658 lines
20 KiB
C
658 lines
20 KiB
C
/**************************************************************
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*
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* Support for using the Quartz Window Manager cursor
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*
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**************************************************************/
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/*
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* Copyright (c) 2001-2003 Torrey T. Lyons and Greg Parker.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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#ifdef HAVE_XORG_CONFIG_H
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#include <xorg-config.h>
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#endif
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#include "quartzCommon.h"
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#include "quartzCursor.h"
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#include "darwin.h"
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#include <pthread.h>
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#include "mi.h"
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#include "scrnintstr.h"
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#include "cursorstr.h"
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#include "mipointrst.h"
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#include "globals.h"
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// Size of the QuickDraw cursor
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#define CURSORWIDTH 16
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#define CURSORHEIGHT 16
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typedef struct {
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int qdCursorMode;
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int qdCursorVisible;
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int useQDCursor;
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QueryBestSizeProcPtr QueryBestSize;
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miPointerSpriteFuncPtr spriteFuncs;
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} QuartzCursorScreenRec, *QuartzCursorScreenPtr;
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static int darwinCursorScreenIndex = -1;
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static unsigned long darwinCursorGeneration = 0;
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static CursorPtr quartzLatentCursor = NULL;
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static QD_Cursor gQDArrow; // QuickDraw arrow cursor
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// Cursor for the main thread to set (NULL = arrow cursor).
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static CCrsrHandle currentCursor = NULL;
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static pthread_mutex_t cursorMutex;
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static pthread_cond_t cursorCondition;
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#define CURSOR_PRIV(pScreen) \
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((QuartzCursorScreenPtr)pScreen->devPrivates[darwinCursorScreenIndex].ptr)
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#define HIDE_QD_CURSOR(pScreen, visible) \
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if (visible) { \
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int ix; \
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for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) { \
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CGDisplayHideCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]); \
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} \
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visible = FALSE; \
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} ((void)0)
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#define SHOW_QD_CURSOR(pScreen, visible) \
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{ \
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int ix; \
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for (ix = 0; ix < QUARTZ_PRIV(pScreen)->displayCount; ix++) { \
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CGDisplayShowCursor(QUARTZ_PRIV(pScreen)->displayIDs[ix]); \
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} \
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visible = TRUE; \
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} ((void)0)
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#define CHANGE_QD_CURSOR(cursorH) \
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if (!quartzServerQuitting) { \
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/* Acquire lock and tell the main thread to change cursor */ \
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pthread_mutex_lock(&cursorMutex); \
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currentCursor = (CCrsrHandle) (cursorH); \
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#ifndef INXQUARTZ
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QuartzMessageMainThread(kQuartzCursorUpdate, NULL, 0); \
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#endif
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\
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/* Wait for the main thread to change the cursor */ \
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pthread_cond_wait(&cursorCondition, &cursorMutex); \
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pthread_mutex_unlock(&cursorMutex); \
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} ((void)0)
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/*
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* MakeQDCursor helpers: CTAB_ENTER, interleave
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*/
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// Add a color entry to a ctab
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#define CTAB_ENTER(ctab, index, r, g, b) \
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ctab->ctTable[index].value = index; \
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ctab->ctTable[index].rgb.red = r; \
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ctab->ctTable[index].rgb.green = g; \
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ctab->ctTable[index].rgb.blue = b
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// Make an unsigned short by interleaving the bits of bytes c1 and c2.
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// High bit of c1 is first; low bit of c2 is last.
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// Interleave is a built-in INTERCAL operator.
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static unsigned short
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interleave(
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unsigned char c1,
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unsigned char c2 )
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{
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return
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((c1 & 0x80) << 8) | ((c2 & 0x80) << 7) |
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((c1 & 0x40) << 7) | ((c2 & 0x40) << 6) |
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((c1 & 0x20) << 6) | ((c2 & 0x20) << 5) |
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((c1 & 0x10) << 5) | ((c2 & 0x10) << 4) |
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((c1 & 0x08) << 4) | ((c2 & 0x08) << 3) |
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((c1 & 0x04) << 3) | ((c2 & 0x04) << 2) |
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((c1 & 0x02) << 2) | ((c2 & 0x02) << 1) |
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((c1 & 0x01) << 1) | ((c2 & 0x01) << 0) ;
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}
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/*
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* MakeQDCursor
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* Make a QuickDraw color cursor from the given X11 cursor.
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* Warning: This code is nasty. Color cursors were meant to be read
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* from resources; constructing the structures programmatically is messy.
