e927c03e30
Note that indirect GLX is now disbled by default.
935 lines
32 KiB
C
935 lines
32 KiB
C
/*
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* Copyright © 2009 Intel Corporation
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* Copyright © 1998 Keith Packard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Zhigang Gong <zhigang.gong@gmail.com>
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*
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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#include "mipict.h"
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/*
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* Map picture's format to the correct gl texture format and type.
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* no_alpha is used to indicate whehter we need to wire alpha to 1.
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*
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* Although opengl support A1/GL_BITMAP, we still don't use it
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* here, it seems that mesa has bugs when uploading a A1 bitmap.
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*
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* Return 0 if find a matched texture type. Otherwise return -1.
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**/
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static int
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glamor_get_tex_format_type_from_pictformat_gl(ScreenPtr pScreen,
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PictFormatShort format,
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GLenum *tex_format,
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GLenum *tex_type,
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int *no_alpha,
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int *revert,
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int *swap_rb, int is_upload)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
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*no_alpha = 0;
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*revert = REVERT_NONE;
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*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
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switch (format) {
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case PICT_a1:
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*tex_format = glamor_priv->one_channel_format;
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*tex_type = GL_UNSIGNED_BYTE;
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*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
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break;
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case PICT_b8g8r8x8:
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*no_alpha = 1;
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case PICT_b8g8r8a8:
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*tex_format = GL_BGRA;
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*tex_type = GL_UNSIGNED_INT_8_8_8_8;
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break;
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case PICT_x8r8g8b8:
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*no_alpha = 1;
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case PICT_a8r8g8b8:
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*tex_format = GL_BGRA;
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*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case PICT_x8b8g8r8:
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*no_alpha = 1;
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case PICT_a8b8g8r8:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case PICT_x2r10g10b10:
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*no_alpha = 1;
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case PICT_a2r10g10b10:
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*tex_format = GL_BGRA;
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*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case PICT_x2b10g10r10:
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*no_alpha = 1;
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case PICT_a2b10g10r10:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case PICT_r5g6b5:
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*tex_format = GL_RGB;
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*tex_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case PICT_b5g6r5:
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*tex_format = GL_RGB;
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*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
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break;
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case PICT_x1b5g5r5:
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*no_alpha = 1;
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case PICT_a1b5g5r5:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case PICT_x1r5g5b5:
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*no_alpha = 1;
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case PICT_a1r5g5b5:
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*tex_format = GL_BGRA;
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*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case PICT_a8:
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*tex_format = glamor_priv->one_channel_format;
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*tex_type = GL_UNSIGNED_BYTE;
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break;
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case PICT_x4r4g4b4:
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*no_alpha = 1;
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case PICT_a4r4g4b4:
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*tex_format = GL_BGRA;
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*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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break;
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case PICT_x4b4g4r4:
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*no_alpha = 1;
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case PICT_a4b4g4r4:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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break;
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default:
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return -1;
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}
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return 0;
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}
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#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
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static int
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glamor_get_tex_format_type_from_pictformat_gles2(ScreenPtr pScreen,
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PictFormatShort format,
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GLenum *tex_format,
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GLenum *tex_type,
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int *no_alpha,
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int *revert,
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int *swap_rb, int is_upload)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen);
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int need_swap_rb = 0;
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*no_alpha = 0;
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*revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
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switch (format) {
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case PICT_b8g8r8x8:
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*no_alpha = 1;
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case PICT_b8g8r8a8:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_BYTE;
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need_swap_rb = 1;
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*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
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break;
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case PICT_x8r8g8b8:
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*no_alpha = 1;
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case PICT_a8r8g8b8:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_BYTE;
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need_swap_rb = 1;
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break;
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case PICT_x8b8g8r8:
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*no_alpha = 1;
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case PICT_a8b8g8r8:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_BYTE;
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break;
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case PICT_x2r10g10b10:
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*no_alpha = 1;
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case PICT_a2r10g10b10:
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*tex_format = GL_RGBA;
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/* glReadPixmap doesn't support GL_UNSIGNED_INT_10_10_10_2.
