xenocara/app/xlockmore/docs/xlock.html
2006-11-26 11:07:42 +00:00

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<PRE>
</PRE>
<H2>SYNOPSIS</H2><PRE>
<B>xlock</B> [ <B>-help</B> ] [ <B>-version</B> ] [ <B>-resources</B> ] [ <B>-display</B> <I>displayname</I> ] [
<B>-visual</B> <I>visualname</I> ] [ <B>-name</B> <I>resourcename</I> ] [ <B>-mode</B> <I>modename</I> ] [ <B>-delay</B>
<I>usecs</I> ] [ <B>-batchcount</B> <I>num</I> ] [ <B>-count</B> <I>num</I> ] [ <B>-cycles</B> <I>num</I> ] [ <B>-ncolors</B>
<I>num</I> ] [ <B>-size</B> <I>num</I> ] [ <B>-saturation</B> <I>value</I> ] [ <B>-erasemode</B> <I>modename</I> ] [
<B>-erasedelay</B> <I>usecs</I> ] [ <B>-/+allowaccess</B> ] [ <B>-vtlock</B> <I>modename</I> ] [ <B>-/+nolock</B>
] [ <B>-/+inwindow</B> ] [ <B>-/+inroot</B> ] [ <B>-/+remote</B> ] [ <B>-/+mono</B> ] [ <B>-/+allow-</B>
<B>root</B> ] [ <B>-/+debug</B> ] [ <B>-/+description</B> ] [ <B>-/+echokeys</B> ] [ <B>-echokey</B>
<I>echokey</I> ] [ <B>-/+enablesaver</B> ] [ <B>-/+resetsaver</B> ] [ <B>-/+grabmouse</B> ] [
<B>-/+grabserver</B> ] [ <B>-/+install</B> ] [ <B>-/+mousemotion</B> ] [ <B>-/+sound</B> ] [
<B>-/+timeelapsed</B> ] [ <B>-/+usefirst</B> ] [ <B>-/+verbose</B> ] [ <B>-nice</B> <I>level</I> ] [
<B>-lockdelay</B> <I>seconds</I> ] [ <B>-timeout</B> <I>seconds</I> ] [ <B>-font</B> <I>fontname</I> ] [ <B>-plan-</B>
<B>font</B> <I>fontname</I> ] [ <B>-bg</B> <I>color</I> ] [ <B>-fg</B> <I>color</I> ] [ <B>-background</B> <I>color</I> ] [
<B>-foreground</B> <I>color</I> ] [ <B>-username</B> <I>string</I> ] [ <B>-password</B> <I>string</I> ] [ <B>-info</B>
<I>string</I> ] [ <B>-validate</B> <I>string</I> ] [ <B>-invalid</B> <I>string</I> ] [ <B>-geometry</B> <I>geom</I> ] [
<B>-icongeometry</B> <I>geom</I> ] [ <B>-glgeometry</B> <I>geom</I> ] [ <B>-/+wireframe</B> ] [ <B>-/+showfps</B>
] [ <B>-fpsfont</B> <I>fontname</I> ] [ <B>-/+fpstop</B> ] [ <B>-/+use3d</B> ] [ <B>-delta3d</B> <I>value</I> ] [
<B>-none3d</B> <I>color</I> ] [ <B>-right3d</B> <I>color</I> ] [ <B>-left3d</B> <I>color</I> ] [ <B>-both3d</B> <I>color</I> ]
[ <B>-program</B> <I>programname</I> ] [ <B>-messagesfile</B> <I>formatted-filename</I> ] [ <B>-mes-</B>
<B>sagefile</B> <I>filename</I> ] [ <B>-message</B> <I>string</I> ] [ <B>-messagefont</B> <I>fontname</I> ] [
<B>-bitmap</B> <I>filename</I> ] [ <B>-cpasswd</B> <I>crypted-password</I> ] [ <B>-forceLogout</B> <I>minutes</I>
] [ <B>-logoutButton</B> <I>minutes</I> ] [ <B>-logoutButtonLabel</B> <I>textstring</I> ] [
<B>-logoutButtonHelp</B> <I>textstring</I> ] [ <B>-logoutFailedString</B> <I>textstring</I> ] [
<B>-/+dtsaver</B> ] [ <B>-modulepath</B> <I>path</I> ] [ <B>-locksound</B> <I>string</I> ] [ <B>-infosound</B>
<I>string</I> ] [ <B>-validsound</B> <I>string</I> ] [ <B>-invalidsound</B> <I>string</I> ] [ <B>-startCmd</B>
<I>string</I> ] [ <B>-endCmd</B> <I>string</I> ] [ <B>-pipepassCmd</B> <I>string</I> ] [ <B>-logoutCmd</B> <I>string</I>
]
</PRE>
<H2>DESCRIPTION</H2><PRE>
<B>xlock</B> locks the X server till the user enters their password at the
keyboard. While <B>xlock</B> is running, all new server connections are
refused. The screen saver is disabled. The mouse cursor is turned
off. The screen is blanked and a changing pattern is put on the
screen. If a key or a mouse button is pressed then the user is
prompted for the password of the user who started <B>xlock</B>.
If the correct password is typed, then the screen is unlocked and the X
server is restored. When typing the password Control-U and Control-H
are active as kill and erase respectively. To return to the locked
screen, click in the small icon version of the changing pattern.
In the lower part of the password screen a text is displayed. This
message is taken from the first file of the following that exists:
$HOME/.xlocktext, $HOME/.plan, or $HOME/.signature.
On systems which support new BSD style authentication, the password may
be prefixed by an authentication style followed by a colon (i.e.
"style:password"). See the <B>login.conf(5)</B> for more information on
authentication styles.
<B>-version</B>
Print version number (if &gt;= 4.00) to standard output.
<B>-resources</B>
Print default resource file to standard output.
<B>-display</B> <I>displayname</I>
The <I>display</I> option sets the X11 display to lock. <B>xlock</B> locks all
available screens on a given server, and restricts you to locking
only a local server such as <B>unix:0,</B> <B>localhost:0,</B> or <B>:0</B> unless you
set the <B>-remote</B> option.
<B>-visual</B> <I>visualname</I>
<I>visualname</I> which is one of "StaticGray", "GrayScale", "Static-
Color", "PseudoColor", "TrueColor", "DirectColor", or "default".
default used to set the screen's default visual (the visual of the
root window).
<B>-name</B> <I>resourcename</I>
<I>resourcename</I> is used instead of <B>XLock</B> when looking for resources
to configure <B>xlock</B>.
