611 lines
15 KiB
C
611 lines
15 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include "glxserver.h"
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#include <windowstr.h>
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#include <propertyst.h>
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#include <registry.h>
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#include "privates.h"
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#include <os.h>
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#include "g_disptab.h"
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#include "unpack.h"
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#include "glxutil.h"
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#include "glxext.h"
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#include "indirect_table.h"
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#include "indirect_util.h"
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/*
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** The last context used by the server. It is the context that is current
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** from the server's perspective.
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*/
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__GLXcontext *__glXLastContext;
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__GLXcontext *__glXContextList;
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/*
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** X resources.
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*/
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RESTYPE __glXContextRes;
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RESTYPE __glXDrawableRes;
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RESTYPE __glXSwapBarrierRes;
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/*
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** Reply for most singles.
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*/
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xGLXSingleReply __glXReply;
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static int glxClientPrivateKeyIndex;
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static DevPrivateKey glxClientPrivateKey = &glxClientPrivateKeyIndex;
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/*
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** Client that called into GLX dispatch.
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*/
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ClientPtr __pGlxClient;
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/*
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** Forward declarations.
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*/
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static int __glXDispatch(ClientPtr);
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/*
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** Called when the extension is reset.
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*/
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static void ResetExtension(ExtensionEntry* extEntry)
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{
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__glXFlushContextCache();
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}
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/*
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** Reset state used to keep track of large (multi-request) commands.
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*/
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void __glXResetLargeCommandStatus(__GLXclientState *cl)
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{
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cl->largeCmdBytesSoFar = 0;
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cl->largeCmdBytesTotal = 0;
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cl->largeCmdRequestsSoFar = 0;
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cl->largeCmdRequestsTotal = 0;
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}
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/*
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** This procedure is called when the client who created the context goes
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** away OR when glXDestroyContext is called. In either case, all we do is
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** flag that the ID is no longer valid, and (maybe) free the context.
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** use.
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*/
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static int ContextGone(__GLXcontext* cx, XID id)
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{
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cx->idExists = GL_FALSE;
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if (!cx->isCurrent) {
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__glXFreeContext(cx);
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}
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return True;
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}
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static __GLXcontext *glxPendingDestroyContexts;
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static __GLXcontext *glxAllContexts;
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static int glxServerLeaveCount;
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static int glxBlockClients;
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/*
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** Destroy routine that gets called when a drawable is freed. A drawable
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** contains the ancillary buffers needed for rendering.
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*/
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static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
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{
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__GLXcontext *c;
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/* If this drawable was created using glx 1.3 drawable
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* constructors, we added it as a glx drawable resource under both
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* its glx drawable ID and it X drawable ID. Remove the other
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* resource now so we don't a callback for freed memory. */
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if (glxPriv->drawId != glxPriv->pDraw->id) {
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if (xid == glxPriv->drawId)
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FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
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else
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FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
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}
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for (c = glxAllContexts; c; c = c->next) {
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if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
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int i;
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(*c->loseCurrent)(c);
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c->isCurrent = GL_FALSE;
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if (c == __glXLastContext)
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__glXFlushContextCache();
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for (i = 1; i < currentMaxClients; i++) {
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if (clients[i]) {
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__GLXclientState *cl = glxGetClient(clients[i]);
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if (cl->inUse) {
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int j;
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for (j = 0; j < cl->numCurrentContexts; j++) {
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if (cl->currentContexts[j] == c)
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cl->currentContexts[j] = NULL;
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}
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}
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}
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}
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if (!c->idExists) {
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__glXFreeContext(c);
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}
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}
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if (c->drawPriv == glxPriv)
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c->drawPriv = NULL;
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if (c->readPriv == glxPriv)
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c->readPriv = NULL;
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}
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glxPriv->destroy(glxPriv);
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return True;
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}
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void __glXAddToContextList(__GLXcontext *cx)
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{
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cx->next = glxAllContexts;
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glxAllContexts = cx;
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}
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static void __glXRemoveFromContextList(__GLXcontext *cx)
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{
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__GLXcontext *c, *prev;
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if (cx == glxAllContexts)
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glxAllContexts = cx->next;
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else {
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prev = glxAllContexts;
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for (c = glxAllContexts; c; c = c->next) {
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if (c == cx)
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prev->next = c->next;
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prev = c;
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}
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}
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}
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/*
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** Free a context.
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*/
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GLboolean __glXFreeContext(__GLXcontext *cx)
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{
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if (cx->idExists || cx->isCurrent) return GL_FALSE;
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if (cx->feedbackBuf) xfree(cx->feedbackBuf);
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if (cx->selectBuf) xfree(cx->selectBuf);
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if (cx == __glXLastContext) {
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__glXFlushContextCache();
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}
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__glXRemoveFromContextList(cx);
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/* We can get here through both regular dispatching from
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* __glXDispatch() or as a callback from the resource manager. In
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* the latter case we need to lift the DRI lock manually. */
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if (!glxBlockClients) {
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__glXleaveServer(GL_FALSE);
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cx->destroy(cx);
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__glXenterServer(GL_FALSE);
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} else {
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cx->next = glxPendingDestroyContexts;
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glxPendingDestroyContexts = cx;
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}
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return GL_TRUE;
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}
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extern RESTYPE __glXSwapBarrierRes;
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static int SwapBarrierGone(int screen, XID drawable)
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{
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__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
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if (pGlxScreen->swapBarrierFuncs) {
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pGlxScreen->swapBarrierFuncs->bindSwapBarrierFunc(screen, drawable, 0);
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}
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FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE);
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return True;
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}
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/************************************************************************/
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/*
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** These routines can be used to check whether a particular GL command
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** has caused an error. Specifically, we use them to check whether a
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** given query has caused an error, in which case a zero-length data
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** reply is sent to the client.
