xenocara/xserver/hw/xquartz/quartzCursor.c

647 lines
20 KiB
C

/**************************************************************
*
* Support for using the Quartz Window Manager cursor
*
* Copyright (c) 2001-2003 Torrey T. Lyons and Greg Parker.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "quartzCommon.h"
#include "quartzCursor.h"
#include "darwin.h"
#include <pthread.h>
#include "mi.h"
#include "scrnintstr.h"
#include "cursorstr.h"
#include "mipointrst.h"
#include "globals.h"
// Size of the QuickDraw cursor
#define CURSORWIDTH 16
#define CURSORHEIGHT 16
typedef struct {
int qdCursorMode;
int qdCursorVisible;
int useQDCursor;
QueryBestSizeProcPtr QueryBestSize;
miPointerSpriteFuncPtr spriteFuncs;
} QuartzCursorScreenRec, *QuartzCursorScreenPtr;
static DevPrivateKey darwinCursorScreenKey = &darwinCursorScreenKey;
static CursorPtr quartzLatentCursor = NULL;
static QD_Cursor gQDArrow; // QuickDraw arrow cursor
// Cursor for the main thread to set (NULL = arrow cursor).
static CCrsrHandle currentCursor = NULL;
static pthread_mutex_t cursorMutex;
static pthread_cond_t cursorCondition;
#define CURSOR_PRIV(pScreen) ((QuartzCursorScreenPtr) \
dixLookupPrivate(&pScreen->devPrivates, darwinCursorScreenKey))
#define HIDE_QD_CURSOR(pScreen, visible) \
if (visible) { \
int ix; \
for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) { \
CGDisplayHideCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]); \
} \
visible = FALSE; \
} ((void)0)
#define SHOW_QD_CURSOR(pScreen, visible) \
{ \
int ix; \
for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) { \
CGDisplayShowCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]); \
} \
visible = TRUE; \
} ((void)0)
#define CHANGE_QD_CURSOR(cursorH) \
if (!quartzServerQuitting) { \
/* Acquire lock and tell the main thread to change cursor */ \
pthread_mutex_lock(&cursorMutex); \
currentCursor = (CCrsrHandle) (cursorH); \
QuartzMessageMainThread(kQuartzCursorUpdate, NULL, 0); \
\
/* Wait for the main thread to change the cursor */ \
pthread_cond_wait(&cursorCondition, &cursorMutex); \
pthread_mutex_unlock(&cursorMutex); \
} ((void)0)
/*
* MakeQDCursor helpers: CTAB_ENTER, interleave
*/
// Add a color entry to a ctab
#define CTAB_ENTER(ctab, index, r, g, b) \
ctab->ctTable[index].value = index; \
ctab->ctTable[index].rgb.red = r; \
ctab->ctTable[index].rgb.green = g; \
ctab->ctTable[index].rgb.blue = b
// Make an unsigned short by interleaving the bits of bytes c1 and c2.
// High bit of c1 is first; low bit of c2 is last.
// Interleave is a built-in INTERCAL operator.
static unsigned short
interleave(
unsigned char c1,
unsigned char c2 )
{
return
((c1 & 0x80) << 8) | ((c2 & 0x80) << 7) |
((c1 & 0x40) << 7) | ((c2 & 0x40) << 6) |
((c1 & 0x20) << 6) | ((c2 & 0x20) << 5) |
((c1 & 0x10) << 5) | ((c2 & 0x10) << 4) |
((c1 & 0x08) << 4) | ((c2 & 0x08) << 3) |
((c1 & 0x04) << 3) | ((c2 & 0x04) << 2) |
((c1 & 0x02) << 2) | ((c2 & 0x02) << 1) |
((c1 & 0x01) << 1) | ((c2 & 0x01) << 0) ;
}
/*
* MakeQDCursor
* Make a QuickDraw color cursor from the given X11 cursor.
* Warning: This code is nasty. Color cursors were meant to be read
* from resources; constructing the structures programmatically is messy.
*/
/*
QuickDraw cursor representation:
Our color cursor is a 2 bit per pixel pixmap.
Each pixel's bits are (source<<1 | mask) from the original X cursor pixel.
