xenocara/app/xlockmore/xlock/XLock.ad
matthieu a972c460fa OpenBSD customizations/adaptations:
- icons
- blank mode by default
- BSD auth
2006-11-26 17:13:23 +00:00

980 lines
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!!!!
! XLock: Class resource for xlock (xlockmore-5.14)
!!!!
!XLock.mode: random
XLock.mode: blank
!XLock.mode: life
!XLock.erasemode: no_fade
XLock.erasedelay: 400
XLock.font: -b&h-lucida-medium-r-normal-sans-24-*-*-*-*-*-iso8859-1
!XLock.font: -*-times-*-*-*-*-18-*-*-*-*-*-*-*
!XLock.background: White
!XLock.foreground: Black
XLock.background: Black
XLock.foreground: White
!XLock.foreground: AntiqueWhite
XLock.nolock: off
XLock.inwindow: off
XLock.inroot: off
XLock.remote: off
XLock.mono: off
XLock.allowaccess: off
XLock.vtlock: off
XLock.allowroot: off
XLock.description: on
XLock.echokeys: off
XLock.enablesaver: on
XLock.resetsaver: on
XLock.grabmouse: on
XLock.install: on
XLock.mousemotion: off
XLock.sound: off
XLock.timeelapsed: off
XLock.usefirst: on
XLock.verbose: off
XLock.nice: 10
XLock.lockdelay: 0
XLock.unlockdelay: 0
XLock.timeout: 30
XLock.echokey: ?
!XLock.geometry: 64x64
!XLock.icongeometry: 4x4
XLock.icongeometry: 64x64
!XLock.icongeometry: 256x256
! For sound
XLock.locksound: /usr/lib/X11/xlock/sounds/complete.au
XLock.infosound: /usr/lib/X11/xlock/sounds/identify-please.au
XLock.validsound: /usr/lib/X11/xlock/sounds/thank-you.au
XLock.invalidsound: /usr/lib/X11/xlock/sounds/not-programmed.au
!XLock.locksound: complete.au
!XLock.infosound: identify-please.au
!XLock.validsound: thank-you.au
!XLock.invalidsound: not-programmed.au
! For bouboule, pyro, star, & worm modes
XLock.use3d: off
XLock.delta3d: 1.5
XLock.right3d: Blue
XLock.left3d: Red
XLock.both3d: Magenta
! For marquee & nose modes
!XLock.program: fortune -o
XLock.program: fortune -s
!XLock.program: fortune
!XLock.program: /usr/games/fortune -o
!XLock.program: /usr/games/fortune -s
!XLock.program: /usr/games/fortune
!XLock.program: finger
!XLock.messagesfile: fortune.dat
!XLock.messagefile: /etc/motd
!XLock.message: "Go away, no one is here"
!XLock.messagefont: -b&h-lucida-medium-r-normal-sans-24-*-*-*-*-*-iso8859-1
!XLock.messagefont: -*-times-*-*-*-*-18-*-*-*-*-*-*-*
! For modes with images
!XLock.*.bitmap: bitmaps/m-xlock.xbm
!XLock.*.bitmap: pixmaps/m-xlock.xpm
!XLock.*.bitmap: /usr/lib/X11/xlock/bitmaps
! For mailbox check application
!XLock.mailCmd: /usr/ucb/mail -e
!XLock.mailCmd: /usr/bin/mail -e
!XLock.mailCmd: /usr/local/bin/chkmbox
!XLock.mailIcon:
!XLock.nomailIcon:
! 0 defaults to maximum defined value
XLock.logoutAuto: 0
! 0 defaults to maximum defined value
XLock.logoutButton: 0
XLock.username: Name:
XLock.password: Password:
XLock.info: Enter password to unlock; select icon to lock.
XLock.validate: Validating login...
XLock.invalid: Invalid login.
XLock.invalidCapsLock: Invalid login, Caps Lock on.
XLock.logoutButtonLabel: Click here to logout
XLock.logoutButtonHelp: \
You may log out this session if no terminals are available.\n\
WARNING: This will crash any open applications that the user\n\
has running. You should try to contact the user if possible\n\
before logging them out.
XLock.logoutFailedString: \
Logout attempt FAILED.\n\
Current user could not be automatically logged out.
!! French by: Eric LASSAUGE <lassauge AT users.sourceforge.net>
!XLock.username: Nom:
!XLock.password: Mot de Passe:
!XLock.info: Entrez le mot de passe ou choisissez l'ic<69>ne pour verrouiller.
!XLock.validate: Validation ...
!XLock.invalid: Mot de passe invalide.
!XLock.logoutButtonLabel: Cliquer ici pour fermer la session
!XLock.logoutButtonHelp: \
!Vous pouvez fermer cette session si aucun terminal n'est disponible.\n\
!ATTENTION: Ceci fermera violemment toutes les applications ouvertes par\n\
!l'utilisateur. Vous devriez le contacter si possible avant de fermer\n\
!sa session.
