424 lines
12 KiB
C
424 lines
12 KiB
C
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <GL/gl.h>
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#include "glxserver.h"
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#include "GL/glxproto.h"
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#include "unpack.h"
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#include "indirect_size.h"
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#include "indirect_reqsize.h"
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#define SWAPL(a) \
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(((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \
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((a & 0xff00U)<<8) | ((a & 0xffU)<<24))
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static int Map1Size( GLint k, GLint order)
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{
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if (order <= 0 || k < 0) return -1;
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return k * order;
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}
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int __glXMap1dReqSize( const GLbyte *pc, Bool swap )
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{
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GLenum target;
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GLint order, k;
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target = *(GLenum*) (pc + 16);
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order = *(GLint*) (pc + 20);
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if (swap) {
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target = SWAPL( target );
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order = SWAPL( order );
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}
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k = __glMap1d_size( target );
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return 8 * Map1Size( k, order );
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}
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int __glXMap1fReqSize( const GLbyte *pc, Bool swap )
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{
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GLenum target;
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GLint order, k;
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target = *(GLenum *)(pc + 0);
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order = *(GLint *)(pc + 12);
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if (swap) {
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target = SWAPL( target );
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order = SWAPL( order );
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}
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k = __glMap1f_size(target);
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return 4 * Map1Size(k, order);
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}
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static int Map2Size(int k, int majorOrder, int minorOrder)
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{
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if (majorOrder <= 0 || minorOrder <= 0 || k < 0) return -1;
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return k * majorOrder * minorOrder;
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}
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int __glXMap2dReqSize( const GLbyte *pc, Bool swap )
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{
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GLenum target;
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GLint uorder, vorder, k;
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target = *(GLenum *)(pc + 32);
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uorder = *(GLint *)(pc + 36);
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vorder = *(GLint *)(pc + 40);
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if (swap) {
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target = SWAPL( target );
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uorder = SWAPL( uorder );
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vorder = SWAPL( vorder );
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}
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k = __glMap2d_size( target );
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return 8 * Map2Size( k, uorder, vorder );
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}
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int __glXMap2fReqSize( const GLbyte *pc, Bool swap )
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{
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GLenum target;
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GLint uorder, vorder, k;
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target = *(GLenum *)(pc + 0);
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uorder = *(GLint *)(pc + 12);
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vorder = *(GLint *)(pc + 24);
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if (swap) {
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target = SWAPL( target );
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uorder = SWAPL( uorder );
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vorder = SWAPL( vorder );
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}
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k = __glMap2f_size( target );
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return 4 * Map2Size( k, uorder, vorder );
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}
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/**
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* Calculate the size of an image.
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*
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* The size of an image sent to the server from the client or sent from the
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* server to the client is calculated. The size is based on the dimensions
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* of the image, the type of pixel data, padding in the image, and the
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* alignment requirements of the image.
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*
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* \param format Format of the pixels. Same as the \c format parameter
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* to \c glTexImage1D
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* \param type Type of the pixel data. Same as the \c type parameter
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* to \c glTexImage1D
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* \param target Typically the texture target of the image. If the
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* target is one of \c GL_PROXY_*, the size returned is
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* always zero. For uses that do not have a texture target
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* (e.g, glDrawPixels), zero should be specified.
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* \param w Width of the image data. Must be >= 1.
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* \param h Height of the image data. Must be >= 1, even for 1D
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* images.
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* \param d Depth of the image data. Must be >= 1, even for 1D or
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* 2D images.
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* \param imageHeight If non-zero, defines the true height of a volumetric
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* image. This value will be used instead of \c h for
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* calculating the size of the image.
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* \param rowLength If non-zero, defines the true width of an image. This
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* value will be used instead of \c w for calculating the
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* size of the image.
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* \param skipImages Number of extra layers of image data in a volumtric
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* image that are to be skipped before the real data.
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* \param skipRows Number of extra rows of image data in an image that are
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* to be skipped before the real data.
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* \param alignment Specifies the alignment for the start of each pixel row
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* in memory. This value must be one of 1, 2, 4, or 8.