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* we have to use GL_UNSIGNED_BYTE and do the conversion in
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* shader latter.*/
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*tex_type = GL_UNSIGNED_BYTE;
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if (is_upload == 1) {
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if (!IS_LITTLE_ENDIAN)
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*revert = REVERT_UPLOADING_10_10_10_2;
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else
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*revert = REVERT_UPLOADING_2_10_10_10;
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}
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else {
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if (!IS_LITTLE_ENDIAN) {
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*revert = REVERT_DOWNLOADING_10_10_10_2;
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}
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else {
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*revert = REVERT_DOWNLOADING_2_10_10_10;
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}
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}
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need_swap_rb = 1;
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break;
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case PICT_x2b10g10r10:
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*no_alpha = 1;
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case PICT_a2b10g10r10:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_BYTE;
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if (is_upload == 1) {
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if (!IS_LITTLE_ENDIAN)
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*revert = REVERT_UPLOADING_10_10_10_2;
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else
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*revert = REVERT_UPLOADING_2_10_10_10;
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}
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else {
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if (!IS_LITTLE_ENDIAN) {
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*revert = REVERT_DOWNLOADING_10_10_10_2;
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}
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else {
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*revert = REVERT_DOWNLOADING_2_10_10_10;
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}
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}
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break;
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case PICT_r5g6b5:
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*tex_format = GL_RGB;
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*tex_type = GL_UNSIGNED_SHORT_5_6_5;
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*revert = IS_LITTLE_ENDIAN ? REVERT_NONE : REVERT_NORMAL;
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break;
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case PICT_b5g6r5:
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*tex_format = GL_RGB;
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*tex_type = GL_UNSIGNED_SHORT_5_6_5;
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need_swap_rb = IS_LITTLE_ENDIAN ? 1 : 0;
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break;
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case PICT_x1b5g5r5:
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*no_alpha = 1;
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case PICT_a1b5g5r5:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
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if (IS_LITTLE_ENDIAN) {
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*revert =
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is_upload ? REVERT_UPLOADING_1_5_5_5 :
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REVERT_DOWNLOADING_1_5_5_5;
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}
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else
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*revert = REVERT_NONE;
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break;
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case PICT_x1r5g5b5:
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*no_alpha = 1;
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case PICT_a1r5g5b5:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_5_5_5_1;
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if (IS_LITTLE_ENDIAN) {
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*revert =
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is_upload ? REVERT_UPLOADING_1_5_5_5 :
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REVERT_DOWNLOADING_1_5_5_5;
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}
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else
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*revert = REVERT_NONE;
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need_swap_rb = 1;
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break;
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case PICT_a1:
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*tex_format = glamor_priv->one_channel_format;
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*tex_type = GL_UNSIGNED_BYTE;
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*revert = is_upload ? REVERT_UPLOADING_A1 : REVERT_DOWNLOADING_A1;
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break;
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case PICT_a8:
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*tex_format = glamor_priv->one_channel_format;
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*tex_type = GL_UNSIGNED_BYTE;
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*revert = REVERT_NONE;
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break;
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case PICT_x4r4g4b4:
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*no_alpha = 1;
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case PICT_a4r4g4b4:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
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*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
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need_swap_rb = 1;
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break;
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case PICT_x4b4g4r4:
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*no_alpha = 1;
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case PICT_a4b4g4r4:
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*tex_format = GL_RGBA;
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*tex_type = GL_UNSIGNED_SHORT_4_4_4_4;
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*revert = IS_LITTLE_ENDIAN ? REVERT_NORMAL : REVERT_NONE;
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break;
