1456 lines
40 KiB
C
1456 lines
40 KiB
C
/*
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*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
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*
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*Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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*"Software"), to deal in the Software without restriction, including
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*without limitation the rights to use, copy, modify, merge, publish,
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*distribute, sublicense, and/or sell copies of the Software, and to
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*permit persons to whom the Software is furnished to do so, subject to
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*the following conditions:
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*
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*The above copyright notice and this permission notice shall be
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*included in all copies or substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
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*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*Except as contained in this notice, the name of the XFree86 Project
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*shall not be used in advertising or otherwise to promote the sale, use
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*or other dealings in this Software without prior written authorization
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*from the XFree86 Project.
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*
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* Authors: Dakshinamurthy Karra
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* Suhaib M Siddiqi
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* Peter Busch
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* Harold L Hunt II
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*/
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#ifdef HAVE_XWIN_CONFIG_H
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#include <xwin-config.h>
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#endif
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#include "win.h"
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/*
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* External symbols
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*/
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extern HWND g_hDlgExit;
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extern const char *g_pszLogFile;
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/*
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* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
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* so we have to redefine it here.
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*/
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#ifdef DEFINE_GUID
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#undef DEFINE_GUID
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#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
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#endif /* DEFINE_GUID */
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/*
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* FIXME: Headers are broken, IID_IDirectDraw4 has to be defined
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* here manually. Should be handled by ddraw.h
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*/
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#ifndef IID_IDirectDraw2
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DEFINE_GUID( IID_IDirectDraw2,0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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#endif /* IID_IDirectDraw2 */
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/*
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* Local prototypes
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*/
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static Bool
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winAllocateFBShadowDD (ScreenPtr pScreen);
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static void
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winShadowUpdateDD (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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static Bool
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winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen);
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static Bool
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winInitVisualsShadowDD (ScreenPtr pScreen);
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static Bool
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winAdjustVideoModeShadowDD (ScreenPtr pScreen);
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static Bool
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winBltExposedRegionsShadowDD (ScreenPtr pScreen);
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static Bool
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winActivateAppShadowDD (ScreenPtr pScreen);
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static Bool
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winRedrawScreenShadowDD (ScreenPtr pScreen);
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static Bool
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winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen);
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static Bool
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winInstallColormapShadowDD (ColormapPtr pColormap);
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static Bool
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winStoreColorsShadowDD (ColormapPtr pmap,
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int ndef,
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xColorItem *pdefs);
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static Bool
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winCreateColormapShadowDD (ColormapPtr pColormap);
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static Bool
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winDestroyColormapShadowDD (ColormapPtr pColormap);
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static Bool
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winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen);
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static Bool
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winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen);
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/*
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* Create the primary surface and attach the clipper.
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* Used for both the initial surface creation and during
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* WM_DISPLAYCHANGE messages.
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*/
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static Bool
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winCreatePrimarySurfaceShadowDD (ScreenPtr pScreen)
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{
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winScreenPriv(pScreen);
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HRESULT ddrval = DD_OK;
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DDSURFACEDESC ddsd;
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/* Describe the primary surface */
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ZeroMemory (&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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/* Create the primary surface */
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ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2,
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&ddsd,
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&pScreenPriv->pddsPrimary,
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NULL);
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if (FAILED (ddrval))
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{
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ErrorF ("winCreatePrimarySurfaceShadowDD - Could not create primary "
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"surface: %08x\n", (unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winCreatePrimarySurfaceShadowDD - Created primary surface\n");
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#endif
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/*
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* Attach a clipper to the primary surface that will clip our blits to our
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* display window.
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*/
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ddrval = IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
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pScreenPriv->pddcPrimary);
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if (FAILED (ddrval))
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{
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ErrorF ("winCreatePrimarySurfaceShadowDD - Primary attach clipper "
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"failed: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winCreatePrimarySurfaceShadowDD - Attached clipper to "
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"primary surface\n");
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#endif
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/* Everything was correct */
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return TRUE;
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}
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/*
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* Detach the clipper and release the primary surface.
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* Called from WM_DISPLAYCHANGE.
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*/
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static Bool
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winReleasePrimarySurfaceShadowDD (ScreenPtr pScreen)
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{
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winScreenPriv(pScreen);
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ErrorF ("winReleasePrimarySurfaceShadowDD - Hello\n");
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/* Release the primary surface and clipper, if they exist */
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if (pScreenPriv->pddsPrimary)
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{
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/*
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* Detach the clipper from the primary surface.
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* NOTE: We do this explicity for clarity. The Clipper is not released.
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*/
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IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
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NULL);
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ErrorF ("winReleasePrimarySurfaceShadowDD - Detached clipper\n");
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/* Release the primary surface */
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IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary);
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pScreenPriv->pddsPrimary = NULL;
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}
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ErrorF ("winReleasePrimarySurfaceShadowDD - Released primary surface\n");
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return TRUE;
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}
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/*
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* Create a DirectDraw surface for the shadow framebuffer; also create
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* a primary surface object so we can blit to the display.
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*
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* Install a DirectDraw clipper on our primary surface object
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* that clips our blits to the unobscured client area of our display window.