!XLock.logoutFailedString: \
!Echec de la fermeture de session.\n\
!Impossible de fermer la session de l'utilisateur courant.
!! Japanese by: YOKOTA Hiroshi <yokota@netlab.is.tsukuba.ac.jp>
!XLock.username: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̾:
!XLock.password: <20>ѥ<EFBFBD><D1A5><EFBFBD><EFA1BC>:
!XLock.info: Enter <20>ѥ<EFBFBD><D1A5><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD><EFBFBD>Ϥ<EFBFBD><CFA4>Ʋ<EFBFBD><C6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򥯥<EFBFBD><F2A5AFA5>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥƥ<C8BA><C6A5>å<EFBFBD><C3A5><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
!XLock.validate: <20>ѥ<EFBFBD><D1A5><EFBFBD>ɸ<EFBFBD><C9B8><EFBFBD><EFBFBD><EFBFBD>...
!XLock.invalid: <20>ѥ<EFBFBD><D1A5><EFBFBD>ɤ<EFBFBD><C9A4><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
!XLock.logoutButtonLabel: <20><><EFBFBD><EFBFBD><EFBFBD>򲡤<EFBFBD><F2B2A1A4>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ<EFBFBD><C8A4>ޤ<EFBFBD>
!XLock.logoutButtonHelp: \
!<21><><EFBFBD><EFBFBD><EFBFBD>ߥʥ뤫<CAA5><EBA4AB> X <20><><EFBFBD><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>Ƥ<EFBFBD><C6A4>ʤ<EFBFBD><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϥ<EFBFBD><CFA5>å<EFBFBD><C3A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD>
!XLock.logoutFailedString: \
!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȥ˼<C8A4><CBBC>Ԥ<EFBFBD><D4A4>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>\n\
!<21><><EFBFBD>Υ<CEA5><E6A1BC><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD>ư<EFBFBD><C6B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><EFBFBD>ޤ<EFBFBD><DEA4><EFBFBD><EFBFBD><EFBFBD>
! Mode options: If count, cycles, or size options are set to 1 ...
! they are probably not used by the mode.
XLock.anemone.delay: 5000
!XLock.anemone.count: 1
!XLock.anemone.cycles: 1
!XLock.anemone.size: 1
XLock.anemone.arms: 256
XLock.anemone.finpoints: 64
XLock.anemone.width: 2
XLock.anemone.withdraw: 2400
XLock.anemone.turnspeed: 5
XLock.anemone.saturation: 1.0
XLock.ant.delay: 1000
XLock.ant.count: -3
XLock.ant.cycles: 40000
XLock.ant.size: -12
XLock.ant.saturation: 1.0
XLock.ant.truchet: on
XLock.ant.eyes: off
XLock.ant.sharpturn: off
! ant neighbors (3, 4, 6, 8, 12, all else random)
XLock.ant.neighbors: 0
XLock.ant.label: on
XLock.ant3d.delay: 5000
XLock.ant3d.count: -3
XLock.ant3d.cycles: 100000
XLock.ant3d.size: 1
XLock.ant3d.saturation: 1.0
XLock.ant3d.eyes: off
XLock.ant3d.label: on
XLock.apollonian.delay: 1000000
XLock.apollonian.count: 64
XLock.apollonian.cycles: 20
!XLock.apollonian.size: 1
XLock.apollonian.saturation: 1.0
XLock.apollonian.altgeom: on
XLock.apollonian.label: on
XLock.atlantis.delay: 25000
XLock.atlantis.count: 4
XLock.atlantis.cycles: 250
XLock.atlantis.size: 6000
XLock.atlantis.saturation: 1.0
XLock.atunnels.delay: 25000
XLock.atunnels.count: 1
XLock.atunnels.cycles: 1
XLock.atunnels.size: 0
!XLock.atunnels.size: 402
XLock.atunnels.saturation: 1.0
XLock.ball.delay: 10000
XLock.ball.count: 10
XLock.ball.cycles: 20
XLock.ball.size: -100
XLock.ball.saturation: 1.0
XLock.bat.delay: 100000
XLock.bat.count: -8
!XLock.bat.cycles: 1
XLock.bat.size: 0
XLock.bat.saturation: 1.0
XLock.biof.delay: 10000
!XLock.biof.count: 800
!XLock.biof.cycles: 100
!XLock.biof.size: 6000
