955 lines
26 KiB
C
955 lines
26 KiB
C
/*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM.
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* Brian Paul
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* 30 May 2008
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*/
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/*
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* Command line options:
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* -info print GL implementation information
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*
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*/
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <GL/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define BENCHMARK
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#ifdef BENCHMARK
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/* XXX this probably isn't very portable */
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#include <sys/time.h>
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#include <unistd.h>
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/* return current time (in seconds) */
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static double
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current_time(void)
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{
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struct timeval tv;
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#ifdef __VMS
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(void) gettimeofday(&tv, NULL );
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#else
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struct timezone tz;
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(void) gettimeofday(&tv, &tz);
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#endif
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return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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#else /*BENCHMARK*/
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/* dummy */
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static double
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current_time(void)
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{
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/* update this function for other platforms! */
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static double t = 0.0;
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static int warn = 1;
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if (warn) {
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fprintf(stderr, "Warning: current_time() not implemented!!\n");
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warn = 0;
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}
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return t += 1.0;
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}
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#endif /*BENCHMARK*/
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#ifndef M_PI
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#define M_PI 3.14159265
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#endif
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLint gear1, gear2, gear3;
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static GLfloat angle = 0.0;
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/*
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*
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* Draw a gear wheel. You'll probably want to call this function when
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* building a display list since we do a lot of trig here.
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*
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* Input: inner_radius - radius of hole at center
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* outer_radius - radius at center of teeth
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* width - width of gear
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* teeth - number of teeth
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* tooth_depth - depth of tooth
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*/
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static void
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gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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GLint teeth, GLfloat tooth_depth)
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{
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GLint i;
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GLfloat r0, r1, r2;
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GLfloat angle, da;
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GLfloat u, v, len;
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r0 = inner_radius;
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r1 = outer_radius - tooth_depth / 2.0;
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r2 = outer_radius + tooth_depth / 2.0;
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da = 2.0 * M_PI / teeth / 4.0;
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glShadeModel(GL_FLAT);
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glNormal3f(0.0, 0.0, 1.0);
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/* draw front face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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if (i < teeth) {
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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width * 0.5);
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}
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}
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glEnd();
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/* draw front sides of teeth */
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
