xenocara/app/xlockmore/modes/glx/glplanet.c
2006-11-26 11:07:42 +00:00

793 lines
20 KiB
C

/* -*- Mode: C; tab-width: 4 -*- */
/* glplanet --- 3D rotating planet, e.g., Earth. */
#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)glplanet.c 5.01 01/04/13 xlockmore";
#endif
/*-
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Revision History:
*
* 13-Apr-01: rolf@groppe.de Did this on the xlockmore version
* (21-Mar-01: jwz@jwz.org Broke sphere routine out into its own file.
* Done on the xscreensaver version)
*
* 5-Apr-01: rolf@groppe.de Ported this mode from xscreensaver to xlock.
* Made smoother roll & rotational movement
* configurable by -count and -cycles.
* Renamed the parameter -image to -pimage
*
* 9-Oct-98: dek@cgl.ucsf.edu Added stars.
*
* 8-Oct-98: jwz@jwz.org Made the 512x512x1 xearth image be built in.
* Made it possible to load XPM or XBM files.
* Made the planet bounce and roll around.
*
* 8-Oct-98: Released initial version of "glplanet"
* (David Konerding, dek@cgl.ucsf.edu)
*
* BUGS:
* -bounce is broken
*
* For even more spectacular results, grab the images from the "SSysten"
* package (http://www.msu.edu/user/kamelkev/) and do this:
*
* cd ssystem-1.4/hires/
* foreach f ( *.jpg )
* djpeg $f | ppmquant 254 | ppmtoxpm > /tmp/$f:r.xpm
* end
*
* cd /tmp
* foreach f ( *.xpm )
* xlock -mode glplanet -pimage $f
* end
*/
/*-
* due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
* otherwise caddr_t is not defined correctly
*/
#ifdef VMS
#include "vms_x_fix.h"
#include <X11/Intrinsic.h>
#endif
#ifdef STANDALONE
# define MODE_glplanet
# define PROGCLASS "Planet"
# define HACK_INIT init_planet
# define HACK_DRAW draw_glplanet
# define HACK_RESHAPE reshape_planet
# define planet_opts xlockmore_opts
#define DEFAULTS "*delay: 15000 \n" \
"*showFPS: False \n" \
"*rotate: True \n" \
"*roll: True \n" \
"*bounce: True \n" \
"*wireframe: False \n" \
"*light: True \n" \
"*texture: True \n" \
"*stars: True \n" \
"*pimage: BUILTIN \n" \
"*imageForeground: Green \n" \
"*imageBackground: Blue \n"
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
# include "visgl.h"
#endif /* !STANDALONE */
#ifdef MODE_glplanet /* whole file */
#ifdef HAVE_XPM
#include <X11/xpm.h>
# ifndef PIXEL_ALREADY_TYPEDEFED
# define PIXEL_ALREADY_TYPEDEFED /* Sigh, Xmu/Drawing.h needs this... */
# endif
#endif
#ifdef USE_XMU
# ifdef VMS
# include <Xmu/Drawing.h>
#else /* !VMS */
# include <X11/Xmu/Drawing.h>
# endif /* !VMS */
#endif
#include "sphere.h"
#include <GL/glu.h>
#define DEF_ROTATE "True"
#define DEF_ROLL "True"
#define DEF_BOUNCE "True"
#define DEF_TEXTURE "True"
#define DEF_STARS "True"
#define DEF_LIGHT "True"
#define DEF_IMAGE "BUILTIN"
#define MINROLL 1
#define MINROT 2
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
static int do_rotate;
static int do_roll;
static int do_bounce;
static int do_texture;
static int do_stars;
static int do_light;
static char *which_image;
static XrmOptionDescRec opts[] = {
{(char *) "-rotate", (char *) ".glplanet.rotate", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+rotate", (char *) ".glplanet.rotate", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-roll", (char *) ".glplanet.roll", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+roll", (char *) ".glplanet.roll", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-bounce", (char *) ".glplanet.bounce", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+bounce", (char *) ".glplanet.bounce", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-texture", (char *) ".glplanet.texture", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+texture", (char *) ".glplanet.texture", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-stars", (char *) ".glplanet.stars", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+stars", (char *) ".glplanet.stars", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-light", (char *) ".glplanet.light", XrmoptionNoArg, (caddr_t) "on" },
