|
/**
|
|
* Perform platform-specific GL API entry-point fixups.
|
|
*/
|
|
static void
|
|
init_glapi_relocs( void )
|
|
{
|
|
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
|
|
extern unsigned long _x86_get_dispatch(void);
|
|
char run_time_patch[] = {
|
|
0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
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|
};
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|
GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
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|
const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
|
|
GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
|
|
|
|
*offset = _x86_get_dispatch();
|
|
while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
|
|
(void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
|
|
curr_func += DISPATCH_FUNCTION_SIZE;
|
|
}
|
|
#endif
|
|
}
|
|
#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
|