<B>-mode</B> <I>modename</I>
As of this writing there are over 90 display modes supported (plus
one more for random selection of one of these). <B>anemone</B> Shows
wiggling tentacles.
<B>apollonian</B>
<B>ant</B> Shows Langton's and Turk's generalized ants.
<B>ant3d</B> Shows 3D ants.
<B>apollonian</B>
Shows Apollonian circles.
<B>atlantis</B>
Shows moving sharks/whales/dolphin. May not be available
depending on how it was configured.
<B>atunnels</B>
Advance GL tunnels screensaver. May not be available depending
on how it was configured.
<B>ball</B> Shows bouncing balls.
<B>bat</B> Shows bouncing flying bats.
<B>biof</B> Shows 3D bioform.
<B>blot</B> Shows Rorschach's ink blot test.
<B>bug</B> Shows Palmiter's bug evolution and a garden of Eden.
<B>clock</B> Shows Packard's oclock.
<B>coral</B> Shows a coral reef.
<B>crystal</B> Shows polygons in 2D plane groups.
<B>daisy</B> Shows a meadow of daisies.
<B>dclock</B> Shows a floating digital clock or message.
<B>deco</B> Shows art as ugly as sin.
<B>demon</B> Shows Griffeath's cellular automata.
<B>dilemma</B> Shows Lloyd's Prisoner's Dilemma simulation.
<B>discrete</B>
Shows various discrete maps.
<B>dragon</B> Shows Deventer's Hexagonal Dragons Maze.
<B>drift</B> Shows cosmic drifting flame fractals.
<B>cage</B> Shows the Impossible Cage, an Escher-like GL scene. May not be
available depending on how it was configured.
<B>euler2d</B> Shows a simulation of 2D incompressible inviscid fluid.
<B>eyes</B> Shows eyes following a bouncing grelb.
<B>fadeplot</B>
Shows a fading plot of sine squared.
<B>fiberlamp</B>
Shows a Fiber Optic Lamp.
<B>fire</B> Shows a 3D fire-like image. May not be available depending on
how it was configured.
<B>flag</B> Shows a waving flag image. This may be text or a graphic
image. Default text is the hostname and operating system.
<B>flame</B> Shows cosmic flame fractals.
<B>flow</B> Shows dynamic strange attractors.
<B>forest</B> Shows binary trees of a fractal forest.
<B>fzort</B> Shows a metallic-looking fzort.
<B>hop</B> Shows real plane iterated fractals.
<B>hyper</B> Shows spinning n-dimensional hypercubes.
<B>ico</B> Shows a bouncing polyhedron.
<B>ifs</B> Shows a modified iterated function system.
<B>image</B> Shows randomly appearing logos.
<B>juggle</B> Shows a Juggler, juggling.
<B>julia</B> Shows the Julia set.
<B>kaleid</B> Shows Brewster's Kaleidoscope.
<B>kumppa</B> Shows kumppa.
<B>laser</B> Shows spinning lasers.
<B>life</B> Shows Conway's game of life.
<B>life1d</B> Shows Wolfram's game of 1D life.
<B>life3d</B> Shows Bays' game of 3D life.
<B>lightning</B>
Shows Keith's fractal lightning bolts.
<B>lisa</B> Shows animated lissajous loops.
<B>lissie</B> Shows lissajous worms.
<B>loop</B> Shows Langton's self-producing loops.
<B>mandelbrot</B>
Shows mandelbrot sets.
<B>marquee</B> Shows text.
<B>matrix</B> Shows the matrix.
<B>maze</B> Shows a random maze and a depth first search solution.
<B>moebius</B> Shows the Moebius Strip II, an Escher-like GL scene with ants.
May not be available depending on how it was configured.
<B>molecule</B>
Draws molecules, based on coordinates from PDB (Protein Data
Base) files.
<B>morph3d</B> Shows GL morphing polyhedra. May not be available depending on
<B>petal</B> Shows various GCD Flowers.
<B>petri</B> Shows a mold simultation in a petri dish
<B>pipes</B> Shows a self-building pipe system. May not be available
depending on how it was configured.
<B>polyominoes</B>
Shows attempts to place polyominoes into a rectangle.
<B>puzzle</B> Shows a puzzle being scrambled and then solved.
<B>pyro</B> Shows fireworks.
<B>qix</B> Shows spinning lines a la Qix(tm).
<B>roll</B> Shows a rolling ball.
<B>rotor</B> Shows Tom's Roto-Rooter.
<B>rubik</B> Shows an auto-solving Rubik's Cube. May not be available
depending on how it was configured.
<B>sballs</B> Shows balls spinning like crazy in GL. May not be available
depending on how it was configured.
<B>scooter</B> Shows a journey through space tunnel and stars.
<B>shape</B> Shows stippled rectangles, ellipses, and triangles.
<B>sierpinski</B>
Shows a Sierpinski's triangle.
<B>sierpinski3d</B>
Shows a Sierpinski's gasket.
<B>slip</B> Shows slipping blits.
<B>solitare</B>
Shows Klondike's game of solitare.
<B>space</B> Shows a journey into deep space.
<B>sphere</B> Shows a bunch of shaded spheres.
<B>spiral</B> Shows a helical locus of points.
<B>spline</B> Shows colorful moving splines.
<B>sproingies</B>
Shows Sproingies! Nontoxic. Safe for pets and small children.
on how it was configured.
<B>swarm</B> Shows a swarm of bees following a wasp.
<B>swirl</B> Shows animated swirling patterns.
<B>t3d</B> Shows a Flying Balls Clock Demo.
<B>tetris</B> Shows an autoplaying tetris game.
<B>text3d</B> <B>|</B> <B>text3d2</B>
Shows 3D moving texts.
<B>thornbird</B>
Shows an animated Bird in a Thorn Bush fractal map.
<B>tik_tak</B> Shows rotating polygons.
<B>toneclock</B>
Shows Peter Schat's toneclock.
<B>triangle</B>
Shows a triangular mountain range.
<B>tube</B> Shows an animated tube.
<B>turtle</B> Shows turtle fractals.
<B>vines</B> Shows fractal-like vines.
<B>voters</B> Shows Dewdney's Voters.
<B>wator</B> Shows Dewdney's Water-Torus planet of fish and sharks.
<B>wire</B> Shows a random circuit with 2 electrons.
<B>world</B> Shows spinning Earths.
<B>worm</B> Shows wiggly worms.
<B>xjack</B> Shows Jack having one of those days.
<B>xcl</B> Shows a Control Line combat model race
<B>blank</B> Shows nothing but a black screen. Does not show up in random
mode.