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*/
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static Bool
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winAllocateFBShadowDD (ScreenPtr pScreen)
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{
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winScreenPriv(pScreen);
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winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
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HRESULT ddrval = DD_OK;
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DDSURFACEDESC ddsd;
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DDSURFACEDESC *pddsdShadow = NULL;
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD\n");
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#endif
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/* Create a clipper */
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ddrval = (*g_fpDirectDrawCreateClipper) (0,
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&pScreenPriv->pddcPrimary,
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NULL);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not create clipper: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Created a clipper\n");
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#endif
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/* Get a device context for the screen */
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pScreenPriv->hdcScreen = GetDC (pScreenPriv->hwndScreen);
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/* Attach the clipper to our display window */
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ddrval = IDirectDrawClipper_SetHWnd (pScreenPriv->pddcPrimary,
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0,
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pScreenPriv->hwndScreen);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Clipper not attached to "
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"window: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Attached clipper to window\n");
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#endif
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/* Create a DirectDraw object, store the address at lpdd */
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ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD () - Created and initialized DD\n");
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#endif
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/* Get a DirectDraw2 interface pointer */
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ddrval = IDirectDraw_QueryInterface (pScreenPriv->pdd,
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&IID_IDirectDraw2,
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(LPVOID*) &pScreenPriv->pdd2);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Failed DD2 query: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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/* Are we full screen? */
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if (pScreenInfo->fFullScreen)
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{
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DDSURFACEDESC ddsdCurrent;
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DWORD dwRefreshRateCurrent = 0;
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HDC hdc = NULL;
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/* Set the cooperative level to full screen */
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ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2,
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pScreenPriv->hwndScreen,
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DDSCL_EXCLUSIVE
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| DDSCL_FULLSCREEN);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not set "
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"cooperative level: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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/*
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* We only need to get the current refresh rate for comparison
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* if a refresh rate has been passed on the command line.
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*/
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if (pScreenInfo->dwRefreshRate != 0)
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{
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ZeroMemory (&ddsdCurrent, sizeof (ddsdCurrent));
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ddsdCurrent.dwSize = sizeof (ddsdCurrent);
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/* Get information about current display settings */
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ddrval = IDirectDraw2_GetDisplayMode (pScreenPriv->pdd2,
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&ddsdCurrent);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not get current "
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"refresh rate: %08x. Continuing.\n",
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(unsigned int) ddrval);
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dwRefreshRateCurrent = 0;
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}
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else
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{
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/* Grab the current refresh rate */
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dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
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}
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}
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/* Clean up the refresh rate */
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if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate)
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{
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/*
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* Refresh rate is non-specified or equal to current.
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*/
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pScreenInfo->dwRefreshRate = 0;
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}
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/* Grab a device context for the screen */
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hdc = GetDC (NULL);
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if (hdc == NULL)
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{
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ErrorF ("winAllocateFBShadowDD - GetDC () failed\n");
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return FALSE;
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}
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/* Only change the video mode when different than current mode */
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if (!pScreenInfo->fMultipleMonitors
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&& (pScreenInfo->dwWidth != GetSystemMetrics (SM_CXSCREEN)
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|| pScreenInfo->dwHeight != GetSystemMetrics (SM_CYSCREEN)
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|| pScreenInfo->dwBPP != GetDeviceCaps (hdc, BITSPIXEL)
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|| pScreenInfo->dwRefreshRate != 0))
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{
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ErrorF ("winAllocateFBShadowDD - Changing video mode\n");
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/* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
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ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2,
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pScreenInfo->dwWidth,
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pScreenInfo->dwHeight,
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pScreenInfo->dwBPP,
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pScreenInfo->dwRefreshRate,
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0);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not set "\
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"full screen display mode: %08x\n",
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(unsigned int) ddrval);
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ErrorF ("winAllocateFBShadowDD - Using default driver refresh rate\n");
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ddrval = IDirectDraw2_SetDisplayMode (pScreenPriv->pdd2,
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pScreenInfo->dwWidth,
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pScreenInfo->dwHeight,
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pScreenInfo->dwBPP,
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0,
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0);
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if (FAILED(ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not set default refresh rate "
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"full screen display mode: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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}
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}
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else
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{
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ErrorF ("winAllocateFBShadowDD - Not changing video mode\n");
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}
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/* Release our DC */
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ReleaseDC (NULL, hdc);
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hdc = NULL;
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}
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else
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{
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/* Set the cooperative level for windowed mode */
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ddrval = IDirectDraw2_SetCooperativeLevel (pScreenPriv->pdd2,
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pScreenPriv->hwndScreen,
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DDSCL_NORMAL);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not set "\
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"cooperative level: %08x\n",
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(unsigned int) ddrval);
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return FALSE;
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}
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}
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/* Create the primary surface */
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if (!winCreatePrimarySurfaceShadowDD (pScreen))
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{
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ErrorF ("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD "
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"failed\n");
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return FALSE;
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}
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/* Describe the shadow surface to be created */
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/* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
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* as drawing, locking, and unlocking take forever
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* with video memory surfaces. In addition,
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* video memory is a somewhat scarce resource,
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* so you shouldn't be allocating video memory when
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* you have the option of using system memory instead.