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default:
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LogMessageVerb(X_INFO, 0,
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"fail to get matched format for %x \n", format);
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return -1;
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}
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if (need_swap_rb)
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*swap_rb = is_upload ? SWAP_UPLOADING : SWAP_DOWNLOADING;
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else
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*swap_rb = is_upload ? SWAP_NONE_UPLOADING : SWAP_NONE_DOWNLOADING;
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return 0;
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}
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static int
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glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
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PictFormatShort pict_format,
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GLenum *format,
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GLenum *type,
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int *no_alpha,
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int *revert, int *swap_rb, int is_upload)
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{
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(pixmap->drawable.pScreen);
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if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
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return glamor_get_tex_format_type_from_pictformat_gl(pixmap->drawable.pScreen,
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pict_format,
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format, type,
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no_alpha,
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revert,
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swap_rb,
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is_upload);
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} else {
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return glamor_get_tex_format_type_from_pictformat_gles2(pixmap->drawable.pScreen,
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pict_format,
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format, type,
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no_alpha,
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revert,
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swap_rb,
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is_upload);
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}
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}
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static void *
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_glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h,
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int stride, int revert)
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{
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PictFormatShort dst_format, src_format;
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pixman_image_t *dst_image;
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pixman_image_t *src_image;
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int src_stride;
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if (revert == REVERT_UPLOADING_A1) {
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src_format = PICT_a1;
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dst_format = PICT_a8;
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src_stride = PixmapBytePad(w, 1);
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}
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else {
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dst_format = PICT_a1;
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src_format = PICT_a8;
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src_stride = (((w * 8 + 7) / 8) + 3) & ~3;
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}
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dst_image = pixman_image_create_bits(dst_format, w, h, dst_bits, stride);
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if (dst_image == NULL) {
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return NULL;
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}
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src_image = pixman_image_create_bits(src_format,
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w, h, src_bits, src_stride);
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if (src_image == NULL) {
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pixman_image_unref(dst_image);
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return NULL;
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}
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pixman_image_composite(PictOpSrc, src_image, NULL, dst_image,
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0, 0, 0, 0, 0, 0, w, h);
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pixman_image_unref(src_image);
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pixman_image_unref(dst_image);
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return dst_bits;
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}
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#define ADJUST_BITS(d, src_bits, dst_bits) (((dst_bits) == (src_bits)) ? (d) : \
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(((dst_bits) > (src_bits)) ? \
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(((d) << ((dst_bits) - (src_bits))) \
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+ (( 1 << ((dst_bits) - (src_bits))) >> 1)) \
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: ((d) >> ((src_bits) - (dst_bits)))))
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#define GLAMOR_DO_CONVERT(src, dst, no_alpha, swap, \
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a_shift_src, a_bits_src, \
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b_shift_src, b_bits_src, \
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g_shift_src, g_bits_src, \
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r_shift_src, r_bits_src, \
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a_shift, a_bits, \
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b_shift, b_bits, \
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g_shift, g_bits, \
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r_shift, r_bits) \
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do { \
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typeof(src) a,b,g,r; \
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typeof(src) a_mask_src, b_mask_src, g_mask_src, r_mask_src;\
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a_mask_src = (((1 << (a_bits_src)) - 1) << a_shift_src);\
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b_mask_src = (((1 << (b_bits_src)) - 1) << b_shift_src);\