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*/
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/*
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QuickDraw cursor representation:
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Our color cursor is a 2 bit per pixel pixmap.
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Each pixel's bits are (source<<1 | mask) from the original X cursor pixel.
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The cursor's color table maps the colors like this:
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(2-bit value | X result | colortable | Mac result)
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00 | transparent | white | transparent (white outside mask)
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01 | back color | back color | back color
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10 | undefined | black | invert background (just for fun)
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11 | fore color | fore color | fore color
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*/
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static CCrsrHandle
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MakeQDCursor(
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CursorPtr pCursor )
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{
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CCrsrHandle result;
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CCrsrPtr curs;
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int i, w, h;
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unsigned short rowMask;
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PixMap *pix;
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ColorTable *ctab;
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unsigned short *image;
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result = (CCrsrHandle) NewHandleClear(sizeof(CCrsr));
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if (!result) return NULL;
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HLock((Handle)result);
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curs = *result;
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// Initialize CCrsr
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curs->crsrType = 0x8001; // 0x8000 = b&w, 0x8001 = color
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curs->crsrMap = (PixMapHandle) NewHandleClear(sizeof(PixMap));
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if (!curs->crsrMap) goto pixAllocFailed;
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HLock((Handle)curs->crsrMap);
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pix = *curs->crsrMap;
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curs->crsrData = NULL; // raw cursor image data (set below)
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curs->crsrXData = NULL; // QD's processed data
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curs->crsrXValid = 0; // zero means QD must re-process cursor data
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curs->crsrXHandle = NULL; // reserved
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memset(curs->crsr1Data, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w data
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memset(curs->crsrMask, 0, CURSORWIDTH*CURSORHEIGHT/8); // b&w & color mask
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curs->crsrHotSpot.h = min(CURSORWIDTH, pCursor->bits->xhot); // hot spot
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curs->crsrHotSpot.v = min(CURSORHEIGHT, pCursor->bits->yhot); // hot spot
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curs->crsrXTable = 0; // reserved
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curs->crsrID = GetCTSeed(); // unique ID from Color Manager
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// Set the b&w data and mask
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w = min(pCursor->bits->width, CURSORWIDTH);
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h = min(pCursor->bits->height, CURSORHEIGHT);
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rowMask = ~((1 << (CURSORWIDTH - w)) - 1);
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for (i = 0; i < h; i++) {
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curs->crsr1Data[i] = rowMask &
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((pCursor->bits->source[i*4]<<8) | pCursor->bits->source[i*4+1]);
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curs->crsrMask[i] = rowMask &
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((pCursor->bits->mask[i*4]<<8) | pCursor->bits->mask[i*4+1]);
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}
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// Set the color data and mask
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// crsrMap: defines bit depth and size and colortable only
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pix->rowBytes = (CURSORWIDTH * 2 / 8) | 0x8000; // last bit on means PixMap
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SetRect(&pix->bounds, 0, 0, CURSORWIDTH, CURSORHEIGHT); // see TN 1020
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pix->pixelSize = 2;
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pix->cmpCount = 1;
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pix->cmpSize = 2;
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// pix->pmTable set below
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// crsrData is the pixel data. crsrMap's baseAddr is not used.
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curs->crsrData = NewHandleClear(CURSORWIDTH*CURSORHEIGHT * 2 / 8);
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if (!curs->crsrData) goto imageAllocFailed;
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HLock((Handle)curs->crsrData);
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image = (unsigned short *) *curs->crsrData;
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// Pixel data is just 1-bit data and mask interleaved (see above)
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for (i = 0; i < h; i++) {
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unsigned char s, m;
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s = pCursor->bits->source[i*4] & (rowMask >> 8);
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m = pCursor->bits->mask[i*4] & (rowMask >> 8);
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image[2*i] = interleave(s, m);
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s = pCursor->bits->source[i*4+1] & (rowMask & 0x00ff);
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m = pCursor->bits->mask[i*4+1] & (rowMask & 0x00ff);
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image[2*i+1] = interleave(s, m);
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}
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// Build the color table (entries described above)
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// NewPixMap allocates a color table handle.