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*/
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ZeroMemory (&ddsd, sizeof (ddsd));
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ddsd.dwSize = sizeof (ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
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ddsd.dwHeight = pScreenInfo->dwHeight;
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ddsd.dwWidth = pScreenInfo->dwWidth;
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/* Create the shadow surface */
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ddrval = IDirectDraw2_CreateSurface (pScreenPriv->pdd2,
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&ddsd,
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&pScreenPriv->pddsShadow,
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NULL);
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if (FAILED (ddrval))
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{
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ErrorF ("winAllocateFBShadowDD - Could not create shadow "\
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"surface: %08x\n", (unsigned int) ddrval);
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return FALSE;
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}
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Created shadow\n");
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#endif
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/* Allocate a DD surface description for our screen privates */
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pddsdShadow = pScreenPriv->pddsdShadow = malloc (sizeof (DDSURFACEDESC));
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if (pddsdShadow == NULL)
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{
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ErrorF ("winAllocateFBShadowDD - Could not allocate surface "\
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"description memory\n");
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return FALSE;
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}
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ZeroMemory (pddsdShadow, sizeof (*pddsdShadow));
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pddsdShadow->dwSize = sizeof (*pddsdShadow);
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Locking shadow\n");
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#endif
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/* Lock the shadow surface */
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ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
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NULL,
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pddsdShadow,
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DDLOCK_WAIT,
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NULL);
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if (FAILED (ddrval) || pddsdShadow->lpSurface == NULL)
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{
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ErrorF ("winAllocateFBShadowDD - Could not lock shadow "\
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"surface: %08x\n", (unsigned int) ddrval);
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return FALSE;
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}
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|
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Locked shadow\n");
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#endif
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|
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/* We don't know how to deal with anything other than RGB */
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if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB))
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{
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ErrorF ("winAllocateFBShadowDD - Color format other than RGB\n");
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return FALSE;
|
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}
|
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|
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/* Grab the pitch from the surface desc */
|
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pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8)
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/ pScreenInfo->dwBPP;
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|
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/* Save the pointer to our surface memory */
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pScreenInfo->pfb = pddsdShadow->lpSurface;
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|
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/* Grab the color depth and masks from the surface description */
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pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask;
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pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask;
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pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask;
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|
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#if CYGDEBUG
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winDebug ("winAllocateFBShadowDD - Returning\n");
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#endif
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return TRUE;
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}
|
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|
|
|
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/*
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* Transfer the damaged regions of the shadow framebuffer to the display.
|
|
*/
|
|
|
|
static void
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winShadowUpdateDD (ScreenPtr pScreen,
|
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shadowBufPtr pBuf)
|
|
{
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winScreenPriv(pScreen);
|
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winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
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RegionPtr damage = shadowDamage(pBuf);
|
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HRESULT ddrval = DD_OK;
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RECT rcDest, rcSrc;
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POINT ptOrigin;
|
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DWORD dwBox = REGION_NUM_RECTS (damage);
|
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BoxPtr pBox = REGION_RECTS (damage);
|
|
HRGN hrgnTemp = NULL, hrgnCombined = NULL;
|
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|
|
/*
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|
* Return immediately if the app is not active
|
|
* and we are fullscreen, or if we have a bad display depth
|
|
*/
|
|
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|