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width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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width * 0.5);
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}
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glEnd();
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glNormal3f(0.0, 0.0, -1.0);
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/* draw back face */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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if (i < teeth) {
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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-width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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}
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}
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glEnd();
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/* draw back sides of teeth */
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glBegin(GL_QUADS);
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da = 2.0 * M_PI / teeth / 4.0;
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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-width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
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-width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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}
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glEnd();
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/* draw outward faces of teeth */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i < teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
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u = r2 * cos(angle + da) - r1 * cos(angle);
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v = r2 * sin(angle + da) - r1 * sin(angle);
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len = sqrt(u * u + v * v);
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u /= len;
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v /= len;
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glNormal3f(v, -u, 0.0);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
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glNormal3f(cos(angle), sin(angle), 0.0);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
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width * 0.5);
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glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
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-width * 0.5);
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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glNormal3f(v, -u, 0.0);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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width * 0.5);
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glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
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-width * 0.5);
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glNormal3f(cos(angle), sin(angle), 0.0);
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}
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glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
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glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
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glEnd();
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glShadeModel(GL_SMOOTH);
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i = 0; i <= teeth; i++) {
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angle = i * 2.0 * M_PI / teeth;
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glNormal3f(-cos(angle), -sin(angle), 0.0);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
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}
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glEnd();
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}
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static void
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draw(void)
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{
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(view_rotx, 1.0, 0.0, 0.0);
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glRotatef(view_roty, 0.0, 1.0, 0.0);
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glRotatef(view_rotz, 0.0, 0.0, 1.0);
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glPushMatrix();
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glTranslatef(-3.0, -2.0, 0.0);
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glRotatef(angle, 0.0, 0.0, 1.0);
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glCallList(gear1);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(3.1, -2.0, 0.0);
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glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
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glCallList(gear2);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-3.1, 4.2, 0.0);
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glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
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glCallList(gear3);
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glPopMatrix();
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glPopMatrix();
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}
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/* new window size or exposure */
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static void
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reshape(int width, int height)
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{
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GLfloat ar = (GLfloat) width / (GLfloat) height;
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glViewport(0, 0, (GLint) width, (GLint) height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -40.0);
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}