XLock.biof.saturation: 1.0
!XLock.biof.preset: 0
!XLock.biof.preset: 5
!XLock.biof.lines: 0
!XLock.biof.points: 0
!XLock.biof.offangle: off
XLock.blot.delay: 200000
XLock.blot.count: 6
XLock.blot.cycles: 30
!XLock.blot.size: 1
XLock.blot.saturation: 0.3
XLock.bouboule.delay: 10000
XLock.bouboule.count: 100
!XLock.bouboule.cycles: 1
XLock.bouboule.size: 15
XLock.bouboule.saturation: 1.0
XLock.bounce.delay: 5000
XLock.bounce.count: -10
!XLock.bounce.cycles: 1
XLock.bounce.size: 0
XLock.bounce.saturation: 1.0
XLock.braid.delay: 1000
XLock.braid.count: 15
XLock.braid.cycles: 100
!XLock.braid.size: 1
XLock.braid.saturation: 1.0
XLock.bubble.delay: 100000
XLock.bubble.count: 25
!XLock.bubble.cycles: 1
XLock.bubble.size: 100
XLock.bubble.saturation: 0.6
XLock.bubble.boil: off
XLock.bubble3d.delay: 20000
!XLock.bubble3d.count: 1
!XLock.bubble3d.cycles: 1
!XLock.bubble3d.size: 1
XLock.bubble3d.saturation: 1.0
XLock.bug.delay: 75000
XLock.bug.count: 10
XLock.bug.cycles: 32767
XLock.bug.size: -4
XLock.bug.saturation: 1.0
! bug neighbors (3, 4, 6, 8, 12, all else random)
XLock.bug.neighbors: 0
XLock.bug.eyes: off
XLock.cage.delay: 80000
!XLock.cage.count: 1
!XLock.cage.cycles: 1
!XLock.cage.size: 1
XLock.cage.saturation: 1.0
XLock.clock.delay: 100000
XLock.clock.count: -16
XLock.clock.cycles: 200
XLock.clock.size: -200
XLock.clock.saturation: 1.0
XLock.coral.delay: 60000
XLock.coral.count: -3
!XLock.coral.cycles: 1
XLock.coral.size: 35
XLock.coral.saturation: 0.6
XLock.crystal.delay: 60000
XLock.crystal.count: -500
XLock.crystal.cycles: 200
XLock.crystal.size: -15
XLock.crystal.saturation: 1.0
XLock.crystal.nx: -3
XLock.crystal.ny: -3
XLock.crystal.cell: on
XLock.crystal.grid: off
XLock.crystal.centre: off
XLock.crystal.maxsize: off
XLock.crystal.cycle: on
XLock.daisy.delay: 100000
XLock.daisy.count: 300
XLock.daisy.cycles: 350
!XLock.daisy.size: 1
XLock.daisy.saturation: 1.0
XLock.daisy.garden: off
XLock.dclock.delay: 10000
!XLock.dclock.count: 1
XLock.dclock.cycles: 10000
!XLock.dclock.size: 1
XLock.dclock.saturation: 0.3
XLock.dclock.binary: off
XLock.dclock.led: off
XLock.dclock.popex: off
XLock.dclock.forest: off
XLock.dclock.hiv: off
XLock.dclock.lab: off
XLock.dclock.veg: off
XLock.dclock.y2k: off
XLock.dclock.millennium: off
XLock.deco.delay: 1000000
XLock.deco.count: -30
XLock.deco.cycles: 2
XLock.deco.size: -10
XLock.deco.saturation: 0.6
XLock.deluxe.delay: 5000
XLock.deluxe.count: 5
!XLock.deluxe.cycles: 1
!XLock.deluxe.size: 1
XLock.deluxe.saturation: 1.0
XLock.demon.delay: 50000
XLock.demon.count: 0
XLock.demon.cycles: 1000
XLock.demon.size: -7
XLock.demon.saturation: 1.0
! demon neighbors (3, 4, 6, 8, 9, 12, all else random)
XLock.demon.neighbors: 0
XLock.dilemma.delay: 200000
XLock.dilemma.count: -2
XLock.dilemma.cycles: 1000
XLock.dilemma.size: 0
XLock.dilemma.saturation: 1.0
XLock.dilemma.bonus: 1.85
XLock.dilemma.conscious: on
! dilemma neighbors (3, 4, 6, 8, 9, 12, all else defaults to 4 or 8 for bitmap)
XLock.dilemma.neighbors: 0
XLock.discrete.delay: 1000
XLock.discrete.count: 4096
XLock.discrete.cycles: 2500
!XLock.discrete.size: 1
XLock.discrete.saturation: 1.0
XLock.dragon.delay: 2000000
!XLock.dragon.count: 1
XLock.dragon.cycles: 16
XLock.dragon.size: -24
XLock.dragon.saturation: 1.0
XLock.drift.delay: 10000
XLock.drift.count: 30