|
|| pScreenPriv->fBadDepth) return;
|
|
|
|
/* Get the origin of the window in the screen coords */
|
|
ptOrigin.x = pScreenInfo->dwXOffset;
|
|
ptOrigin.y = pScreenInfo->dwYOffset;
|
|
MapWindowPoints (pScreenPriv->hwndScreen,
|
|
HWND_DESKTOP,
|
|
(LPPOINT)&ptOrigin, 1);
|
|
|
|
/* Unlock the shadow surface, so we can blit */
|
|
ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winShadowUpdateDD - Unlock failed\n");
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Handle small regions with multiple blits,
|
|
* handle large regions by creating a clipping region and
|
|
* doing a single blit constrained to that clipping region.
|
|
*/
|
|
if (pScreenInfo->dwClipUpdatesNBoxes == 0
|
|
|| dwBox < pScreenInfo->dwClipUpdatesNBoxes)
|
|
{
|
|
/* Loop through all boxes in the damaged region */
|
|
while (dwBox--)
|
|
{
|
|
/* Assign damage box to source rectangle */
|
|
rcSrc.left = pBox->x1;
|
|
rcSrc.top = pBox->y1;
|
|
rcSrc.right = pBox->x2;
|
|
rcSrc.bottom = pBox->y2;
|
|
|
|
/* Calculate destination rectange */
|
|
rcDest.left = ptOrigin.x + rcSrc.left;
|
|
rcDest.top = ptOrigin.y + rcSrc.top;
|
|
rcDest.right = ptOrigin.x + rcSrc.right;
|
|
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
|
|
|
|
/* Blit the damaged areas */
|
|
ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
|
|
&rcDest,
|
|
pScreenPriv->pddsShadow,
|
|
&rcSrc,
|
|
DDBLT_WAIT,
|
|
NULL);
|
|
|
|
/* Get a pointer to the next box */
|
|
++pBox;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BoxPtr pBoxExtents = REGION_EXTENTS (pScreen, damage);
|
|
|
|
/* Compute a GDI region from the damaged region */
|
|
hrgnCombined = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
|
|
dwBox--;
|
|
pBox++;
|
|
while (dwBox--)
|
|
{
|
|
hrgnTemp = CreateRectRgn (pBox->x1, pBox->y1, pBox->x2, pBox->y2);
|
|
CombineRgn (hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
|
|
DeleteObject (hrgnTemp);
|
|
pBox++;
|
|
}
|
|
|
|
/* Install the GDI region as a clipping region */
|
|
SelectClipRgn (pScreenPriv->hdcScreen, hrgnCombined);
|
|
DeleteObject (hrgnCombined);
|
|
hrgnCombined = NULL;
|
|
|
|
/* Calculating a bounding box for the source is easy */
|
|
rcSrc.left = pBoxExtents->x1;
|
|
rcSrc.top = pBoxExtents->y1;
|
|
rcSrc.right = pBoxExtents->x2;
|
|
rcSrc.bottom = pBoxExtents->y2;
|
|
|
|
/* Calculating a bounding box for the destination is trickier */
|
|
rcDest.left = ptOrigin.x + rcSrc.left;
|
|
rcDest.top = ptOrigin.y + rcSrc.top;
|
|
rcDest.right = ptOrigin.x + rcSrc.right;
|
|
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
|
|
|
|
/* Our Blt should be clipped to the invalidated region */
|
|
ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
|
|
&rcDest,
|
|
pScreenPriv->pddsShadow,
|
|
&rcSrc,
|
|
DDBLT_WAIT,
|
|
NULL);
|
|
|
|
/* Reset the clip region */
|
|
SelectClipRgn (pScreenPriv->hdcScreen, NULL);
|
|
}
|
|
|
|
/* Relock the shadow surface */
|
|
ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
|
|
NULL,
|
|
pScreenPriv->pddsdShadow,
|
|
DDLOCK_WAIT,
|
|
NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winShadowUpdateDD - Lock failed\n");
|
|
return;
|
|
}
|
|
|
|
/* Has our memory pointer changed? */
|
|
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
|
|
{
|
|
ErrorF ("winShadowUpdateDD - Memory location of the shadow "
|
|
"surface has changed, trying to update the root window "
|
|
"pixmap header to point to the new address. If you get "
|
|
"this message and "PROJECT_NAME" freezes or crashes "
|
|
"after this message then send a problem report and your "
|
|
"%s file to " BUILDERADDR "\n", g_pszLogFile);
|
|
|
|
/* Location of shadow framebuffer has changed */
|
|
pScreenInfo->pfb = pScreenPriv->pddsdShadow->lpSurface;
|
|
|
|
/* Update the screen pixmap */
|
|
if (!(*pScreen->ModifyPixmapHeader)(pScreen->devPrivate,
|
|
pScreen->width,
|
|
pScreen->height,
|
|
pScreen->rootDepth,
|
|
BitsPerPixel (pScreen->rootDepth),
|
|
PixmapBytePad (pScreenInfo->dwStride,
|
|
pScreenInfo->dwBPP),
|
|
pScreenInfo->pfb))
|
|
{
|
|
ErrorF ("winShadowUpdateDD - Bits changed, could not "
|
|
"notify fb.\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Call the wrapped CloseScreen function.
|
|
*
|
|
* Free our resources and private structures.
|
|
*/
|
|
|
|
static Bool
|
|
winCloseScreenShadowDD (int nIndex, ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
Bool fReturn;
|
|
|
|
#if CYGDEBUG
|
|
winDebug ("winCloseScreenShadowDD - Freeing screen resources\n");
|
|
#endif
|
|
|
|
/* Flag that the screen is closed */
|
|
pScreenPriv->fClosed = TRUE;
|
|
pScreenPriv->fActive = FALSE;
|
|
|
|
/* Call the wrapped CloseScreen procedure */
|
|
WIN_UNWRAP(CloseScreen);
|
|
fReturn = (*pScreen->CloseScreen) (nIndex, pScreen);
|
|
|
|
/* Free the screen DC */
|
|
ReleaseDC (pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
|
|
|
|
/* Delete the window property */
|
|
RemoveProp (pScreenPriv->hwndScreen, WIN_SCR_PROP);
|
|
|
|
/* Free the shadow surface, if there is one */
|
|
if (pScreenPriv->pddsShadow)
|
|
{
|
|
IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
|
|
IDirectDrawSurface2_Release (pScreenPriv->pddsShadow);
|
|
pScreenPriv->pddsShadow = NULL;
|
|
}
|
|
|
|
/* Detach the clipper from the primary surface and release the clipper. */
|
|
if (pScreenPriv->pddcPrimary)
|
|
{
|
|
/* Detach the clipper */
|
|
IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
|
|
NULL);
|
|
|
|
/* Release the clipper object */
|
|
IDirectDrawClipper_Release (pScreenPriv->pddcPrimary);
|
|
pScreenPriv->pddcPrimary = NULL;
|
|
}
|
|
|
|
/* Release the primary surface, if there is one */
|
|
if (pScreenPriv->pddsPrimary)
|
|
{
|
|
IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary);
|
|
pScreenPriv->pddsPrimary = NULL;
|
|
}
|
|
|
|
/* Free the DirectDraw2 object, if there is one */
|
|
if (pScreenPriv->pdd2)
|
|
{
|
|
IDirectDraw2_RestoreDisplayMode (pScreenPriv->pdd2);
|
|
IDirectDraw2_Release (pScreenPriv->pdd2);
|
|
pScreenPriv->pdd2 = NULL;
|
|
}
|
|
|
|
/* Free the DirectDraw object, if there is one */
|
|
if (pScreenPriv->pdd)
|
|
{
|
|
IDirectDraw_Release (pScreenPriv->pdd);
|
|
pScreenPriv->pdd = NULL;
|
|
}
|
|
|
|
/* Delete tray icon, if we have one */
|
|
if (!pScreenInfo->fNoTrayIcon)
|
|
winDeleteNotifyIcon (pScreenPriv);
|
|
|
|
/* Free the exit confirmation dialog box, if it exists */
|
|
if (g_hDlgExit != NULL)
|
|
{
|
|
DestroyWindow (g_hDlgExit);
|
|
g_hDlgExit = NULL;
|
|
}
|
|
|
|
/* Kill our window */
|
|
if (pScreenPriv->hwndScreen)
|
|
{
|
|
DestroyWindow (pScreenPriv->hwndScreen);
|
|
pScreenPriv->hwndScreen = NULL;
|
|
}
|
|
|
|
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
|
|
/* Destroy the thread startup mutex */
|
|
pthread_mutex_destroy (&pScreenPriv->pmServerStarted);
|
|
#endif
|
|
|
|
/* Kill our screeninfo's pointer to the screen */
|
|
pScreenInfo->pScreen = NULL;
|
|
|
|
/* Invalidate the ScreenInfo's fb pointer */
|
|
pScreenInfo->pfb = NULL;
|
|
|
|
/* Free the screen privates for this screen */
|
|
free ((pointer) pScreenPriv);
|
|
|
|
return fReturn;
|
|
}
|
|
|
|
|
|
/*
|
|
* Tell mi what sort of visuals we need.