The cursor's color table maps the colors like this:
(2-bit value | X result | colortable | Mac result)
00 | transparent | white | transparent (white outside mask)
01 | back color | back color | back color
10 | undefined | black | invert background (just for fun)
11 | fore color | fore color | fore color
*/
static CCrsrHandle
MakeQDCursor(
CursorPtr pCursor )
{
CCrsrHandle result;
CCrsrPtr curs;
int i, w, h;
unsigned short rowMask;
PixMap *pix;
ColorTable *ctab;
unsigned short *image;
result = (CCrsrHandle) NewHandleClear(sizeof(CCrsr));
if (!result) return NULL;
HLock((Handle)result);
curs = *result;
// Initialize CCrsr
curs->crsrType = 0x8001; // 0x8000 = b&w, 0x8001 = color
curs->crsrMap = (PixMapHandle) NewHandleClear(sizeof(PixMap));
if (!curs->crsrMap) goto pixAllocFailed;
HLock((Handle)curs->crsrMap);
pix = *curs->crsrMap;
curs->crsrData = NULL; // raw cursor image data (set below)
curs->crsrXData = NULL; // QD's processed data
curs->crsrXValid = 0; // zero means QD must re-process cursor data
curs->crsrXHandle = NULL; // reserved
memset(curs->crsr1Data, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w data
memset(curs->crsrMask, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w & color mask
curs->crsrHotSpot.h = min(CURSORWIDTH, pCursor->bits->xhot); // hot spot
curs->crsrHotSpot.v = min(CURSORHEIGHT, pCursor->bits->yhot); // hot spot
curs->crsrXTable = 0; // reserved
curs->crsrID = GetCTSeed(); // unique ID from Color Manager
// Set the b&w data and mask
w = min(pCursor->bits->width, CURSORWIDTH);
h = min(pCursor->bits->height, CURSORHEIGHT);
rowMask = ~((1 << (CURSORWIDTH - w)) - 1);
for (i = 0; i < h; i++) {
curs->crsr1Data[i] = rowMask &
((pCursor->bits->source[i*4]<<8) | pCursor->bits->source[i*4+1]);
curs->crsrMask[i] = rowMask &
((pCursor->bits->mask[i*4]<<8) | pCursor->bits->mask[i*4+1]);
}
// Set the color data and mask
// crsrMap: defines bit depth and size and colortable only
pix->rowBytes = (CURSORWIDTH * 2 / 8) | 0x8000; // last bit on means PixMap
SetRect(&pix->bounds, 0, 0, CURSORWIDTH, CURSORHEIGHT); // see TN 1020
pix->pixelSize = 2;
pix->cmpCount = 1;
pix->cmpSize = 2;
// pix->pmTable set below
// crsrData is the pixel data. crsrMap's baseAddr is not used.
curs->crsrData = NewHandleClear(CURSORWIDTH*CURSORHEIGHT * 2 / 8);
if (!curs->crsrData) goto imageAllocFailed;
HLock((Handle)curs->crsrData);
image = (unsigned short *) *curs->crsrData;
// Pixel data is just 1-bit data and mask interleaved (see above)
for (i = 0; i < h; i++) {
unsigned char s, m;
s = pCursor->bits->source[i*4] & (rowMask >> 8);
m = pCursor->bits->mask[i*4] & (rowMask >> 8);
image[2*i] = interleave(s, m);
s = pCursor->bits->source[i*4+1] & (rowMask & 0x00ff);
m = pCursor->bits->mask[i*4+1] & (rowMask & 0x00ff);
image[2*i+1] = interleave(s, m);
}
// Build the color table (entries described above)
// NewPixMap allocates a color table handle.
pix->pmTable = (CTabHandle) NewHandleClear(sizeof(ColorTable) + 3
* sizeof(ColorSpec));
if (!pix->pmTable) goto ctabAllocFailed;
HLock((Handle)pix->pmTable);
ctab = *pix->pmTable;
ctab->ctSeed = GetCTSeed();
ctab->ctFlags = 0;
ctab->ctSize = 3; // color count - 1
CTAB_ENTER(ctab, 0, 0xffff, 0xffff, 0xffff);
CTAB_ENTER(ctab, 1, pCursor->backRed, pCursor->backGreen,
pCursor->backBlue);
CTAB_ENTER(ctab, 2, 0x0000, 0x0000, 0x0000);
CTAB_ENTER(ctab, 3, pCursor->foreRed, pCursor->foreGreen,
pCursor->foreBlue);
HUnlock((Handle)pix->pmTable); // ctab
HUnlock((Handle)curs->crsrData); // image data
HUnlock((Handle)curs->crsrMap); // pix
HUnlock((Handle)result); // cursor
return result;
// "What we have here is a failure to allocate"
ctabAllocFailed:
HUnlock((Handle)curs->crsrData);
DisposeHandle((Handle)curs->crsrData);
imageAllocFailed:
HUnlock((Handle)curs->crsrMap);
DisposeHandle((Handle)curs->crsrMap);
pixAllocFailed:
HUnlock((Handle)result);
DisposeHandle((Handle)result);
return NULL;
}
/*
* FreeQDCursor
* Destroy a QuickDraw color cursor created with MakeQDCursor().
* The cursor must not currently be on screen.