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static void
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init(void)
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{
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static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
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static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
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static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
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static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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/* make the gears */
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gear1 = glGenLists(1);
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glNewList(gear1, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
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gear(1.0, 4.0, 1.0, 20, 0.7);
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glEndList();
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gear2 = glGenLists(1);
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glNewList(gear2, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
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gear(0.5, 2.0, 2.0, 10, 0.7);
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glEndList();
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gear3 = glGenLists(1);
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glNewList(gear3, GL_COMPILE);
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
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gear(1.3, 2.0, 0.5, 10, 0.7);
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glEndList();
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glEnable(GL_NORMALIZE);
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}
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struct egl_manager {
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EGLNativeDisplayType xdpy;
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EGLNativeWindowType xwin;
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EGLNativePixmapType xpix;
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EGLDisplay dpy;
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EGLConfig conf;
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EGLContext ctx;
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EGLSurface win;
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EGLSurface pix;
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EGLSurface pbuf;
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EGLImageKHR image;
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EGLBoolean verbose;
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EGLint major, minor;
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GC gc;
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GLuint fbo;
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};
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static struct egl_manager *
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egl_manager_new(EGLNativeDisplayType xdpy, const EGLint *attrib_list,
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EGLBoolean verbose)
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{
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struct egl_manager *eman;
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const char *ver;
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EGLint num_conf;
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eman = calloc(1, sizeof(*eman));
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if (!eman)
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return NULL;
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eman->verbose = verbose;
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eman->xdpy = xdpy;
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eman->dpy = eglGetDisplay(eman->xdpy);
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if (eman->dpy == EGL_NO_DISPLAY) {
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printf("eglGetDisplay() failed\n");
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free(eman);
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return NULL;
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}
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if (!eglInitialize(eman->dpy, &eman->major, &eman->minor)) {
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printf("eglInitialize() failed\n");
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free(eman);
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return NULL;
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}
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ver = eglQueryString(eman->dpy, EGL_VERSION);
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printf("EGL_VERSION = %s\n", ver);
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if (!eglChooseConfig(eman->dpy, attrib_list, &eman->conf, 1, &num_conf) ||
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!num_conf) {
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printf("eglChooseConfig() failed\n");
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eglTerminate(eman->dpy);
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free(eman);
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return NULL;
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}
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eman->ctx = eglCreateContext(eman->dpy, eman->conf, EGL_NO_CONTEXT, NULL);
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if (eman->ctx == EGL_NO_CONTEXT) {
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printf("eglCreateContext() failed\n");
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eglTerminate(eman->dpy);
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free(eman);
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return NULL;