|
|
*
|
|
* Generally we only need one visual, as our screen can only
|
|
* handle one format at a time, I believe. You may want
|
|
* to verify that last sentence.
|
|
*/
|
|
|
|
static Bool
|
|
winInitVisualsShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
DWORD dwRedBits, dwGreenBits, dwBlueBits;
|
|
|
|
/* Count the number of ones in each color mask */
|
|
dwRedBits = winCountBits (pScreenPriv->dwRedMask);
|
|
dwGreenBits = winCountBits (pScreenPriv->dwGreenMask);
|
|
dwBlueBits = winCountBits (pScreenPriv->dwBlueMask);
|
|
|
|
/* Store the maximum number of ones in a color mask as the bitsPerRGB */
|
|
if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
|
|
pScreenPriv->dwBitsPerRGB = 8;
|
|
else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
|
|
pScreenPriv->dwBitsPerRGB = dwRedBits;
|
|
else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
|
|
pScreenPriv->dwBitsPerRGB = dwGreenBits;
|
|
else
|
|
pScreenPriv->dwBitsPerRGB = dwBlueBits;
|
|
|
|
ErrorF ("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d "
|
|
"bpp %d\n",
|
|
(unsigned int) pScreenPriv->dwRedMask,
|
|
(unsigned int) pScreenPriv->dwGreenMask,
|
|
(unsigned int) pScreenPriv->dwBlueMask,
|
|
(int) pScreenPriv->dwBitsPerRGB,
|
|
(int) pScreenInfo->dwDepth,
|
|
(int) pScreenInfo->dwBPP);
|
|
|
|
/* Create a single visual according to the Windows screen depth */
|
|
switch (pScreenInfo->dwDepth)
|
|
{
|
|
case 24:
|
|
case 16:
|
|
case 15:
|
|
#if defined(XFree86Server)
|
|
/* Create the real visual */
|
|
if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
|
|
TrueColorMask,
|
|
pScreenPriv->dwBitsPerRGB,
|
|
TrueColor,
|
|
pScreenPriv->dwRedMask,
|
|
pScreenPriv->dwGreenMask,
|
|
pScreenPriv->dwBlueMask))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
|
|
"failed for TrueColor\n");
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef XWIN_EMULATEPSEUDO
|
|
if (!pScreenInfo->fEmulatePseudo)
|
|
break;
|
|
|
|
/* Setup a pseudocolor visual */
|
|
if (!miSetVisualTypesAndMasks (8,
|
|
PseudoColorMask,
|
|
8,
|
|
-1,
|
|
0,
|
|
0,
|
|
0))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
|
|
"failed for PseudoColor\n");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
#else /* XFree86Server */
|
|
/* Create the real visual */
|
|
if (!fbSetVisualTypesAndMasks (pScreenInfo->dwDepth,
|
|
TrueColorMask,
|
|
pScreenPriv->dwBitsPerRGB,
|
|
pScreenPriv->dwRedMask,
|
|
pScreenPriv->dwGreenMask,
|
|
pScreenPriv->dwBlueMask))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - fbSetVisualTypesAndMasks "
|
|
"failed for TrueColor\n");
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef XWIN_EMULATEPSEUDO
|
|
if (!pScreenInfo->fEmulatePseudo)
|
|
break;
|
|
|
|
/* Setup a pseudocolor visual */
|
|
if (!fbSetVisualTypesAndMasks (8,
|
|
PseudoColorMask,
|
|
8,
|
|
0,
|
|
0,
|
|
0))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - fbSetVisualTypesAndMasks "
|
|
"failed for PseudoColor\n");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
#endif /* XFree86Server */
|
|
break;
|
|
|
|
case 8:
|
|
#if defined(XFree86Server)
|
|
if (!miSetVisualTypesAndMasks (pScreenInfo->dwDepth,
|
|
pScreenInfo->fFullScreen
|
|
? PseudoColorMask : StaticColorMask,
|
|
pScreenPriv->dwBitsPerRGB,
|
|
pScreenInfo->fFullScreen
|
|
? PseudoColor : StaticColor,
|
|
pScreenPriv->dwRedMask,
|
|
pScreenPriv->dwGreenMask,
|
|
pScreenPriv->dwBlueMask))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
|
|
"failed\n");
|
|
return FALSE;
|
|
}
|
|
#else /* XFree86Server */
|
|
if (!fbSetVisualTypesAndMasks (pScreenInfo->dwDepth,
|
|
pScreenInfo->fFullScreen
|
|
? PseudoColorMask : StaticColorMask,
|
|
pScreenPriv->dwBitsPerRGB,
|
|
pScreenPriv->dwRedMask,
|
|
pScreenPriv->dwGreenMask,
|
|
pScreenPriv->dwBlueMask))
|
|
{
|
|
ErrorF ("winInitVisualsShadowDD - fbSetVisualTypesAndMasks "
|
|
"failed\n");
|
|
return FALSE;
|
|
}
|
|
#endif /* XFree86Server */
|
|
break;
|
|
|
|
default:
|
|
ErrorF ("winInitVisualsShadowDD - Unknown screen depth\n");
|
|
return FALSE;
|
|
}
|
|
|
|
#if CYGDEBUG
|
|
winDebug ("winInitVisualsShadowDD - Returning\n");
|
|
#endif
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Adjust the user proposed video mode
|
|
*/
|
|
|
|
static Bool
|
|
winAdjustVideoModeShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
HDC hdc = NULL;
|
|
DWORD dwBPP;
|
|
|
|
/* We're in serious trouble if we can't get a DC */
|
|
hdc = GetDC (NULL);
|
|
if (hdc == NULL)
|
|
{
|
|
ErrorF ("winAdjustVideoModeShadowDD - GetDC () failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Query GDI for current display depth */
|
|