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g_mask_src = (((1 << (g_bits_src)) - 1) << g_shift_src);\
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r_mask_src = (((1 << (r_bits_src)) - 1) << r_shift_src);\
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if (no_alpha) \
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a = (a_mask_src) >> (a_shift_src); \
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else \
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a = ((src) & (a_mask_src)) >> (a_shift_src); \
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b = ((src) & (b_mask_src)) >> (b_shift_src); \
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g = ((src) & (g_mask_src)) >> (g_shift_src); \
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r = ((src) & (r_mask_src)) >> (r_shift_src); \
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a = ADJUST_BITS(a, a_bits_src, a_bits); \
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b = ADJUST_BITS(b, b_bits_src, b_bits); \
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g = ADJUST_BITS(g, g_bits_src, g_bits); \
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r = ADJUST_BITS(r, r_bits_src, r_bits); \
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if (swap == 0) \
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(*dst) = ((a) << (a_shift)) | ((b) << (b_shift)) | ((g) << (g_shift)) | ((r) << (r_shift)); \
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else \
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(*dst) = ((a) << (a_shift)) | ((r) << (b_shift)) | ((g) << (g_shift)) | ((b) << (r_shift)); \
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} while (0)
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static void *
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_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h,
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int stride, int no_alpha, int revert,
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int swap_rb)
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{
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int x, y;
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unsigned int *words, *saved_words, *source_words;
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int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
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swap_rb == SWAP_NONE_UPLOADING);
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source_words = src_bits;
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words = dst_bits;
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saved_words = words;
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for (y = 0; y < h; y++) {
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DEBUGF("Line %d : ", y);
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for (x = 0; x < w; x++) {
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unsigned int pixel = source_words[x];
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if (revert == REVERT_DOWNLOADING_2_10_10_10)
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GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
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24, 8, 16, 8, 8, 8, 0, 8,
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30, 2, 20, 10, 10, 10, 0, 10);
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else
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GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
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30, 2, 20, 10, 10, 10, 0, 10,
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24, 8, 16, 8, 8, 8, 0, 8);
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DEBUGF("%x:%x ", pixel, words[x]);
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}
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DEBUGF("\n");
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words += stride / sizeof(*words);
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source_words += stride / sizeof(*words);
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}
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DEBUGF("\n");
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return saved_words;
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}
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static void *
|
|
_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h,
|
|
int stride, int no_alpha, int revert, int swap_rb)
|
|
{
|
|
int x, y;
|
|
unsigned short *words, *saved_words, *source_words;
|
|
int swap = !(swap_rb == SWAP_NONE_DOWNLOADING ||
|
|
swap_rb == SWAP_NONE_UPLOADING);
|
|
|
|
words = dst_bits;
|
|
source_words = src_bits;
|
|
saved_words = words;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
DEBUGF("Line %d : ", y);
|
|
for (x = 0; x < w; x++) {
|
|
unsigned short pixel = source_words[x];
|
|
|
|
if (revert == REVERT_DOWNLOADING_1_5_5_5)
|
|
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
|
|
0, 1, 1, 5, 6, 5, 11, 5,
|
|
15, 1, 10, 5, 5, 5, 0, 5);
|
|
else
|
|
GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap,
|
|
15, 1, 10, 5, 5, 5, 0, 5,
|
|
0, 1, 1, 5, 6, 5, 11, 5);
|
|
DEBUGF("%04x:%04x ", pixel, words[x]);
|
|
}
|
|
DEBUGF("\n");
|
|
words += stride / sizeof(*words);
|
|
source_words += stride / sizeof(*words);
|
|
}
|
|
DEBUGF("\n");
|
|
return saved_words;
|
|
}
|
|
|
|
/*
|
|
* This function is to convert an unsupported color format to/from a
|
|
* supported GL format.
|
|
* Here are the current scenarios:
|
|
*
|
|
* @no_alpha:
|
|
* If it is set, then we need to wire the alpha value to 1.
|
|
* @revert:
|
|
REVERT_DOWNLOADING_A1 : convert an Alpha8 buffer to a A1 buffer.
|
|
REVERT_UPLOADING_A1 : convert an A1 buffer to an Alpha8 buffer
|
|
REVERT_DOWNLOADING_2_10_10_10 : convert r10G10b10X2 to X2B10G10R10
|
|
REVERT_UPLOADING_2_10_10_10 : convert X2B10G10R10 to R10G10B10X2
|
|
REVERT_DOWNLOADING_1_5_5_5 : convert B5G5R5X1 to X1R5G5B5
|
|
REVERT_UPLOADING_1_5_5_5 : convert X1R5G5B5 to B5G5R5X1
|
|
@swap_rb: if we have the swap_rb set, then we need to swap the R and B's position.
|
|
*
|
|
*/
|
|
|
|
static void *
|
|
glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h,
|
|
int stride, int no_alpha, int revert, int swap_rb)
|
|
{
|
|
if (revert == REVERT_DOWNLOADING_A1 || revert == REVERT_UPLOADING_A1) {
|
|
return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride,
|
|
revert);
|
|
}
|
|
else if (revert == REVERT_DOWNLOADING_2_10_10_10 ||
|
|
revert == REVERT_UPLOADING_2_10_10_10) {
|
|
return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h,
|
|
stride, no_alpha, revert,
|
|
swap_rb);
|
|
}
|
|
else if (revert == REVERT_DOWNLOADING_1_5_5_5 ||
|
|
revert == REVERT_UPLOADING_1_5_5_5) {
|
|
return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride,
|
|
no_alpha, revert, swap_rb);
|
|
}
|
|
else
|
|
ErrorF("convert a non-supported mode %x.\n", revert);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Upload pixmap to a specified texture.
|
|
* This texture may not be the one attached to it.