!XLock.drift.cycles: 1
!XLock.drift.size: 1
XLock.drift.saturation: 1.0
XLock.drift.grow: off
XLock.drift.liss: off
XLock.euler2d.delay: 1000
XLock.euler2d.count: 1024
XLock.euler2d.cycles: 3000
!XLock.euler2d.size: 1
XLock.euler2d.saturation: 1.0
XLock.eyes.delay: 20000
XLock.eyes.count: -8
XLock.eyes.cycles: 5
!XLock.eyes.size: 1
XLock.eyes.saturation: 1.0
XLock.eyes.trackmouse: off
XLock.fadeplot.delay: 30000
XLock.fadeplot.count: 10
XLock.fadeplot.cycles: 1500
!XLock.fadeplot.size: 1
XLock.fadeplot.saturation: 0.6
XLock.fire.delay: 10000
XLock.fire.count: 800
!XLock.fire.cycles: 1
XLock.fire.size: 0
!XLock.fire.size: 402
XLock.fire.saturation: 1.0
XLock.fire.texture: on
XLock.fire.fog: off
XLock.fire.shadows: on
XLock.fire.framerate: off
XLock.fire.trackmouse: off
XLock.fire.trees: 5
XLock.flag.delay: 50000
!XLock.flag.count: 1
XLock.flag.cycles: 1000
XLock.flag.size: -7
XLock.flag.saturation: 1.0
XLock.flag.invert: off
XLock.flame.delay: 750000
XLock.flame.count: 20
XLock.flame.cycles: 10000
!XLock.flame.size: 1
XLock.flame.saturation: 1.0
XLock.flow.delay: 1000
XLock.flow.count: 3000
XLock.flow.cycles: 10000
XLock.flow.size: -10
XLock.flow.saturation: 1.0
!XLock.flow.box: True
!XLock.flow.dbuf: True
!XLock.flow.periodic: True
!XLock.flow.ride: True
!XLock.flow.rotate: True
!XLock.flow.search: True
XLock.forest.delay: 400000
XLock.forest.count: 100
XLock.forest.cycles: 200
!XLock.forest.size: 1
XLock.forest.saturation: 1.0
XLock.fzort.delay: 10000
!XLock.fzort.count: 1
!XLock.fzort.cycles: 1
!XLock.fzort.size: 1
XLock.fzort.saturation: 1.0
XLock.galaxy.delay: 100
XLock.galaxy.count: -5
XLock.galaxy.cycles: 250
XLock.galaxy.size: -3
XLock.galaxy.saturation: 1.0
XLock.galaxy.tracks: off
XLock.gears.delay: 50000
XLock.gears.count: 1
XLock.gears.cycles: 2
XLock.gears.size: 0
XLock.gears.saturation: 1.0
XLock.gears.planetary: on
XLock.gears.planetsize: 0
!XLock.gears.planetsize: 402
XLock.glplanet.delay: 15000
XLock.glplanet.count: 1
XLock.glplanet.cycles: 2
!XLock.glplanet.size: 1
XLock.glplanet.saturation: 1.0
XLock.goop.delay: 10000
XLock.goop.count: -5
!XLock.goop.cycles: 1
!XLock.goop.size: 1
XLock.goop.saturation: 1.0
XLock.grav.delay: 10000
XLock.grav.count: -12
!XLock.grav.cycles: 1
!XLock.grav.size: 1
XLock.grav.saturation: 1.0
XLock.grav.decay: off
XLock.grav.trail: off
XLock.helix.delay: 25000
!XLock.helix.count: 1
XLock.helix.cycles: 100
!XLock.helix.size: 1
XLock.helix.saturation: 1.0
XLock.helix.ellipse: off
XLock.hop.delay: 10000
XLock.hop.count: 1000
XLock.hop.cycles: 2500
!XLock.hop.size: 1
XLock.hop.saturation: 1.0
XLock.hop.martin: off
XLock.hop.popcorn: off
XLock.hop.ejk1: off
XLock.hop.ejk2: off
XLock.hop.ejk3: off
XLock.hop.ejk4: off
XLock.hop.ejk5: off
XLock.hop.ejk6: off
XLock.hop.rr: off
XLock.hop.jong: off
XLock.hop.sine: off
XLock.hyper.delay: 100000
XLock.hyper.count: -6
XLock.hyper.cycles: 300
!XLock.hyper.size: 1
XLock.hyper.saturation: 1.0
XLock.hyper.randomStart: on
XLock.hyper.showAxes: on
XLock.hyper.showPlanes: off
XLock.ico.delay: 100000
XLock.ico.count: 0
XLock.ico.cycles: 400
XLock.ico.size: 0
XLock.ico.saturation: 1.0
XLock.ico.faces: off
XLock.ico.trail: on
XLock.invert.delay: 80000
!XLock.invert.count: 1
!XLock.invert.cycles: 1
!XLock.invert.size: 1
XLock.invert.saturation: 1.0
