1a66cad3fb
Tested by bru@, jsg@ and others
67 lines
2.2 KiB
Objective-C
67 lines
2.2 KiB
Objective-C
/**************************************************************
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*
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* Quartz-specific support for the Darwin X Server
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* that requires Cocoa and Objective-C.
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*
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* This file is separate from the parts of Quartz support
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* that use X include files to avoid symbol collisions.
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*
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* Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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#include "sanitizedCocoa.h"
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "quartzCommon.h"
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#include "inputstr.h"
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#include "darwin.h"
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/*
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* QuartzBlockHandler
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* Clean out any autoreleased objects.
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*/
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void
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QuartzBlockHandler(void *blockData, void *pTimeout)
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{
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static NSAutoreleasePool *aPool = nil;
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[aPool release];
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aPool = [[NSAutoreleasePool alloc] init];
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}
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/*
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* QuartzWakeupHandler
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*/
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void
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QuartzWakeupHandler(void *blockData, int result)
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{
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// nothing here
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}
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