<B>bomb</B> Shows a bomb and will autologout after a time. Does not show
up in random mode and may be available depending on how it was
configured.
<B>random</B> Shows a random mode from above except blank (and bomb).
<I>.</I>
In anenome mode it is means nothing.
In ant and ant3d modes this refers the number of ants.
In apollonian mode it is the number of possible ways to imbed cir-
cles within a circle, all of integer curvature.
In atlantis mode it is the number of sharks.
In atunnels mode it is means nothing.
In ball mode it is the number of balls.
In bat mode it is the number of bats, could be less because of
conflicts.
In blot mode this refers to the number of pixels rendered in the
same color.
In bouboule mode it is the number of stars.
In bounce mode it is the number of balls, could be less because of
conflicts.
In braid mode it is the upper bound number of strands.
In bubble mode it is the number of bubbles.
In bubble3d mode it is the number of bubbles.
In bug mode it is the number of bugs, could be less because of
conflicts.
In cage mode it is means nothing.
In clock mode it is the percentage of the screen, but less than
100%.
In coral mode it is the number of seeds.
In crystal mode it is the number of polygons.
In daisy mode it is the number flowers that make a meadow.
In dclock mode it means nothing.
In deco mode it is the depth.
In demon mode this refers the number of colors.
In fiberlamp it is the number of fibers.
In fire mode it is the number of fire particles (set it to 0 to
have rain).
In flag mode it means nothing.
In flame mode it is the number of levels to recurse (larger = more
complex).
In flow mode it is the number of bees.
In forest mode it is the number trees that make a forest.
In fzort mode it means nothing.
In galaxy mode it means the number of galaxies.
In gears mode it is the number of degrees to rotate the set of
gears by.
In glplanet mode it is the number of hundredth degrees to roll the
planet by.
In goop mode it is the number of blobs per plane.
In grav mode it is the number of planets.
In helix mode it means nothing.
In hop mode this refers to the number of pixels rendered in the
same color.
In hyper mode it the number of dimensions.
In ico mode it is the ith platonic solid.
In ifs mode it means nothing.
In image mode it means it is the number of logos on screen at
once.
In juggle mode it is time in milliseconds between a throw and the
next catch.
In julia mode it is the depth of recursion.
In kaleid mode it is the number of pens.
In kumppa mode it means nothing.
In mandelbrot mode it is the order.
In marquee mode it means nothing.
In matrix mode it means nothing.
In maze mode it means nothing.
In moebius mode it is means nothing.
In molecule mode it means nothing.
In morph3d mode it is the ith platonic solid.
In mountain mode it is the number of mountains.
In munch mode it means nothing.
In noof mode it means nothing.
In nose mode it means nothing.
In qix mode it is the number of points.
In pacman mode it means the number of ghosts.
In penrose mode it means nothing.
In petal mode it the greatest random number of petals.
In petri mode it means nothing.
In pipes mode it shows different joints, 0 random, 1 spherical, 2
bolted elbow, 3 elbow, and 4 alternating.
In polyominoes mode it means nothing.
In puzzle mode it the number of moves.
In pyro mode it is the maximum number flying rockets at one time.
In roll mode it is the number of points.
In rotor mode it is the number of rotor thingys which whirr...
In rubik mode it is the number of moves.
In sballs mode it is the number of spheres.
In scooter mode it is the number of doors.
In spline mode it is the number of points "splined".
In sproingies mode it is the number of sproingies.
In stairs mode it is means nothing.
In star mode it is the number of stars on the screen at once.
In starfish mode it means nothing.
In strange mode it means nothing.
In superquadrics mode its the number of horizontal and vertical
lines in the superquadric.
In swirl mode it means the number of "knots".
In swarm mode it is the number of bees.
In t3d mode it means nothing.
In tetris mode it means nothing.
In text3d mode it means nothing.
In thornbird mode it is the number of points.
In triangular mode it is the number of mountains.
In tube mode it is a rectangle (= 1), an ellipse (= 2), or a poly-
gon if greater.
In turtle mode it means nothing.
In vines mode it is draw a complete vine (= 0) or a portion (= 1).
In voters mode it means the number of parties, 2 or 3.
In wator mode it means the breed time for the fish.
In wire mode it means the length of the circuit.
In world mode it is the number of worlds.
In worm mode it is the number of worms.
In xcl mode it represents the number of planes.
In xjack mode it means nothing.
In blank mode it means nothing.
flow, forest, galaxy, helix, hop, hyper, ico, juggle, laser, life,
life1d, life3d, lisa, lissie, loop, mandelbrot, mountain, petal,
sierpinski, shape, spline +erase, t3d, thornbird, triangle, tube,
voters, wator, and wire. For euler2d and worm it is the length of
the lines, for atlantis it is the shark speed, for fadeplot, julia
and spiral it is the length of the trail of dots, munch it is the
minimum size of the squares, for kaleid it is the % of black, for
qix it is the number of lines, for spline -erase it means the num-
ber of splines * 64 (for compatibility with +erase), for gears it
is the number of degrees to increment the spin of each gear by,
for glplanet it is the number of hundredth degrees to rotate the
planet by, for molecule it is the time in seconds until timeout,
for pipes it is the number of systems to draw before clearing the
screen, for rubik it is the number of steps to complete a 90 move,
for sballs it is the sphere speed value, for scooter it is the
speed, for superquadrics it is the number of frames it takes to
morph from one shape to another. for text3d it is the number of
times drawing a word before the next one, For others it means
nothing.
<B>-size</B> <I>num</I>
The <I>size</I> option sets the size maximum size of a star in bouboule,
pyro and star, size of ball in ball and bounce, size of bat in
bat, maximum size of bubble in bubble, size of clock in clock,
minimum size of rectangles in deco, size of the polygons in crys-
tal, tik_tak, and toneclock, size of polyhedron in ico, size of
lissie in lissie, size of dots of flag, for kaleid it is the sym-
metry, width of maze hallway, size of side of penrose tile, radius
of loop in lisa, radius of ball in roll, number of corners in
sierpinski, number of stars in scooter, size of tube in tube,
width of worm in worm, line width in rotor, size of cells in ant,
bug, dilemma, dragon, life, life1d, pacman, petri, tetris, voters,
wator, and wire. In pipes it is the maximum length of a system.
In flow and swarm it is the length of the lines. In atlantis it
is the shark size. A negative number allows for randomness, simi-
lar to <I>count.</I> In atunnels, fire, gears, sballs and sproingies it
is the size of the screen (default 400), this is because on many
slow systems it runs too slow when the picture covers the full
screen. Set to 0 for full screen on fast machines.