XLock.ifs.delay: 1000
!XLock.ifs.count: 1
!XLock.ifs.cycles: 1
!XLock.ifs.size: 1
XLock.ifs.saturation: 1.0
XLock.image.delay: 3000000
XLock.image.count: -20
!XLock.image.cycles: 1
!XLock.image.size: 1
XLock.image.saturation: 1.0
XLock.juggle.delay: 10000
XLock.juggle.count: 200
XLock.juggle.cycles: 1000
!XLock.juggle.size: 1
XLock.juggle.saturation: 1.0
XLock.juggle.real: on
XLock.julia.delay: 10000
XLock.julia.count: 1000
XLock.julia.cycles: 20
!XLock.julia.size: 1
XLock.julia.saturation: 1.0
XLock.julia.trackmouse: off
XLock.kaleid.delay: 60000
XLock.kaleid.count: -8
XLock.kaleid.cycles: 40
XLock.kaleid.size: -9
XLock.kaleid.saturation: 0.6
XLock.kaleid.alternate: off
XLock.kaleid.serial: off
XLock.kaleid.disconnected: on
XLock.kaleid.quad: off
XLock.kaleid.oct: off
XLock.kaleid.linear: off
XLock.kumppa.delay: 10000
!XLock.kumppa.count: 1
!XLock.kumppa.cycles: 1000
!XLock.kumppa.size: 1
XLock.kumppa.saturation: 1.0
XLock.kumppa.dbuf: off
XLock.kumppa.rrandom: on
XLock.lament.delay: 10000
!XLock.lament.count: 1
!XLock.lament.cycles: 1
!XLock.lament.size: 1
XLock.lament.saturation: 1.0
XLock.laser.delay: 20000
XLock.laser.count: -10
XLock.laser.cycles: 200
!XLock.laser.size: 1
XLock.laser.saturation: 1.0
XLock.life.delay: 750000
XLock.life.count: 40
XLock.life.cycles: 140
XLock.life.size: 0
XLock.life.saturation: 1.0
XLock.life.serial: off
!XLock.life.rule: P
XLock.life.rule: G
! life neighbors (3, 4, 6, 8, 9, 12, all else defaults to 8 for bitmap and Conway's Life)
XLock.life.neighbors: 0
!XLock.life.neighbors: 8
!XLock.life.rule: S23/B3
!XLock.life.neighbors: 6
!XLock.life.rule: S2b34/B2a
!XLock.life.rule: S2a2b4a/B2b3a4b
!XLock.life.rule: S12b2c3a4b4c6/B2a3b3c5
!XLock.life.rule: S12b2c3c4a56/B23a3c4b4c6
!XLock.life.rule: S13b/B2a2c6
XLock.life.conway: off
XLock.life.highlife: off
XLock.life.daynight: off
XLock.life.callahan: off
XLock.life.andreen: off
XLock.life.trilife: off
XLock.life.trilife1: off
XLock.life.trilife2: off
XLock.life.label: on
XLock.life.serial: off
XLock.life1d.delay: 10000
!XLock.life1d.count: 1
XLock.life1d.cycles: 10
XLock.life1d.size: 0
XLock.life1d.saturation: 1.0
XLock.life1d.totalistic: on
XLock.life3d.delay: 1000000
XLock.life3d.count: 35
XLock.life3d.cycles: 85
XLock.life3d.label: on
XLock.life3d.serial: off
!XLock.life3d.size: 1
XLock.life3d.saturation: 1.0
!XLock.life3d.rule: P
XLock.life3d.rule: G
!XLock.life3d.rule: S45/B5
!XLock.life3d.rule3d: S567/B6
!XLock.life3d.rule3d: S56/B5
!XLock.life3d.rule3d: S67/B67
XLock.lightning.delay: 10000
!XLock.lightning.count: 1
!XLock.lightning.cycles: 1
!XLock.lightning.size: 1
XLock.lightning.saturation: 0.6
XLock.lisa.delay: 25000
XLock.lisa.count: 1
XLock.lisa.cycles: 256
XLock.lisa.size: -1
XLock.lisa.saturation: 1.0
XLock.lisa.additive: on
XLock.lissie.delay: 10000
XLock.lissie.count: 1
XLock.lissie.cycles: 2000
XLock.lissie.size: -200
XLock.lissie.saturation: 0.6
XLock.loop.delay: 100000
XLock.loop.count: -5
XLock.loop.cycles: 1600
XLock.loop.size: -12
XLock.loop.saturation: 1.0
! loop neighbors (4, 6, all else random)
XLock.loop.neighbors: 0
XLock.loop.wrap: on
XLock.loop.dissolve: off
XLock.loop.evolve: off
XLock.loop.langton: off
XLock.loop.sheath: off
XLock.mandelbrot.delay: 25000
XLock.mandelbrot.count: -8
XLock.mandelbrot.cycles: 20000
!XLock.mandelbrot.size: 1
