5f5463b013
This version removes support for Xprint.
107 lines
3.1 KiB
Plaintext
107 lines
3.1 KiB
Plaintext
.\" $Xorg: Sme,v 1.3 2000/08/17 19:42:28 cpqbld Exp $
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.NH 2
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Sme Object
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.LP
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.XS
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Sme Object
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.XE
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.IN "Sme object" "" "@DEF@"
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.sp
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.Ds 0
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.TA 2.0i
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.ta 2.0i
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Application Header file <X11/Xaw/Sme.h>
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.IN "Sme.h" ""
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Class Header file <X11/Xaw/SmeP.h>
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.IN "SmeP.h" ""
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Class smeObjectClass
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.IN "smeObjectClass" ""
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Class Name Sme
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.IN "Sme object" "class name"
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Superclass RectObj
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.De
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.sp
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.LP
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The Sme object is the base class for all menu entries. While this
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object is mainly intended to be subclassed, it may be used in a menu to
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add blank space between menu entries.
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.NH 3
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Resources
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.IN "SmeLine object" "resources"
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.LP
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The resources associated with the SmeLine object are defined in this
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section, and affect only the single menu entry specified by this object.
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There are no new resources added for this class, as it picks up all its
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resources from the RectObj class.
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.TS H
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lw(1.5i) lw(1i) lw(1i) lw(.5i) lw(2i).
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_
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.sp 3p
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.TB
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Name Class Type Notes Default Value
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.sp 3p
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_
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.TH
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.R
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.sp 3p
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ancestorSensitive AncestorSensitive Boolean True
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callback Callback XtCallbackList NULL
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destroyCallback Callback XtCallbackList NULL
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height Height Dimension 0
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international International Boolean C False
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sensitive Sensitive Boolean True
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width Width Dimension 1
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.sp 3p
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_
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.TE
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.As
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.Dc
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.Hw
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Keep in mind that the SimpleMenu widget will force all menu items to
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be the width of the widest entry.
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.Ix Bold
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.Se
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.NH 3
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Subclassing the Sme Object
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.IN "Sme object" "subclassing" "@DEF"
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.LP
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.sp
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To Create a new Sme object \fIclass\fP you will need to define three class methods.
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These methods allow the SimpleMenu to highlight and unhighlight the
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menu entry as the pointer cursor moves over it, as well as notify the
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entry when the user has selected it. All of
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these methods may be inherited from the Sme object, although the default
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semantics are not very interesting.
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.IP \fBHighlight\fP(\|) 1i
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.IN "Sme object" "Highlight method"
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Called to put the menu entry into the highlighted state.
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.IP \fBUnhighlight\fP(\|) 1i
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.IN "Sme object" "Unhighlight method"
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Called to return the widget to its normal (unhighlighted) state.
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.IP \fBNotify\fP(\|)
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.IN "Sme object" "Notify method"
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Called when the user selects this menu entry.
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.LP
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.sp
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Other then these methods, creating a new object
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is straight forward. Here is some information that may help you
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avoid some common mistakes.
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.IP 1) 3n
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Objects can be zero pixels high.
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.IP 2) 3n
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Objects draw on their parent's window, therefore the Drawing dimensions
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are different from those of widgets. For instance, y locations vary
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from \fBy\fP to \fBy + height\fP, not \fB0\fP to \fBheight\fP.
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.IP 3) 3n
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XtSetValues calls may come from the application while the Sme is highlighted,
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and if the SetValues method returns True, will result in an expose event.
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The SimpleMenu may later call the menu entry's \fBunhighlight\fP
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procedure. However, due to the asynchronous nature of
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X, the expose event generated by \fBXtSetValues\fP will come \fIafter\fP
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this unhighlight.
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.IP 4) 3n
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Remember that your subclass of the Sme does not own the
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window. Share the space with other menu entries, and refrain
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from drawing outside the subclass's own section of the menu.
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