xenocara/dist/Mesa/progs/wgl/wglinfo.c

737 lines
23 KiB
C

/*
* Copyright (C) 2009 VMware, Inc.
* Copyright (C) 1999-2006 Brian Paul
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This program is a work-alike of the GLX glxinfo program.
* Command line options:
* -t print wide table
* -v print verbose information
* -b only print ID of "best" visual on screen 0
* -l print interesting OpenGL limits (added 5 Sep 2002)
*/
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef enum
{
Normal,
Wide,
Verbose
} InfoMode;
/*
* Print a list of extensions, with word-wrapping.
*/
static void
print_extension_list(const char *ext)
{
const char *indentString = " ";
const int indent = 4;
const int max = 79;
int width, i, j;
if (!ext || !ext[0])
return;
width = indent;
printf(indentString);
i = j = 0;
while (1) {
if (ext[j] == ' ' || ext[j] == 0) {
/* found end of an extension name */
const int len = j - i;
if (width + len > max) {
/* start a new line */
printf("\n");
width = indent;
printf(indentString);
}
/* print the extension name between ext[i] and ext[j] */
while (i < j) {
printf("%c", ext[i]);
i++;
}
/* either we're all done, or we'll continue with next extension */
width += len + 1;
if (ext[j] == 0) {
break;
}
else {
i++;
j++;
if (ext[j] == 0)
break;
printf(", ");
width += 2;
}
}
j++;
}
printf("\n");
}
/**
* Print interesting limits for vertex/fragment programs.
*/
static void
print_program_limits(GLenum target)
{
#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
struct token_name {
GLenum token;
const char *name;
};
static const struct token_name limits[] = {
{ GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
{ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
{ GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
{ GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
{ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
{ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
{ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
{ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
{ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
{ (GLenum) 0, NULL }
};
PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
wglGetProcAddress("glGetProgramivARB");
GLint max[1];
int i;
if (target == GL_VERTEX_PROGRAM_ARB) {
printf(" GL_VERTEX_PROGRAM_ARB:\n");
}
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
}
else {
return; /* something's wrong */
}
for (i = 0; limits[i].token; i++) {
GetProgramivARB_func(target, limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
printf(" %s = %d\n", limits[i].name, max[0]);
}
}
#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
}
/**
* Print interesting limits for vertex/fragment shaders.
*/
static void
print_shader_limits(GLenum target)
{
struct token_name {
GLenum token;
const char *name;
};
#if defined(GL_ARB_vertex_shader)
static const struct token_name vertex_limits[] = {
{ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
{ GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
{ GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
{ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
{ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
{ (GLenum) 0, NULL }
};
#endif
#if defined(GL_ARB_fragment_shader)
static const struct token_name fragment_limits[] = {
{ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
{ GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
{ GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
{ (GLenum) 0, NULL }
};
#endif
GLint max[1];
int i;
#if defined(GL_ARB_vertex_shader)
if (target == GL_VERTEX_SHADER_ARB) {
printf(" GL_VERTEX_SHADER_ARB:\n");
for (i = 0; vertex_limits[i].token; i++) {
glGetIntegerv(vertex_limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
printf(" %s = %d\n", vertex_limits[i].name, max[0]);
}
}
}
#endif
#if defined(GL_ARB_fragment_shader)
if (target == GL_FRAGMENT_SHADER_ARB) {
printf(" GL_FRAGMENT_SHADER_ARB:\n");
for (i = 0; fragment_limits[i].token; i++) {
glGetIntegerv(fragment_limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
printf(" %s = %d\n", fragment_limits[i].name, max[0]);
}
}
}
#endif
}
/**
* Print interesting OpenGL implementation limits.
