260 lines
5.9 KiB
C
260 lines
5.9 KiB
C
/*
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* Exercise the EXT_422_pixels extension, a less convenient
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* alternative to MESA_ycbcr_texture. Requires ARB_fragment_program
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* to perform the final YUV->RGB conversion.
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*
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* Brian Paul 13 September 2002
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* Keith Whitwell 30 November 2004
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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#include <assert.h>
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#include "../util/readtex.c" /* I know, this is a hack. */
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#define TEXTURE_FILE "../images/tile.rgb"
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static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
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static GLint ImgWidth, ImgHeight;
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static GLushort *ImageYUV = NULL;
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static const GLuint yuvObj = 100;
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static const GLuint rgbObj = 101;
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static void Init( int argc, char *argv[] );
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static void DrawObject(void)
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{
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2f(-1.0, -1.0);
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glTexCoord2f(1, 0);
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glVertex2f(1.0, -1.0);
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glTexCoord2f(1, 1);
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glVertex2f(1.0, 1.0);
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glTexCoord2f(0, 1);
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glVertex2f(-1.0, 1.0);
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glEnd();
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}
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static void Display( void )
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{
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static int firsttime = 1;
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if (firsttime) {
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firsttime = 0;
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Init( 0, 0 ); /* don't ask */
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}
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glClear( GL_COLOR_BUFFER_BIT );
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glBindTexture(GL_TEXTURE_2D, yuvObj);
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glPushMatrix();
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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glTranslatef( -1.1, 0.0, -15.0 );
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glRotatef(Xrot, 1.0, 0.0, 0.0);
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glRotatef(Yrot, 0.0, 1.0, 0.0);
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glRotatef(Zrot, 0.0, 0.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, yuvObj);
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DrawObject();
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glPopMatrix();
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glPushMatrix();
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glDisable(GL_FRAGMENT_PROGRAM_ARB);
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glTranslatef( 1.1, 0.0, -15.0 );
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glRotatef(Xrot, 1.0, 0.0, 0.0);
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glRotatef(Yrot, 0.0, 1.0, 0.0);
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glRotatef(Zrot, 0.0, 0.0, 1.0);
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glBindTexture(GL_TEXTURE_2D, rgbObj);
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DrawObject();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void Reshape( int width, int height )
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{
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glViewport( 0, 0, width, height );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.1, 1.1, -1.1, 1.1, 10.0, 100.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -15.0 );
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}
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static void Key( unsigned char key, int x, int y )
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{
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(void) x;
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(void) y;
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switch (key) {
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case 27:
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void SpecialKey( int key, int x, int y )
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{
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float step = 3.0;
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(void) x;
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(void) y;
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switch (key) {
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case GLUT_KEY_UP:
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Xrot += step;
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break;
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case GLUT_KEY_DOWN:
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Xrot -= step;
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break;
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case GLUT_KEY_LEFT:
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Yrot += step;
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break;
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case GLUT_KEY_RIGHT:
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Yrot -= step;
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break;
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}
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glutPostRedisplay();
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}
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/* #define LINEAR_FILTER */
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static void Init( int argc, char *argv[] )
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{
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const char *file;
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const GLfloat yuvtorgb[16] = {
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1.164, 1.164, 1.164, 0,
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0, -.391, 2.018, 0,
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1.596, -.813, 0.0, 0,
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(-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
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};
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if (!glutExtensionSupported("GL_ARB_fragment_program")) {
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printf("Error: GL_ARB_fragment_program not supported!\n");
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exit(1);
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}
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if (!glutExtensionSupported("GL_EXT_422_pixels")) {
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printf("Error: GL_EXT_422_pixels not supported!\n");
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exit(1);
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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file = TEXTURE_FILE;
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/* Load the texture as YCbCr.
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*/
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glBindTexture(GL_TEXTURE_2D, yuvObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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ImageYUV = LoadYUVImage(file, &ImgWidth, &ImgHeight );
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if (!ImageYUV) {
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printf("Couldn't read %s\n", TEXTURE_FILE);
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exit(0);
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}
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glTexImage2D(GL_TEXTURE_2D, 0,
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GL_RGB,
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ImgWidth, ImgHeight, 0,
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GL_422_EXT,
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GL_UNSIGNED_BYTE, ImageYUV);
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glEnable(GL_TEXTURE_2D);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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{
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static const char *modulateYUV =
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"!!ARBfp1.0\n"
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"TEMP R0;\n"
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"TEX R0, fragment.texcoord[0], texture[0], 2D; \n"
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"ADD R0, R0, {-0.0625, -0.5, -0.5, 0.0}; \n"
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"DP3 result.color.x, R0, {1.164, 1.596, 0.0}; \n"
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"DP3 result.color.y, R0, {1.164, -0.813, -0.391}; \n"
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"DP3 result.color.z, R0, {1.164, 0.0, 2.018}; \n"
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"MOV result.color.w, R0.w; \n"
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"END"
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;
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GLuint modulateProg;
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/* Setup the fragment program */
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glGenProgramsARB(1, &modulateProg);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
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glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(modulateYUV), (const GLubyte *)modulateYUV);
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printf("glGetError = 0x%x\n", (int) glGetError());
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printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
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(char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
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assert(glIsProgramARB(modulateProg));
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}
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/* Now the same, but use a color matrix to do the conversion at
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* upload time:
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*/
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glBindTexture(GL_TEXTURE_2D, rgbObj);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glMatrixMode( GL_COLOR_MATRIX );
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glLoadMatrixf( yuvtorgb );
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glTexImage2D(GL_TEXTURE_2D, 0,
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GL_RGB,
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ImgWidth, ImgHeight, 0,
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GL_422_EXT,
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GL_UNSIGNED_BYTE, ImageYUV);
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glLoadIdentity();
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glMatrixMode( GL_MODELVIEW );
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glEnable(GL_TEXTURE_2D);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glShadeModel(GL_FLAT);
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glClearColor(0.3, 0.3, 0.4, 1.0);
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}
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int main( int argc, char *argv[] )
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{
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glutInit( &argc, argv );
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glutInitWindowSize( 300, 300 );
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glutInitWindowPosition( 0, 0 );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
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glutCreateWindow(argv[0] );
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glewInit();
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutSpecialFunc( SpecialKey );
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glutDisplayFunc( Display );
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glutMainLoop();
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return 0;
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}
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