|
|
**/
|
|
static Bool
|
|
__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex,
|
|
GLenum format,
|
|
GLenum type,
|
|
int x, int y, int w, int h,
|
|
void *bits, int pbo)
|
|
{
|
|
glamor_screen_private *glamor_priv =
|
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
int non_sub = 0;
|
|
unsigned int iformat = 0;
|
|
|
|
glamor_make_current(glamor_priv);
|
|
if (*tex == 0) {
|
|
glGenTextures(1, tex);
|
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
|
|
iformat = gl_iformat_for_pixmap(pixmap);
|
|
else
|
|
iformat = format;
|
|
non_sub = 1;
|
|
assert(x == 0 && y == 0);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, *tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
assert(pbo || bits != 0);
|
|
if (bits == NULL) {
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
|
|
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
|
}
|
|
glamor_priv->suppress_gl_out_of_memory_logging = true;
|
|
if (non_sub)
|
|
glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0, format, type, bits);
|
|
else
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, type, bits);
|
|
glamor_priv->suppress_gl_out_of_memory_logging = false;
|
|
if (glGetError() == GL_OUT_OF_MEMORY) {
|
|
if (non_sub) {
|
|
glDeleteTextures(1, tex);
|
|
*tex = 0;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
if (bits == NULL)
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static Bool
|
|
_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
|
|
GLenum type, int no_alpha, int revert,
|
|
int swap_rb, int x, int y, int w, int h,
|
|
int stride, void *bits, int pbo)
|
|
{
|
|
ScreenPtr screen = pixmap->drawable.pScreen;
|
|
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
glamor_screen_private *glamor_priv =
|
|
glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
float dst_xscale, dst_yscale;
|
|
GLuint tex = 0;
|
|
int need_free_bits = 0;
|
|
|
|
if (bits == NULL)
|
|
goto ready_to_upload;
|
|
|
|
if (revert > REVERT_NORMAL) {
|
|
/* XXX if we are restoring the pixmap, then we may not need to allocate
|
|
* new buffer */
|
|
void *converted_bits;
|
|
|
|
if (pixmap->drawable.depth == 1)
|
|
stride = (((w * 8 + 7) / 8) + 3) & ~3;
|
|
|
|
converted_bits = xallocarray(h, stride);
|
|
|
|
if (converted_bits == NULL)
|
|
return FALSE;
|
|
bits = glamor_color_convert_to_bits(bits, converted_bits, w, h,
|
|
stride, no_alpha, revert, swap_rb);
|
|
if (bits == NULL) {
|
|
free(converted_bits);
|
|
ErrorF("Failed to convert pixmap no_alpha %d,"
|
|
"revert mode %d, swap mode %d\n", no_alpha, revert, swap_rb);
|
|
return FALSE;
|
|
}
|
|
no_alpha = 0;
|
|
revert = REVERT_NONE;
|
|
swap_rb = SWAP_NONE_UPLOADING;
|
|
need_free_bits = TRUE;
|
|
}
|
|
|
|
ready_to_upload:
|
|
|
|
/* Try fast path firstly, upload the pixmap to the texture attached
|
|
* to the fbo directly. */
|
|
if (no_alpha == 0
|
|
&& revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING
|
|
#ifdef WALKAROUND_LARGE_TEXTURE_MAP
|
|
&& glamor_pixmap_priv_is_small(pixmap_priv)
|
|
#endif
|
|
) {
|
|
int fbo_x_off, fbo_y_off;
|
|
|
|
assert(pixmap_priv->fbo->tex);
|
|
pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off);
|
|
|
|
assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0);
|
|
assert(x + fbo_x_off + w <= pixmap_priv->fbo->width);
|
|
assert(y + fbo_y_off + h <= pixmap_priv->fbo->height);
|
|
if (!__glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex,
|
|
format, type,
|
|
x + fbo_x_off, y + fbo_y_off,
|
|
w, h,
|
|
bits, pbo)) {
|
|
if (need_free_bits)
|
|
free(bits);
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
static const float texcoords_inv[8] = { 0, 0,
|
|
1, 0,
|
|
1, 1,
|
|
0, 1
|
|
};
|
|
GLfloat *v;
|
|
char *vbo_offset;
|
|
|
|
v = glamor_get_vbo_space(screen, 16 * sizeof(GLfloat), &vbo_offset);
|
|
|
|
pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale);
|
|
glamor_set_normalize_vcoords(pixmap_priv, dst_xscale,
|
|
dst_yscale,
|
|
x, y,
|
|
x + w, y + h,
|
|
v);
|
|
/* Slow path, we need to flip y or wire alpha to 1. */
|
|
glamor_make_current(glamor_priv);
|
|
|
|
if (!__glamor_upload_pixmap_to_texture(pixmap, &tex,
|
|
format, type, 0, 0, w, h, bits,
|
|
pbo)) {
|
|
if (need_free_bits)
|
|
free(bits);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(&v[8], texcoords_inv, 8 * sizeof(GLfloat));
|
|
|
|
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
|
|
GL_FALSE, 2 * sizeof(float), vbo_offset);
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT,
|
|
GL_FALSE, 2 * sizeof(float), vbo_offset + 8 * sizeof(GLfloat));
|
|
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
|
|
glamor_put_vbo_space(screen);
|
|
glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
|
|
glamor_set_alu(screen, GXcopy);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
|
|
glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert);
|
|
glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb);
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
|
|
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
|
|
glDeleteTextures(1, &tex);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
if (need_free_bits)
|
|
free(bits);
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Prepare to upload a pixmap to texture memory.
