249 lines
7.4 KiB
C
249 lines
7.4 KiB
C
/*
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* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
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* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __SAVAGE_DRM_H__
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#define __SAVAGE_DRM_H__
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#ifndef __SAVAGE_SAREA_DEFINES__
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#define __SAVAGE_SAREA_DEFINES__
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#define DRM_SAVAGE_MEM_PAGE (1UL<<12)
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#define DRM_SAVAGE_MEM_WORK 32
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#define DRM_SAVAGE_MEM_LOCATION_PCI 1
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#define DRM_SAVAGE_MEM_LOCATION_AGP 2
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#define DRM_SAVAGE_DMA_AGP_SIZE (16*1024*1024)
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typedef struct drm_savage_alloc_cont_mem
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{
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size_t size; /*size of buffer*/
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unsigned long type; /*4k page or word*/
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unsigned long alignment;
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unsigned long location; /*agp or pci*/
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unsigned long phyaddress;
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unsigned long linear;
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} drm_savage_alloc_cont_mem_t;
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typedef struct drm_savage_get_physcis_address
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{
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unsigned long v_address;
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unsigned long p_address;
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}drm_savage_get_physcis_address_t;
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/*ioctl number*/
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#define DRM_IOCTL_SAVAGE_ALLOC_CONTINUOUS_MEM \
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DRM_IOWR(0x40,drm_savage_alloc_cont_mem_t)
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#define DRM_IOCTL_SAVAGE_GET_PHYSICS_ADDRESS \
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DRM_IOWR(0x41, drm_savage_get_physcis_address_t)
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#define DRM_IOCTL_SAVAGE_FREE_CONTINUOUS_MEM \
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DRM_IOWR(0x42, drm_savage_alloc_cont_mem_t)
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#define SAVAGE_FRONT 0x1
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#define SAVAGE_BACK 0x2
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#define SAVAGE_DEPTH 0x4
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#define SAVAGE_STENCIL 0x8
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/* What needs to be changed for the current vertex dma buffer?
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*/
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#define SAVAGE_UPLOAD_CTX 0x1
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#define SAVAGE_UPLOAD_TEX0 0x2
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#define SAVAGE_UPLOAD_TEX1 0x4
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#define SAVAGE_UPLOAD_PIPE 0x8 /* <- seems should be removed, Jiayo Hsu */
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#define SAVAGE_UPLOAD_TEX0IMAGE 0x10 /* handled client-side */
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#define SAVAGE_UPLOAD_TEX1IMAGE 0x20 /* handled client-side */
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#define SAVAGE_UPLOAD_2D 0x40
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#define SAVAGE_WAIT_AGE 0x80 /* handled client-side */
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#define SAVAGE_UPLOAD_CLIPRECTS 0x100 /* handled client-side */
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/*frank:add Buffer state 2001/11/15*/
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#define SAVAGE_UPLOAD_BUFFERS 0x200
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/* original marked off in MGA drivers , Jiayo Hsu Oct.23,2001 */
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/* Keep these small for testing.
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*/
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#define SAVAGE_NR_SAREA_CLIPRECTS 8
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/* 2 heaps (1 for card, 1 for agp), each divided into upto 128
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* regions, subject to a minimum region size of (1<<16) == 64k.
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*
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* Clients may subdivide regions internally, but when sharing between
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* clients, the region size is the minimum granularity.
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*/
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#define SAVAGE_CARD_HEAP 0
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#define SAVAGE_AGP_HEAP 1
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#define SAVAGE_NR_TEX_HEAPS 2
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#define SAVAGE_NR_TEX_REGIONS 16 /* num. of global texture manage list element*/
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#define SAVAGE_LOG_MIN_TEX_REGION_SIZE 16 /* each region 64K, Jiayo Hsu */
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#endif /* __SAVAGE_SAREA_DEFINES__ */
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/* drm_tex_region_t define in drm.h */
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typedef drm_tex_region_t drm_savage_tex_region_t;
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/* Setup registers for 2D, X server
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*/
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typedef struct {
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unsigned int pitch;
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} drm_savage_server_regs_t;
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typedef struct _drm_savage_sarea {
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/* The channel for communication of state information to the kernel
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* on firing a vertex dma buffer.
