210 lines
4.0 KiB
C
210 lines
4.0 KiB
C
/* Test fragment shader */
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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static GLuint fragShader;
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static GLuint vertShader;
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static GLuint program;
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static GLint win = 0;
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static GLfloat xpos = 0, ypos = 0;
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static void
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Redisplay(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(xpos, ypos, 0);
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glBegin(GL_TRIANGLES);
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glColor3f(1, 0, 0);
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glVertex2f(-0.9, -0.9);
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glColor3f(0, 1, 0);
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glVertex2f( 0.9, -0.9);
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glColor3f(0, 0, 1);
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glVertex2f( 0, 0.9);
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glEnd();
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glPopMatrix();
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glutSwapBuffers();
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}
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static void
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Reshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1, 1, -1, 1, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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static void
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CleanUp(void)
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{
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glDeleteShader(fragShader);
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glDeleteShader(vertShader);
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glDeleteProgram(program);
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glutDestroyWindow(win);
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}
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static void
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Key(unsigned char key, int x, int y)
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{
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(void) x;
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(void) y;
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switch(key) {
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case 27:
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CleanUp();
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exit(0);
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break;
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}
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glutPostRedisplay();
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}
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static void
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SpecialKey(int key, int x, int y)
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{
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const GLfloat step = 0.1;
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(void) x;
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(void) y;
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switch(key) {
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case GLUT_KEY_UP:
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ypos += step;
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break;
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case GLUT_KEY_DOWN:
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ypos -= step;
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break;
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case GLUT_KEY_LEFT:
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xpos -= step;
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break;
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case GLUT_KEY_RIGHT:
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xpos += step;
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break;
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}
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glutPostRedisplay();
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}
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static void
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LoadAndCompileShader(GLuint shader, const char *text)
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{
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GLint stat;
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glShaderSource(shader, 1, (const GLchar **) &text, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetShaderInfoLog(shader, 1000, &len, log);
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fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
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exit(1);
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}
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}
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static void
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CheckLink(GLuint prog)
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{
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GLint stat;
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glGetProgramiv(prog, GL_LINK_STATUS, &stat);
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if (!stat) {
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GLchar log[1000];
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GLsizei len;
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glGetProgramInfoLog(prog, 1000, &len, log);
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fprintf(stderr, "Linker error:\n%s\n", log);
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}
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}
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static void
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Init(void)
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{
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/* fragment color is a function of fragment position: */
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static const char *fragShaderText =
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"void main() {\n"
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" gl_FragColor = gl_FragCoord * vec4(0.005); \n"
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" //gl_FragColor = gl_Color; \n"
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" //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
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"}\n";
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#if 0
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static const char *vertShaderText =
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"varying vec3 normal;\n"
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"void main() {\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" normal = gl_NormalMatrix * gl_Normal;\n"
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"}\n";
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#endif
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const char *version;
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version = (const char *) glGetString(GL_VERSION);
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if (version[0] != '2' || version[1] != '.') {
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printf("This program requires OpenGL 2.x, found %s\n", version);
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exit(1);
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}
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fragShader = glCreateShader(GL_FRAGMENT_SHADER);
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LoadAndCompileShader(fragShader, fragShaderText);
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#if 0
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vertShader = glCreateShader(GL_VERTEX_SHADER);
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LoadAndCompileShader(vertShader, vertShaderText);
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#endif
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program = glCreateProgram();
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glAttachShader(program, fragShader);
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#if 0
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glAttachShader(program, vertShader);
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#endif
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glLinkProgram(program);
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CheckLink(program);
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glUseProgram(program);
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assert(glGetError() == 0);
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glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
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}
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int
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main(int argc, char *argv[])
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{
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glutInit(&argc, argv);
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glutInitWindowPosition( 0, 0);
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glutInitWindowSize(200, 200);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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win = glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutSpecialFunc(SpecialKey);
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glutDisplayFunc(Redisplay);
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Init();
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glutMainLoop();
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return 0;
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}
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