<B>-ncolors</B> <I>num</I>
The <I>ncolors</I> option sets the maximum number of colors to be used.
<B>-saturation</B> <I>value</I>
The <I>saturation</I> option sets saturation of the color ramp used to
<I>value</I> <I>.</I> 0 is grayscale and 1 is very rich color. 0.4 is a nice
pastel.
<B>-erasemode</B> <I>modename</I>
As of this writing there are over 12 erase modes supported (if its
not chosen its assumed random). The erase modes are random_lines,
random_squares, venetian, triple_wipe, quad_wipe, circle_wipe,
<B>-/+inwindow</B>
Runs <B>xlock</B> in a window, so that you can iconify, move, or resize
it and still use your screen for other stuff. When running in a
window, <B>xlock</B> no longer locks your screen, it just looks good.
<B>-/+inroot</B>
Runs <B>xlock</B> in your root window. Like the <I>inwindow</I> option it no
longer locks the screen, it just looks good.
<B>-/+remote</B>
The <I>remote</I> option tells <B>xlock</B> to not stop you from locking remote
X11 servers. This option should be used with care and is intended
mainly to lock X11 terminals which cannot run <B>xlock</B> locally. If
you lock someone else's workstation, they will have to know <B>your</B>
password to unlock it. Using <I>+remote</I> overrides any resource
derived values for <I>remote</I> and prevents <B>xlock</B> from being used to
lock other X11 servers. (Use `+' instead of `-' to override
resources for other options that can take the `+' modifier simi-
larly.)
<B>-/+mono</B>
The <I>mono</I> option causes <B>xlock</B> to display monochrome, (black and
white) pixels rather than the default colored ones on color dis-
plays.
<B>-/+allowaccess</B>
This option is required for servers which do not allow clients to
modify the host access control list. It is also useful if you
need to run x clients on a server which is locked for some rea-
son... When <I>allowaccess</I> is true, the X11 server is left open for
clients to attach and thus lowers the inherent security of this
lock screen. A side effect of using this option is that if <B>xlock</B>
is killed -KILL, the access control list is not lost.
<B>-vtlock</B> <I>modename</I>
This option is used on a XFree86 system to manage VT switching in
[off|noswitch|switch|restore] mode.
<I>off</I> means no VT switch locking.
<I>switch</I> means VT switch locking + switching to xlock VT when acti-
vated.
<I>restore</I> means VT switch locking + switching to xlock VT when acti-
vated + switching back to previous VT when desactivated.
<I>noswitch</I> means VT switch locking only when xlock VT is active.
<B>-/+allowroot</B>
The <I>allowroot</I> option allows the root password to unlock the server
as well as the user who started <B>xlock</B>. May not be able to turn
<B>-echokey</B> <I>echokey</I>
The text character to use for echo key in <I>echokeys</I> <I>.</I>
<B>-/+enablesaver</B>
By default <B>xlock</B> will disable the normal X server's screen saver
since it is in effect a replacement for it. Since it is possible
to set delay parameters long enough to cause phosphor burn on some
displays, this option will turn back on the default screen saver
which is very careful to keep most of the screen black.
<B>-/+resetsaver</B>
By default <B>xlock</B> will call XResetScreenSaver. This may be unde-
sirable with DPMS monitors.
<B>-/+grabmouse</B>
The <I>grabmouse</I> option causes <B>xlock</B> to grab the mouse and keyboard,
this is the default. <B>xlock</B> can not lock the screen without this.
<B>-/+grabserver</B>
The <I>grabserver</I> option causes <B>xlock</B> to grab the server. This is
not usually needed but some unsecure X servers can be defeated
without this.
<B>-/+install</B>
Allows <B>xlock</B> to install its own colormap if <B>xlock</B> runs out of col-
ors. May not work on with some window managers (fvwm) and does
not work with the -inroot option.
<B>-/+mousemotion</B>
Allows you to turn on and off the sensitivity to the mouse to
bring up the password window.
<B>-/+sound</B>
Allows you to turn on and off sound if installed with the capabil-
ity.
<B>-/+timeelapsed</B>
Allows you to find out how long a machine is locked so you can
complain to an administrator that someone is hogging a machine.
<B>-/+usefirst</B>
The <I>usefirst</I> option causes <B>xlock</B> to use the keystroke which got
you to the password screen as the first character in the password.
The default is to ignore the first key pressed.
<B>-/+verbose</B>
Verbose mode, tells what options it is going to use.
<B>-nice</B> <I>nicelevel</I>
The <I>nice</I> option sets system nicelevel of the <B>xlock</B> process to
<I>nicelevel</I> <I>.</I>
option sets the font to be used for the text that is displayed in
the lower part of the password screen.
<B>-fg</B> <I>color</I>
The <I>fg</I> option sets the color of the text on the password screen to
<I>color</I> <I>.</I>
<B>-bg</B> <I>color</I>
The <I>bg</I> option sets the color of the background on the password
screen to <I>color</I> <I>.</I>
<B>-foreground</B> <I>color</I>
The <I>foreground</I> option sets the color of the text on the password
screen to <I>color</I> <I>.</I>
<B>-background</B> <I>color</I>
The <I>background</I> option sets the color of the background on the
password screen to <I>color</I> <I>.</I>
<B>-username</B> <I>string</I>
Text <I>string</I> is shown in front of user name, defaults to "Name: ".
<B>-password</B> <I>string</I>
Text <I>string</I> is the password prompt string, defaults to "Password:
".
<B>-info</B> <I>string</I>
Text <I>string</I> is an informational message to tell the user what to
do, defaults to "Enter password to unlock; select icon to lock.".
<B>-validate</B> <I>string</I>
Text <I>string</I> is a message shown while validating the password,
defaults to "Validating login..."
<B>-invalid</B> <I>string</I>
Text <I>string</I> is a message shown when password is invalid, defaults
to "Invalid login."
<B>-geometry</B> <I>geom</I>
The <I>geometry</I> option sets <I>geom</I> the size and offset of the lock win-
dow (normally the entire screen). The entire screen format is
still used for entering the password. The purpose is to see the
screen even though it is locked. This should be used with caution
since many of the modes will fail if the windows are far from
square or are too small (size must be greater than 0x0). This
should also be used with -enablesaver to protect screen from phos-
phor burn.
