431 lines
11 KiB
C
431 lines
11 KiB
C
/**************************************************************************
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Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sub license, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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* Authors:
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* Kevin E. Martin <kevin@precisioninsight.com>
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* Brian E. Paul <brian@precisioninsight.com>
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*
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include <regionstr.h>
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#include <resource.h>
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#include <GL/gl.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <windowstr.h>
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#include <config.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include "context.h"
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#include "xmesaP.h"
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#include "context.h"
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#include "glcontextmodes.h"
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#include "os.h"
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/*
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* This define is for the glcore.h header file.
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* If you add it here, then make sure you also add it in
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* ../../../glx/Imakefile.
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*/
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#if 0
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#define DEBUG
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#include <GL/internal/glcore.h>
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#undef DEBUG
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#else
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#include <GL/internal/glcore.h>
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#endif
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typedef struct __GLXMESAscreen __GLXMESAscreen;
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typedef struct __GLXMESAcontext __GLXMESAcontext;
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typedef struct __GLXMESAdrawable __GLXMESAdrawable;
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struct __GLXMESAscreen {
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__GLXscreen base;
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int index;
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XMesaVisual *xm_vis;
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};
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struct __GLXMESAcontext {
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__GLXcontext base;
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XMesaContext xmesa;
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};
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struct __GLXMESAdrawable {
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__GLXdrawable base;
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XMesaBuffer xm_buf;
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};
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static XMesaVisual find_mesa_visual(__GLXscreen *screen, VisualID vid);
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static void
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__glXMesaDrawableDestroy(__GLXdrawable *base)
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{
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__GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
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if (glxPriv->xm_buf != NULL)
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XMesaDestroyBuffer(glxPriv->xm_buf);
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xfree(glxPriv);
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}
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static GLboolean
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__glXMesaDrawableResize(__GLXdrawable *base)
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{
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__GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
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XMesaResizeBuffers(glxPriv->xm_buf);
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return GL_TRUE;
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}
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static GLboolean
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__glXMesaDrawableSwapBuffers(__GLXdrawable *base)
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{
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__GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
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/* This is terrifying: XMesaSwapBuffers() ends up calling CopyArea
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* to do the buffer swap, but this assumes that the server holds
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* the lock and has its context visible. If another screen uses a
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* DRI driver, that will have installed the DRI enter/leave server
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* functions, which lifts the lock during GLX dispatch. This is
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* why we need to re-take the lock and swap in the server context
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* before calling XMesaSwapBuffers() here. /me shakes head. */
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__glXenterServer();
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XMesaSwapBuffers(glxPriv->xm_buf);
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__glXleaveServer();
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return GL_TRUE;
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}
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static __GLXdrawable *
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__glXMesaScreenCreateDrawable(__GLXscreen *screen,
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DrawablePtr pDraw,
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XID drawId,
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__GLcontextModes *modes)
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{
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__GLXMESAdrawable *glxPriv;
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XMesaVisual xm_vis;
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glxPriv = xalloc(sizeof *glxPriv);
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if (glxPriv == NULL)
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return NULL;
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memset(glxPriv, 0, sizeof *glxPriv);
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if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
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xfree(glxPriv);
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return NULL;
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}
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glxPriv->base.destroy = __glXMesaDrawableDestroy;
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glxPriv->base.resize = __glXMesaDrawableResize;
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glxPriv->base.swapBuffers = __glXMesaDrawableSwapBuffers;
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xm_vis = find_mesa_visual(screen, modes->visualID);
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if (xm_vis == NULL) {
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ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
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modes->visualID);
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xfree(glxPriv);
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return NULL;
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}
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if (glxPriv->base.type == DRAWABLE_WINDOW) {
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glxPriv->xm_buf = XMesaCreateWindowBuffer(xm_vis, (WindowPtr)pDraw);
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} else {
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glxPriv->xm_buf = XMesaCreatePixmapBuffer(xm_vis, (PixmapPtr)pDraw, 0);
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}
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return &glxPriv->base;
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}
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static void
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__glXMesaContextDestroy(__GLXcontext *baseContext)
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{