{(char *) "+light", (char *) ".glplanet.light", XrmoptionNoArg, (caddr_t) "off" },
{(char *) "-pimage", (char *) ".glplanet.pimage", XrmoptionSepArg, (caddr_t) 0 }
};
static argtype vars[] = {
{(void *) &do_rotate, (char *) "rotate", (char *) "Rotate",
(char *) DEF_ROTATE, t_Bool},
{(void *) &do_roll, (char *) "roll", (char *) "Roll",
(char *) DEF_ROLL, t_Bool},
{(void *) &do_bounce, (char *) "bounce", (char *) "Bounce",
(char *) DEF_BOUNCE, t_Bool},
{(void *) &do_texture, (char *) "texture", (char *) "Texture",
(char *) DEF_TEXTURE, t_Bool},
{(void *) &do_stars, (char *) "stars", (char *) "Stars",
(char *) DEF_STARS, t_Bool},
{(void *) &do_light, (char *) "light", (char *) "Light",
(char *) DEF_LIGHT, t_Bool},
{(void *) &which_image, (char *) "pimage", (char *) "Pimage",
(char *) DEF_IMAGE, t_String},
};
static OptionStruct desc[] = {
{(char *) "-/+rotate", (char *) "turn on/off rotatation"},
{(char *) "-/+roll", (char *) "turn on/off rolling"},
{(char *) "-/+bounce", (char *) "turn on/off bouncing"},
{(char *) "-/+texture", (char *) "turn on/off texture mapping"},
{(char *) "-/+stars", (char *) "turn on/off stars"},
{(char *) "-/+light", (char *) "turn on/off light source"},
{(char *) "-pimage", (char *) "set image"},
};
ModeSpecOpt glplanet_opts = {countof(opts), opts, countof(vars), vars, desc};
#ifdef USE_MODULES
ModStruct glplanet_description =
{"glplanet", "init_glplanet", "draw_glplanet", "release_glplanet",
"draw_glplanet", "init_glplanet", (char *) NULL, &glplanet_opts,
15000, 1, 2, 1, 64, 1.0, "",
"Animates texture mapped sphere (planet)", 0, NULL};
#endif
#define FLOATRAND(a) (((double)LRAND() / (double)MAXRAND) * a)
#include "bitmaps/earth.xbm"
#include "xpm-ximage.h"
/*-
* slices and stacks are used in the sphere parameterization routine.
* more slices and stacks will increase the quality of the sphere,
* at the expense of rendering speed
*/
#define NUM_STARS 1000
#define SLICES 32
#define STACKS 32
/* radius of the sphere- fairly arbitrary */
#define RADIUS 4
/* distance away from the sphere model */
#define DIST 40
/* structure for holding the planet data */
typedef struct {
GLuint platelist;
GLuint starlist;
int screen_width, screen_height;
GLXContext *glx_context;
Window window;
XColor fg, bg;
GLfloat tx, ty, tz;
GLfloat dtx, dty, dtz;
GLfloat xpos, ypos, zpos;
GLfloat dx, dy, dz;
GLfloat box_width, box_height, box_depth;
int roll_div, rot_div;
} planetstruct;
static planetstruct *planets = (planetstruct *) NULL;
#if 0
static inline void
normalize(GLfloat v[3])
{
GLfloat d = (GLfloat) sqrt((double) (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]));
if (d != 0) {
v[0] /= d;
v[1] /= d;
v[2] /= d;
} else {
v[0] = v[1] = v[2] = 0;
}
}
#endif
/* Set up and enable texturing on our object */
static Bool
setup_xbm_texture (unsigned char *bits, int width, int height,
XColor *fgc, XColor *bgc)
{
unsigned int fg = (((fgc->red >> 8) << 16) |
((fgc->green >> 8) << 8) |
((fgc->blue >> 8)));
unsigned int bg = (((bgc->red >> 8) << 16) |
((bgc->green >> 8) << 8) |