dwBPP = GetDeviceCaps (hdc, BITSPIXEL);
|
|
|
|
/* DirectDraw can only change the depth in fullscreen mode */
|
|
if (pScreenInfo->dwBPP == WIN_DEFAULT_BPP)
|
|
{
|
|
/* No -depth parameter passed, let the user know the depth being used */
|
|
ErrorF ("winAdjustVideoModeShadowDD - Using Windows display "
|
|
"depth of %d bits per pixel\n", (int) dwBPP);
|
|
|
|
/* Use GDI's depth */
|
|
pScreenInfo->dwBPP = dwBPP;
|
|
}
|
|
else if (pScreenInfo->fFullScreen
|
|
&& pScreenInfo->dwBPP != dwBPP)
|
|
{
|
|
/* FullScreen, and GDI depth differs from -depth parameter */
|
|
ErrorF ("winAdjustVideoModeShadowDD - FullScreen, using command line "
|
|
"bpp: %d\n", (int) pScreenInfo->dwBPP);
|
|
}
|
|
else if (dwBPP != pScreenInfo->dwBPP)
|
|
{
|
|
/* Windowed, and GDI depth differs from -depth parameter */
|
|
ErrorF ("winAdjustVideoModeShadowDD - Windowed, command line bpp: "
|
|
"%d, using bpp: %d\n", (int) pScreenInfo->dwBPP, (int) dwBPP);
|
|
|
|
/* We'll use GDI's depth */
|
|
pScreenInfo->dwBPP = dwBPP;
|
|
}
|
|
|
|
/* See if the shadow bitmap will be larger than the DIB size limit */
|
|
if (pScreenInfo->dwWidth * pScreenInfo->dwHeight * pScreenInfo->dwBPP
|
|
>= WIN_DIB_MAXIMUM_SIZE)
|
|
{
|
|
ErrorF ("winAdjustVideoModeShadowDD - Requested DirectDraw surface "
|
|
"will be larger than %d MB. The surface may fail to be "
|
|
"allocated on Windows 95, 98, or Me, due to a %d MB limit in "
|
|
"DIB size. This limit does not apply to Windows NT/2000, and "
|
|
"this message may be ignored on those platforms.\n",
|
|
WIN_DIB_MAXIMUM_SIZE_MB, WIN_DIB_MAXIMUM_SIZE_MB);
|
|
}
|
|
|
|
/* Release our DC */
|
|
ReleaseDC (NULL, hdc);
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Blt exposed regions to the screen
|
|
*/
|
|
|
|
static Bool
|
|
winBltExposedRegionsShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
RECT rcSrc, rcDest;
|
|
POINT ptOrigin;
|
|
HDC hdcUpdate = NULL;
|
|
PAINTSTRUCT ps;
|
|
HRESULT ddrval = DD_OK;
|
|
Bool fReturn = TRUE;
|
|
Bool fLocked = TRUE;
|
|
int i;
|
|
|
|
/* BeginPaint gives us an hdc that clips to the invalidated region */
|
|
hdcUpdate = BeginPaint (pScreenPriv->hwndScreen, &ps);
|
|
if (hdcUpdate == NULL)
|
|
{
|
|
ErrorF ("winBltExposedRegionsShadowDD - BeginPaint () returned "
|
|
"a NULL device context handle. Aborting blit attempt.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Unlock the shadow surface, so we can blit */
|
|
ddrval = IDirectDrawSurface2_Unlock (pScreenPriv->pddsShadow, NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
fReturn = FALSE;
|
|
goto winBltExposedRegionsShadowDD_Exit;
|
|
}
|
|
else
|
|
{
|
|
/* Flag that we have unlocked the shadow surface */
|
|
fLocked = FALSE;
|
|
}
|
|
|
|
/* Get the origin of the window in the screen coords */
|
|
ptOrigin.x = pScreenInfo->dwXOffset;
|
|
ptOrigin.y = pScreenInfo->dwYOffset;
|
|
|
|
MapWindowPoints (pScreenPriv->hwndScreen,
|
|
HWND_DESKTOP,
|
|
(LPPOINT)&ptOrigin, 1);
|
|
rcDest.left = ptOrigin.x;
|
|
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
|
|
rcDest.top = ptOrigin.y;
|
|
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
|
|
|
|
/* Source can be enter shadow surface, as Blt should clip */
|
|
rcSrc.left = 0;
|
|
rcSrc.top = 0;
|
|
rcSrc.right = pScreenInfo->dwWidth;
|
|
rcSrc.bottom = pScreenInfo->dwHeight;
|
|
|
|
/* Try to regain the primary surface and blit again if we've lost it */
|
|
for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i)
|
|
{
|
|
/* Our Blt should be clipped to the invalidated region */
|
|
ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
|
|
&rcDest,
|
|
pScreenPriv->pddsShadow,
|
|
&rcSrc,
|
|
DDBLT_WAIT,
|
|
NULL);
|
|
if (ddrval == DDERR_SURFACELOST)
|
|
{
|
|
/* Surface was lost */
|
|
ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
|
|
"reported that the primary surface was lost, "
|
|
"trying to restore, retry: %d\n", i + 1);
|
|
|
|
/* Try to restore the surface, once */
|
|
ddrval = IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary);
|
|
ErrorF ("winBltExposedRegionsShadowDD - "
|
|
"IDirectDrawSurface2_Restore returned: ");
|
|
if (ddrval == DD_OK)
|
|
ErrorF ("DD_OK\n");
|
|
else if (ddrval == DDERR_WRONGMODE)
|
|
ErrorF ("DDERR_WRONGMODE\n");
|
|
else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
|
|
ErrorF ("DDERR_INCOMPATIBLEPRIMARY\n");
|
|
else if (ddrval == DDERR_UNSUPPORTED)
|
|
ErrorF ("DDERR_UNSUPPORTED\n");
|
|
else if (ddrval == DDERR_INVALIDPARAMS)
|
|
ErrorF ("DDERR_INVALIDPARAMS\n");
|
|
else if (ddrval == DDERR_INVALIDOBJECT)
|
|
ErrorF ("DDERR_INVALIDOBJECT\n");
|
|
else
|
|
ErrorF ("unknown error: %08x\n", (unsigned int) ddrval);