*/
static void
print_limits(const char *extensions)
{
struct token_name {
GLuint count;
GLenum token;
const char *name;
};
static const struct token_name limits[] = {
{ 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" },
{ 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" },
{ 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" },
{ 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" },
{ 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" },
{ 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" },
{ 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" },
{ 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" },
{ 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" },
{ 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" },
{ 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" },
{ 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" },
{ 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" },
{ 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" },
{ 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" },
{ 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" },
{ 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" },
{ 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" },
{ 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" },
{ 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" },
{ 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" },
#if defined(GL_ARB_texture_cube_map)
{ 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" },
#endif
#if defined(GLX_NV_texture_rectangle)
{ 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" },
#endif
#if defined(GL_ARB_texture_compression)
{ 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" },
#endif
#if defined(GL_ARB_multitexture)
{ 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" },
#endif
#if defined(GL_EXT_texture_lod_bias)
{ 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" },
#endif
#if defined(GL_EXT_texture_filter_anisotropic)
{ 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" },
#endif
#if defined(GL_ARB_draw_buffers)
{ 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" },
#endif
{ 0, (GLenum) 0, NULL }
};
GLint i, max[2];
printf("OpenGL limits:\n");
for (i = 0; limits[i].count; i++) {
glGetIntegerv(limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
if (limits[i].count == 1)
printf(" %s = %d\n", limits[i].name, max[0]);
else /* XXX fix if we ever query something with more than 2 values */
printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
}
}
#if defined(GL_EXT_convolution)
{
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT_func =
(PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)wglGetProcAddress("glGetConvolutionParameterivEXT");
if(glGetConvolutionParameterivEXT_func) {
/* these don't fit into the above mechanism, unfortunately */
glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
glGetConvolutionParameterivEXT_func(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
if (glGetError() == GL_NONE) {
printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
}
}
}
#endif
#if defined(GL_ARB_vertex_program)
if (strstr(extensions, "GL_ARB_vertex_program")) {
print_program_limits(GL_VERTEX_PROGRAM_ARB);
}
#endif
#if defined(GL_ARB_fragment_program)
if (strstr(extensions, "GL_ARB_fragment_program")) {
print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
}
#endif
#if defined(GL_ARB_vertex_shader)
if (strstr(extensions, "GL_ARB_vertex_shader")) {
print_shader_limits(GL_VERTEX_SHADER_ARB);
}
#endif
#if defined(GL_ARB_fragment_shader)
if (strstr(extensions, "GL_ARB_fragment_shader")) {
print_shader_limits(GL_FRAGMENT_SHADER_ARB);
}
#endif
}
static LRESULT CALLBACK
WndProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam )
{
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return 0;
}
static void
print_screen_info(HDC _hdc, GLboolean limits)
{
WNDCLASS wc;
HWND win;
HGLRC ctx;
int visinfo;
HDC hdc;
PIXELFORMATDESCRIPTOR pfd;
memset(&wc, 0, sizeof wc);
wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "wglinfo";
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wc);
win = CreateWindowEx(0,
wc.lpszClassName,
"wglinfo",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
wc.hInstance,
NULL);
if (!win) {
fprintf(stderr, "Couldn't create window");
return;
}
hdc = GetDC(win);
if (!hdc) {
fprintf(stderr, "Couldn't obtain HDC");
return;
}
pfd.cColorBits = 3;
pfd.cRedBits = 1;
pfd.cGreenBits = 1;
pfd.cBlueBits = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
visinfo = ChoosePixelFormat(hdc, &pfd);
if (!visinfo) {
pfd.dwFlags |= PFD_DOUBLEBUFFER;
visinfo = ChoosePixelFormat(hdc, &pfd);
}
if (!visinfo) {
fprintf(stderr, "Error: couldn't find RGB WGL visual\n");
return;
}
SetPixelFormat(hdc, visinfo, &pfd);
ctx = wglCreateContext(hdc);
if (!ctx) {
fprintf(stderr, "Error: wglCreateContext failed\n");
return;
}
if (wglMakeCurrent(hdc, ctx)) {
#if defined(WGL_ARB_extensions_string)
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB_func =
(PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
#endif
const char *glVendor = (const char *) glGetString(GL_VENDOR);
const char *glRenderer = (const char *) glGetString(GL_RENDERER);
