189 lines
5.7 KiB
C
189 lines
5.7 KiB
C
/*
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* Copyright (c) 1993-2003, Silicon Graphics, Inc.
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* All Rights Reserved
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright
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* notice and this permission notice appear in supporting documentation,
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* and that the name of Silicon Graphics, Inc. not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
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* WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
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* OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
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* PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
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* PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
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* THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
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* OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor clauses
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* in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
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* reserved under the copyright laws of the United States.
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*
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* Contractor/manufacturer is:
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* Silicon Graphics, Inc.
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* 1500 Crittenden Lane
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* Mountain View, CA 94043
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* United State of America
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*
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* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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*/
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/*
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* multisamp.c
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* This program draws shows how to use multisampling to
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* draw anti-aliased geometric primitives. The same
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* display list, a pinwheel of triangles and lines of
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* varying widths, is rendered twice. Multisampling is
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* enabled when the left side is drawn. Multisampling is
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* disabled when the right side is drawn.
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*
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* Pressing the 'b' key toggles drawing of the checkerboard
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* background. Antialiasing is sometimes easier to see
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* when objects are rendered over a contrasting background.
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*/
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#include <GL/glut.h>
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#include <stdlib.h>
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#include <stdio.h>
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static int bgtoggle = 1;
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/*
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* Print out state values related to multisampling.
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* Create display list with "pinwheel" of lines and
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* triangles.
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*/
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static void init(void)
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{
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static GLint buf[1], sbuf[1];
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int i, j;
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf);
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printf ("number of sample buffers is %d\n", buf[0]);
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glGetIntegerv (GL_SAMPLES_ARB, sbuf);
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printf ("number of samples is %d\n", sbuf[0]);
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glNewList (1, GL_COMPILE);
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for (i = 0; i < 19; i++) {
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glPushMatrix();
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glRotatef(360.0*(float)i/19.0, 0.0, 0.0, 1.0);
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glColor3f (1.0, 1.0, 1.0);
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glLineWidth((i%3)+1.0);
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glBegin (GL_LINES);
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glVertex2f (0.25, 0.05);
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glVertex2f (0.9, 0.2);
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glEnd ();
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glColor3f (0.0, 1.0, 1.0);
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glBegin (GL_TRIANGLES);
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glVertex2f (0.25, 0.0);
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glVertex2f (0.9, 0.0);
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glVertex2f (0.875, 0.10);
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glEnd ();
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glPopMatrix();
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}
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glEndList ();
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glNewList (2, GL_COMPILE);
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glColor3f (1.0, 0.5, 0.0);
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glBegin (GL_QUADS);
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for (i = 0; i < 16; i++) {
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for (j = 0; j < 16; j++) {
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if (((i + j) % 2) == 0) {
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glVertex2f (-2.0 + (i * 0.25), -2.0 + (j * 0.25));
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glVertex2f (-2.0 + (i * 0.25), -1.75 + (j * 0.25));
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glVertex2f (-1.75 + (i * 0.25), -1.75 + (j * 0.25));
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glVertex2f (-1.75 + (i * 0.25), -2.0 + (j * 0.25));
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}
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}
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}
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glEnd ();
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glEndList ();
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}
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/* Draw two sets of primitives, so that you can
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* compare the user of multisampling against its absence.
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*
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* This code enables antialiasing and draws one display list
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* and disables and draws the other display list
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*/
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static void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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if (bgtoggle)
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glCallList (2);
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glEnable (GL_MULTISAMPLE_ARB);
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glPushMatrix();
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glTranslatef (-1.0, 0.0, 0.0);
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glCallList (1);
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glPopMatrix();
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glDisable (GL_MULTISAMPLE_ARB);
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glPushMatrix();
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glTranslatef (1.0, 0.0, 0.0);
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glCallList (1);
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glPopMatrix();
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glutSwapBuffers();
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}
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static void reshape(int w, int h)
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{
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (w <= (2 * h))
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gluOrtho2D (-2.0, 2.0,
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-2.0*(GLfloat)h/(GLfloat)w, 2.0*(GLfloat)h/(GLfloat)w);
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else
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gluOrtho2D (-2.0*(GLfloat)w/(GLfloat)h,
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2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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static void keyboard(unsigned char key, int x, int y)
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{
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switch (key) {
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case 'b':
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case 'B':
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bgtoggle = !bgtoggle;
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glutPostRedisplay();
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break;
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case 27: /* Escape Key */
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exit(0);
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default:
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break;
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}
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}
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/* Main Loop
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* Open window with initial window size, title bar,
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* RGBA display mode, and handle input events.
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*/
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int main(int argc, char** argv)
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{
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glutInit(&argc, argv);
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glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_MULTISAMPLE);
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glutInitWindowSize (600, 300);
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glutCreateWindow (argv[0]);
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init();
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glutReshapeFunc (reshape);
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glutKeyboardFunc (keyboard);
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glutDisplayFunc (display);
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glutMainLoop();
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return 0;
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}
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