xenocara/dist/Mesa/progs/demos/tunnel.c

544 lines
11 KiB
C

/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (tech.hmw@plus.it)
* Humanware s.r.l.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/glut.h>
#include "readtex.h"
#include "tunneldat.h"
#ifdef XMESA
#include "GL/xmesa.h"
static int fullscreen = 1;
#endif
static int WIDTH = 640;
static int HEIGHT = 480;
static GLint T0 = 0;
static GLint Frames = 0;
static GLint NiceFog = 1;
#define NUMBLOC 5
#ifndef M_PI
#define M_PI 3.1415926535
#endif
/*
extern int striplength_skin_13[];
extern float stripdata_skin_13[];
extern int striplength_skin_12[];
extern float stripdata_skin_12[];
extern int striplength_skin_11[];
extern float stripdata_skin_11[];
extern int striplength_skin_9[];
extern float stripdata_skin_9[];
*/
static int win = 0;
static float obs[3] = { 1000.0, 0.0, 2.0 };
static float dir[3];
static float v = 30.;
static float alpha = 90.0;
static float beta = 90.0;
static int fog = 1;
static int bfcull = 1;
static int usetex = 1;
static int cstrip = 0;
static int help = 1;
static int joyavailable = 0;
static int joyactive = 0;
static GLuint t1id, t2id;
static void
inittextures(void)
{
glGenTextures(1, &t1id);
glBindTexture(GL_TEXTURE_2D, t1id);
if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glGenTextures(1, &t2id);
glBindTexture(GL_TEXTURE_2D, t2id);
if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
fprintf(stderr, "Error reading a texture.\n");
exit(-1);
}
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
static void
drawobjs(const int *l, const float *f)
{
int mend, j;
if (cstrip) {
float r = 0.33, g = 0.33, b = 0.33;
for (; (*l) != 0;) {
mend = *l++;
r += 0.33;
if (r > 1.0) {
r = 0.33;
g += 0.33;
if (g > 1.0) {
g = 0.33;
b += 0.33;
if (b > 1.0)
b = 0.33;
}
}
glColor3f(r, g, b);
glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}
else
for (; (*l) != 0;) {
mend = *l++;
glBegin(GL_TRIANGLE_STRIP);
for (j = 0; j < mend; j++) {
glColor4fv(f);
f += 4;
glTexCoord2fv(f);
f += 2;
glVertex3fv(f);
f += 3;
}
glEnd();
}
}
static void
calcposobs(void)
{
static double t0 = -1.;
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
if (t0 < 0.0)
t0 = t;
dt = t - t0;
t0 = t;
dir[0] = sin(alpha * M_PI / 180.0);
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
dir[0] = 0;
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
dir[1] = 0;
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
dir[2] = 0;
obs[0] += v * dir[0] * dt;
obs[1] += v * dir[1] * dt;
obs[2] += v * dir[2] * dt;
}
static void
special(int k, int x, int y)
{
switch (k) {
case GLUT_KEY_LEFT:
alpha -= 2.0;
break;
case GLUT_KEY_RIGHT:
alpha += 2.0;
break;
case GLUT_KEY_DOWN:
beta -= 2.0;
break;
case GLUT_KEY_UP:
beta += 2.0;
break;
}
}
static void
cleanup(void)
{
glDeleteTextures(1, &t1id);
glDeleteTextures(1, &t2id);
}
static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
cleanup();
exit(0);
break;
case 'a':
v += 5.;
break;
case 'z':
v -= 5.;
break;
#ifdef XMESA
case ' ':
fullscreen = (!fullscreen);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif
case 'j':
joyactive = (!joyactive);
break;
case 'h':
help = (!help);
break;
case 'f':
fog = (!fog);
break;
case 't':
usetex = (!usetex);
break;
case 'b':
if (bfcull) {
glDisable(GL_CULL_FACE);
bfcull = 0;
}
else {
glEnable(GL_CULL_FACE);
bfcull = 1;
}
break;
case 'm':
cstrip = (!cstrip);
break;
case 'd':
fprintf(stderr, "Deleting textures...\n");
glDeleteTextures(1, &t1id);
glDeleteTextures(1, &t2id);
fprintf(stderr, "Loading textures...\n");
inittextures();
fprintf(stderr, "Done.\n");
break;
case 'n':
NiceFog = !NiceFog;
printf("NiceFog %d\n", NiceFog);
break;
}
glutPostRedisplay();
}
static void
reshape(int w, int h)
{
WIDTH = w;
HEIGHT = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(80.0, w / (float) h, 1.0, 50.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
}
static void
printstring(void *font, char *string)
{
int len, i;
len = (int) strlen(string);
for (i = 0; i < len; i++)
glutBitmapCharacter(font, string[i]);
}
static void
printhelp(void)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0, 0.0, 0.0, 0.5);