const char *glVersion = (const char *) glGetString(GL_VERSION);
const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS);
#if defined(WGL_ARB_extensions_string)
if(wglGetExtensionsStringARB_func) {
const char *wglExtensions = wglGetExtensionsStringARB_func(hdc);
if(wglExtensions) {
printf("WGL extensions:\n");
print_extension_list(wglExtensions);
}
}
#endif
printf("OpenGL vendor string: %s\n", glVendor);
printf("OpenGL renderer string: %s\n", glRenderer);
printf("OpenGL version string: %s\n", glVersion);
#ifdef GL_VERSION_2_0
if (glVersion[0] >= '2' && glVersion[1] == '.') {
char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("OpenGL shading language version string: %s\n", v);
}
#endif
printf("OpenGL extensions:\n");
print_extension_list(glExtensions);
if (limits)
print_limits(glExtensions);
}
else {
fprintf(stderr, "Error: wglMakeCurrent failed\n");
}
DestroyWindow(win);
}
static const char *
visual_render_type_name(BYTE iPixelType)
{
switch (iPixelType) {
case PFD_TYPE_RGBA:
return "rgba";
case PFD_TYPE_COLORINDEX:
return "ci";
default:
return "";
}
}
static void
print_visual_attribs_verbose(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
{
printf("Visual ID: %x generic=%d native=%d\n",
iPixelFormat,
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0);
printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n",
0 /* ppfd->bufferSize */, 0 /* ppfd->level */,
visual_render_type_name(ppfd->iPixelType),
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
ppfd->dwFlags & PFD_STEREO ? 1 : 0);
printf(" rgba: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
ppfd->cRedBits, ppfd->cGreenBits,
ppfd->cBlueBits, ppfd->cAlphaBits);
printf(" cAuxBuffers=%d cDepthBits=%d cStencilBits=%d\n",
ppfd->cAuxBuffers, ppfd->cDepthBits, ppfd->cStencilBits);
printf(" accum: cRedBits=%d cGreenBits=%d cBlueBits=%d cAlphaBits=%d\n",
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits);
printf(" multiSample=%d multiSampleBuffers=%d\n",
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */);
}
static void
print_visual_attribs_short_header(void)
{
printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n");
printf(" id gen nat sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n");
printf("-----------------------------------------------------------------------\n");
}
static void
print_visual_attribs_short(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
{
char *caveat = "None";
printf("0x%02x %2d %2d %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d",
iPixelFormat,
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
0,
0 /* ppfd->bufferSize */,
0 /* ppfd->level */,
ppfd->iPixelType == PFD_TYPE_RGBA ? 'r' : ' ',
ppfd->iPixelType == PFD_TYPE_COLORINDEX ? 'c' : ' ',
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.',
ppfd->dwFlags & PFD_STEREO ? 'y' : '.',
ppfd->cRedBits, ppfd->cGreenBits,
ppfd->cBlueBits, ppfd->cAlphaBits,
ppfd->cAuxBuffers,
ppfd->cDepthBits,
ppfd->cStencilBits
);
printf(" %2d %2d %2d %2d %2d %1d %s\n",
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */,
caveat
);
}
static void
print_visual_attribs_long_header(void)
{
printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n");
printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n");
printf("----------------------------------------------------------------------------------------------------\n");
}
static void
print_visual_attribs_long(int iPixelFormat, LPPIXELFORMATDESCRIPTOR ppfd)
{
printf("0x%2x %2d %11d %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d",
iPixelFormat,
ppfd->dwFlags & PFD_GENERIC_FORMAT ? 1 : 0,
ppfd->dwFlags & PFD_DRAW_TO_WINDOW ? 1 : 0,
0,
0 /* ppfd->bufferSize */,
0 /* ppfd->level */,
visual_render_type_name(ppfd->iPixelType),
ppfd->dwFlags & PFD_DOUBLEBUFFER ? 1 : 0,
ppfd->dwFlags & PFD_STEREO ? 1 : 0,
ppfd->cRedBits, ppfd->cGreenBits,
ppfd->cBlueBits, ppfd->cAlphaBits
);
printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n",
ppfd->cAuxBuffers,
ppfd->cDepthBits,
ppfd->cStencilBits,
ppfd->cAccumRedBits, ppfd->cAccumGreenBits,
ppfd->cAccumBlueBits, ppfd->cAccumAlphaBits,
0 /* ppfd->numSamples */, 0 /* ppfd->numMultisample */
);
}
static void
print_visual_info(HDC hdc, InfoMode mode)
{
PIXELFORMATDESCRIPTOR pfd;
int numVisuals, numWglVisuals;
int i;
numVisuals = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
if (numVisuals == 0)
return;
numWglVisuals = 0;
for (i = 0; i < numVisuals; i++) {
if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
continue;
//if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
// continue;
++numWglVisuals;
}
printf("%d WGL Visuals\n", numWglVisuals);
if (mode == Normal)
print_visual_attribs_short_header();
else if (mode == Wide)
print_visual_attribs_long_header();
for (i = 0; i < numVisuals; i++) {
if(!DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
continue;
//if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
// continue;
if (mode == Verbose)
print_visual_attribs_verbose(i, &pfd);
else if (mode == Normal)
print_visual_attribs_short(i, &pfd);
else if (mode == Wide)
print_visual_attribs_long(i, &pfd);
}
printf("\n");
}
/*
* Examine all visuals to find the so-called best one.