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}
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return eman;
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}
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static EGLBoolean
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egl_manager_create_window(struct egl_manager *eman, const char *name,
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EGLint w, EGLint h, EGLBoolean need_surface,
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EGLBoolean fullscreen, const EGLint *attrib_list)
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{
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XVisualInfo vinfo_template, *vinfo = NULL;
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EGLint val, num_vinfo;
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Window root;
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XSetWindowAttributes attrs;
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unsigned long mask;
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EGLint x = 0, y = 0;
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if (!eglGetConfigAttrib(eman->dpy, eman->conf,
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EGL_NATIVE_VISUAL_ID, &val)) {
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printf("eglGetConfigAttrib() failed\n");
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return EGL_FALSE;
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}
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if (val) {
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vinfo_template.visualid = (VisualID) val;
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vinfo = XGetVisualInfo(eman->xdpy, VisualIDMask, &vinfo_template, &num_vinfo);
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}
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/* try harder if window surface is not needed */
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if (!vinfo && !need_surface &&
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eglGetConfigAttrib(eman->dpy, eman->conf, EGL_BUFFER_SIZE, &val)) {
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if (val == 32)
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val = 24;
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vinfo_template.depth = val;
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vinfo = XGetVisualInfo(eman->xdpy, VisualDepthMask, &vinfo_template, &num_vinfo);
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}
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if (!vinfo) {
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printf("XGetVisualInfo() failed\n");
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return EGL_FALSE;
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}
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root = DefaultRootWindow(eman->xdpy);
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if (fullscreen) {
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x = y = 0;
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w = DisplayWidth(eman->xdpy, DefaultScreen(eman->xdpy));
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h = DisplayHeight(eman->xdpy, DefaultScreen(eman->xdpy));
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}
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/* window attributes */
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attrs.background_pixel = 0;
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attrs.border_pixel = 0;
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attrs.colormap = XCreateColormap(eman->xdpy, root, vinfo->visual, AllocNone);
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attrs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
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attrs.override_redirect = fullscreen;
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
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eman->xwin = XCreateWindow(eman->xdpy, root, x, y, w, h,
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0, vinfo->depth, InputOutput,
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vinfo->visual, mask, &attrs);
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XFree(vinfo);
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/* set hints and properties */
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{
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XSizeHints sizehints;
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sizehints.x = x;
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sizehints.y = y;
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sizehints.width = w;
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sizehints.height = h;
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sizehints.flags = USSize | USPosition;
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XSetNormalHints(eman->xdpy, eman->xwin, &sizehints);
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XSetStandardProperties(eman->xdpy, eman->xwin, name, name,
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None, (char **)NULL, 0, &sizehints);
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}
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if (need_surface) {
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eman->win = eglCreateWindowSurface(eman->dpy, eman->conf,
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eman->xwin, attrib_list);
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if (eman->win == EGL_NO_SURFACE) {
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printf("eglCreateWindowSurface() failed\n");
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XDestroyWindow(eman->xdpy, eman->xwin);
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eman->xwin = None;
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return EGL_FALSE;
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}
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}