<B>-icongeometry</B> <I>geom</I>
The <I>icongeometry</I> option sets <I>geom</I> the size of the iconic screen
(normally 64x64) seen when entering the password. This should be
used with caution since many of the modes will fail if the windows
<B>-/+showfps</B>
Turn on/off frame per sec display, available on atlantis, atun-
nels, bubble3d, cage, fire, gears, invert, lament, moebius,
morph3d, rubik, sballs, stairs, and superquadrics.
<B>-/+fpstop</B>
Turn on/off frame per sec display on top of screen, used if
showfps is on.
<B>-fpsfont</B> <I>fontname</I>
The <I>fpsfont</I> option sets the font to be used in the frame per sec
display, used if showfps is on.
<B>-/+use3d</B>
Turn on/off 3d view, available on bouboule, pyro, star, and worm.
<B>-delta3d</B> <I>value</I>
Space between the center of your 2 eyes for 3d mode.
<B>-none3d</B> <I>color</I>
Color used for empty size in 3d mode.
<B>-right3d</B> <I>color</I>
Color used for right eye in 3d mode.
<B>-left3d</B> <I>color</I>
Color used for left eye in 3d mode.
<B>-both3d</B> <I>color</I>
Color used for overlapping images for left and right eye in 3d
mode.
<B>-program</B> <I>programname</I>
The <I>program</I> option sets the program to be used as the fortune gen-
erator. Currently used only for marquee and nose modes.
<B>-messagesfile</B> <I>formatted-filename</I>
The <I>messagesfile</I> option sets the file to be used as the fortune
generator. The first entry is the number of fortunes, the next
line contains the first fortune. Fortunes begin with a "%%" on a
line by itself. Currently used only for marquee and nose modes.
If one exists, it takes precedence over the fortune program.
<B>-messagefile</B> <I>filename</I>
The <I>messagefile</I> option sets the file whose contents are displayed.
Currently used only for marquee and nose modes. If one exists, it
takes precedence over the fortune program and messagesfile.
<B>-message</B> <I>textstring</I>
The <I>message</I> option sets the text to be displayed in a mode. Cur-
rently used only for flag, marquee and nose modes. If one exists,
it takes precedence over the fortune program, messagesfile and
<B>-cpasswd</B> <I>crypted-password</I>
The <I>cpasswd</I> option sets the key to be this text string to unlock
<B>xlock</B> instead of password file.
<B>-forceLogout</B> <I>minutes</I>
The <I>forceLogout</I> option sets <I>minutes</I> to auto-logout.
<B>-logoutButton</B> <I>minutes</I>
The <I>logoutButton</I> option sets <I>minutes</I> to logoutButton is available
on password screen.
<B>-logoutButtonLabel</B> <I>string</I>
Text <I>string</I> is a message shown inside logout button when logout
button is displayed. Defaults to "Logout".
<B>-logoutButtonHelp</B> <I>string</I>
Text <I>string</I> is a message shown outside logout button when logout
button is displayed. Defaults to "Click the \"Logout\" button to
log out current\n user and make workstation available."
<B>-logoutFailedString</B> <I>string</I>
Text <I>string</I> is a message shown when a logout is attempted and
fails. Defaults to "Logout attempt FAILED.\n Current user could
not be automatically logged out."
<B>-/+dtsaver</B>
Turn on/off CDE Saver Mode. This option is only available if CDE
support was compiled in.
<B>-modulepath</B> <I>path</I>
The <I>modulepath</I> option sets the <I>directories</I> that <B>xlock</B> searches for
mode modules to load. It is a colon separated list of directories
to search. If "%S" is included in the path, it is replaced by the
default modulepath. To add a private module directory to the
default path, use something like '%S:~/mymoduledir' as the path.
This option is only available if module support was compiled in.
<B>-locksound</B> <I>string</I>
Text <I>string</I> references sound to use at lock time. Default sound,
male voice: "Thank you, for your cooperation."
<B>-infosound</B> <I>string</I>
Text <I>string</I> references sound to use for information. Default
sound, male voice: "Identify please."
<B>-validsound</B> <I>string</I>
Text <I>string</I> references sound to when a password is valid. Default
sound, female voice: "Complete."
<B>-invalidsound</B> <I>string</I>
Text <I>string</I> references sound to when a password is invalid.
Default sound, female voice: "I am not programmed to give you that
<B>-logoutCmd</B> <I>string</I>
Text <I>string</I> command to execute when the program logs the user out
(either via the autologout or by pressing the logout button).
<B>-mailCmd</B> <I>string</I>
Text <I>string</I> command to execute when the program to check mail.
<B>-mailIcon</B> <I>string</I>
Text <I>string</I> of file for the "mail arrived" bitmap.
<B>-nomailIcon</B> <I>string</I>
Text <I>string</I> of file for the "no mail" bitmap.
<B>-dpmsstandby</B> <B>seconds</B>
Allows one to set DPMS Standby for monitor (0 is defined as infi-
nite). (Horizontal sync on, Vertical sync off, RGB guns off,
power supply on, tube filaments energized, (screen saver mode).
Typical 17 inch screen... 110 out of 120 watts with a 3 sec
recovery time.) This option is only available if DPMS support was
compiled in.
<B>-dpmssuspend</B> <B>seconds</B>
Allows one to set DPMS Suspend for monitor (0 is defined as infi-
nite). (Horizontal sync off, Vertical sync on, RGB guns off,
power supply off, tube filaments energized. Typical 17 inch
screen ... 15 out of 120 watts with a 3 sec recovery time.) This
option is only available if DPMS support was compiled in.
<B>-dpmsoff</B> <B>seconds</B>
Allows one to set DPMS Power Off for monitor (0 is defined as
infinite). (Horizontal sync off, Vertical sync off, Small auxil-
iary circuit stays on to monitor the HS/VS signals to enable power
on when data needs to be displayed on the screen. Typical 17 inch
screen ... 5 out of 120 watts with a 10 sec recovery time.) This
option is only available if DPMS support was compiled in.
</PRE>
<H2>SPECIAL MODE DEPENDENT OPTIONS</H2><PRE>
<B>-neighbors</B> <I>num</I>
The <I>neighbors</I> option sets the number of neighbors of a cell to 3,
4, 6, 9 (may not have real mathematical meaning), or 12 for
several automata modes <I>(ant,</I> <I>bug,</I> <I>demon,</I> <I>dilemma,</I> <I>life,</I> <I>loop,</I> <I>vot-</I>
<I>ers,</I> <I>wator,</I> and <I>wire)</I> <I>(bug</I> and <I>loop</I> do not span this full range).