((bgc->blue >> 8)));
unsigned char *data = (unsigned char *)
malloc ((width * height * 24) / 8);
unsigned char *out = data;
int x, y;
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
unsigned char byte = bits [(y * (width / 8) + (x / 8))];
unsigned char bit = (byte & (1 << (x % 8))) >> (x % 8);
unsigned int word = (bit ? bg : fg);
*out++ = (word & 0xFF0000) >> 16;
*out++ = (word & 0x00FF00) >> 8;
*out++ = (word & 0x0000FF);
}
clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, data);
if (check_gl_error("texture")) {
if (data != NULL) {
free(data);
}
return False;
}
/* setup parameters for texturing */
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if (data != NULL) {
free(data);
}
return True;
}
static Bool
setup_file_texture (ModeInfo *mi, char *filename)
{
#ifdef HAVE_XPM
{
char **xpm_data = 0;
int result = XpmReadFileToData (filename, &xpm_data);
switch (result) {
case XpmSuccess:
{
XImage *image = xpm_to_ximage (MI_DISPLAY(mi), MI_VISUAL(mi),
MI_COLORMAP(mi), xpm_data);
clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image->data);
if (check_gl_error("texture A")) {
return False;
}
/* setup parameters for texturing */
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
return True;
}
break;
case XpmOpenFailed:
(void) fprintf (stderr, "Glplanet: file %s doesn't exist.\n", filename);
return False;
case XpmFileInvalid:
/* Fall through and try it as an XBM. */
break;
case XpmNoMemory:
(void) fprintf (stderr, "Glplanet: XPM: out of memory\n");
return False;
default:
(void) fprintf (stderr, "Glplanet: XPM: unknown error code %d\n", result);
return False;
}
}
#endif /* HAVE_XPM */
#ifdef USE_XMU
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
unsigned int width = 0;
unsigned int height = 0;
unsigned char *data = 0;
int xhot, yhot;
int status = XmuReadBitmapDataFromFile (filename, &width, &height, &data,
&xhot, &yhot);
if (status != Success)
{
#ifdef HAVE_XPM
(void) fprintf (stderr, "Glplanet: not an XPM file: %s\n", filename);
# endif
(void) fprintf (stderr, "Glplanet: not an XBM file: %s\n", filename);
return False;
}
if (!setup_xbm_texture ((unsigned char *) data, width, height,
&gp->fg, &gp->bg))
return False;
}
return True;
#else /* !XMU */
#ifdef HAVE_XPM
(void) fprintf (stderr, "Glplanet: not an XPM file: %s\n", filename);
# endif
(void) fprintf (stderr, "Glplanet: your vendor doesn't ship the standard Xmu library.\n");
(void) fprintf (stderr, "Glplanet: we can't load XBM files without it.\n");
return False;
#endif /* !XMU */
}
static Bool
setup_texture(ModeInfo * mi)
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
if (!which_image ||
!*which_image ||
!strcmp(which_image, "BUILTIN")) {
if (!setup_xbm_texture (earth_bits, earth_width, earth_height,
&gp->fg, &gp->bg))
return False;
} else {
if (!setup_file_texture (mi, which_image))
return False;
}
return True;
}
/* Set up and enable lighting */
static void
setup_light(void)
{
/* set a number of parameters which make the scene look much nicer */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_SMOOTH);
}
/* Set up and enable face culling so we don't see the inside of the sphere */
static void
setup_face(void)
{
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
}
/* lame way to generate some random stars */
static void
generate_stars(ModeInfo * mi, int width, int height)
{
int i;
/* GLfloat size_range[2], size;*/
GLfloat x, y;
planetstruct *gp = &planets[MI_SCREEN(mi)];
/* glGetFloatv(GL_POINT_SIZE_RANGE, size_range); */