XLock.mandelbrot.saturation: 1.0
XLock.mandelbrot.increment: 1.0
XLock.mandelbrot.alpha: off
XLock.mandelbrot.binary: off
XLock.mandelbrot.dem: off
XLock.mandelbrot.index: off
XLock.mandelbrot.lyap: off
XLock.mandelbrot.pow: off
XLock.mandelbrot.sin: off
XLock.marquee.delay: 100000
!XLock.marquee.count: 1
!XLock.marquee.cycles: 1
!XLock.marquee.size: 1
XLock.marquee.saturation: 1.0
XLock.matrix.delay: 1000
!XLock.matrix.count: 1
!XLock.matrix.cycles: 1
!XLock.matrix.size: 1
XLock.matrix.saturation: 1.0
XLock.maze.delay: 1000
!XLock.maze.count: 1
XLock.maze.cycles: 3000
!XLock.maze.size: 8
XLock.maze.size: -40
XLock.maze.saturation: 1.0
XLock.moebius.delay: 30000
!XLock.moebius.count: 1
!XLock.moebius.cycles: 1
!XLock.moebius.size: 1
XLock.moebius.saturation: 1.0
XLock.moebius.solidmoebius: off
XLock.moebius.noants: off
XLock.molecule.delay: 50000
!XLock.molecule.count: 1
XLock.molecule.cycles: 20
!XLock.molecule.size: 1
XLock.molecule.saturation: 1.0
XLock.molecule.atoms: on
XLock.molecule.bbox: off
XLock.molecule.bonds: on
XLock.molecule.labels: on
XLock.molecule.titles: on
XLock.morph3d.delay: 40000
XLock.morph3d.count: 0
!XLock.morph3d.cycles: 1
!XLock.morph3d.size: 1
XLock.morph3d.saturation: 1.0
XLock.mountain.delay: 1000
XLock.mountain.count: 30
XLock.mountain.cycles: 4000
!XLock.mountain.size: 1
XLock.mountain.saturation: 1.0
XLock.munch.delay: 5000
!XLock.munch.count: 1
XLock.munch.cycles: 7
!XLock.munch.size: 1
XLock.munch.saturation: 1.0
XLock.noof.delay: 1000
!XLock.noof.count: 1
!XLock.noof.cycles: 1
!XLock.noof.size: 1
XLock.noof.saturation: 1.0
XLock.nose.delay: 100000
!XLock.nose.count: 1
!XLock.nose.cycles: 1
!XLock.nose.size: 1
XLock.nose.saturation: 1.0
XLock.pacman.delay: 10000
XLock.pacman.count: 10
!XLock.pacman.cycles: 1
XLock.pacman.size: 0
XLock.pacman.saturation: 1.0
XLock.penrose.delay: 10000
!XLock.penrose.count: 1
!XLock.penrose.cycles: 1
XLock.penrose.size: -40
XLock.penrose.saturation: 1.0
XLock.penrose.ammann: off
XLock.petal.delay: 10000
XLock.petal.count: -500
XLock.petal.cycles: 400
!XLock.petal.size: 1
XLock.petal.saturation: 1.0
XLock.petri.delay: 10000
!XLock.petri.count: 1
!XLock.petri.cycles: 1
XLock.petri.size: 4
XLock.petri.saturation: 1.0
XLock.pipes.delay: 1000
XLock.pipes.count: 2
XLock.pipes.cycles: 5
XLock.pipes.size: 500
XLock.pipes.saturation: 1.0
XLock.pipes.fisheye: on
XLock.pipes.tightturns: off
XLock.pipes.rotatepipes: on
XLock.polyominoes.delay: 6000
!XLock.polyominoes.count: 1
XLock.polyominoes.cycles: 8192
!XLock.polyominoes.size: 1
XLock.polyominoes.saturation: 1.0
XLock.puzzle.delay: 10000
XLock.puzzle.count: 250
!XLock.puzzle.cycles: 1
!XLock.puzzle.size: 1
XLock.puzzle.saturation: 1.0
XLock.pyro.delay: 15000
XLock.pyro.count: 100
!XLock.pyro.cycles: 1
XLock.pyro.size: -3
XLock.pyro.saturation: 1.0
XLock.qix.delay: 30000
XLock.qix.count: -5
XLock.qix.cycles: 32
!XLock.qix.size: 1
XLock.qix.saturation: 1.0
XLock.qix.complete: off
XLock.qix.kaleid: off
XLock.roll.delay: 100000
XLock.roll.count: 25
!XLock.roll.cycles: 1
XLock.roll.size: -64
XLock.roll.saturation: 0.6
XLock.rotor.delay: 100
XLock.rotor.count: 4
XLock.rotor.cycles: 100
XLock.rotor.size: -6
XLock.rotor.saturation: 0.3
XLock.rubik.delay: 100000
XLock.rubik.count: -30
XLock.rubik.cycles: 5
XLock.rubik.size: -6
XLock.rubik.saturation: 1.0