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*
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* \returns
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* The size of the image is returned. If the specified \c format and \c type
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* are invalid, -1 is returned. If \c target is one of \c GL_PROXY_*, zero
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* is returned.
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*/
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int __glXImageSize( GLenum format, GLenum type, GLenum target,
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GLsizei w, GLsizei h, GLsizei d,
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GLint imageHeight, GLint rowLength,
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GLint skipImages, GLint skipRows, GLint alignment )
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{
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GLint bytesPerElement, elementsPerGroup, groupsPerRow;
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GLint groupSize, rowSize, padding, imageSize;
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if (w < 0 || h < 0 || d < 0 ||
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(type == GL_BITMAP &&
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(format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX))) {
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return -1;
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}
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if (w==0 || h==0 || d == 0) return 0;
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switch( target ) {
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case GL_PROXY_TEXTURE_1D:
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case GL_PROXY_TEXTURE_2D:
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case GL_PROXY_TEXTURE_3D:
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case GL_PROXY_TEXTURE_4D_SGIS:
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case GL_PROXY_TEXTURE_CUBE_MAP:
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case GL_PROXY_TEXTURE_RECTANGLE_ARB:
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case GL_PROXY_HISTOGRAM:
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case GL_PROXY_COLOR_TABLE:
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case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
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case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
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case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
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case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
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return 0;
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}
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if (type == GL_BITMAP) {
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if (rowLength > 0) {
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groupsPerRow = rowLength;
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} else {
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groupsPerRow = w;
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}
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rowSize = (groupsPerRow + 7) >> 3;
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padding = (rowSize % alignment);
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if (padding) {
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rowSize += alignment - padding;
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}
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return ((h + skipRows) * rowSize);
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} else {
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switch(format) {
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case GL_COLOR_INDEX:
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case GL_STENCIL_INDEX:
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case GL_DEPTH_COMPONENT:
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case GL_RED:
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case GL_GREEN:
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case GL_BLUE:
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_INTENSITY:
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elementsPerGroup = 1;
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break;
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case GL_422_EXT:
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case GL_422_REV_EXT:
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case GL_422_AVERAGE_EXT:
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case GL_422_REV_AVERAGE_EXT:
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case GL_DEPTH_STENCIL_NV:
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case GL_DEPTH_STENCIL_MESA:
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case GL_YCBCR_MESA:
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case GL_LUMINANCE_ALPHA:
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elementsPerGroup = 2;
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break;
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case GL_RGB:
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case GL_BGR:
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elementsPerGroup = 3;
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break;
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case GL_RGBA:
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case GL_BGRA:
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case GL_ABGR_EXT:
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elementsPerGroup = 4;
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break;
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default:
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return -1;
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}
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switch(type) {
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case GL_UNSIGNED_BYTE:
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case GL_BYTE:
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bytesPerElement = 1;
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break;
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case GL_UNSIGNED_BYTE_3_3_2:
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case GL_UNSIGNED_BYTE_2_3_3_REV:
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bytesPerElement = 1;
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elementsPerGroup = 1;
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break;
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case GL_UNSIGNED_SHORT:
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case GL_SHORT:
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bytesPerElement = 2;
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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case GL_UNSIGNED_SHORT_5_6_5_REV:
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_4_4_4_4_REV:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_SHORT_1_5_5_5_REV:
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case GL_UNSIGNED_SHORT_8_8_APPLE:
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case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
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case GL_UNSIGNED_SHORT_15_1_MESA:
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case GL_UNSIGNED_SHORT_1_15_REV_MESA:
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bytesPerElement = 2;
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elementsPerGroup = 1;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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bytesPerElement = 4;
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break;
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case GL_UNSIGNED_INT_8_8_8_8:
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case GL_UNSIGNED_INT_8_8_8_8_REV:
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case GL_UNSIGNED_INT_10_10_10_2:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_24_8_NV:
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case GL_UNSIGNED_INT_24_8_MESA:
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case GL_UNSIGNED_INT_8_24_REV_MESA:
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bytesPerElement = 4;
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elementsPerGroup = 1;
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break;
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default:
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return -1;
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}
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groupSize = bytesPerElement * elementsPerGroup;
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if (rowLength > 0) {
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groupsPerRow = rowLength;
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} else {