/* (void) printf("size range: %f\t%f\n", size_range[0], size_range[1]); */
gp->starlist = glGenLists(1);
glNewList(gp->starlist, GL_COMPILE);
/* this hackery makes the viewport map one-to-one with Vertex arguments */
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, width, 0, height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* disable depth testing for the stars, so they don't obscure the planet */
glDisable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_POINTS);
for(i = 0 ; i < NUM_STARS ; i++)
{
/* size = ((random()%size_range[0])) * size_range[1]/2.; */
/* glPointSize(size); */
x = random() % width;
y = random() % height;
glVertex2f(x,y);
}
glEnd();
/* return to original PROJECT and MODELVIEW */
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEndList();
}
/* Initialization function for screen saver */
static void
pinit(ModeInfo * mi)
{
Bool wire = MI_IS_WIREFRAME(mi);
planetstruct *gp = &planets[MI_SCREEN(mi)];
if (wire) {
glEnable(GL_LINE_SMOOTH);
do_texture = False;
}
/* turn on various options we like */
if (do_texture) {
if (!setup_texture(mi))
do_texture = False;
}
if (do_light)
setup_light();
setup_face();
if (do_stars) {
glEnable(GL_POINT_SMOOTH);
generate_stars(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
}
gp->platelist=glGenLists(1);
glNewList(gp->platelist, GL_COMPILE);
glPushMatrix ();
glScalef (RADIUS, RADIUS, RADIUS);
unit_sphere (STACKS, SLICES, wire);
glPopMatrix ();
glEndList();
}
static void
draw_sphere_glp(ModeInfo * mi)
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
glEnable(GL_DEPTH_TEST);
/* turn on the various attributes for making the sphere look nice */
if (do_texture)
glEnable(GL_TEXTURE_2D);
if (do_light)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
glCallList(gp->platelist);
}
#define RANDSIGN() ((random() & 1) ? 1 : -1)
static void
pick_velocity (ModeInfo * mi)
{
float roll1,roll2,rot1,rot2;
planetstruct *gp = &planets[MI_SCREEN(mi)];
gp->roll_div = MI_COUNT(mi);
if (gp->roll_div <= MINROLL) gp->roll_div = MINROLL * 10;
gp->rot_div = MI_CYCLES(mi);
if (gp->rot_div <= MINROT) gp->rot_div = MINROT * 50;
roll1 = gp->roll_div / 100.0;
roll2 = roll1 * 0.75;
rot1 = gp->rot_div / 100.0;
rot2 = rot1;
gp->box_width = 15.0;
gp->box_height = 15.0;
gp->box_depth = 5.0;
gp->tx = 0.0;
gp->ty = 0.0;
gp->tz = FLOATRAND(360);
/* following values changed for smoother rotation */
gp->dtx = (FLOATRAND(roll1) + FLOATRAND(roll2)) * RANDSIGN();
gp->dty = (FLOATRAND(roll1) + FLOATRAND(roll2)) * RANDSIGN();
gp->dtz = (FLOATRAND(rot1) + FLOATRAND(rot2)); /* the sun sets in the west */
/* following values are unused
gp->dx = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN();
gp->dy = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN();
gp->dz = (FLOATRAND(0.2) + FLOATRAND(0.2)) * RANDSIGN(); */
}
static void
rotate_and_move (ModeInfo * mi)
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
if (do_roll)
{
gp->tx += gp->dtx;
while (gp->tx < 0) gp->tx += 360;
while (gp->tx > 360) gp->tx -= 360;
gp->ty += gp->dty;
while (gp->ty < 0) gp->ty += 360;
while (gp->ty > 360) gp->ty -= 360;
}
if (do_rotate)
{
gp->tz += gp->dtz;
while (gp->tz < 0) gp->tz += 360;
while (gp->tz > 360) gp->tz -= 360;
}
if (do_bounce)
{
static int frame = 0;
/*
# define SINOID(SCALE,SIZE) \
((((1 + sin((frame * (SCALE)) / 16 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2)
gp->xpos = SINOID(0.031, gp->box_width);
gp->ypos = SINOID(0.023, gp->box_height);
