263 lines
4.8 KiB
C
263 lines
4.8 KiB
C
/**
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* Draw colored quads.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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#define NUM_QUADS 20
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static int Win;
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static GLfloat Xrot = 40, Yrot = 0, Zrot = 0;
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static GLboolean Anim = GL_TRUE;
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static GLuint Vbuffer = 0;
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#if 1
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#else
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static GLfloat buf[NUM_QUADS * 6 * 4];
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#endif
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static GLboolean doSwapBuffers = GL_TRUE;
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static GLint Frames = 0, T0 = 0;
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static void
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Idle(void)
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{
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Xrot += 3.0;
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Yrot += 4.0;
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Zrot += 2.0;
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glutPostRedisplay();
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}
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static void
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Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(Xrot, 1, 0, 0);
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glRotatef(Yrot, 0, 1, 0);
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glRotatef(Zrot, 0, 0, 1);
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glDrawArrays(GL_QUADS, 0, NUM_QUADS*4);
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glPopMatrix();
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if (doSwapBuffers)
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glutSwapBuffers();
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/*
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else
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glFinish();
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*/
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{
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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Frames++;
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n",
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Frames, seconds, fps);
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T0 = t;
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Frames = 0;
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}
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}
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}
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static void
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Reshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -8.0);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case 's':
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doSwapBuffers = !doSwapBuffers;
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break;
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case 'a':
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Anim = !Anim;
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if (Anim)
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glutIdleFunc(Idle);
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else
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glutIdleFunc(NULL);
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break;
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case 'z':
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Zrot -= step;
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break;
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case 'Z':
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Zrot += step;
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break;
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case 27:
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case GLUT_KEY_UP:
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Xrot -= step;
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break;
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case GLUT_KEY_DOWN:
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Xrot += step;
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break;
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case GLUT_KEY_LEFT:
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Yrot -= step;
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break;
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case GLUT_KEY_RIGHT:
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Yrot += step;
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break;
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}
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glutPostRedisplay();
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}
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static void
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quad(float x, float y, float z, float *v)
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{
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int k = 0;
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/* color */
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v[k++] = x * 0.5 + 0.5;
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v[k++] = y * 0.5 + 0.5;
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v[k++] = z * 0.5 + 0.5;
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/* vert */
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v[k++] = x;
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v[k++] = y;
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v[k++] = z;
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/* color */
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v[k++] = -x * 0.5 + 0.5;
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v[k++] = -y * 0.5 + 0.5;
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v[k++] = z * 0.5 + 0.5;
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/* vert */
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v[k++] = -x;
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v[k++] = -y;
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v[k++] = z;
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/* color */
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v[k++] = -x * 0.5 + 0.5;
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v[k++] = -y * 0.5 + 0.5;
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v[k++] = -z * 0.5 + 0.5;
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/* vert */
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v[k++] = -x;
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v[k++] = -y;
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v[k++] = -z;
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/* color */
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v[k++] = x * 0.5 + 0.5;
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v[k++] = y * 0.5 + 0.5;
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v[k++] = -z * 0.5 + 0.5;
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/* vert */
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v[k++] = x;
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v[k++] = y;
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v[k++] = -z;
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}
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static void
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gen_quads(GLfloat *buf)
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{
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float *v = buf;
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float r = 1.0;
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int i;
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for (i = 0; i < NUM_QUADS; i++) {
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float angle = i / (float) NUM_QUADS * M_PI;
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float x = r * cos(angle);
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float y = r * sin(angle);
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float z = 1.10;
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quad(x, y, z, v);
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v += 24;
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}
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if (0) {
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float *p = buf;
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for (i = 0; i < NUM_QUADS * 4 * 2; i++) {
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printf("%d: %f %f %f\n", i, p[0], p[1], p[2]);
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p += 3;
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}
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}
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}
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static void
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Init(void)
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{
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int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float);
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GLfloat *f;
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#if 1
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glGenBuffers(1, &Vbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, Vbuffer);
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glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB);
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f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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gen_quads(f);
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glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
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glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0);
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glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12);
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#else
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f = buf;
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gen_quads(f);
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glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf);
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glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3);
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#endif
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.5, 0.5, 0.5, 0.0);
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowPosition(0, 0);
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glutInitWindowSize(600, 600);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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Win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Draw);
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if (Anim)
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glutIdleFunc(Idle);
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Init();
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glutMainLoop();
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return 0;
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}
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