347 lines
10 KiB
C
347 lines
10 KiB
C
//
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// QuartzAudio.m
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//
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// X Window bell support using CoreAudio or AppKit.
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// Greg Parker gparker@cs.stanford.edu 19 Feb 2001
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//
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// Info about sine wave sound playback:
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// CoreAudio code derived from macosx-dev posting by Tim Wood
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// http://www.omnigroup.com/mailman/archive/macosx-dev/2000-May/002004.html
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// Smoothing transitions between sounds
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// http://www.wam.umd.edu/~mphoenix/dss/dss.html
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//
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/*
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* Copyright (c) 2001 Greg Parker. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "quartzCommon.h"
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#include "quartzAudio.h"
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#include <CoreAudio/CoreAudio.h>
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#include <pthread.h>
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#include "inputstr.h"
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#include <X11/extensions/XI.h>
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#include <assert.h>
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void NSBeep(void);
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typedef struct QuartzAudioRec {
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double frequency;
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double amplitude;
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UInt32 curFrame;
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UInt32 remainingFrames;
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UInt32 totalFrames;
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UInt32 bytesPerFrame;
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double sampleRate;
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UInt32 fadeLength;
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UInt32 bufferByteCount;
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Boolean playing;
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pthread_mutex_t lock;
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// used to fade out interrupted sound and avoid 'pop'
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double prevFrequency;
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double prevAmplitude;
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UInt32 prevFrame;
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} QuartzAudioRec;
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static AudioDeviceID quartzAudioDevice = kAudioDeviceUnknown;
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static QuartzAudioRec data;
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/*
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* QuartzAudioEnvelope
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* Fade sound in and out to avoid pop.
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* Sounds with shorter duration will never reach full amplitude. Deal.
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*/
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static double QuartzAudioEnvelope(
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UInt32 curFrame,
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UInt32 totalFrames,
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UInt32 fadeLength )
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{
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double fadeFrames = min(fadeLength, totalFrames / 2);
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if (fadeFrames < 1) return 0;
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if (curFrame < fadeFrames) {
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return curFrame / fadeFrames;
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} else if (curFrame > totalFrames - fadeFrames) {
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return (totalFrames-curFrame) / fadeFrames;
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} else {
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return 1.0;
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}
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}
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/*
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* QuartzFillBuffer
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* Fill this buffer with data and update the data position.
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* FIXME: this is ugly
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*/
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static void QuartzFillBuffer(
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AudioBuffer *audiobuffer,
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QuartzAudioRec *data )
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{
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float *buffer, *b;
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unsigned int frame, frameCount;
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unsigned int bufferFrameCount;
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float multiplier, v;
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int i;
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buffer = (float *)audiobuffer->mData;
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bufferFrameCount = audiobuffer->mDataByteSize / data->bytesPerFrame;
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frameCount = min(bufferFrameCount, data->remainingFrames);
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// Fade out previous sine wave, if any.
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b = buffer;
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if (data->prevFrame) {
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multiplier = 2*M_PI*(data->prevFrequency/data->sampleRate);
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for (frame = 0; frame < data->fadeLength; frame++) {
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v = data->prevAmplitude *
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QuartzAudioEnvelope(frame+data->fadeLength,
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2*data->fadeLength,
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data->fadeLength) *
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sin(multiplier * (data->prevFrame+frame));
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for (i = 0; i < audiobuffer->mNumberChannels; i++) {
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*b++ = v;
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}
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}
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// no more prev fade
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data->prevFrame = 0;
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// adjust for space eaten by prev fade
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buffer += audiobuffer->mNumberChannels*frame;
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bufferFrameCount -= frame;
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frameCount = min(bufferFrameCount, data->remainingFrames);
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}
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// Write a sine wave with the specified frequency and amplitude
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multiplier = 2*M_PI*(data->frequency/data->sampleRate);
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for (frame = 0; frame < frameCount; frame++) {
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v = data->amplitude *
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QuartzAudioEnvelope(data->curFrame+frame, data->totalFrames,
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data->fadeLength) *
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sin(multiplier * (data->curFrame+frame));
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for (i = 0; i < audiobuffer->mNumberChannels; i++) {
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*b++ = v;
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}
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}
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// Zero out the rest of the buffer, if any
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memset(b, 0, sizeof(float) * audiobuffer->mNumberChannels *
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(bufferFrameCount-frame));
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data->curFrame += frameCount;
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data->remainingFrames -= frameCount;
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if (data->remainingFrames == 0) {
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data->playing = FALSE;
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data->curFrame = 0;
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}
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}
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/*
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* QuartzAudioIOProc
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* Callback function for audio playback.