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eman->gc = XCreateGC(eman->xdpy, eman->xwin, 0, NULL);
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XMapWindow(eman->xdpy, eman->xwin);
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return EGL_TRUE;
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}
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static EGLBoolean
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egl_manager_create_pixmap(struct egl_manager *eman, EGLNativeWindowType xwin,
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EGLBoolean need_surface, const EGLint *attrib_list)
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{
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XWindowAttributes attrs;
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if (!XGetWindowAttributes(eman->xdpy, xwin, &attrs)) {
|
|
printf("XGetWindowAttributes() failed\n");
|
|
return EGL_FALSE;
|
|
}
|
|
|
|
eman->xpix = XCreatePixmap(eman->xdpy, xwin,
|
|
attrs.width, attrs.height, attrs.depth);
|
|
|
|
if (need_surface) {
|
|
eman->pix = eglCreatePixmapSurface(eman->dpy, eman->conf,
|
|
eman->xpix, attrib_list);
|
|
if (eman->pix == EGL_NO_SURFACE) {
|
|
printf("eglCreatePixmapSurface() failed\n");
|
|
XFreePixmap(eman->xdpy, eman->xpix);
|
|
eman->xpix = None;
|
|
return EGL_FALSE;
|
|
}
|
|
}
|
|
|
|
return EGL_TRUE;
|
|
}
|
|
|
|
static EGLBoolean
|
|
egl_manager_create_pbuffer(struct egl_manager *eman, const EGLint *attrib_list)
|
|
{
|
|
eman->pbuf = eglCreatePbufferSurface(eman->dpy, eman->conf, attrib_list);
|
|
if (eman->pbuf == EGL_NO_SURFACE) {
|
|
printf("eglCreatePbufferSurface() failed\n");
|
|
return EGL_FALSE;
|
|
}
|
|
|
|
return EGL_TRUE;
|
|
}
|
|
|
|
static void
|
|
egl_manager_destroy(struct egl_manager *eman)
|
|
{
|
|
eglMakeCurrent(eman->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
eglTerminate(eman->dpy);
|
|
|
|
if (eman->xwin != None)
|
|
XDestroyWindow(eman->xdpy, eman->xwin);
|
|
if (eman->xpix != None)
|
|
XFreePixmap(eman->xdpy, eman->xpix);
|
|
|
|
XFreeGC(eman->xdpy, eman->gc);
|
|
|
|
free(eman);
|
|
}
|
|
|
|
enum {
|
|
GEARS_WINDOW,
|
|
GEARS_PIXMAP,
|
|
GEARS_PIXMAP_TEXTURE,
|
|
GEARS_PBUFFER,
|
|
GEARS_PBUFFER_TEXTURE,
|
|
GEARS_RENDERBUFFER
|
|
};
|
|
|
|
static void
|
|
texture_gears(struct egl_manager *eman, int surface_type)
|
|
{
|
|
static const GLint verts[12] =
|
|
{ -5, -6, -10, 5, -6, -10, -5, 4, 10, 5, 4, 10 };
|
|
static const GLint tex_coords[8] = { 0, 0, 1, 0, 0, 1, 1, 1 };
|
|
|
|
eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glVertexPointer(3, GL_INT, 0, verts);
|
|
glTexCoordPointer(2, GL_INT, 0, tex_coords);
|
|
|
|
if (surface_type == GEARS_PBUFFER_TEXTURE)
|
|
eglBindTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
if (surface_type == GEARS_PBUFFER_TEXTURE)
|
|
eglReleaseTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
|
|
|
|
eglSwapBuffers(eman->dpy, eman->win);
|
|
}
|
|
|
|
static void
|
|
copy_gears(struct egl_manager *eman,
|
|
EGLint tile_w, EGLint tile_h, EGLint w, EGLint h)
|
|
{
|
|
int x, y;
|
|
|
|
eglWaitClient();
|
|
|
|
for (x = 0; x < w; x += tile_w) {
|
|
for (y = 0; y < h; y += tile_h) {
|
|
|
|
XCopyArea(eman->xdpy, eman->xpix, eman->xwin, eman->gc,
|
|
0, 0, tile_w, tile_h, x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h)
|
|
{
|
|
int window_w = w, window_h = h;
|
|
|
|
if (surface_type == EGL_PBUFFER_BIT)
|
|
printf("there will be no screen update if "
|
|
"eglCopyBuffers() is not implemented\n");
|
|
|
|
while (1) {
|
|
while (XPending(eman->xdpy) > 0) {
|
|
XEvent event;
|
|
XNextEvent(eman->xdpy, &event);
|
|
switch (event.type) {
|
|
case Expose:
|
|
/* we'll redraw below */
|
|
break;
|
|
case ConfigureNotify:
|
|
window_w = event.xconfigure.width;
|
|
window_h = event.xconfigure.height;
|
|
if (surface_type == EGL_WINDOW_BIT)
|
|
reshape(window_w, window_h);
|
|
break;
|
|
case KeyPress:
|
|
{
|
|
char buffer[10];
|
|
int r, code;
|
|
code = XLookupKeysym(&event.xkey, 0);
|
|
if (code == XK_Left) {
|
|
view_roty += 5.0;
|
|
}
|
|
else if (code == XK_Right) {
|
|
view_roty -= 5.0;
|
|
}
|
|
else if (code == XK_Up) {
|
|
view_rotx += 5.0;
|
|
}
|
|
else if (code == XK_Down) {
|
|
view_rotx -= 5.0;
|
|
}
|
|
else {
|
|
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
|
|
NULL, NULL);
|
|
if (buffer[0] == 27) {
|
|
/* escape */
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
static int frames = 0;
|
|
static double tRot0 = -1.0, tRate0 = -1.0;
|
|
double dt, t = current_time();
|
|
if (tRot0 < 0.0)
|
|
tRot0 = t;
|
|
dt = t - tRot0;
|
|
tRot0 = t;
|
|
|
|
/* advance rotation for next frame */
|
|
angle += 70.0 * dt; /* 70 degrees per second */
|
|
if (angle > 3600.0)
|
|
angle -= 3600.0;
|
|
|
|
switch (surface_type) {
|
|
case GEARS_WINDOW:
|
|
draw();
|
|
eglSwapBuffers(eman->dpy, eman->win);
|
|
break;
|
|
|
|
case GEARS_PBUFFER:
|
|
draw();
|
|
if (!eglCopyBuffers(eman->dpy, eman->pbuf, eman->xpix))
|
|
break;
|
|
copy_gears(eman, w, h, window_w, window_h);
|
|
break;
|
|
|
|
case GEARS_PBUFFER_TEXTURE:
|
|
eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
|
|
draw();
|
|
texture_gears(eman, surface_type);
|
|
break;
|
|
|
|
case GEARS_PIXMAP:
|
|
draw();
|
|
copy_gears(eman, w, h, window_w, window_h);
|
|
break;
|
|
|
|
case GEARS_PIXMAP_TEXTURE:
|
|
eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
|
|
draw();
|
|
texture_gears(eman, surface_type);
|
|
break;
|
|
|
|
case GEARS_RENDERBUFFER:
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
|
|
draw();
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
|
texture_gears(eman, surface_type);
|
|
break;
|
|
}
|
|
|
|
frames++;
|
|
|
|
if (tRate0 < 0.0)
|
|
tRate0 = t;
|
|
if (t - tRate0 >= 5.0) {
|
|
GLfloat seconds = t - tRate0;
|
|
GLfloat fps = frames / seconds;
|
|
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
|
|
fps);
|
|
tRate0 = t;
|
|
frames = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
usage(void)
|
|
{
|
|
printf("Usage:\n");
|
|
printf(" -display <displayname> set the display to run on\n");
|
|
printf(" -fullscreen run in fullscreen mode\n");
