581 lines
13 KiB
C
581 lines
13 KiB
C
/*
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* This program is under the GNU GPL.
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* Use at your own risk.
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*
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* written by David Bucciarelli (tech.hmw@plus.it)
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* Humanware s.r.l.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <GL/glut.h>
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typedef struct
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{
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char *name;
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char *unit;
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void (*init) (void);
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int (*run) (int, int);
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int type;
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int numsize;
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int size[10];
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}
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benchmark;
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static int frontbuffer = 1;
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/***************************************************************************/
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static void
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init_test01(void)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_FLAT);
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glDisable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.0, 0.0, 0.0);
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}
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static int
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test01(int size, int num)
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{
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int x, y;
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glBegin(GL_POINTS);
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for (y = 0; y < num; y++)
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for (x = 0; x < 480; x++)
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glVertex2i(x, x);
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glEnd();
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return 480 * num;
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}
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/***************************************************************************/
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static void
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init_test02(void)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_SMOOTH);
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glDisable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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static int
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test02(int size, int num)
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{
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int x, y;
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glBegin(GL_LINES);
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for (y = 0; y < num; y++)
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for (x = 0; x < size; x++) {
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glColor3f(0.0, 1.0, y / (float) num);
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glVertex2i(0, size - 1);
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glColor3f(1.0, 0.0, x / (float) size);
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glVertex2i(x, x);
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}
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glEnd();
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return num * size;
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}
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/***************************************************************************/
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static void
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init_test03(void)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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static int
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test03(int size, int num)
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{
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int x, y, z;
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glBegin(GL_TRIANGLES);
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for (y = 0; y < num; y++)
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for (x = 0; x < size; x += 5) {
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z = num * size - (y * size + x);
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glColor3f(0.0, 1.0, 0.0);
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glVertex3i(0, x, z);
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glColor3f(1.0, 0.0, x / (float) size);
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glVertex3i(size - 1 - x, 0, z);
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glColor3f(1.0, x / (float) size, 0.0);
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glVertex3i(x, size - 1 - x, z);
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}
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glEnd();
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return size * num / 5;
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}
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/***************************************************************************/
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static void
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init_test04(void)
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{
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int x, y;
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GLubyte tex[128 * 128 * 3];
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GLenum gluerr;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for (y = 0; y < 128; y++)
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for (x = 0; x < 128; x++) {
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tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
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tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
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tex[(x + y * 128) * 3 + 2] = x;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
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GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
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fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
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exit(-1);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glEnable(GL_TEXTURE_2D);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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static int
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test04(int size, int num)
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{
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int x, y, z;
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glBegin(GL_TRIANGLES);
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for (y = 0; y < num; y++)
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for (x = 0; x < size; x += 5) {
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z = num * size - (y * size + x);
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glTexCoord2f(1.0, 1.0);
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glColor3f(1.0, 0.0, 0.0);
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glVertex3i(0, x, z);
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glTexCoord2f(0.0, 1.0);
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glColor3f(0.0, 1.0, 0.0);
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glVertex3i(size - 1 - x, 0, z);
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glTexCoord2f(1.0, 0.0);
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glColor3f(0.0, 0.0, 1.0);
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glVertex3i(x, size - 1 - x, z);
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}
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glEnd();
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return num * size / 5;
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}
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/***************************************************************************/
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static void
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init_test05(void)
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{
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int x, y;
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GLubyte tex[128 * 128 * 3];
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GLenum gluerr;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for (y = 0; y < 128; y++)
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for (x = 0; x < 128; x++) {
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tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
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tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
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tex[(x + y * 128) * 3 + 2] = x;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
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GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
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fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
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exit(-1);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glEnable(GL_TEXTURE_2D);
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glDepthFunc(GL_ALWAYS);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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static int
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test05(int size, int num)
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{
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int y;
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float v0[3], v1[3], v2[3], v3[3];
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float cv0[3], cv1[3], cv2[3], cv3[3];
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float tv0[3], tv1[3], tv2[3], tv3[3];
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v0[0] = 320 - size / 2;
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v0[1] = 240 - size / 2;
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v0[2] = 0.0;
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v1[0] = 320 + size / 2;
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v1[1] = 240 - size / 2;
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v1[2] = 0.0;
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v2[0] = 320 - size / 2;
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v2[1] = 240 + size / 2;
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v2[2] = 0.0;
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v3[0] = 320 + size / 2;
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v3[1] = 240 + size / 2;
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v3[2] = 0.0;
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cv0[0] = 1.0;
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cv0[1] = 0.0;
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cv0[2] = 0.0;
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cv1[0] = 1.0;
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cv1[1] = 1.0;
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cv1[2] = 0.0;
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cv2[0] = 1.0;
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cv2[1] = 0.0;
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cv2[2] = 1.0;
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cv3[0] = 1.0;
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cv3[1] = 1.0;
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cv3[2] = 1.0;
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tv0[0] = 0.0;
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tv0[1] = 0.0;
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tv0[2] = 0.0;
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tv1[0] = 1.0;
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tv1[1] = 0.0;
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tv1[2] = 0.0;
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tv2[0] = 0.0;
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tv2[1] = 1.0;
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tv2[2] = 0.0;
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tv3[0] = 1.0;
