72 lines
2.0 KiB
HTML
72 lines
2.0 KiB
HTML
<HTML>
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<TITLE>Supported Systems and Drivers</TITLE>
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<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<H1>Supported Systems and Drivers</H1>
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<p>
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Mesa was originally designed for Unix/X11 systems and is still best
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supported on those systems. All you need is an ANSI C compiler and the
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X development environment to use Mesa.
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</p>
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<p>
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The DRI hardware drivers for the X.org server and XFree86 provide
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hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
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and others on Linux and FreeBSD.
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</p>
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<p>
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Drivers for other assorted platforms include:
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the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
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9x/NT, and Direct3D.
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</p>
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<p>
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Details about particular drivers follows:
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</p>
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<UL>
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<li><a href="http://dri.freedesktop.org/" target="_parent"> DRI hardware
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drivers</a> for the X Window System
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<LI><a href="xlibdriver.html">Xlib software driver</a> for the X Window System
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and Unix-like operating systems
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<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
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<LI>DEC VMS <A HREF="README.VMS">(README.VMS)</A>
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</UL>
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<h2>Deprecated Systems</h2>
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<p>
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These drivers have not been maintained and are being deprecated.
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They can be saved if someone steps up to help.
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</p>
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<UL>
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<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
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<LI>GGI <A HREF="README.GGI">(README.GGI)</A>
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<LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A>
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<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A>
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<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
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<LI>DJGPP <A HREF="README.DJ">(README.DJ)</A>
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<LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A>
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<LI>Mingw32 <A HREF="README.MINGW32">(README.MINGW32)</A>
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<LI>NeXT <A HREF="README.NeXT">(README.NeXT)</A>
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<LI>OpenStep <A HREF="README.OpenStep">(README.OpenStep)</A>
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<LI>OS/2 <A HREF="README.OS2">(README.OS2)</A>
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<LI>WindML <A HREF="README.WINDML">(README.WINDML)</A>
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</UL>
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And for historical reference:
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<UL>
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<LI><a href="http://utah-glx.sourceforge.net/" target="_parent">Utah GLX drivers</a>
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</UL>
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</body>
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</html>
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