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*/
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static GLboolean errorOccured = GL_FALSE;
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/*
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** The GL was will call this routine if an error occurs.
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*/
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void __glXErrorCallBack(GLenum code)
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{
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errorOccured = GL_TRUE;
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}
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/*
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** Clear the error flag before calling the GL command.
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*/
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void __glXClearErrorOccured(void)
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{
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errorOccured = GL_FALSE;
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}
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/*
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** Check if the GL command caused an error.
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*/
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GLboolean __glXErrorOccured(void)
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{
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return errorOccured;
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}
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static int __glXErrorBase;
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int __glXEventBase;
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int __glXError(int error)
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{
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return __glXErrorBase + error;
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}
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__GLXclientState *
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glxGetClient(ClientPtr pClient)
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{
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return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
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}
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static void
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glxClientCallback (CallbackListPtr *list,
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pointer closure,
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pointer data)
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{
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NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
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ClientPtr pClient = clientinfo->client;
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__GLXclientState *cl = glxGetClient(pClient);
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__GLXcontext *cx;
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int i;
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switch (pClient->clientState) {
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case ClientStateRunning:
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/*
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** By default, assume that the client supports
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** GLX major version 1 minor version 0 protocol.
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*/
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cl->GLClientmajorVersion = 1;
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cl->GLClientminorVersion = 0;
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cl->client = pClient;
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break;
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case ClientStateGone:
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for (i = 0; i < cl->numCurrentContexts; i++) {
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cx = cl->currentContexts[i];
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if (cx) {
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cx->isCurrent = GL_FALSE;
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if (!cx->idExists)
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__glXFreeContext(cx);
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}
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}
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if (cl->returnBuf) xfree(cl->returnBuf);
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if (cl->largeCmdBuf) xfree(cl->largeCmdBuf);
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if (cl->currentContexts) xfree(cl->currentContexts);
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if (cl->GLClientextensions) xfree(cl->GLClientextensions);
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break;
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default:
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break;
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}
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}
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/************************************************************************/
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static __GLXprovider *__glXProviderStack;
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void GlxPushProvider(__GLXprovider *provider)
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{
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provider->next = __glXProviderStack;
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__glXProviderStack = provider;
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}
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/*
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** Initialize the GLX extension.
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*/
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void GlxExtensionInit(void)
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{
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ExtensionEntry *extEntry;
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ScreenPtr pScreen;
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int i;
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__GLXprovider *p;
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Bool glx_provided = False;
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__glXContextRes = CreateNewResourceType((DeleteType)ContextGone,
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"GLXContext");
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__glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone,
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"GLXDrawable");
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__glXSwapBarrierRes = CreateNewResourceType((DeleteType)SwapBarrierGone,
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"GLXSwapBarrier");
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if (!__glXContextRes || !__glXDrawableRes || !__glXSwapBarrierRes)
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return;
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if (!dixRequestPrivate(glxClientPrivateKey, sizeof (__GLXclientState)))
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return;
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if (!AddCallback (&ClientStateCallback, glxClientCallback, 0))
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return;
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for (i = 0; i < screenInfo.numScreens; i++) {
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pScreen = screenInfo.screens[i];
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for (p = __glXProviderStack; p != NULL; p = p->next) {
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__GLXscreen *glxScreen;
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glxScreen = p->screenProbe(pScreen);
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if (glxScreen != NULL) {
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if (glxScreen->GLXminor < glxMinorVersion)
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glxMinorVersion = glxScreen->GLXminor;
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LogMessage(X_INFO,
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"GLX: Initialized %s GL provider for screen %d\n",
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p->name, i);
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break;
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}
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}
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if (!p)
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LogMessage(X_INFO,
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"GLX: no usable GL providers found for screen %d\n", i);
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else
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glx_provided = True;
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}
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/* don't register extension if GL is not provided on any screen */
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if (!glx_provided)
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return;
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/*
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** Add extension to server extensions.
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*/
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extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
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__GLX_NUMBER_ERRORS, __glXDispatch,
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__glXDispatch, ResetExtension,
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StandardMinorOpcode);
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if (!extEntry) {
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FatalError("__glXExtensionInit: AddExtensions failed\n");
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return;
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}
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if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
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ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
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return;
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}
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__glXErrorBase = extEntry->errorBase;
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__glXEventBase = extEntry->eventBase;
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}
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/************************************************************************/
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void __glXFlushContextCache(void)
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{
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__glXLastContext = 0;
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}
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/*
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** Make a context the current one for the GL (in this implementation, there
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** is only one instance of the GL, and we use it to serve all GL clients by
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** switching it between different contexts). While we are at it, look up
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** a context by its tag and return its (__GLXcontext *).