gp->zpos = SINOID(0.017, gp->box_depth);
frame++;
*/
/* Original function replaced for faster execution */
# define SINOID(SCALE,SIZE) \
(sin(frame * (SCALE)) / 2.0) * (SIZE)
gp->xpos = SINOID(0.006086836, gp->box_width);
gp->ypos = SINOID(0.004516039, gp->box_height);
gp->zpos = SINOID(0.003337942, gp->box_depth);
frame++;
}
}
/* Standard reshape function */
void
reshape_planet(ModeInfo *mi, int width, int height)
{
GLfloat light[4];
GLfloat h = (GLfloat) height / (GLfloat) width;
light[0] = -1;
light[1] = (int) (((random() % 3) & 0xFF) - 1);
light[2] = (int) (((random() % 3) & 0xFF) - 1);
light[3] = 0;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -DIST);
glLightfv(GL_LIGHT0, GL_POSITION, light);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void
init_glplanet(ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
planetstruct *gp;
if (planets == NULL) {
if ((planets = (planetstruct *) calloc(MI_NUM_SCREENS(mi),
sizeof (planetstruct))) == NULL)
return;
}
gp = &planets[screen];
pick_velocity (mi);
{
/* char *f = get_string_resource("imageForeground", "Foreground");
char *b = get_string_resource("imageBackground", "Background"); */
char *f = (char *) strdup("Green");
char *b = (char *) strdup("Blue");
char *s;
if (!f) f = (char *) strdup("white");
if (!b) b = (char *) strdup("black");
for (s = f + strlen(f)-1; s > f; s--)
if (*s == ' ' || *s == '\t')
*s = 0;
for (s = b + strlen(b)-1; s > b; s--)
if (*s == ' ' || *s == '\t')
*s = 0;
if (!XParseColor(MI_DISPLAY(mi), MI_COLORMAP(mi), f, &gp->fg))
{
(void) fprintf(stderr, "Glplanet: unparsable color: \"%s\"\n", f);
exit(1);
}
if (!XParseColor(MI_DISPLAY(mi), MI_COLORMAP(mi), b, &gp->bg))
{
(void) fprintf(stderr, "Glplanet: unparsable color: \"%s\"\n", f);
exit(1);
}
free(f);
free(b);
}
gp->window = MI_WINDOW(mi);
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_planet(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
pinit(mi);
} else {
MI_CLEARWINDOW(mi);
}
}
void
draw_glplanet(ModeInfo * mi)
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
if (!gp->glx_context)
return;
MI_IS_DRAWN(mi) = True;
glDrawBuffer(GL_BACK);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glXMakeCurrent(display, window, *(gp->glx_context));
if (do_stars) {
/* protect our modelview matrix and attributes */
glPushMatrix();
glPushAttrib(GL_ALL_ATTRIB_BITS);
{
glColor3f(1,1,1);
/* draw the star field. */
glCallList(gp->starlist);
}
glPopMatrix();
glPopAttrib();
}
/* protect our modelview matrix and attributes */
glPushMatrix();
glPushAttrib(GL_ALL_ATTRIB_BITS);
{
/* this pair of rotations seem to be necessary to orient the earth correctly */
glRotatef(90,0,0,1);
glRotatef(90,0,1,0);
glTranslatef(gp->xpos, gp->ypos, gp->zpos);
glRotatef(gp->tx, 1, 0, 0);
glRotatef(gp->ty, 0, 1, 0);
glRotatef(gp->tz, 0, 0, 1);
/* draw the sphere */
draw_sphere_glp(mi);
}
glPopMatrix();
glPopAttrib();
if (MI_IS_FPS(mi)) do_fps (mi);
glFinish();
glXSwapBuffers(display, window);
rotate_and_move (mi);
}
void
release_glplanet(ModeInfo * mi)
{
if (planets != NULL) {
int screen;
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
planetstruct *gp = &planets[screen];
if (gp->glx_context) {
/* Display lists MUST be freed while their glXContext is current. */
glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
if (glIsList(gp->platelist))
glDeleteLists(gp->platelist, 1);
if (glIsList(gp->starlist))
glDeleteLists(gp->starlist, 1);
}
}
free(planets);
planets = (planetstruct *) NULL;
}
FreeAllGL(mi);
}
#endif