|
|
printf(" -info display OpenGL renderer info\n");
|
|
printf(" -pixmap use pixmap surface\n");
|
|
printf(" -pixmap-texture use pixmap surface and texture using EGLImage\n");
|
|
printf(" -pbuffer use pbuffer surface and eglCopyBuffers\n");
|
|
printf(" -pbuffer-texture use pbuffer surface and eglBindTexImage\n");
|
|
printf(" -renderbuffer renderbuffer as EGLImage and bind as texture from\n");
|
|
}
|
|
|
|
static const char *names[] = {
|
|
"window",
|
|
"pixmap",
|
|
"pixmap_texture",
|
|
"pbuffer",
|
|
"pbuffer_texture",
|
|
"renderbuffer"
|
|
};
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
const int winWidth = 300, winHeight = 300;
|
|
Display *x_dpy;
|
|
char *dpyName = NULL;
|
|
struct egl_manager *eman;
|
|
EGLint attribs[] = {
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, /* may be changed later */
|
|
EGL_RED_SIZE, 1,
|
|
EGL_GREEN_SIZE, 1,
|
|
EGL_BLUE_SIZE, 1,
|
|
EGL_DEPTH_SIZE, 1,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
|
EGL_NONE
|
|
};
|
|
char win_title[] = "xeglgears (window/pixmap/pbuffer)";
|
|
EGLint surface_type = GEARS_WINDOW;
|
|
GLboolean printInfo = GL_FALSE;
|
|
GLboolean fullscreen = GL_FALSE;
|
|
EGLBoolean ret;
|
|
GLuint texture, color_rb, depth_rb;
|
|
int i;
|
|
|
|
for (i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "-display") == 0) {
|
|
dpyName = argv[i+1];
|
|
i++;
|
|
}
|
|
else if (strcmp(argv[i], "-info") == 0) {
|
|
printInfo = GL_TRUE;
|
|
}
|
|
else if (strcmp(argv[i], "-fullscreen") == 0) {
|
|
fullscreen = GL_TRUE;
|
|
}
|
|
else if (strcmp(argv[i], "-pixmap") == 0) {
|
|
surface_type = GEARS_PIXMAP;
|
|
attribs[1] = EGL_PIXMAP_BIT;
|
|
}
|
|
else if (strcmp(argv[i], "-pixmap-texture") == 0) {
|
|
surface_type = GEARS_PIXMAP_TEXTURE;
|
|
attribs[1] = EGL_PIXMAP_BIT;
|
|
}
|
|
else if (strcmp(argv[i], "-pbuffer") == 0) {
|
|
surface_type = GEARS_PBUFFER;
|
|
attribs[1] = EGL_PBUFFER_BIT;
|
|
}
|
|
else if (strcmp(argv[i], "-pbuffer-texture") == 0) {
|
|
surface_type = GEARS_PBUFFER_TEXTURE;
|
|
attribs[1] = EGL_PBUFFER_BIT;
|
|
}
|
|
else if (strcmp(argv[i], "-renderbuffer") == 0) {
|
|
surface_type = GEARS_RENDERBUFFER;
|
|
}
|
|
else {
|
|
usage();
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
x_dpy = XOpenDisplay(dpyName);
|
|
if (!x_dpy) {
|
|
printf("Error: couldn't open display %s\n",
|
|
dpyName ? dpyName : getenv("DISPLAY"));
|
|
return -1;
|
|
}
|
|
|
|
eglBindAPI(EGL_OPENGL_API);
|
|
|
|
eman = egl_manager_new(x_dpy, attribs, printInfo);
|
|
if (!eman) {
|
|
XCloseDisplay(x_dpy);
|
|
return -1;
|
|
}
|
|
|
|
snprintf(win_title, sizeof(win_title),
|
|
"xeglgears (%s)", names[surface_type]);
|
|
|
|
ret = egl_manager_create_window(eman, win_title, winWidth, winHeight,
|
|
EGL_TRUE, fullscreen, NULL);
|
|
if (!ret)
|
|
return -1;
|
|
|
|
/* create surface(s) */
|
|
switch (surface_type) {
|
|
case GEARS_WINDOW:
|
|
if (ret)
|
|
ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
|
|
break;
|
|
case GEARS_PIXMAP:
|
|
case GEARS_PIXMAP_TEXTURE:
|
|
ret = egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL);
|
|
if (surface_type == GEARS_PIXMAP_TEXTURE)
|
|
eman->image = eglCreateImageKHR (eman->dpy, eman->ctx,
|
|
EGL_NATIVE_PIXMAP_KHR,
|
|
(EGLClientBuffer) eman->xpix, NULL);
|
|
if (ret)
|
|
ret = eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
|
|
break;
|
|
case GEARS_PBUFFER:
|
|
case GEARS_PBUFFER_TEXTURE:
|
|
{
|
|
EGLint pbuf_attribs[] = {
|
|
EGL_WIDTH, winWidth,
|
|
EGL_HEIGHT, winHeight,
|
|
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
|
|
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
|
|
EGL_NONE
|
|
};
|
|
ret = (egl_manager_create_pixmap(eman, eman->xwin,
|
|
EGL_TRUE, NULL) &&
|
|
egl_manager_create_pbuffer(eman, pbuf_attribs));
|
|
if (ret)
|
|
ret = eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
|
|
}
|
|
break;
|
|
|
|
|
|
case GEARS_RENDERBUFFER:
|
|
ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
|
|
if (ret == EGL_FALSE)
|
|
printf("failed to make context current\n");
|
|
|
|
glGenFramebuffers(1, &eman->fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
|
|
|
|
glGenRenderbuffers(1, &color_rb);
|
|
glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_rb);
|
|
glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, winWidth, winHeight);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_RENDERBUFFER_EXT,
|
|
color_rb);
|
|
|
|
eman->image = eglCreateImageKHR(eman->dpy, eman->ctx,
|
|
EGL_GL_RENDERBUFFER_KHR,
|
|
(EGLClientBuffer) color_rb, NULL);
|
|
|
|
glGenRenderbuffers(1, &depth_rb);
|
|
glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb);
|
|
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
|
|
GL_DEPTH_COMPONENT, winWidth, winHeight);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
|
GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT,
|
|
depth_rb);
|
|
|
|
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) {
|
|
printf("framebuffer not complete\n");
|
|
exit(1);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
ret = EGL_FALSE;
|
|
break;
|
|
}
|
|
|
|
switch (surface_type) {
|
|
case GEARS_PIXMAP_TEXTURE:
|
|
case GEARS_RENDERBUFFER:
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eman->image);
|
|
break;
|
|
case GEARS_PBUFFER_TEXTURE:
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
break;
|
|
}
|
|
|
|
if (!ret) {
|
|
egl_manager_destroy(eman);
|
|
XCloseDisplay(x_dpy);
|
|
return -1;
|
|
}
|
|
|
|
if (printInfo) {
|
|
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
|
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
|
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
|
}
|
|
|
|
init();
|
|
|
|
/* Set initial projection/viewing transformation.
|
|
* We can't be sure we'll get a ConfigureNotify event when the window
|
|
* first appears.
|
|
*/
|
|
reshape(winWidth, winHeight);
|
|
|
|
event_loop(eman, surface_type, winWidth, winHeight);
|
|
|
|
glDeleteLists(gear1, 1);
|
|
glDeleteLists(gear2, 1);
|
|
glDeleteLists(gear3, 1);
|
|
|
|
egl_manager_destroy(eman);
|
|
XCloseDisplay(x_dpy);
|
|
|
|
return 0;
|
|
}
|