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*/
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__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
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int *error)
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{
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__GLXcontext *cx;
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/*
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** See if the context tag is legal; it is managed by the extension,
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** so if it's invalid, we have an implementation error.
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*/
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cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag);
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if (!cx) {
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cl->client->errorValue = tag;
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*error = __glXError(GLXBadContextTag);
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return 0;
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}
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if (!cx->isDirect) {
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if (cx->drawPriv == NULL) {
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/*
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** The drawable has vanished. It must be a window, because only
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** windows can be destroyed from under us; GLX pixmaps are
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** refcounted and don't go away until no one is using them.
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*/
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*error = __glXError(GLXBadCurrentWindow);
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return 0;
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}
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}
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if (cx->wait && (*cx->wait)(cx, cl, error))
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return NULL;
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if (cx == __glXLastContext) {
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/* No need to re-bind */
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return cx;
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}
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/* Make this context the current one for the GL. */
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if (!cx->isDirect) {
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if (!(*cx->forceCurrent)(cx)) {
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/* Bind failed, and set the error code. Bummer */
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cl->client->errorValue = cx->id;
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*error = __glXError(GLXBadContextState);
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return 0;
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}
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}
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__glXLastContext = cx;
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return cx;
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}
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/************************************************************************/
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void glxSuspendClients(void)
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{
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int i;
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for (i = 1; i < currentMaxClients; i++) {
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if (clients[i] && glxGetClient(clients[i])->inUse)
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IgnoreClient(clients[i]);
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}
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glxBlockClients = TRUE;
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}
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void glxResumeClients(void)
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{
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__GLXcontext *cx, *next;
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int i;
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glxBlockClients = FALSE;
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for (i = 1; i < currentMaxClients; i++) {
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if (clients[i] && glxGetClient(clients[i])->inUse)
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AttendClient(clients[i]);
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}
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__glXleaveServer(GL_FALSE);
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for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
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next = cx->next;
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cx->destroy(cx);
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}
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glxPendingDestroyContexts = NULL;
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__glXenterServer(GL_FALSE);
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}
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static void
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__glXnopEnterServer(GLboolean rendering)
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{
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}
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static void
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__glXnopLeaveServer(GLboolean rendering)
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{
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}
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static void (*__glXenterServerFunc)(GLboolean) = __glXnopEnterServer;
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static void (*__glXleaveServerFunc)(GLboolean) = __glXnopLeaveServer;
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void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean),
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void (*leave)(GLboolean))
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{
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__glXenterServerFunc = enter;
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__glXleaveServerFunc = leave;
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}
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void __glXenterServer(GLboolean rendering)
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{
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glxServerLeaveCount--;
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if (glxServerLeaveCount == 0)
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(*__glXenterServerFunc)(rendering);
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}
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void __glXleaveServer(GLboolean rendering)
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{
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if (glxServerLeaveCount == 0)
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(*__glXleaveServerFunc)(rendering);
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glxServerLeaveCount++;
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}
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/*
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** Top level dispatcher; all commands are executed from here down.
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*/
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static int __glXDispatch(ClientPtr client)
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{
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REQUEST(xGLXSingleReq);
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CARD8 opcode;
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__GLXdispatchSingleProcPtr proc;
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__GLXclientState *cl;
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int retval;
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opcode = stuff->glxCode;
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|
cl = glxGetClient(client);
|
|
/* Mark it in use so we suspend it on VT switch. */
|
|
cl->inUse = TRUE;
|
|
|
|
/*
|
|
** If we're expecting a glXRenderLarge request, this better be one.
|
|
*/
|
|
if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
|
|
client->errorValue = stuff->glxCode;
|
|
return __glXError(GLXBadLargeRequest);
|
|
}
|
|
|
|
/* If we're currently blocking GLX clients, just put this guy to
|
|
* sleep, reset the request and return. */
|
|
if (glxBlockClients) {
|
|
ResetCurrentRequest(client);
|
|
client->sequence--;
|
|
IgnoreClient(client);
|
|
return(client->noClientException);
|
|
}
|
|
|
|
/*
|
|
** Use the opcode to index into the procedure table.
|
|
*/
|
|
proc = (__GLXdispatchSingleProcPtr) __glXGetProtocolDecodeFunction(& Single_dispatch_info,
|
|
opcode,
|
|
client->swapped);
|
|
if (proc != NULL) {
|
|
GLboolean rendering = opcode <= X_GLXRenderLarge;
|
|
__glXleaveServer(rendering);
|
|
|
|
__pGlxClient = client;
|
|
|
|
retval = (*proc)(cl, (GLbyte *) stuff);
|
|
|
|
__glXenterServer(rendering);
|
|
}
|
|
else {
|
|
retval = BadRequest;
|
|
}
|
|
|
|
return retval;
|
|
}
|