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tv3[1] = 1.0;
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tv3[2] = 0.0;
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glBegin(GL_TRIANGLE_STRIP);
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for (y = 0; y < num; y++) {
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glColor3fv(cv0);
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glTexCoord2fv(tv0);
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glVertex3fv(v0);
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glColor3fv(cv1);
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glTexCoord2fv(tv1);
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glVertex3fv(v1);
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glColor3fv(cv2);
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glTexCoord2fv(tv2);
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glVertex3fv(v2);
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glColor3fv(cv3);
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glTexCoord2fv(tv3);
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glVertex3fv(v3);
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}
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glEnd();
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return 4 * num - 2;
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}
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/***************************************************************************/
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static void
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init_test06(void)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
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glMatrixMode(GL_MODELVIEW);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.0, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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static int
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test06(int size, int num)
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{
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int y;
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for (y = 0; y < num; y++) {
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glClearColor(y / (float) num, 0.1, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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return num;
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}
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/***************************************************************************/
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#define BMARKS_TIME 5.0
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#define NUM_BMARKS 6
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/* 554 ~= sqrt(640*480) */
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static benchmark bmarks[NUM_BMARKS] = {
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{"Simple Points", "Pnts", init_test01, test01, 0, 0,
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
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{"Smooth Lines", "Lins", init_test02, test02, 1, 5,
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{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
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{"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
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{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
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{"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
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{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
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{"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
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{400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
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{"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
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{554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
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};
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/***************************************************************************/
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static void
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dotest0param(benchmark * bmark)
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{
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float stime, etime, dtime, tottime, maxtime, mintime;
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int num, numelem, calibnum, j;
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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bmark->init();
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stime = glutGet(GLUT_ELAPSED_TIME);
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dtime = 0.0;
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calibnum = 0;
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while (dtime < 2.0) {
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bmark->run(0, 1);
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glFinish();
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etime = glutGet(GLUT_ELAPSED_TIME);
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dtime = (etime - stime) / 1000.0;
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calibnum++;
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}
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glPopAttrib();
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fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
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calibnum, dtime);
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num = (int) ((BMARKS_TIME / dtime) * calibnum);
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if (num < 1)
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num = 1;
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fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
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mintime = HUGE_VAL;
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maxtime = -HUGE_VAL;
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for (tottime = 0.0, j = 0; j < 5; j++) {
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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bmark->init();
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stime = glutGet(GLUT_ELAPSED_TIME);
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numelem = bmark->run(0, num);
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glFinish();
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etime = glutGet(GLUT_ELAPSED_TIME);
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glPopAttrib();
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dtime = (etime - stime) / 1000.0;
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tottime += dtime;
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fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);
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if (dtime < mintime)
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mintime = dtime;
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if (dtime > maxtime)
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maxtime = dtime;
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}
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tottime -= mintime + maxtime;
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fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
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bmark->unit);
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if (bmark->type == 3)
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fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
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(numelem * bmark->size[0] * (float) bmark->size[0]) /
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(1000000.0 * tottime / 3.0));
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else
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fprintf(stdout, "\n\n");
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}
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/***************************************************************************/
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static void
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dotest1param(benchmark * bmark)
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{
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float stime, etime, dtime, tottime, maxtime, mintime;
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int num, numelem, calibnum, j, k;
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fprintf(stdout, "%s\n", bmark->name);
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for (j = 0; j < bmark->numsize; j++) {
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fprintf(stderr, "Current size: %d\n", bmark->size[j]);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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bmark->init();
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stime = glutGet(GLUT_ELAPSED_TIME);
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dtime = 0.0;
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calibnum = 0;
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while (dtime < 2.0) {
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bmark->run(bmark->size[j], 1);
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glFinish();
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etime = glutGet(GLUT_ELAPSED_TIME);
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dtime = (etime - stime) / 1000.0;
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calibnum++;
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}
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glPopAttrib();
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fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
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calibnum, dtime);
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num = (int) ((BMARKS_TIME / dtime) * calibnum);
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if (num < 1)
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num = 1;
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fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
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mintime = HUGE_VAL;
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maxtime = -HUGE_VAL;
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for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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bmark->init();
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stime = glutGet(GLUT_ELAPSED_TIME);
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numelem = bmark->run(bmark->size[j], num);
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glFinish();
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etime = glutGet(GLUT_ELAPSED_TIME);
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glPopAttrib();
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dtime = (etime - stime) / 1000.0;
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tottime += dtime;
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|
|
fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);
|
|
|
|
if (dtime < mintime)
|
|
mintime = dtime;
|
|
if (dtime > maxtime)
|
|
maxtime = dtime;
|
|
}
|
|
|
|
tottime -= mintime + maxtime;
|
|
|
|
fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
|
|
numelem / (tottime / 3.0), bmark->unit);
|
|
if (bmark->type == 2)
|
|
fprintf(stdout, ", MPixel Fill/sec: %f\n",
|
|
(numelem * bmark->size[j] * bmark->size[j] / 2) /
|
|
(1000000.0 * tottime / 3.0));
|
|
else
|
|
fprintf(stdout, "\n");
|
|
}
|
|
|
|
fprintf(stdout, "\n\n");
|
|
}
|
|
|
|
/***************************************************************************/
|
|
|
|
static void
|
|
display(void)
|
|
{
|
|
int i;
|
|
|
|
if (frontbuffer)
|
|
glDrawBuffer(GL_FRONT);
|
|
else
|
|
glDrawBuffer(GL_BACK);
|
|
|
|
for (i = 0; i < NUM_BMARKS; i++) {
|
|
fprintf(stderr, "Benchmark: %d\n", i);
|
|
|
|
switch (bmarks[i].type) {
|
|
case 0:
|
|
case 3:
|
|
dotest0param(&bmarks[i]);
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
dotest1param(&bmarks[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
exit(0);
|
|
}
|
|
|
|
int
|
|
main(int ac, char **av)
|
|
{
|
|
fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");
|
|
|
|
if (ac == 2)
|
|
frontbuffer = 0;
|
|
|
|
glutInitWindowSize(640, 480);
|
|
glutInit(&ac, av);
|
|
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
|
|
glutCreateWindow("OpenGL/Mesa Performances");
|
|
glutDisplayFunc(display);
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
}
|