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pix->pmTable = (CTabHandle) NewHandleClear(sizeof(ColorTable) + 3
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* sizeof(ColorSpec));
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if (!pix->pmTable) goto ctabAllocFailed;
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HLock((Handle)pix->pmTable);
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ctab = *pix->pmTable;
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ctab->ctSeed = GetCTSeed();
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ctab->ctFlags = 0;
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ctab->ctSize = 3; // color count - 1
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CTAB_ENTER(ctab, 0, 0xffff, 0xffff, 0xffff);
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CTAB_ENTER(ctab, 1, pCursor->backRed, pCursor->backGreen,
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pCursor->backBlue);
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CTAB_ENTER(ctab, 2, 0x0000, 0x0000, 0x0000);
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CTAB_ENTER(ctab, 3, pCursor->foreRed, pCursor->foreGreen,
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pCursor->foreBlue);
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HUnlock((Handle)pix->pmTable); // ctab
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HUnlock((Handle)curs->crsrData); // image data
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HUnlock((Handle)curs->crsrMap); // pix
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HUnlock((Handle)result); // cursor
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return result;
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// "What we have here is a failure to allocate"
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ctabAllocFailed:
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HUnlock((Handle)curs->crsrData);
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DisposeHandle((Handle)curs->crsrData);
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imageAllocFailed:
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HUnlock((Handle)curs->crsrMap);
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DisposeHandle((Handle)curs->crsrMap);
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pixAllocFailed:
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HUnlock((Handle)result);
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DisposeHandle((Handle)result);
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return NULL;
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}
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/*
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* FreeQDCursor
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* Destroy a QuickDraw color cursor created with MakeQDCursor().
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* The cursor must not currently be on screen.
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*/
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static void FreeQDCursor(CCrsrHandle cursHandle)
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{
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CCrsrPtr curs;
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PixMap *pix;
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HLock((Handle)cursHandle);
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curs = *cursHandle;
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HLock((Handle)curs->crsrMap);
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pix = *curs->crsrMap;
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DisposeHandle((Handle)pix->pmTable);
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HUnlock((Handle)curs->crsrMap);
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DisposeHandle((Handle)curs->crsrMap);
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DisposeHandle((Handle)curs->crsrData);
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HUnlock((Handle)cursHandle);
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DisposeHandle((Handle)cursHandle);
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}
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/*
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===========================================================================
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Pointer sprite functions
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===========================================================================
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*/
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/*
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* QuartzRealizeCursor
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* Convert the X cursor representation to QuickDraw format if possible.
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*/
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Bool
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QuartzRealizeCursor(
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ScreenPtr pScreen,
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CursorPtr pCursor )
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{
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CCrsrHandle qdCursor;
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QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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if(!pCursor || !pCursor->bits)
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return FALSE;
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// if the cursor is too big we use a software cursor
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if ((pCursor->bits->height > CURSORHEIGHT) ||
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(pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
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{
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if (quartzRootless) {
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// rootless can't use a software cursor
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return TRUE;
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} else {
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return (*ScreenPriv->spriteFuncs->RealizeCursor)
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(pScreen, pCursor);
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}
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}
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// make new cursor image
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qdCursor = MakeQDCursor(pCursor);
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if (!qdCursor) return FALSE;
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// save the result
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pCursor->devPriv[pScreen->myNum] = (pointer) qdCursor;
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return TRUE;
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}
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/*
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* QuartzUnrealizeCursor
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* Free the storage space associated with a realized cursor.
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*/
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Bool
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QuartzUnrealizeCursor(
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ScreenPtr pScreen,
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CursorPtr pCursor )
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{
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QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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if ((pCursor->bits->height > CURSORHEIGHT) ||
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(pCursor->bits->width > CURSORWIDTH) || !ScreenPriv->useQDCursor)
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{
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if (quartzRootless) {
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return TRUE;
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} else {
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return (*ScreenPriv->spriteFuncs->UnrealizeCursor)
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(pScreen, pCursor);
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}
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} else {
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CCrsrHandle oldCursor = (CCrsrHandle) pCursor->devPriv[pScreen->myNum];
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if (currentCursor != oldCursor) {
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// This should only fail when quitting, in which case we just leak.
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FreeQDCursor(oldCursor);
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}
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pCursor->devPriv[pScreen->myNum] = NULL;
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return TRUE;
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}
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}
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/*
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* QuartzSetCursor
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* Set the cursor sprite and position.
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* Use QuickDraw cursor if possible.
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*/
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static void
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QuartzSetCursor(
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ScreenPtr pScreen,
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CursorPtr pCursor,
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int x,
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int y)
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{
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QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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quartzLatentCursor = pCursor;
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// Don't touch Mac OS cursor if X is hidden!
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if (!quartzServerVisible)
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return;
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if (!pCursor) {
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// Remove the cursor completely.