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*/
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unsigned int setup[28]; /* 3D context registers */
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drm_savage_server_regs_t server_state;
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unsigned int dirty;
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unsigned int vertsize; /* vertext size */
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/* The current cliprects, or a subset thereof.
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*/
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drm_clip_rect_t boxes[SAVAGE_NR_SAREA_CLIPRECTS];
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unsigned int nbox;
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/* Information about the most recently used 3d drawable. The
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* client fills in the req_* fields, the server fills in the
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* exported_ fields and puts the cliprects into boxes, above.
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*
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* The client clears the exported_drawable field before
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* clobbering the boxes data.
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*/
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unsigned int req_drawable; /* the X drawable id */
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unsigned int req_draw_buffer; /* SAVAGE_FRONT or SAVAGE_BACK */
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unsigned int exported_drawable;
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unsigned int exported_index;
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unsigned int exported_stamp;
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unsigned int exported_buffers;
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unsigned int exported_nfront;
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unsigned int exported_nback;
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int exported_back_x, exported_front_x, exported_w;
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int exported_back_y, exported_front_y, exported_h;
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drm_clip_rect_t exported_boxes[SAVAGE_NR_SAREA_CLIPRECTS];
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/* Counters for aging textures and for client-side throttling.
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*/
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unsigned int status[4];
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/* LRU lists for texture memory in agp space and on the card.
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*/
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drm_tex_region_t texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS+1];
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unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
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/* Mechanism to validate card state.
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*/
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int ctxOwner;
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unsigned long shadow_status[64];/*too big?*/
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/*agp offset*/
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unsigned long agp_offset;
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} drm_savage_sarea_t,*drm_savage_sarea_ptr;
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/* WARNING: If you change any of these defines, make sure to change the
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* defines in the Xserver file (xf86drmMga.h)
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*/
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typedef struct drm_savage_init {
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unsigned long sarea_priv_offset;
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int chipset;
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int sgram;
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unsigned int maccess;
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unsigned int fb_cpp;
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unsigned int front_offset, front_pitch;
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unsigned int back_offset, back_pitch;
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unsigned int depth_cpp;
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unsigned int depth_offset, depth_pitch;
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unsigned int texture_offset[SAVAGE_NR_TEX_HEAPS];
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unsigned int texture_size[SAVAGE_NR_TEX_HEAPS];
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unsigned long fb_offset;
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unsigned long mmio_offset;
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unsigned long status_offset;
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#if 0
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/*============================================================*/
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unsigned long warp_offset;
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unsigned long primary_offset;
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unsigned long buffers_offset;
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/*============================================================*/
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#endif /*end #if 0 */
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} drm_savage_init_t;
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typedef struct drm_savage_fullscreen {
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enum {
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SAVAGE_INIT_FULLSCREEN = 0x01,
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SAVAGE_CLEANUP_FULLSCREEN = 0x02
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} func;
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} drm_savage_fullscreen_t;
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typedef struct drm_savage_clear {
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unsigned int flags;
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unsigned int clear_color;
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unsigned int clear_depth;
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unsigned int color_mask;
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unsigned int depth_mask;
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} drm_savage_clear_t;
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typedef struct drm_savage_vertex {
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int idx; /* buffer to queue */
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int used; /* bytes in use */
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int discard; /* client finished with buffer? */
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} drm_savage_vertex_t;
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typedef struct drm_savage_indices {
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int idx; /* buffer to queue */
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unsigned int start;
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unsigned int end;
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int discard; /* client finished with buffer? */
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} drm_savage_indices_t;
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typedef struct drm_savage_iload {
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int idx;
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unsigned int dstorg;
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unsigned int length;
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} drm_savage_iload_t;
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typedef struct _drm_savage_blit {
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unsigned int planemask;
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unsigned int srcorg;
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unsigned int dstorg;
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int src_pitch, dst_pitch;
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int delta_sx, delta_sy;
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int delta_dx, delta_dy;
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int height, ydir; /* flip image vertically */
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int source_pitch, dest_pitch;
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} drm_savage_blit_t;
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#endif
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