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* FIXME: use inOutputTime to correct for skipping
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*/
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static OSStatus
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QuartzAudioIOProc(
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AudioDeviceID inDevice,
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const AudioTimeStamp *inNow,
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const AudioBufferList *inInputData,
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const AudioTimeStamp *inInputTime,
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AudioBufferList *outOutputData,
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const AudioTimeStamp *inOutputTime,
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void *inClientData )
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{
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QuartzAudioRec *data = (QuartzAudioRec *)inClientData;
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int i;
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Boolean wasPlaying;
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pthread_mutex_lock(&data->lock);
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wasPlaying = data->playing;
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for (i = 0; i < outOutputData->mNumberBuffers; i++) {
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if (data->playing) {
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QuartzFillBuffer(outOutputData->mBuffers+i, data);
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}
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else {
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memset(outOutputData->mBuffers[i].mData, 0,
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outOutputData->mBuffers[i].mDataByteSize);
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}
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}
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if (wasPlaying && !data->playing) {
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OSStatus err;
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err = AudioDeviceStop(inDevice, QuartzAudioIOProc);
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}
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pthread_mutex_unlock(&data->lock);
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return 0;
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}
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/*
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* QuartzCoreAudioBell
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* Play a tone using the CoreAudio API
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*/
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static void QuartzCoreAudioBell(
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int volume, // volume is % of max
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int pitch, // pitch is Hz
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int duration ) // duration is milliseconds
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{
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if (quartzAudioDevice == kAudioDeviceUnknown) return;
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pthread_mutex_lock(&data.lock);
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// fade previous sound, if any
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data.prevFrequency = data.frequency;
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data.prevAmplitude = data.amplitude;
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data.prevFrame = data.curFrame;
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// set new sound
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data.frequency = pitch;
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data.amplitude = volume / 100.0;
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data.curFrame = 0;
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data.totalFrames = (int)(data.sampleRate * duration / 1000.0);
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data.remainingFrames = data.totalFrames;
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if (! data.playing) {
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OSStatus status;
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status = AudioDeviceStart(quartzAudioDevice, QuartzAudioIOProc);
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if (status) {
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ErrorF("QuartzAudioBell: AudioDeviceStart returned %ld\n", status);
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} else {
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data.playing = TRUE;
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}
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}
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pthread_mutex_unlock(&data.lock);
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}
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/*
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* QuartzBell
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* Ring the bell
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*/
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void QuartzBell(
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int volume, // volume in percent of max
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DeviceIntPtr pDevice,
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pointer ctrl,
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int class )
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{
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int pitch; // pitch in Hz
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int duration; // duration in milliseconds
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if (class == BellFeedbackClass) {
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pitch = ((BellCtrl*)ctrl)->pitch;
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duration = ((BellCtrl*)ctrl)->duration;
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} else if (class == KbdFeedbackClass) {
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pitch = ((KeybdCtrl*)ctrl)->bell_pitch;
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duration = ((KeybdCtrl*)ctrl)->bell_duration;
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} else {
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ErrorF("QuartzBell: bad bell class %d\n", class);
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return;
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}
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if (quartzUseSysBeep) {
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if (volume)
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NSBeep();
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} else {
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QuartzCoreAudioBell(volume, pitch, duration);
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}
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}
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/*
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* QuartzAudioInit
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* Prepare to play the bell with the CoreAudio API
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*/
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void QuartzAudioInit(void)
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{
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UInt32 propertySize;
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OSStatus status;
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AudioDeviceID outputDevice;
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AudioStreamBasicDescription outputStreamDescription;
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double sampleRate;
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// Get the default output device
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propertySize = sizeof(outputDevice);
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status = AudioHardwareGetProperty(
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kAudioHardwarePropertyDefaultOutputDevice,
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&propertySize, &outputDevice);
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if (status) {
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ErrorF("QuartzAudioInit: AudioHardwareGetProperty returned %ld\n",
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status);
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return;
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}
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if (outputDevice == kAudioDeviceUnknown) {
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ErrorF("QuartzAudioInit: No audio output devices available.\n");
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return;
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}
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// Get the basic device description
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propertySize = sizeof(outputStreamDescription);
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status = AudioDeviceGetProperty(outputDevice, 0, FALSE,
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kAudioDevicePropertyStreamFormat,
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&propertySize, &outputStreamDescription);
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if (status) {
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ErrorF("QuartzAudioInit: GetProperty(stream format) returned %ld\n",
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status);
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return;
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}
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sampleRate = outputStreamDescription.mSampleRate;
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// Fill in the playback data
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data.frequency = 0;
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data.amplitude = 0;
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data.curFrame = 0;
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data.remainingFrames = 0;
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data.bytesPerFrame = outputStreamDescription.mBytesPerFrame;
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data.sampleRate = sampleRate;
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// data.bufferByteCount = bufferByteCount;
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data.playing = FALSE;
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data.prevAmplitude = 0;
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data.prevFrame = 0;
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data.prevFrequency = 0;
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data.fadeLength = data.sampleRate / 200;
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pthread_mutex_init(&data.lock, NULL); // fixme error check
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// fixme assert fadeLength<framesPerBuffer
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// Prepare for playback
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status = AudioDeviceAddIOProc(outputDevice, QuartzAudioIOProc, &data);
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if (status) {
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ErrorF("QuartzAudioInit: AddIOProc returned %ld\n", status);
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return;
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}
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// success!
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quartzAudioDevice = outputDevice;
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}
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