9a5da84da5
software rasterise them THEN put them into buffer objects. read-modify-write of graphics memory is expensive. 2.5x speed increase under heavy trap rendering measured. Another upstream backport. ok matthieu@ |
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.. | ||
Makefile.am | ||
Makefile.in | ||
uxa-accel.c | ||
uxa-glyphs.c | ||
uxa-priv.h | ||
uxa-render.c | ||
uxa-unaccel.c | ||
uxa.c | ||
uxa.h |