32b79642ee
ok matthieu@
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
// Instructions
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//
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// 1. Set basic layout by:
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// setxkbmap -rules evdev -model jollasbj -layout cz
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//
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// 2. Set variant by:
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// setxkbmap -rules evdev -model jollasbj -layout cz -variant qwerty
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// In practice this is equivalent to:
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// setxkbmap -rules evdev -model jollasbj -layout cz_qwerty
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// However, the latter form isn't portable so always use the -variant option.
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//
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// 3. Set multilayout by:
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// setxkbmap -rules evdev -model jollasbj -layout "us,cz" -variant ",qwerty" -option grp:ctrl_shift_toggle
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// This sets the basic us layout active. You can switch to qwerty
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// variant of cz layout by pressing ctrl+shift.
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//
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// Pitfalls
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//
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// 1. Many to one mappings
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//
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// Higher level input method components don't necessarily handle many to
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// one mappings correctly. They may assume that there exists only a one
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// to one mapping between a hardware key and a symbol. Therefore you
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// should take care not to introduce many to one mappings for keys that
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// are going to be reverse mapped from a symbol to a hardware key.
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//
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// Currently at least the modifier keys are affected. Clients may set
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// states, such as autorepeat, for hardware keys by reverse mapping a
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// modifier symbol to a hardware key and then setting the state for the
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// first hardware key that maps to the symbol. The correct way would be
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// to modify the state of all hardware keys mapping to a given symbol.
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//
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// We are nice and keep the mappings one to one for clients that don't
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// choose to handle many to one mappings.
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default partial alphanumeric_keys
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xkb_symbols "common" {
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include "pc(pc105)"
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include "jolla_vndr/sbj(common-keys)"
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// This section should not be included by any other section. It's
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// referenced only once by rule file to allow multiple layout
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// configurations.
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};
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partial hidden alphanumeric_keys
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xkb_symbols "common-keys" {
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// These keycodes are beyond the X11 255 limit value so it would
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// only be valid for the use with SW which supports extended keycodes,
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// like xkbcommon.
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// generated from the headset, must always be in the map.
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key <I264> { [ XF86Phone ] };
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};
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