XLock.sballs.delay: 40000
XLock.sballs.count: 0
XLock.sballs.cycles: 10
XLock.sballs.size: 0
!XLock.sballs.size: 402
XLock.sballs.saturation: 1.0
XLock.sballs.object: 0
XLock.sballs.texture: on
XLock.sballs.framerate: off
XLock.sballs.trackmouse: off
XLock.scooter.delay: 20000
XLock.scooter.count: 24
XLock.scooter.cycles: 3
XLock.scooter.size: 100
XLock.scooter.saturation: 1.0
XLock.shape.delay: 10000
!XLock.shape.count: 1
XLock.shape.cycles: 256
!XLock.shape.size: 1
XLock.shape.saturation: 1.0
XLock.shape.border: off
XLock.shape.shade: on
!XLock.shape.stipple: on
XLock.sierpinski.delay: 400000
XLock.sierpinski.count: 2000
XLock.sierpinski.cycles: 100
!XLock.sierpinski.size: 1
XLock.sierpinski.saturation: 1.0
XLock.sierpinski3d.delay: 15000
XLock.sierpinski3d.maxdepth: 6
XLock.sierpinski3d.speed: 150
XLock.sierpinski3d.intensity: 2185
XLock.skewb.delay: 100000
XLock.skewb.count: -30
XLock.skewb.cycles: 5
!XLock.skewb.size: 1
XLock.skewb.saturation: 1.0
XLock.slip.delay: 50000
XLock.slip.count: 35
XLock.slip.cycles: 50
!XLock.slip.size: 1
XLock.slip.saturation: 1.0
XLock.solitare.delay: 2000000
!XLock.solitare.count: 1
!XLock.solitare.cycles: 1
!XLock.solitare.size: 1
XLock.solitare.saturation: 1.0
XLock.space.delay: 10000
XLock.space.count: 100
!XLock.space.cycles: 1
!XLock.space.size: 1
XLock.space.saturation: 1.0
XLock.sphere.delay: 5000
!XLock.sphere.count: 1
!XLock.sphere.cycles: 1
!XLock.sphere.size: 1
XLock.sphere.saturation: 1.0
XLock.spiral.delay: 5000
XLock.spiral.count: -40
XLock.spiral.cycles: 350
!XLock.spiral.size: 1
XLock.spiral.saturation: 1.0
XLock.spline.delay: 30000
XLock.spline.count: -6
XLock.spline.cycles: 2048
!XLock.spline.size: 1
XLock.spline.saturation: 0.3
XLock.spline.erase: off
XLock.sproingies.delay: 80000
XLock.sproingies.count: 5
XLock.sproingies.cycles: 0
XLock.sproingies.size: 0
!XLock.sproingies.size: 402
XLock.sproingies.saturation: 1.0
XLock.stairs.delay: 200000
!XLock.stairs.count: 1
!XLock.stairs.cycles: 1
!XLock.stairs.size: 1
XLock.stairs.saturation: 1.0
XLock.star.delay: 75000
XLock.star.count: 100
!XLock.star.cycles: 1
XLock.star.size: 100
XLock.star.saturation: 0.3
!XLock.star.saturation: 1.0
XLock.star.straight: off
XLock.star.rock: off
XLock.star.trek: 50
XLock.starfish.delay: 2000
!XLock.starfish.count: 1
!XLock.starfish.cycles: 1000
!XLock.starfish.size: 1
XLock.starfish.saturation: 1.0
XLock.starfish.cyclespeed: 3
XLock.starfish.rotation: -1
XLock.starfish.thickness: -20
XLock.starfish.blob: off
XLock.starfish.cycle: on
XLock.strange.delay: 1000
!XLock.strange.count: 1
!XLock.strange.cycles: 1
!XLock.strange.size: 1
XLock.strange.saturation: 1.0
XLock.superquadrics.delay: 40000
XLock.superquadrics.count: 25
XLock.superquadrics.cycles: 40
!XLock.superquadrics.size: 1
XLock.superquadrics.saturation: 1.0
XLock.superquadrics.spinspeed: 5.0
XLock.swarm.delay: 15000
XLock.swarm.count: -100
!XLock.swarm.cycles: 1
XLock.swarm.size: -10
XLock.swarm.saturation: 1.0
XLock.swarm.trackmouse: off
XLock.swirl.delay: 5000
XLock.swirl.count: 5
!XLock.swirl.cycles: 1
!XLock.swirl.size: 1
XLock.swirl.saturation: 1.0
XLock.t3d.delay: 250000
XLock.t3d.count: 1
XLock.t3d.cycles: 60000
XLock.t3d.size: 1
XLock.t3d.saturation: 1.0
XLock.tetris.delay: 50000
!XLock.tetris.count: 1
!XLock.tetris.cycles: 1
