354 lines
10 KiB
C
354 lines
10 KiB
C
/**************************************************************
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*
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* Startup code for the Quartz Darwin X Server
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*
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**************************************************************/
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/*
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* Copyright (c) 2001-2004 Torrey T. Lyons. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Except as contained in this notice, the name(s) of the above copyright
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* holders shall not be used in advertising or otherwise to promote the sale,
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* use or other dealings in this Software without prior written authorization.
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*/
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#include <fcntl.h>
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#include <unistd.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include "quartzCommon.h"
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#include "darwin.h"
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#include "quartz.h"
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#include "opaque.h"
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#include "micmap.h"
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#include <assert.h>
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char **envpGlobal; // argcGlobal and argvGlobal
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// are from dix/globals.c
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#ifdef INXQUARTZ
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void X11ControllerMain(int argc, char *argv[], void (*server_thread) (void *), void *server_arg);
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# ifdef GLXEXT
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void GlxExtensionInit(void);
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void GlxWrapInitVisuals(miInitVisualsProcPtr *);
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# endif
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static void server_thread (void *arg) {
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extern int main (int argc, char **argv, char **envp);
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exit (main (argcGlobal, argvGlobal, envpGlobal));
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}
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#else
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int NSApplicationMain(int argc, char *argv[]);
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typedef Bool (*QuartzModeBundleInitPtr)(void);
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# ifdef GLXEXT
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// GLX bundle function pointers
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typedef void (*GlxExtensionInitPtr)(void);
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static GlxExtensionInitPtr GlxExtensionInit = NULL;
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typedef void (*GlxWrapInitVisualsPtr)(miInitVisualsProcPtr *);
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static GlxWrapInitVisualsPtr GlxWrapInitVisuals = NULL;
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void * __DarwinglXMesaProvider = NULL;
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typedef void (*GlxPushProviderPtr)(void *);
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GlxPushProviderPtr GlxPushProvider = NULL;
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# endif
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#endif
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/*
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* DarwinHandleGUI
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* This function is called first from main(). The first time
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* it is called we start the Mac OS X front end. The front end
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* will call main() again from another thread to run the X
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* server. On the second call this function loads the user
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* preferences set by the Mac OS X front end.
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*/
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void DarwinHandleGUI(
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int argc,
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char *argv[],
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char *envp[] )
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{
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static Bool been_here = FALSE;
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int main_exit, i;
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int fd[2];
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if (been_here) {
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#ifdef INXDARWINAPP
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QuartzReadPreferences();
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#endif
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return;
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}
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been_here = TRUE;
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// Make a pipe to pass events
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assert( pipe(fd) == 0 );
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darwinEventReadFD = fd[0];
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darwinEventWriteFD = fd[1];
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fcntl(darwinEventReadFD, F_SETFL, O_NONBLOCK);
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// Store command line arguments to pass back to main()
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argcGlobal = argc;
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argvGlobal = argv;
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envpGlobal = envp;
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quartzStartClients = 1;
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for (i = 1; i < argc; i++) {
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// Display version info without starting Mac OS X UI if requested
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if (!strcmp( argv[i], "-showconfig" ) || !strcmp( argv[i], "-version" )) {
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DarwinPrintBanner();
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exit(0);
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}
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// Determine if we need to start X clients
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// and what display mode to use
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if (!strcmp(argv[i], "-nostartx")) {
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quartzStartClients = 0;
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} else if (!strcmp( argv[i], "-fullscreen")) {
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quartzRootless = 0;
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} else if (!strcmp( argv[i], "-rootless")) {
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quartzRootless = 1;
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}
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}
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#ifdef INXQUARTZ
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/* Initially I ran the X server on the main thread, and received
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events on the second thread. But now we may be using Carbon,
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that needs to run on the main thread. (Otherwise, when it's
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prebound, it will initialize itself on the wrong thread)
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grr.. but doing that means that if the X thread gets scheduled
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before the main thread when we're _not_ prebound, things fail,
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so initialize by hand. */
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extern void _InitHLTB(void);
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_InitHLTB();
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X11ControllerMain(argc, argv, server_thread, NULL);
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#else
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main_exit = NSApplicationMain(argc, argv);
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#endif
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exit(main_exit);
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}
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#ifndef INXQUARTZ
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/*
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* QuartzLoadDisplayBundle
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* Try to load the appropriate bundle containing the back end display code.
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*/
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Bool QuartzLoadDisplayBundle(
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const char *dpyBundleName)
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{
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CFBundleRef mainBundle;
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CFStringRef bundleName;
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CFURLRef bundleURL;
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CFBundleRef dpyBundle;
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QuartzModeBundleInitPtr bundleInit;
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// Get the main bundle for the application
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mainBundle = CFBundleGetMainBundle();
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// Make CFString from bundle name
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bundleName = CFStringCreateWithCStringNoCopy(kCFAllocatorDefault,
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dpyBundleName,
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kCFStringEncodingASCII,
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kCFAllocatorNull);
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// Look for the appropriate bundle in the main bundle
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bundleURL = CFBundleCopyResourceURL(mainBundle, bundleName,
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NULL, NULL);
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if (!bundleURL) {
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ErrorF("Could not find display mode bundle %s.\n", dpyBundleName);
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return FALSE;
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}
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// Make a bundle instance using the URLRef
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dpyBundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
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if (!CFBundleLoadExecutable(dpyBundle)) {
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ErrorF("Could not load display mode bundle %s.\n", dpyBundleName);
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return FALSE;
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}
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// Lookup the bundle initialization function
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bundleInit = (void *)
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CFBundleGetFunctionPointerForName(dpyBundle,
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CFSTR("QuartzModeBundleInit"));
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if (!bundleInit) {
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ErrorF("Could not initialize display mode bundle %s.\n",
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dpyBundleName);
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return FALSE;
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}
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if (!bundleInit())
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return FALSE;
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// Release the CF objects
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CFRelease(bundleName);
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CFRelease(bundleURL);
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return TRUE;
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}
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#ifdef GLXEXT
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/*
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* LoadGlxBundle
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* The Quartz mode X server needs to dynamically load the appropriate
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* bundle before initializing GLX.