|
|
|
|
/* Loop around to try the blit one more time */
|
|
continue;
|
|
}
|
|
else if (FAILED (ddrval))
|
|
{
|
|
fReturn = FALSE;
|
|
ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
|
|
"failed, but surface not lost: %08x %d\n",
|
|
(unsigned int) ddrval, (int) ddrval);
|
|
goto winBltExposedRegionsShadowDD_Exit;
|
|
}
|
|
else
|
|
{
|
|
/* Success, stop looping */
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Relock the shadow surface */
|
|
ddrval = IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
|
|
NULL,
|
|
pScreenPriv->pddsdShadow,
|
|
DDLOCK_WAIT,
|
|
NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
fReturn = FALSE;
|
|
ErrorF ("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock "
|
|
"failed\n");
|
|
goto winBltExposedRegionsShadowDD_Exit;
|
|
}
|
|
else
|
|
{
|
|
/* Indicate that we have relocked the shadow surface */
|
|
fLocked = TRUE;
|
|
}
|
|
|
|
/* Has our memory pointer changed? */
|
|
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
|
|
winUpdateFBPointer (pScreen,
|
|
pScreenPriv->pddsdShadow->lpSurface);
|
|
|
|
winBltExposedRegionsShadowDD_Exit:
|
|
/* EndPaint frees the DC */
|
|
if (hdcUpdate != NULL)
|
|
EndPaint (pScreenPriv->hwndScreen, &ps);
|
|
|
|
/*
|
|
* Relock the surface if it is not locked. We don't care if locking fails,
|
|
* as it will cause the server to shutdown within a few more operations.
|
|
*/
|
|
if (!fLocked)
|
|
{
|
|
IDirectDrawSurface2_Lock (pScreenPriv->pddsShadow,
|
|
NULL,
|
|
pScreenPriv->pddsdShadow,
|
|
DDLOCK_WAIT,
|
|
NULL);
|
|
|
|
/* Has our memory pointer changed? */
|
|
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
|
|
winUpdateFBPointer (pScreen,
|
|
pScreenPriv->pddsdShadow->lpSurface);
|
|
|
|
fLocked = TRUE;
|
|
}
|
|
return fReturn;
|
|
}
|
|
|
|
|
|
/*
|
|
* Do any engine-specific appliation-activation processing
|
|
*/
|
|
|
|
static Bool
|
|
winActivateAppShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
|
|
/*
|
|
* Do we have a surface?
|
|
* Are we active?
|
|
* Are we fullscreen?
|
|
*/
|
|
if (pScreenPriv != NULL
|
|
&& pScreenPriv->pddsPrimary != NULL
|
|
&& pScreenPriv->fActive)
|
|
{
|
|
/* Primary surface was lost, restore it */
|
|
IDirectDrawSurface2_Restore (pScreenPriv->pddsPrimary);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Reblit the shadow framebuffer to the screen.
|
|
*/
|
|
|
|
static Bool
|
|
winRedrawScreenShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
HRESULT ddrval = DD_OK;
|
|
RECT rcSrc, rcDest;
|
|
POINT ptOrigin;
|
|
|
|
/* Get the origin of the window in the screen coords */
|
|
ptOrigin.x = pScreenInfo->dwXOffset;
|
|
ptOrigin.y = pScreenInfo->dwYOffset;
|
|
MapWindowPoints (pScreenPriv->hwndScreen,
|
|
HWND_DESKTOP,
|
|
(LPPOINT)&ptOrigin, 1);
|
|
rcDest.left = ptOrigin.x;
|
|
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
|
|
rcDest.top = ptOrigin.y;
|
|
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
|
|
|
|
/* Source can be entire shadow surface, as Blt should clip for us */
|
|
rcSrc.left = 0;
|
|
rcSrc.top = 0;
|
|
rcSrc.right = pScreenInfo->dwWidth;
|
|
rcSrc.bottom = pScreenInfo->dwHeight;
|
|
|
|
/* Redraw the whole window, to take account for the new colors */
|
|
ddrval = IDirectDrawSurface2_Blt (pScreenPriv->pddsPrimary,
|
|
&rcDest,
|
|
pScreenPriv->pddsShadow,
|
|
&rcSrc,
|
|
DDBLT_WAIT,
|
|
NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () "
|
|
"failed: %08x\n",
|
|
(unsigned int) ddrval);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Realize the currently installed colormap
|
|
*/
|
|
|
|
static Bool
|
|
winRealizeInstalledPaletteShadowDD (ScreenPtr pScreen)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Install the specified colormap
|
|
*/
|
|
|
|
static Bool
|
|
winInstallColormapShadowDD (ColormapPtr pColormap)
|
|
{
|
|
ScreenPtr pScreen = pColormap->pScreen;
|
|
winScreenPriv(pScreen);
|
|
winCmapPriv(pColormap);
|
|
HRESULT ddrval = DD_OK;
|
|
|
|
/* Install the DirectDraw palette on the primary surface */
|
|
ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary,
|
|
pCmapPriv->lpDDPalette);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winInstallColormapShadowDD - Failed installing the "
|
|
"DirectDraw palette.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Save a pointer to the newly installed colormap */
|
|
pScreenPriv->pcmapInstalled = pColormap;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Store the specified colors in the specified colormap
|
|
*/
|
|
|
|
static Bool
|
|
winStoreColorsShadowDD (ColormapPtr pColormap,
|
|
int ndef,
|
|
xColorItem *pdefs)