* We prefer deepest RGBA buffer with depth, stencil and accum
* that has no caveats.
*/
static int
find_best_visual(HDC hdc)
{
#if 0
XVisualInfo theTemplate;
XVisualInfo *visuals;
int numVisuals;
long mask;
int i;
struct visual_attribs bestVis;
/* get list of all visuals on this screen */
theTemplate.screen = scrnum;
mask = VisualScreenMask;
visuals = XGetVisualInfo(hdc, mask, &theTemplate, &numVisuals);
/* init bestVis with first visual info */
get_visual_attribs(hdc, &visuals[0], &bestVis);
/* try to find a "better" visual */
for (i = 1; i < numVisuals; i++) {
struct visual_attribs vis;
get_visual_attribs(hdc, &visuals[i], &vis);
/* always skip visuals with caveats */
if (vis.visualCaveat != GLX_NONE_EXT)
continue;
/* see if this vis is better than bestVis */
if ((!bestVis.supportsGL && vis.supportsGL) ||
(bestVis.visualCaveat != GLX_NONE_EXT) ||
(bestVis.iPixelType != vis.iPixelType) ||
(!bestVis.doubleBuffer && vis.doubleBuffer) ||
(bestVis.cRedBits < vis.cRedBits) ||
(bestVis.cGreenBits < vis.cGreenBits) ||
(bestVis.cBlueBits < vis.cBlueBits) ||
(bestVis.cAlphaBits < vis.cAlphaBits) ||
(bestVis.cDepthBits < vis.cDepthBits) ||
(bestVis.cStencilBits < vis.cStencilBits) ||
(bestVis.cAccumRedBits < vis.cAccumRedBits)) {
/* found a better visual */
bestVis = vis;
}
}
return bestVis.id;
#else
return 0;
#endif
}
static void
usage(void)
{
printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n");
printf("\t-v: Print visuals info in verbose form.\n");
printf("\t-t: Print verbose table.\n");
printf("\t-h: This information.\n");
printf("\t-b: Find the 'best' visual and print it's number.\n");
printf("\t-l: Print interesting OpenGL limits.\n");
}
int
main(int argc, char *argv[])
{
HDC hdc;
InfoMode mode = Normal;
GLboolean findBest = GL_FALSE;
GLboolean limits = GL_FALSE;
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-t") == 0) {
mode = Wide;
}
else if (strcmp(argv[i], "-v") == 0) {
mode = Verbose;
}
else if (strcmp(argv[i], "-b") == 0) {
findBest = GL_TRUE;
}
else if (strcmp(argv[i], "-l") == 0) {
limits = GL_TRUE;
}
else if (strcmp(argv[i], "-h") == 0) {
usage();
return 0;
}
else {
printf("Unknown option `%s'\n", argv[i]);
usage();
return 0;
}
}
hdc = CreateDC(TEXT("DISPLAY"), NULL, NULL, NULL);
if (findBest) {
int b;
b = find_best_visual(hdc);
printf("%d\n", b);
}
else {
print_screen_info(hdc, limits);
printf("\n");
print_visual_info(hdc, mode);
}
return 0;
}