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*/
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static void LoadGlxBundle(void)
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{
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CFBundleRef mainBundle;
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CFStringRef bundleName;
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CFURLRef bundleURL;
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CFBundleRef glxBundle;
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// Get the main bundle for the application
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mainBundle = CFBundleGetMainBundle();
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// Choose the bundle to load
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ErrorF("Loading GLX bundle ");
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if (/*quartzUseAGL*/0) {
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bundleName = CFStringCreateWithCStringNoCopy(kCFAllocatorDefault,
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quartzOpenGLBundle,
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kCFStringEncodingASCII,
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kCFAllocatorNull);
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ErrorF("%s (using Apple's OpenGL)\n", quartzOpenGLBundle);
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} else {
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bundleName = CFSTR("glxMesa.bundle");
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CFRetain(bundleName); // so we can release later
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ErrorF("glxMesa.bundle (using Mesa)\n");
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}
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// Look for the appropriate GLX bundle in the main bundle by name
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bundleURL = CFBundleCopyResourceURL(mainBundle, bundleName,
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NULL, NULL);
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if (!bundleURL) {
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FatalError("Could not find GLX bundle.");
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}
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// Make a bundle instance using the URLRef
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glxBundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
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if (!CFBundleLoadExecutable(glxBundle)) {
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FatalError("Could not load GLX bundle.");
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}
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// Find the GLX init functions
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__DarwinglXMesaProvider = (void *) CFBundleGetDataPointerForName(
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glxBundle, CFSTR("__glXMesaProvider"));
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GlxPushProvider = (void *) CFBundleGetFunctionPointerForName(
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glxBundle, CFSTR("GlxPushProvider"));
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GlxExtensionInit = (void *) CFBundleGetFunctionPointerForName(
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glxBundle, CFSTR("GlxExtensionInit"));
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GlxWrapInitVisuals = (void *) CFBundleGetFunctionPointerForName(
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glxBundle, CFSTR("GlxWrapInitVisuals"));
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if (!GlxExtensionInit || !GlxWrapInitVisuals) {
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FatalError("Could not initialize GLX bundle.");
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}
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// Release the CF objects
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CFRelease(bundleName);
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CFRelease(bundleURL);
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}
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# endif
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#else
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Bool QuartzLoadDisplayBundle(const char *dpyBundleName)
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{
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return TRUE;
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}
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#endif
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#ifdef GLXEXT
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void DarwinGlxPushProvider(void *impl)
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{
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#ifndef INXQUARTZ
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if (!GlxExtensionInit)
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LoadGlxBundle();
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#endif
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GlxPushProvider(impl);
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}
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/*
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* DarwinGlxExtensionInit
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* Initialize the GLX extension.
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*/
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void DarwinGlxExtensionInit(void)
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{
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#ifndef INXQUARTZ
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if (!GlxExtensionInit)
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LoadGlxBundle();
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#endif
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GlxExtensionInit();
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}
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/*
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* DarwinGlxWrapInitVisuals
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*/
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void DarwinGlxWrapInitVisuals(
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miInitVisualsProcPtr *procPtr)
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{
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#ifndef INXQUARTZ
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if (!GlxWrapInitVisuals)
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LoadGlxBundle();
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#endif
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GlxWrapInitVisuals(procPtr);
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}
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#endif
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int DarwinModeProcessArgument( int argc, char *argv[], int i )
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{
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// fullscreen: CoreGraphics full-screen mode
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// rootless: Cocoa rootless mode
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// quartz: Default, either fullscreen or rootless
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if ( !strcmp( argv[i], "-fullscreen" ) ) {
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ErrorF( "Running full screen in parallel with Mac OS X Quartz window server.\n" );
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return 1;
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}
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if ( !strcmp( argv[i], "-rootless" ) ) {
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ErrorF( "Running rootless inside Mac OS X window server.\n" );
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return 1;
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}
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if ( !strcmp( argv[i], "-quartz" ) ) {
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ErrorF( "Running in parallel with Mac OS X Quartz window server.\n" );
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return 1;
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}
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// The Mac OS X front end uses this argument, which we just ignore here.
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if ( !strcmp( argv[i], "-nostartx" ) ) {
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return 1;
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}
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// This command line arg is passed when launched from the Aqua GUI.
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if ( !strncmp( argv[i], "-psn_", 5 ) ) {
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return 1;
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}
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return 0;
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}
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