Setting it to 0 typically randomizes this, except where bitmaps
are used <I>(dilemma,</I> <I>life,</I> <I>voters,</I> and <I>wator).</I>
<B>-/+eyes</B>
Turn on and off eyes for <I>ant,</I> <I>ant3d,</I> and <I>bug.</I>
<B>-/+cycle</B>
Turn on and off colour cycling in <I>crystal,</I> <I>lyapunov,</I> <I>mandelbrot,</I>
<I>starfish,</I> <I>swirl,</I> <I>tetris,</I> <I>tik</I><B>_</B><I>tak,</I> <I>toneclock,</I> and <I>tube.</I>
<I>sballs,</I> <I>swarm,</I> and <I>tetris.</I> For <I>maze,</I> <I>pacman,</I> <I>solitare</I> and <I>tetris</I>
this may not be available depending on how <B>xlock</B> was configured.
<B>-/+texture</B>
Turn on and off texturing in <I>fire,</I> <I>lament</I> and <I>sballs.</I> This may
not be available depending on how <B>xlock</B> was configured.
<B>-rule</B> <I>&lt;rule&gt;</I>
The rule string is defined as S&lt;neighborhood&gt;/B&lt;neighborhood&gt; for
<I>life</I> and <I>life3d.</I> Special parameters: P, picks a random rule from
all rules that have known patterns; G, picks a random rule from
all rules that have known gliders. For <I>life</I> a good example is
Conway's rule which is S23/B3. Others are B36/S23 and
B3678/S34678. For <I>life3d</I> good examples are Bay's rules which are
S45/B5, S567/B6, S56/B5, and S67/B67. The rule string is defined
as a binary string (requires at least one 1 and one 0) for <I>ant</I> and
a base 4 (or quadranary) string (requires 3 of 4 digits to be rep-
resented) for <I>ant3d.</I> Here a special parameter, T and then a num-
ber, will pick a specific table.
<B>-lifefile</B> <I>filename</I>
The <I>lifefile</I> option sets the <I>life</I> and <I>life3d</I> lifeform. Only one
format is currently supported, similar to the #P xlife format.
For <I>life3d,</I> 2 linefeeds in a row are assumed to advance the depth.
<B>-arms</B> <I>num</I>
Allows one to set the number of arms in <I>anemone.</I>
<B>-finpoints</B> <I>num</I>
Allows one to set the width of the arms in <I>anemone.</I>
<B>-width</B> <I>num</I>
Allows one to set the final number of points in each array of
<I>anemone.</I>
<B>-withdraws</B> <I>num</I>
Allows one to set the withdraw frequency in
<I>anemone.</I>
<B>-turnspeed</B> <I>num</I> Allows one to set the turning speed in
<B>-/+truchet</B>
Turn on and off Truchet lines (trail) in <I>ant.</I>
<B>-/+altgeom</B>
Turn on and off alternate geometries (off euclidean space, on
includes spherical and hyperbolic) in <I>apollonian</I> mode.
<B>-whalespeed</B> <I>num</I>
Allows one to set the speed of the whales and dolphin in <I>atlantis.</I>
<B>-/+boil</B>
Turn on and off the centering on screen in <I>crystal.</I>
<B>-/+cell</B>
Turn on and off the drawing of unit cell in <I>crystal.</I>
<B>-/+grid</B>
Turn on and off the drwing of grid of unit cells (if -cell is on)
in <I>crystal.</I>
<B>-/+garden</B>
Turn off and on garden look in <I>daisy.</I>
<B>-/+binary</B>
Turn on and off the binary clock in <I>dclock.</I>
<B>-/+led</B>
Turn on and off the led clock in <I>dclock.</I>
<B>-/+popex</B>
Turn on and off the population explosion counter in <I>dclock.</I>
<B>-/+forest</B>
Turn on and off the tropical deforest (hectares/acres) counter in
<I>dclock.</I>
<B>-/+hiv</B>
Turn on and off the HIV infection counter in <I>dclock.</I>
<B>-/+lab</B>
Turn on and off the Animal Research counter in <I>dclock.</I>
<B>-/+veg</B>
Turn on and off the Animal Consumation counter in <I>dclock.</I>
<B>-/+y2k</B>
Turn on and off the Year 2000 countdown in <I>dclock.</I>
<B>-/+millennium</B>
Turn on and off the Second Millennium (January 1, 2001) countdown
in <I>dclock.</I>
<B>-bonus</B> <I>value</I>
Allows one to set the bonus for cheating... between 1.0 and 4.0 in
<I>dilemma.</I>
<B>-/+conscious</B>
Turn off and on self-awareness in <I>dilemma.</I>
<B>-/+grow</B>
Turn on and off growing fractals (else they are animated) for
<I>drift.</I>
<B>-/+rotate</B>
Turn on/off rotating around attractor in <I>flow.</I>
<B>-/+ride</B>
Turn on/off rideing in the <I>flow.</I>
<B>-/+box</B>
Turn on/off bounding box in <I>flow.</I>
<B>-/+periodic</B>
Turn on/off periodic attractors in <I>flow.</I>
<B>-/+search</B>
Turn on/off search for new attractors in <I>flow.</I>
<B>-/+dbuf</B>
Turn on/off double buffering in <I>flow.</I>
<B>-/+tracks</B>
Turn on and off star tracks in <I>galaxy.</I>
<B>-/+light</B>
Turn on and off lighting of the planet for <I>glplanet.</I>
<B>-/+bounce</B>
Turn on and off bouncing movement of the planet for <I>glplanet.</I>
<B>-pimage</B> <I>filename</I>
Use the named xbm or xpm file for texturing the planet for
<I>glplanet.</I> Use BUILTIN as filename for the builtin image taken
from Xearth.
<B>-/+roll</B>
Turn on and off rolling of the planet for <I>glplanet.</I>
<B>-/+rotate</B>
Turn on and off rotation of the planet for <I>glplanet.</I>
<B>-/+texture</B>
Turn on and off texturing of the planet for <I>glplanet.</I>
<B>-/+stars</B>
Turn on and off showing stars in the background for <I>glplanet.</I>
<B>-/+decay</B>
Turn on and off decaying orbits for <I>grav.</I>
<B>-/+trail</B>
Turn on and off decaying trail of dots for <I>grav.</I>
<B>-/+ellipse</B>
<B>-/+sine</B>
Turn on and off Barry Martin's sine <I>hop.</I>
<B>-pattern</B> <I>&lt;pattern&gt;</I>
Allows one to set the pattern for <I>juggle.</I>
<B>-tail</B> <I>num</I>
Minimum Trail Length for <I>juggle.</I>
<B>-/+real</B>
Turn on/off real-time juggling for <I>juggle.</I> <B>Deprecated.</B> There
should be no need to turn off real-time juggling, even on slow
systems. Adjust speed using <B>-count</B>.