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HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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if (! ScreenPriv->qdCursorMode)
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(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
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}
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else if ((pCursor->bits->height <= CURSORHEIGHT) &&
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(pCursor->bits->width <= CURSORWIDTH) && ScreenPriv->useQDCursor)
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{
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// Cursor is small enough to use QuickDraw directly.
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if (! ScreenPriv->qdCursorMode) // remove the X cursor
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(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, 0, x, y);
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ScreenPriv->qdCursorMode = TRUE;
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CHANGE_QD_CURSOR(pCursor->devPriv[pScreen->myNum]);
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SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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}
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else if (quartzRootless) {
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// Rootless can't use a software cursor, so we just use Mac OS arrow.
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CHANGE_QD_CURSOR(NULL);
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SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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}
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else {
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// Cursor is too big for QuickDraw. Use X software cursor.
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HIDE_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
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ScreenPriv->qdCursorMode = FALSE;
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(*ScreenPriv->spriteFuncs->SetCursor)(pScreen, pCursor, x, y);
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}
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}
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/*
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* QuartzReallySetCursor
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* Set the QuickDraw cursor. Called from the main thread since changing the
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* cursor with QuickDraw is not thread safe on dual processor machines.
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*/
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void
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QuartzReallySetCursor()
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{
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pthread_mutex_lock(&cursorMutex);
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if (currentCursor) {
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SetCCursor(currentCursor);
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} else {
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SetCursor(&gQDArrow);
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}
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pthread_cond_signal(&cursorCondition);
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pthread_mutex_unlock(&cursorMutex);
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}
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/*
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* QuartzMoveCursor
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* Move the cursor. This is a noop for QuickDraw.
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*/
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static void
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QuartzMoveCursor(
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ScreenPtr pScreen,
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int x,
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int y)
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{
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QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
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// only the X cursor needs to be explicitly moved
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if (!ScreenPriv->qdCursorMode)
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(*ScreenPriv->spriteFuncs->MoveCursor)(pScreen, x, y);
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}
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static miPointerSpriteFuncRec quartzSpriteFuncsRec = {
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QuartzRealizeCursor,
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QuartzUnrealizeCursor,
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QuartzSetCursor,
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QuartzMoveCursor
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};
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/*
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===========================================================================
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Pointer screen functions
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===========================================================================
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*/
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/*
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* QuartzCursorOffScreen
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*/
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static Bool QuartzCursorOffScreen(ScreenPtr *pScreen, int *x, int *y)
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{
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return FALSE;
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}
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/*
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* QuartzCrossScreen
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*/
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static void QuartzCrossScreen(ScreenPtr pScreen, Bool entering)
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{
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return;
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}
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/*
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* QuartzWarpCursor
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* Change the cursor position without generating an event or motion history.
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* The input coordinates (x,y) are in pScreen-local X11 coordinates.
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*
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*/
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static void
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QuartzWarpCursor(
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ScreenPtr pScreen,
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int x,
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int y)
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{
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static int neverMoved = TRUE;
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if (neverMoved) {
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// Don't move the cursor the first time. This is the jump-to-center
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// initialization, and it's annoying because we may still be in MacOS.
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neverMoved = FALSE;
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return;
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}
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if (quartzServerVisible) {
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CGDisplayErr cgErr;
|
|
CGPoint cgPoint;
|
|
// Only need to do this for one display. Any display will do.
|
|
CGDirectDisplayID cgID = QUARTZ_PRIV(pScreen)->displayIDs[0];
|
|
CGRect cgRect = CGDisplayBounds(cgID);
|
|
|
|
// Convert (x,y) to CoreGraphics screen-local CG coordinates.