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groupsPerRow = w;
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}
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rowSize = groupsPerRow * groupSize;
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padding = (rowSize % alignment);
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if (padding) {
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rowSize += alignment - padding;
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}
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if (imageHeight > 0) {
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imageSize = (imageHeight + skipRows) * rowSize;
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} else {
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imageSize = (h + skipRows) * rowSize;
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}
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return ((d + skipImages) * imageSize);
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}
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}
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/* XXX this is used elsewhere - should it be exported from glxserver.h? */
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int __glXTypeSize(GLenum enm)
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{
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switch(enm) {
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case GL_BYTE: return sizeof(GLbyte);
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case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
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case GL_SHORT: return sizeof(GLshort);
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case GL_UNSIGNED_SHORT: return sizeof(GLushort);
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case GL_INT: return sizeof(GLint);
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case GL_UNSIGNED_INT: return sizeof(GLint);
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case GL_FLOAT: return sizeof(GLfloat);
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case GL_DOUBLE: return sizeof(GLdouble);
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default: return -1;
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}
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}
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int __glXDrawArraysReqSize( const GLbyte *pc, Bool swap )
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{
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__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
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__GLXdispatchDrawArraysComponentHeader *compHeader;
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GLint numVertexes = hdr->numVertexes;
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GLint numComponents = hdr->numComponents;
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GLint arrayElementSize = 0;
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int i;
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if (swap) {
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numVertexes = SWAPL( numVertexes );
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numComponents = SWAPL( numComponents );
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}
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pc += sizeof(__GLXdispatchDrawArraysHeader);
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compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
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for (i=0; i<numComponents; i++) {
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GLenum datatype = compHeader[i].datatype;
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GLint numVals = compHeader[i].numVals;
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GLint component = compHeader[i].component;
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if (swap) {
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datatype = SWAPL( datatype );
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numVals = SWAPL( numVals );
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component = SWAPL( component );
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}
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switch (component) {
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case GL_VERTEX_ARRAY:
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case GL_COLOR_ARRAY:
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case GL_TEXTURE_COORD_ARRAY:
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break;
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case GL_SECONDARY_COLOR_ARRAY:
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case GL_NORMAL_ARRAY:
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if (numVals != 3) {
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/* bad size */
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return -1;
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}
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break;
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case GL_FOG_COORD_ARRAY:
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case GL_INDEX_ARRAY:
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if (numVals != 1) {
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/* bad size */
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return -1;
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}
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break;
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case GL_EDGE_FLAG_ARRAY:
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if ((numVals != 1) && (datatype != GL_UNSIGNED_BYTE)) {
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/* bad size or bad type */
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return -1;
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}
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break;
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default:
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/* unknown component type */
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return -1;
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}
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arrayElementSize += __GLX_PAD(numVals * __glXTypeSize(datatype));
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pc += sizeof(__GLXdispatchDrawArraysComponentHeader);
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}
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return ((numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader)) +
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(numVertexes * arrayElementSize));
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}
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int __glXSeparableFilter2DReqSize( const GLbyte *pc, Bool swap )
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{
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__GLXdispatchConvolutionFilterHeader *hdr =
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(__GLXdispatchConvolutionFilterHeader *) pc;
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GLint image1size, image2size;
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GLenum format = hdr->format;
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GLenum type = hdr->type;
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GLint w = hdr->width;
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GLint h = hdr->height;
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GLint rowLength = hdr->rowLength;
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GLint alignment = hdr->alignment;
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if (swap) {
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format = SWAPL( format );
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type = SWAPL( type );
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w = SWAPL( w );
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h = SWAPL( h );
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rowLength = SWAPL( rowLength );
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alignment = SWAPL( alignment );
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}
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/* XXX Should rowLength be used for either or both image? */
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image1size = __glXImageSize( format, type, 0, w, 1, 1,
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0, rowLength, 0, 0, alignment );
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image1size = __GLX_PAD(image1size);
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image2size = __glXImageSize( format, type, 0, h, 1, 1,
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0, rowLength, 0, 0, alignment );
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return image1size + image2size;
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}
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