<B>-/+describe</B>
Turn on/off pattern descriptions in <I>juggle.</I>
<B>-/+balls</B>
Turn on/off Balls in <I>juggle.</I>
<B>-/+clubs</B>
Turn on/off Clubs in <I>juggle.</I>
<B>-/+torches</B>
Turn on/off Flaming Torches in <I>juggle.</I>
<B>-/+knives</B>
Turn on/off Knives in <I>juggle.</I>
<B>-/+rings</B>
Turn on/off Rings in <I>juggle.</I>
<B>-/+bballs</B>
Turn on/off Bowling Balls in <I>juggle.</I>
<B>-/+planetary</B>
Turn on and off planetary gears in <I>gears.</I>
<B>-planetsize</B> <I>num</I>
Sets the size of the screen for planetary option in <I>gears.</I> This
is for machines with slower CPU. (Set to 0 for full screen).
<B>-/+disconnected</B>
Turn on and off disconnected pen movement in <I>kaleid.</I>
<B>-/+alternate</B>
Turn on and off alternate rotated display mode <I>kaleid.</I>
<B>-/+quad</B>
Turn on and off quad mirrored/rotated mode similar to size 4 in
<I>kaleid.</I>
<B>-/+daynight</B>
Turn on and off Nathan Thompson's Day and Night rule S34678/B3678
<I>life.</I>
<B>-/+callahan</B>
Turn on and off Paul Callahan's S2b34/B2a hexagonal <I>life.</I>
<B>-/+andreen</B>
Turn on and off Bob Andreen's S2a2b4a/B2a3a4b hexagonal <I>life.</I>
<B>-/+trilife</B>
Turn on and off Carter Bays' S34/B45 triangular <I>life.</I>
<B>-/+trilife1</B>
Turn on and off Carter Bays' S45/B456 triangular <I>life.</I>
<B>-/+trilife2</B>
Turn on and off Carter Bays' S23/B45 triangular <I>life.</I>
<B>-/+totalistic</B>
Turn on and off totalistic rules for <I>life1d.</I> If this is off then
it follows rules of the LCAU collection. These rules may not be
symmetric and are more general.
<B>-/+additive</B>
Turn on and off additive functions mode in <I>lisa.</I>
<B>-/+dissolve</B>
Turn on and off disolving state in <I>loop.</I>
<B>-/+evolve</B>
Turn on and off Evolving Loops in <I>loop.</I>
<B>-/+langton</B>
Turn on and off Langton Loops for <I>loop.</I>
<B>-/+sheath</B>
Turn on and off sheath extension for <I>loop.</I>
<B>-/+wrap</B>
Turn on and off wrapping of borders for <I>loop.</I>
<B>-increment</B> <I>num</I>
Sets the option for increasing orders in <I>mandelbrot.</I>
<B>-/+alpha</B>
Turn on and off interior displaying level of closest return in
<I>mandelbrot.</I>
<B>-/+binary</B>
Turn on and off binary decomposition color modulation in <I>mandel-</I>
<I>brot.</I>
Turn on and off adding z^z in <I>mandelbrot.</I>
<B>-/+sin</B>
Turn on and off adding sin(z) in <I>mandelbrot.</I>
<B>-/+noants</B>
Turn off and on ants in <I>moebius.</I>
<B>-/+solidmoebius</B>
Turn on and off solid Mobius strip in <I>moebius.</I>
<B>-/+atoms</B>
Turn on and off the drawing of spheres for the atoms in <I>molecule.</I>
<B>-/+bbox</B>
Turn on and off showing the molecules in a blue box in <I>molecule.</I>
<B>-/+bonds</B>
Turn on and off the drawing of the atomic bonds in <I>molecule.</I>
<B>-molecule</B> <I>filename</I>
Read a molecule structure from a pdb file in <I>molecule.</I>
<B>-/+labels</B>
Turn on and off the labeling of the atoms in <I>molecule.</I>
<B>-spin</B><I>{x|y|z}</I>
Set the axis for molecule rotation in <I>molecule.</I> The default is
"XYZ".
<B>+spin</B>
Turn off the molecule rotation in <I>molecule.</I>
<B>-/+titles</B>
Turn on and off the molecule description in <I>molecule.</I>
<B>-/+wander</B>
Turn on and off the moving of the molecule on a sinoid curve in
<I>molecule.</I> Turn on and off movements in <I>fire.</I>
<B>-/+ammann</B>
Turn on and off lines for <I>penrose.</I>
<B>-increment</B> <I>value</I>
Allows fine adjustments to order in <I>mandelbrot.</I>
<B>-/+erase</B>
Turn on and off erasing for <I>spline.</I> If this option is on, <I>cycles</I>
is divided by 64 to compute the number of lines, so as to be com-
patible when using -fullrandom.
<B>-factory</B> <I>num</I>
<B>-size[xyz]</B> <I>num</I>
Number represents the number of cubies on the x, y, or z axis.
Negative numbers offer randomness from 2 to the absolute value of
the number. <I>star.</I>
<B>-/+hideshuffling</B>
Turn on or off hidden shuffle phase for <I>rubik.</I>
<B>-/+border</B>
Turn on or off borders in <I>shape.</I>
<B>-/+shadowing</B>
Turn on or off shadowing in <I>shape.</I>
<B>-/+stippling</B>
Turn on or off stippling in <I>shape.</I>
<B>-intensity</B> <I>value</I>
Set the brightness (default 2185) of the sierpinski structure for
<I>sierpinski3d.</I>
<B>-maxdepth</B> <I>value</I>
Set the maximum depth (up to 10) of the sierpinski structure for
<I>sierpinski3d.</I>
<B>-speed</B> <I>value</I>
Determines after how much steps the depth changes for <I>sierpin-</I>
<I>ski3d.</I>
<B>-trek</B> <I>num</I>
If its a high number you will see the space ship all the time in
<I>star.</I>
<B>-/+rock</B>
Turn on and off rocks for <I>star.</I> If this is off, stars will be
seen instead.
<B>-/+straight</B>
Turn on if <I>star</I> gets you motion sick.