XLock.tetris.size: -100
XLock.tetris.saturation: 1.0
XLock.tetris.cycle: on
XLock.tetris.bonus: off
XLock.tetris.trackmouse: off
XLock.tetris.well: off
XLock.text3d.delay: 100000
!XLock.text3d.count: 1
!XLock.text3d.cycles: 1
!XLock.text3d.size: 1
XLock.text3d.saturation: 1.0
!XLock.text3d.ttfont: /usr/lib/X11/xlock/fonts/arial.ttf
! Directory of only *.ttf fonts. symbol.ttf and wingding.ttf should be excluded
!XLock.text3d.ttfont: /usr/lib/X11/xlock/fonts/
XLock.text3d.extrusion: 25.0
XLock.text3d.rot_amplitude: 1.0
XLock.text3d.rot_frequency: 0.001
XLock.text3d.no_split: 0
XLock.text3d.ttanimate: Default
XLock.thornbird.delay: 1000
XLock.thornbird.count: 800
XLock.thornbird.cycles: 16
!XLock.thornbird.size: 1
XLock.thornbird.saturation: 1.0
XLock.tik_tak.delay: 60000
!XLock.tik_tak.count: -20
!XLock.tik_tak.cycles: 200
XLock.tik_tak.size: -1000
XLock.tik_tak.saturation: 1.0
XLock.tik_tak.cycle: on
XLock.toneclock.delay: 60000
XLock.toneclock.count: -20
!XLock.toneclock.cycles: 200
XLock.toneclock.size: -1000
XLock.toneclock.saturation: 1.0
XLock.toneclock.cycle: on
XLock.triangle.delay: 10000
!XLock.triangle.count: 1
!XLock.triangle.cycles: 1
!XLock.triangle.size: 1
XLock.triangle.saturation: 1.0
XLock.tube.delay: 25000
XLock.tube.count: -9
XLock.tube.cycles: 20000
XLock.tube.size: -200
XLock.tube.saturation: 1.0
XLock.turtle.delay: 1000000
!XLock.turtle.count: 1
XLock.turtle.cycles: 20
!XLock.turtle.size: 1
XLock.turtle.saturation: 1.0
XLock.vines.delay: 200000
XLock.vines.count: 0
!XLock.vines.cycles: 1
!XLock.vines.size: 1
XLock.vines.saturation: 1.0
XLock.voters.delay: 1000
XLock.voters.count: 0
XLock.voters.cycles: 327670
XLock.voters.size: 0
XLock.voters.saturation: 1.0
! voters neighbors (3, 4, 6, 8, 9, 12, all else defaults to 4 or 8 for bitmap)
XLock.voters.neighbors: 0
XLock.wator.delay: 750000
!XLock.wator.count: 1
XLock.wator.cycles: 32767
XLock.wator.size: 0
XLock.wator.saturation: 1.0
! wator neighbors (3, 4, 6, 8, 9, 12, all else defaults to 4 or 8 for bitmap)
XLock.wator.neighbors: 0
XLock.wire.delay: 500000
XLock.wire.count: 1000
XLock.wire.cycles: 150
XLock.wire.size: -8
XLock.wire.saturation: 1.0
! wire neighbors (3, 4, 6, 8, 9, 12, all else random)
XLock.wire.neighbors: 0
XLock.world.delay: 100000
XLock.world.count: -16
!XLock.world.cycles: 1
!XLock.world.size: 1
XLock.world.saturation: 0.3
XLock.worm.delay: 17000
XLock.worm.count: -20
XLock.worm.cycles: 10
XLock.worm.size: -3
XLock.worm.saturation: 1.0
XLock.xcl.delay: 20000
XLock.xcl.count: -3
!XLock.xcl.cycles: 1
!XLock.xcl.size: 1
XLock.xcl.saturation: 1.0
XLock.xjack.delay: 50000
!XLock.xjack.count: 1
!XLock.xjack.cycles: 1
!XLock.xjack.size: 1
XLock.xjack.saturation: 1.0
XLock.blank.delay: 3000000
!XLock.blank.count: 1
!XLock.blank.cycles: 1
!XLock.blank.size: 1
XLock.blank.saturation: 1.0
XLock.bomb.delay: 100000
XLock.bomb.count: 10
XLock.bomb.cycles: 20
!XLock.bomb.size: 1
XLock.bomb.saturation: 1.0
XLock.random.duration: 60
!XLock.random.duration: 0
XLock.random.modelist: all
!XLock.random.modelist: allnice
!XLock.random.modelist: all3d
!XLock.random.modelist: allgl
!XLock.random.modelist: allautomata
!XLock.random.modelist: allfractal
!XLock.random.modelist: allgeometry
!XLock.random.modelist: allspace
XLock.random.fullrandom: on
XLock.random.sequential: off