glRecti(40, 40, 600, 440);
glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(300, 420);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
glRasterPos2i(60, 390);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
glRasterPos2i(60, 360);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
glRasterPos2i(60, 330);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
glRasterPos2i(60, 300);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
glRasterPos2i(60, 270);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
glRasterPos2i(60, 240);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
glRasterPos2i(60, 210);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
glRasterPos2i(60, 180);
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
glRasterPos2i(60, 150);
if (joyavailable)
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"j - Toggle jostick control (Joystick control available)");
else
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
"(No Joystick control available)");
}
static void
dojoy(void)
{
#ifdef WIN32
static UINT max[2] = { 0, 0 };
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
MMRESULT res;
JOYINFO joy;
res = joyGetPos(JOYSTICKID1, &joy);
if (res == JOYERR_NOERROR) {
joyavailable = 1;
if (max[0] < joy.wXpos)
max[0] = joy.wXpos;
if (min[0] > joy.wXpos)
min[0] = joy.wXpos;
center[0] = (max[0] + min[0]) / 2;
if (max[1] < joy.wYpos)
max[1] = joy.wYpos;
if (min[1] > joy.wYpos)
min[1] = joy.wYpos;
center[1] = (max[1] + min[1]) / 2;
if (joyactive) {
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
alpha -=
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
if (joy.wButtons & JOY_BUTTON1)
v += 0.01;
if (joy.wButtons & JOY_BUTTON2)
v -= 0.01;
}
}
else
joyavailable = 0;
#endif
}
static void
draw(void)
{
static char frbuf[80] = "";
int i;
float base, offset;
if (NiceFog)
glHint(GL_FOG_HINT, GL_NICEST);
else
glHint(GL_FOG_HINT, GL_DONT_CARE);
dojoy();
glClear(GL_COLOR_BUFFER_BIT);
if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);
glShadeModel(GL_SMOOTH);
glPushMatrix();
calcposobs();
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 0.0, 1.0);
if (dir[0] > 0) {
offset = 8.0;
base = obs[0] - fmod(obs[0], 8.0);
}
else {
offset = -8.0;
base = obs[0] + (8.0 - fmod(obs[0], 8.0));
}
glPushMatrix();
glTranslatef(base - offset / 2.0, 0.0, 0.0);
for (i = 0; i < NUMBLOC; i++) {
glTranslatef(offset, 0.0, 0.0);
glBindTexture(GL_TEXTURE_2D, t1id);
drawobjs(striplength_skin_11, stripdata_skin_11);
glBindTexture(GL_TEXTURE_2D, t2id);
drawobjs(striplength_skin_12, stripdata_skin_12);
drawobjs(striplength_skin_9, stripdata_skin_9);
drawobjs(striplength_skin_13, stripdata_skin_13);
}
glPopMatrix();
glPopMatrix();
glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1.0, 0.0, 0.0);
glRasterPos2i(10, 10);
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
glRasterPos2i(350, 470);
printstring(GLUT_BITMAP_HELVETICA_10,
"Tunnel V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
if (help)
printhelp();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
}
static void
idle(void)
{
glutPostRedisplay();
}
int
main(int ac, char **av)
{
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
fprintf(stderr,
"Tunnel V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
glutInitWindowSize(WIDTH, HEIGHT);
glutInit(&ac, av);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
if (!(win = glutCreateWindow("Tunnel"))) {
fprintf(stderr, "Error, couldn't open window\n");
return -1;
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);
glMatrixMode(GL_MODELVIEW);
glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);
glFogf(GL_FOG_DENSITY, 0.06);
glHint(GL_FOG_HINT, GL_NICEST);
inittextures();
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
glClear(GL_COLOR_BUFFER_BIT);
calcposobs();
glutReshapeFunc(reshape);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutIdleFunc(idle);
glEnable(GL_BLEND);
/*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
/*glEnable(GL_POLYGON_SMOOTH); */
glutMainLoop();
cleanup();
return 0;
}