*/
static void FreeQDCursor(CCrsrHandle cursHandle)
{
CCrsrPtr curs;
PixMap *pix;
HLock((Handle)cursHandle);
curs = *cursHandle;
HLock((Handle)curs->crsrMap);
pix = *curs->crsrMap;
DisposeHandle((Handle)pix->pmTable);
HUnlock((Handle)curs->crsrMap);
DisposeHandle((Handle)curs->crsrMap);
DisposeHandle((Handle)curs->crsrData);
HUnlock((Handle)cursHandle);
DisposeHandle((Handle)cursHandle);
}
/*
===========================================================================
Pointer sprite functions
===========================================================================
*/
/*
* QuartzRealizeCursor
* Convert the X cursor representation to QuickDraw format if possible.
*/
Bool
QuartzRealizeCursor(
ScreenPtr pScreen,
CursorPtr pCursor )
{
CCrsrHandle qdCursor;
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
if(!pCursor || !pCursor->bits)
return FALSE;
// if the cursor is too big we use a software cursor
if ((pCursor->bits->height > CURSORHEIGHT) ||
(pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
{
if (quartzRootless) {
// rootless can't use a software cursor
return TRUE;
} else {
return (*ScreenPriv->spriteFuncs->RealizeCursor)
(pScreen, pCursor);
}
}
// make new cursor image
qdCursor = MakeQDCursor(pCursor);
if (!qdCursor) return FALSE;
// save the result
dixSetPrivate(&pCursor->devPrivates, pScreen, qdCursor);
return TRUE;
}
/*
* QuartzUnrealizeCursor
* Free the storage space associated with a realized cursor.
*/
Bool
QuartzUnrealizeCursor(
ScreenPtr pScreen,
CursorPtr pCursor )
{
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
if ((pCursor->bits->height > CURSORHEIGHT) ||
(pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
{
if (quartzRootless) {
return TRUE;
} else {
return (*ScreenPriv->spriteFuncs->UnrealizeCursor)
(pScreen, pCursor);
}
} else {
CCrsrHandle oldCursor = dixLookupPrivate(&pCursor->devPrivates,
pScreen);
if (currentCursor != oldCursor) {
// This should only fail when quitting, in which case we just leak.
FreeQDCursor(oldCursor);
}
dixSetPrivate(&pCursor->devPrivates, pScreen, NULL);
return TRUE;
}
}
/*
* QuartzSetCursor
* Set the cursor sprite and position.
* Use QuickDraw cursor if possible.
*/
static void
QuartzSetCursor(
ScreenPtr pScreen,
CursorPtr pCursor,
int x,
int y)
{
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
quartzLatentCursor = pCursor;
// Don't touch Mac OS cursor if X is hidden!
if (!quartzServerVisible)
return;
if (!pCursor) {
// Remove the cursor completely.
HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
if (! ScreenPriv->qdCursorMode)
(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
}
else if ((pCursor->bits->height <= CURSORHEIGHT) &&
(pCursor->bits->width <= CURSORWIDTH) && ScreenPriv->useQDCursor)
{
// Cursor is small enough to use QuickDraw directly.
if (! ScreenPriv->qdCursorMode) // remove the X cursor
(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
ScreenPriv->qdCursorMode = TRUE;
CHANGE_QD_CURSOR(dixLookupPrivate(&pCursor->devPrivates, pScreen));
SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
}
else if (quartzRootless) {
// Rootless can't use a software cursor, so we just use Mac OS arrow.
CHANGE_QD_CURSOR(NULL);
SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
}
else {
// Cursor is too big for QuickDraw. Use X software cursor.
HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
ScreenPriv->qdCursorMode = FALSE;
(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, pCursor, x, y);
}
}
/*
* QuartzReallySetCursor
* Set the QuickDraw cursor. Called from the main thread since changing the
* cursor with QuickDraw is not thread safe on dual processor machines.
*/
void
QuartzReallySetCursor()
{
pthread_mutex_lock(&cursorMutex);
if (currentCursor) {
SetCCursor(currentCursor);
} else {
SetCursor(&gQDArrow);
}
pthread_cond_signal(&cursorCondition);
pthread_mutex_unlock(&cursorMutex);
}
/*
* QuartzMoveCursor
* Move the cursor. This is a noop for QuickDraw.
*/
static void
QuartzMoveCursor(
ScreenPtr pScreen,
int x,
int y)
{
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
// only the X cursor needs to be explicitly moved
if (!ScreenPriv->qdCursorMode)
(*ScreenPriv->spriteFuncs->MoveCursor)(pScreen, x, y);
}
static miPointerSpriteFuncRec quartzSpriteFuncsRec = {
QuartzRealizeCursor,
QuartzUnrealizeCursor,
QuartzSetCursor,
QuartzMoveCursor
};
/*
===========================================================================
Pointer screen functions
===========================================================================
*/
/*
* QuartzCursorOffScreen
*/
static Bool QuartzCursorOffScreen(ScreenPtr *pScreen, int *x, int *y)
{
return FALSE;
}
/*
* QuartzCrossScreen
*/
static void QuartzCrossScreen(ScreenPtr pScreen, Bool entering)
{
return;
}
/*
* QuartzWarpCursor
* Change the cursor position without generating an event or motion history.