|
|
{
|
|
ScreenPtr pScreen = pColormap->pScreen;
|
|
winScreenPriv(pScreen);
|
|
winCmapPriv(pColormap);
|
|
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
|
|
HRESULT ddrval = DD_OK;
|
|
|
|
/* Put the X colormap entries into the Windows logical palette */
|
|
ddrval = IDirectDrawPalette_SetEntries (pCmapPriv->lpDDPalette,
|
|
0,
|
|
pdefs[0].pixel,
|
|
ndef,
|
|
pCmapPriv->peColors
|
|
+ pdefs[0].pixel);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winStoreColorsShadowDD - SetEntries () failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Don't install the DirectDraw palette if the colormap is not installed */
|
|
if (pColormap != curpmap)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
if (!winInstallColormapShadowDD (pColormap))
|
|
{
|
|
ErrorF ("winStoreColorsShadowDD - Failed installing colormap\n");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Colormap initialization procedure
|
|
*/
|
|
|
|
static Bool
|
|
winCreateColormapShadowDD (ColormapPtr pColormap)
|
|
{
|
|
HRESULT ddrval = DD_OK;
|
|
ScreenPtr pScreen = pColormap->pScreen;
|
|
winScreenPriv(pScreen);
|
|
winCmapPriv(pColormap);
|
|
|
|
/* Create a DirectDraw palette */
|
|
ddrval = IDirectDraw2_CreatePalette (pScreenPriv->pdd,
|
|
DDPCAPS_8BIT | DDPCAPS_ALLOW256,
|
|
pCmapPriv->peColors,
|
|
&pCmapPriv->lpDDPalette,
|
|
NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winCreateColormapShadowDD - CreatePalette failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Colormap destruction procedure
|
|
*/
|
|
|
|
static Bool
|
|
winDestroyColormapShadowDD (ColormapPtr pColormap)
|
|
{
|
|
winScreenPriv(pColormap->pScreen);
|
|
winCmapPriv(pColormap);
|
|
HRESULT ddrval = DD_OK;
|
|
|
|
/*
|
|
* Is colormap to be destroyed the default?
|
|
*
|
|
* Non-default colormaps should have had winUninstallColormap
|
|
* called on them before we get here. The default colormap
|
|
* will not have had winUninstallColormap called on it. Thus,
|
|
* we need to handle the default colormap in a special way.
|
|
*/
|
|
if (pColormap->flags & IsDefault)
|
|
{
|
|
#if CYGDEBUG
|
|
winDebug ("winDestroyColormapShadowDD - Destroying default "
|
|
"colormap\n");
|
|
#endif
|
|
|
|
/*
|
|
* FIXME: Walk the list of all screens, popping the default
|
|
* palette out of each screen device context.
|
|
*/
|
|
|
|
/* Pop the palette out of the primary surface */
|
|
ddrval = IDirectDrawSurface2_SetPalette (pScreenPriv->pddsPrimary,
|
|
NULL);
|
|
if (FAILED (ddrval))
|
|
{
|
|
ErrorF ("winDestroyColormapShadowDD - Failed freeing the "
|
|
"default colormap DirectDraw palette.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Clear our private installed colormap pointer */
|
|
pScreenPriv->pcmapInstalled = NULL;
|
|
}
|
|
|
|
/* Release the palette */
|
|
IDirectDrawPalette_Release (pCmapPriv->lpDDPalette);
|
|
|
|
/* Invalidate the colormap privates */
|
|
pCmapPriv->lpDDPalette = NULL;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
* Set engine specific functions
|
|
*/
|
|
|
|
Bool
|
|
winSetEngineFunctionsShadowDD (ScreenPtr pScreen)
|
|
{
|
|
winScreenPriv(pScreen);
|
|
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
|
|
|
|
/* Set our pointers */
|
|
pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD;
|
|
pScreenPriv->pwinShadowUpdate = winShadowUpdateDD;
|
|
pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD;
|
|
pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD;
|
|
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD;
|
|
if (pScreenInfo->fFullScreen)
|
|
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen;
|
|
else
|
|
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
|
|
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
|
|
pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD;
|
|
pScreenPriv->pwinActivateApp = winActivateAppShadowDD;
|
|
pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD;
|
|
pScreenPriv->pwinRealizeInstalledPalette
|
|
= winRealizeInstalledPaletteShadowDD;
|
|
pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD;
|
|
pScreenPriv->pwinStoreColors = winStoreColorsShadowDD;
|
|
pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD;
|
|
pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD;
|
|
pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void))NoopDDA;
|
|
pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD;
|
|
pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD;
|
|
#ifdef XWIN_MULTIWINDOW
|
|
pScreenPriv->pwinFinishCreateWindowsWindow =
|
|
(winFinishCreateWindowsWindowProcPtr) (void (*)(void))NoopDDA;
|
|
#endif
|
|
|
|
return TRUE;
|
|
}
|