|
|
* no_alpha equals 1 means the format needs to wire alpha to 1.
|
|
*/
|
|
static int
|
|
glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha,
|
|
int revert, int swap_rb)
|
|
{
|
|
int flag = 0;
|
|
glamor_pixmap_private *pixmap_priv;
|
|
glamor_screen_private *glamor_priv;
|
|
glamor_pixmap_fbo *fbo;
|
|
GLenum iformat;
|
|
|
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
|
|
|
|
if (pixmap_priv->gl_fbo != GLAMOR_FBO_UNATTACHED)
|
|
return 0;
|
|
|
|
if (pixmap_priv->fbo
|
|
&& (pixmap_priv->fbo->width < pixmap->drawable.width
|
|
|| pixmap_priv->fbo->height < pixmap->drawable.height)) {
|
|
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
|
|
glamor_destroy_fbo(glamor_priv, fbo);
|
|
}
|
|
|
|
if (pixmap_priv->fbo && pixmap_priv->fbo->fb)
|
|
return 0;
|
|
|
|
if (!(no_alpha || (revert == REVERT_NORMAL)
|
|
|| (swap_rb != SWAP_NONE_UPLOADING))) {
|
|
/* We don't need a fbo, a simple texture uploading should work. */
|
|
|
|
flag = GLAMOR_CREATE_FBO_NO_FBO;
|
|
}
|
|
|
|
if ((flag == GLAMOR_CREATE_FBO_NO_FBO
|
|
&& pixmap_priv->fbo && pixmap_priv->fbo->tex))
|
|
return 0;
|
|
|
|
if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP)
|
|
iformat = gl_iformat_for_pixmap(pixmap);
|
|
else
|
|
iformat = format;
|
|
|
|
if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag))
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* upload sub region to a large region.
|
|
* */
|
|
static void
|
|
glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits,
|
|
int src_stride, int bpp, int x, int y, int w, int h)
|
|
{
|
|
int j;
|
|
int byte_per_pixel;
|
|
|
|
byte_per_pixel = bpp / 8;
|
|
src_bits += y * src_stride + (x * byte_per_pixel);
|
|
|
|
for (j = y; j < y + h; j++) {
|
|
memcpy(dst_bits, src_bits, w * byte_per_pixel);
|
|
src_bits += src_stride;
|
|
dst_bits += dst_stride;
|
|
}
|
|
}
|
|
|
|
static Bool
|
|
glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
|
|
int h, int stride, void *bits, int pbo,
|
|
PictFormatShort pict_format)
|
|
{
|
|
ScreenPtr screen = pixmap->drawable.pScreen;
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
GLenum format, type;
|
|
int no_alpha, revert, swap_rb;
|
|
glamor_pixmap_private *pixmap_priv;
|
|
Bool force_clip;
|
|
|
|
if (glamor_get_tex_format_type_from_pixmap(pixmap,
|
|
pict_format,
|
|
&format,
|
|
&type,
|
|
&no_alpha,
|
|
&revert, &swap_rb, 1)) {
|
|
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
|
|
return FALSE;
|
|
}
|
|
if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb))
|
|
return FALSE;
|
|
|
|
pixmap_priv = glamor_get_pixmap_private(pixmap);
|
|
force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP
|
|
&& !glamor_check_fbo_size(glamor_priv, w, h);
|
|
|
|
if (glamor_pixmap_priv_is_large(pixmap_priv) || force_clip) {
|
|
RegionRec region;
|
|
BoxRec box;
|
|
int n_region;
|
|