* The input coordinates (x,y) are in pScreen-local X11 coordinates.
*
*/
static void
QuartzWarpCursor(
ScreenPtr pScreen,
int x,
int y)
{
static int neverMoved = TRUE;
if (neverMoved) {
// Don't move the cursor the first time. This is the jump-to-center
// initialization, and it's annoying because we may still be in MacOS.
neverMoved = FALSE;
return;
}
if (quartzServerVisible) {
CGDisplayErr cgErr;
CGPoint cgPoint;
// Only need to do this for one display. Any display will do.
CGDirectDisplayID cgID = QUARTZ_PRIV(pScreen)->displayIDs[0];
CGRect cgRect = CGDisplayBounds(cgID);
// Convert (x,y) to CoreGraphics screen-local CG coordinates.
// This is necessary because the X11 screen and CG screen may not
// coincide. (e.g. X11 screen may be moved to dodge the menu bar)
// Make point in X11 global coordinates
cgPoint = CGPointMake(x + dixScreenOrigins[pScreen->myNum].x,
y + dixScreenOrigins[pScreen->myNum].y);
// Shift to CoreGraphics global screen coordinates
cgPoint.x += darwinMainScreenX;
cgPoint.y += darwinMainScreenY;
// Shift to CoreGraphics screen-local coordinates
cgPoint.x -= cgRect.origin.x;
cgPoint.y -= cgRect.origin.y;
cgErr = CGDisplayMoveCursorToPoint(cgID, cgPoint);
if (cgErr != CGDisplayNoErr) {
ErrorF("Could not set cursor position with error code 0x%x.\n",
cgErr);
}
}
miPointerWarpCursor(pScreen, x, y);
miPointerUpdate();
}
static miPointerScreenFuncRec quartzScreenFuncsRec = {
QuartzCursorOffScreen,
QuartzCrossScreen,
QuartzWarpCursor,
DarwinEQPointerPost,
DarwinEQSwitchScreen
};
/*
===========================================================================
Other screen functions
===========================================================================
*/
/*
* QuartzCursorQueryBestSize
* Handle queries for best cursor size
*/
static void
QuartzCursorQueryBestSize(
int class,
unsigned short *width,
unsigned short *height,
ScreenPtr pScreen)
{
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
if (class == CursorShape) {
*width = CURSORWIDTH;
*height = CURSORHEIGHT;
} else {
(*ScreenPriv->QueryBestSize)(class, width, height, pScreen);
}
}
/*
* QuartzInitCursor
* Initialize cursor support
*/
Bool
QuartzInitCursor(
ScreenPtr pScreen )
{
QuartzCursorScreenPtr ScreenPriv;
miPointerScreenPtr PointPriv;
DarwinFramebufferPtr dfb = SCREEN_PRIV(pScreen);
// initialize software cursor handling (always needed as backup)
if (!miDCInitialize(pScreen, &quartzScreenFuncsRec)) {
return FALSE;
}
ScreenPriv = xcalloc( 1, sizeof(QuartzCursorScreenRec) );
if (!ScreenPriv) return FALSE;
CURSOR_PRIV(pScreen) = ScreenPriv;
// override some screen procedures
ScreenPriv->QueryBestSize = pScreen->QueryBestSize;
pScreen->QueryBestSize = QuartzCursorQueryBestSize;
// initialize QuickDraw cursor handling
GetQDGlobalsArrow(&gQDArrow);
PointPriv = (miPointerScreenPtr)
dixLookupPrivate(&pScreen->devPrivates, miPointerScreenKey);
ScreenPriv->spriteFuncs = PointPriv->spriteFuncs;
PointPriv->spriteFuncs = &quartzSpriteFuncsRec;
if (!quartzRootless)
ScreenPriv->useQDCursor = QuartzFSUseQDCursor(dfb->colorBitsPerPixel);
else
ScreenPriv->useQDCursor = TRUE;
ScreenPriv->qdCursorMode = TRUE;
ScreenPriv->qdCursorVisible = TRUE;
// initialize cursor mutex lock
pthread_mutex_init(&cursorMutex, NULL);
// initialize condition for waiting
pthread_cond_init(&cursorCondition, NULL);
return TRUE;
}
// X server is hiding. Restore the Aqua cursor.
void QuartzSuspendXCursor(
ScreenPtr pScreen )
{
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
CHANGE_QD_CURSOR(NULL);
SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
}
// X server is showing. Restore the X cursor.
void QuartzResumeXCursor(
ScreenPtr pScreen,
int x,
int y )
{
QuartzSetCursor(pScreen, quartzLatentCursor, x, y);
}