<B>-cyclepeed</B> <I>num</I>
Set speed of cycling in <I>starfish.</I>
<B>-rotation</B> <I>num</I>
Set rotation velocity in <I>starfish.</I>
<B>-thickness</B> <I>num</I>
Set thickness in <I>starfish.</I>
<B>-/+rock</B>
Turn on and off blob for <I>starfish.</I>
<B>-rot_amplitude</B> <I>float</I>
Sets rotation amplitude value of each letter for <I>text3d</I>
<B>-rot_frequency</B> <I>float</I>
Sets rotation frequency for <I>text3d</I>
<B>-/+no_split</B>
Turn on and off word splitting for <I>text3d</I>
<B>-ttanimate</B> <I>function</I><B>_</B><I>name</I>
Sets the animation function used for <I>text3d.</I> Currently one of :
Random FullRandom Default Default2 None Crazy UpDown
Extrude RotateXY RotateYZ Frequency Amplitude
<B>-speed</B> <I>km/h</I>
The speed for all planes in km/h for <I>xcl.</I>
<B>-frametime</B> <I>microseconds</I>
The time for one frame on the screen. This time is used to calcu-
late the delay time and depends on the speed of the X server for
<I>xcl.</I>
<B>-line_length</B> <I>mm</I>
The distance between the pilot and the plane for <I>xcl.</I>
<B>-spectator</B> <I>mm</I>
The distance between spectator and pilot. It should be grater than
the line_length and the half wing width of the plane to be not
dangerous for the spectator for <I>xcl.</I>
<B>-viewmodel</B>
Shows an animated view of one model for <I>xcl.</I>
<B>-/+oldcolor</B>
Sets the colors for the first two planes fixed to red and yellow
in <I>xcl.</I>
<B>-xcldebug</B>
Shows some additional timing information to make sure that the
calibrate procedure goes right in <I>xcl.</I>
<B>-automatic</B>
The auto scale for automatic fit into the window is <I>De</I>activated
with this option for <I>xcl.</I>
<B>-randomstart</B>
Use a random start point for models at startup for <I>xcl.</I>
<B>-preset</B> <B>num</B>
Use the preset <I>num</I> [1-5] for <I>biof.</I>
Turn on/off randomness options within modes in <I>random.</I> Not imple-
mented for all mode options.
<B>-modelist</B> <I>textstring</I>
Allows one to pass a list of files to randomly display to <I>random.</I>
"all" will get all files but blank (and bomb if compiled in).
"all,blank" will get all modes. "all,-image bounce,+blank" will
get all modes excluding image and bounce modes. "bug wator" will
get only bug and wator. "allgl" will get only the GL modes if
compiled in, all-allgl will get all excluding the GL modes, "all-
nice" will weed out high cpu usage modes (as well as hackers and
gl modes). "allxpm" will get all modes that use xpm. "allwrite"
will get all modes that take advantage of writable colormaps (not
including xpm). "all3d" will get all the modes that support this
option. "allmouse" will get all the modes that support mouse
interaction. Similarly, "allautomata" for automata modes, "all-
fractal" for fractal modes, "allgeometry" for geometry modes,
"allspace" for space modes. The random mode itself can not be
referenced.
<B>-/+sequential</B>
Turn on non-random <I>random</I> option.
</PRE>
<H2>**WARNING**</H2><PRE>
<B>xlock</B> can appear to hang if it is competing with a high-priority pro-
cess for the CPU. For example, if <B>xlock</B> is started after a process with
'nice -20' (high priority), <B>xlock</B> will take considerable amount of
time to respond.
</PRE>
<H2>SHADOW PASSWORDS</H2><PRE>
If the machine is using a shadow password system, then <B>xlock</B> may not be
set up to get the real password and so must be given one of its own.
This can be either on the command line, via the <B>-cpasswd</B> option, or in
the file <B>$HOME/.xlockrc</B>, with the first taking precedence. In both
cases an encrypted password is expected (see <B>makekey(8)</B>). If neither
is given, then <B>xlock</B> will prompt for a password and will use that, also
storing an encrypted version of it in <B>$HOME/.xlockrc</B> for future use.
</PRE>
<H2>XLOCK AND SSH-AGENT</H2><PRE>
If you use <B>ssh-agent(1)</B> to avoid entering a passphrase every time you
use one of your <B>ssh(1)</B> private keys, it's good security practice to
have ssh-agent forget the keys before you leave your terminal unat-
tended. That way, an attacker who takes over your terminal won't be
able to use your private ssh keys to log in to other systems. Once you
return to your terminal, you can enter the passphrase and re-add the
keys to ssh-agent. There are a couple of ways in which <B>xlock</B> can help
to automate this process. Firstly, the <I>startCmd</I> option allows <B>xlock</B> to
be configured to run 'ssh-add -D' every time you lock the screen, so
that your keys are automatically deleted from ssh-agent. If the
<I>that</I> <I>server,</I> <I>and</I> <I>this</I> <I>operation</I> <I>cannot</I> <I>be</I> <I>reversed</I> <I>unless</I> <I>you</I> <I>reset</I> <I>the</I>
<I>server."</I> -From the X11R4 Xlib Documentation, Chapter 7.
NCD terminals do not allow xlock to remove all the hosts from the
access control list. Therefore you will need to use the "-remote" and
"-allowaccess" switches. If you happen to run without "-allowaccess"
on an NCD terminal, <B>xlock</B> will not work and you will need to reboot the
terminal, or simply go into the SETUP menus, under 'Network Parame-
ters', and turn off TCP/IP access control.
</PRE>
<H2>SEE ALSO</H2><PRE>
<B>X(1)</B>, Xlib Documentation.
</PRE>
<H2>AUTHOR</H2><PRE>
Maintained by:
David Albert Bagley, &lt;<I>bagleyd@tux.org</I>&gt;
The latest version is currently at:
<I>ftp://ftp.tux.org/pub/tux/bagleyd/xlockmore</I>
<I>ftp://ftp.x.org/contrib/applications</I>
Original Author:
Patrick J. Naughton, &lt;<I>naughton@eng.sun.com</I>&gt;
Mailstop 21-14
Sun Microsystems Laboratories, Inc.
Mountain View, CA 94043
415/336-1080
with many additional contributors.
</PRE>
<H2>COPYRIGHT</H2><PRE>
Copyright (c) 1988-1991 by Patrick J. Naughton
Copyright (c) 1993-2005 by David A. Bagley
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, pro-
vided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in sup-
porting documentation.
The original BSD daemon is Copyright (c) 1988 Marshall Kirk McKusick.
All Rights Reserved.
DEC, HP, IBM, Linux, SCO, SGI, and Sun icons have their respective
copyrights.
X11R6 Contrib 7 March 2006 <B>XLOCK(1)</B>
</PRE>
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