glamor_pixmap_clipped_regions *clipped_regions;
|
|
void *sub_bits;
|
|
int i, j;
|
|
|
|
sub_bits = xallocarray(h, stride);
|
|
if (sub_bits == NULL)
|
|
return FALSE;
|
|
box.x1 = x;
|
|
box.y1 = y;
|
|
box.x2 = x + w;
|
|
box.y2 = y + h;
|
|
RegionInitBoxes(®ion, &box, 1);
|
|
if (!force_clip)
|
|
clipped_regions =
|
|
glamor_compute_clipped_regions(pixmap, ®ion, &n_region,
|
|
0, 0, 0);
|
|
else
|
|
clipped_regions =
|
|
glamor_compute_clipped_regions_ext(pixmap, ®ion,
|
|
&n_region,
|
|
pixmap_priv->block_w,
|
|
pixmap_priv->block_h,
|
|
0,
|
|
0);
|
|
DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap);
|
|
for (i = 0; i < n_region; i++) {
|
|
BoxPtr boxes;
|
|
int nbox;
|
|
int temp_stride;
|
|
void *temp_bits;
|
|
|
|
assert(pbo == 0);
|
|
|
|
glamor_set_pixmap_fbo_current(pixmap_priv, clipped_regions[i].block_idx);
|
|
|
|
boxes = RegionRects(clipped_regions[i].region);
|
|
nbox = RegionNumRects(clipped_regions[i].region);
|
|
DEBUGF("split to %d boxes\n", nbox);
|
|
for (j = 0; j < nbox; j++) {
|
|
temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1,
|
|
pixmap->drawable.depth);
|
|
|
|
if (boxes[j].x1 == x && temp_stride == stride) {
|
|
temp_bits = (char *) bits + (boxes[j].y1 - y) * stride;
|
|
}
|
|
else {
|
|
temp_bits = sub_bits;
|
|
glamor_put_bits(temp_bits, temp_stride, bits, stride,
|
|
pixmap->drawable.bitsPerPixel,
|
|
boxes[j].x1 - x, boxes[j].y1 - y,
|
|
boxes[j].x2 - boxes[j].x1,
|
|
boxes[j].y2 - boxes[j].y1);
|
|
}
|
|
DEBUGF("upload x %d y %d w %d h %d temp stride %d \n",
|
|
boxes[j].x1 - x, boxes[j].y1 - y,
|
|
boxes[j].x2 - boxes[j].x1,
|
|
boxes[j].y2 - boxes[j].y1, temp_stride);
|
|
if (_glamor_upload_bits_to_pixmap_texture
|
|
(pixmap, format, type, no_alpha, revert, swap_rb,
|
|
boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1,
|
|
boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits,
|
|
pbo) == FALSE) {
|
|
RegionUninit(®ion);
|
|
free(sub_bits);
|
|
assert(0);
|
|
return FALSE;
|
|
}
|
|
}
|
|
RegionDestroy(clipped_regions[i].region);
|
|
}
|
|
free(sub_bits);
|
|
free(clipped_regions);
|
|
RegionUninit(®ion);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type,
|
|
no_alpha, revert, swap_rb,
|
|
x, y, w, h, stride, bits,
|
|
pbo);
|
|
}
|
|
|
|
/* Upload picture to texture. We may need to flip the y axis or
|
|
* wire alpha to 1. So we may conditional create fbo for the picture.
|
|
* */
|
|
enum glamor_pixmap_status
|
|
glamor_upload_picture_to_texture(PicturePtr picture)
|
|
{
|
|
PixmapPtr pixmap;
|
|
|
|
assert(picture->pDrawable);
|
|
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
|
|
|
|
if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0,
|
|
pixmap->drawable.width,
|
|
pixmap->drawable.height,
|
|
pixmap->devKind,
|
|
pixmap->devPrivate.ptr, 0,
|
|
picture->format))
|
|
return GLAMOR_UPLOAD_DONE;
|
|
else
|
|
return GLAMOR_UPLOAD_FAILED;
|
|
}
|