|
|
// This is necessary because the X11 screen and CG screen may not
|
|
// coincide. (e.g. X11 screen may be moved to dodge the menu bar)
|
|
|
|
// Make point in X11 global coordinates
|
|
cgPoint = CGPointMake(x + dixScreenOrigins[pScreen->myNum].x,
|
|
y + dixScreenOrigins[pScreen->myNum].y);
|
|
// Shift to CoreGraphics global screen coordinates
|
|
cgPoint.x += darwinMainScreenX;
|
|
cgPoint.y += darwinMainScreenY;
|
|
// Shift to CoreGraphics screen-local coordinates
|
|
cgPoint.x -= cgRect.origin.x;
|
|
cgPoint.y -= cgRect.origin.y;
|
|
|
|
cgErr = CGDisplayMoveCursorToPoint(cgID, cgPoint);
|
|
if (cgErr != CGDisplayNoErr) {
|
|
ErrorF("Could not set cursor position with error code 0x%x.\n",
|
|
cgErr);
|
|
}
|
|
}
|
|
|
|
miPointerWarpCursor(pScreen, x, y);
|
|
miPointerUpdate();
|
|
}
|
|
|
|
|
|
static miPointerScreenFuncRec quartzScreenFuncsRec = {
|
|
QuartzCursorOffScreen,
|
|
QuartzCrossScreen,
|
|
QuartzWarpCursor,
|
|
DarwinEQPointerPost,
|
|
DarwinEQSwitchScreen
|
|
};
|
|
|
|
|
|
/*
|
|
===========================================================================
|
|
|
|
Other screen functions
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
/*
|
|
* QuartzCursorQueryBestSize
|
|
* Handle queries for best cursor size
|
|
*/
|
|
static void
|
|
QuartzCursorQueryBestSize(
|
|
int class,
|
|
unsigned short *width,
|
|
unsigned short *height,
|
|
ScreenPtr pScreen)
|
|
{
|
|
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
|
|
|
|
if (class == CursorShape) {
|
|
*width = CURSORWIDTH;
|
|
*height = CURSORHEIGHT;
|
|
} else {
|
|
(*ScreenPriv->QueryBestSize)(class, width, height, pScreen);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* QuartzInitCursor
|
|
* Initialize cursor support
|
|
*/
|
|
Bool
|
|
QuartzInitCursor(
|
|
ScreenPtr pScreen )
|
|
{
|
|
QuartzCursorScreenPtr ScreenPriv;
|
|
miPointerScreenPtr PointPriv;
|
|
DarwinFramebufferPtr dfb = SCREEN_PRIV(pScreen);
|
|
|
|
// initialize software cursor handling (always needed as backup)
|
|
if (!miDCInitialize(pScreen, &quartzScreenFuncsRec)) {
|
|
return FALSE;
|
|
}
|
|
|
|
// allocate private storage for this screen's QuickDraw cursor info
|
|
if (darwinCursorGeneration != serverGeneration) {
|
|
if ((darwinCursorScreenIndex = AllocateScreenPrivateIndex()) < 0)
|
|
return FALSE;
|
|
darwinCursorGeneration = serverGeneration;
|
|
}
|
|
|
|
ScreenPriv = xcalloc( 1, sizeof(QuartzCursorScreenRec) );
|
|
if (!ScreenPriv) return FALSE;
|
|
|
|
CURSOR_PRIV(pScreen) = ScreenPriv;
|
|
|
|
// override some screen procedures
|
|
ScreenPriv->QueryBestSize = pScreen->QueryBestSize;
|
|
pScreen->QueryBestSize = QuartzCursorQueryBestSize;
|
|
|
|
// initialize QuickDraw cursor handling
|
|
GetQDGlobalsArrow(&gQDArrow);
|
|
PointPriv = (miPointerScreenPtr)
|
|
pScreen->devPrivates[miPointerScreenIndex].ptr;
|
|
|
|
ScreenPriv->spriteFuncs = PointPriv->spriteFuncs;
|
|
PointPriv->spriteFuncs = &quartzSpriteFuncsRec;
|
|
|
|
if (!quartzRootless)
|
|
ScreenPriv->useQDCursor = QuartzFSUseQDCursor(dfb->colorBitsPerPixel);
|
|
else
|
|
ScreenPriv->useQDCursor = TRUE;
|
|
ScreenPriv->qdCursorMode = TRUE;
|
|
ScreenPriv->qdCursorVisible = TRUE;
|
|
|
|
// initialize cursor mutex lock
|
|
pthread_mutex_init(&cursorMutex, NULL);
|
|
|
|
// initialize condition for waiting
|
|
pthread_cond_init(&cursorCondition, NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// X server is hiding. Restore the Aqua cursor.
|
|
void QuartzSuspendXCursor(
|
|
ScreenPtr pScreen )
|
|
{
|
|
QuartzCursorScreenPtr ScreenPriv = CURSOR_PRIV(pScreen);
|
|
|
|
CHANGE_QD_CURSOR(NULL);
|
|
SHOW_QD_CURSOR(pScreen, ScreenPriv->qdCursorVisible);
|
|
}
|
|
|
|
|
|
// X server is showing. Restore the X cursor.
|
|
void QuartzResumeXCursor(
|
|
ScreenPtr pScreen,
|
|
int x,
|
|
int y )
|
|
{
|
|
QuartzSetCursor(pScreen, quartzLatentCursor, x, y);
|
|
}
|