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__GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
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XMesaDestroyContext(context->xmesa);
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__glXContextDestroy(&context->base);
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xfree(context);
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}
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static int
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__glXMesaContextMakeCurrent(__GLXcontext *baseContext)
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{
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__GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
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__GLXMESAdrawable *drawPriv = (__GLXMESAdrawable *) context->base.drawPriv;
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__GLXMESAdrawable *readPriv = (__GLXMESAdrawable *) context->base.readPriv;
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return XMesaMakeCurrent2(context->xmesa,
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drawPriv->xm_buf,
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readPriv->xm_buf);
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}
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static int
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__glXMesaContextLoseCurrent(__GLXcontext *baseContext)
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{
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__GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
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return XMesaLoseCurrent(context->xmesa);
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}
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static int
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__glXMesaContextCopy(__GLXcontext *baseDst,
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__GLXcontext *baseSrc,
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unsigned long mask)
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{
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__GLXMESAcontext *dst = (__GLXMESAcontext *) baseDst;
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__GLXMESAcontext *src = (__GLXMESAcontext *) baseSrc;
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_mesa_copy_context(&src->xmesa->mesa, &dst->xmesa->mesa, mask);
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return GL_TRUE;
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}
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static int
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__glXMesaContextForceCurrent(__GLXcontext *baseContext)
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{
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__GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
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GlxSetRenderTables (context->xmesa->mesa.CurrentDispatch);
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return XMesaForceCurrent(context->xmesa);
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}
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static __GLXcontext *
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__glXMesaScreenCreateContext(__GLXscreen *screen,
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__GLcontextModes *modes,
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__GLXcontext *baseShareContext)
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{
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__GLXMESAcontext *context;
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__GLXMESAcontext *shareContext = (__GLXMESAcontext *) baseShareContext;
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XMesaVisual xm_vis;
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XMesaContext xm_share;
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context = xalloc (sizeof (__GLXMESAcontext));
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if (context == NULL)
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return NULL;
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memset(context, 0, sizeof *context);
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context->base.pGlxScreen = screen;
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context->base.modes = modes;
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context->base.destroy = __glXMesaContextDestroy;
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context->base.makeCurrent = __glXMesaContextMakeCurrent;
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context->base.loseCurrent = __glXMesaContextLoseCurrent;
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context->base.copy = __glXMesaContextCopy;
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context->base.forceCurrent = __glXMesaContextForceCurrent;
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xm_vis = find_mesa_visual(screen, modes->visualID);
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if (!xm_vis) {
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ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
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modes->visualID);
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xfree(context);
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return NULL;
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}
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xm_share = shareContext ? shareContext->xmesa : NULL;
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context->xmesa = XMesaCreateContext(xm_vis, xm_share);
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if (!context->xmesa) {
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xfree(context);
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return NULL;
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}
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return &context->base;
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}
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static void
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__glXMesaScreenDestroy(__GLXscreen *screen)
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{
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__GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
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int i;
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for (i = 0; i < screen->numVisuals; i++) {
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if (mesaScreen->xm_vis[i])
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XMesaDestroyVisual(mesaScreen->xm_vis[i]);
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}
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xfree(mesaScreen->xm_vis);
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__glXScreenDestroy(screen);
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xfree(screen);
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}
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static XMesaVisual
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find_mesa_visual(__GLXscreen *screen, VisualID vid)
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{
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__GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
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const __GLcontextModes *modes;
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unsigned i = 0;
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for ( modes = screen->modes ; modes != NULL ; modes = modes->next ) {
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if ( modes->visualID == vid ) {
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break;
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}
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i++;
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}
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return (modes != NULL) ? mesaScreen->xm_vis[i] : NULL;
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}
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static void init_screen_visuals(__GLXMESAscreen *screen)
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{
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ScreenPtr pScreen = screen->base.pScreen;
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__GLcontextModes *modes;
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XMesaVisual *pXMesaVisual;
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int *used;
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int i, j, size;
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/* Alloc space for the list of XMesa visuals */
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size = screen->base.numVisuals * sizeof(XMesaVisual);
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pXMesaVisual = (XMesaVisual *) xalloc(size);
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memset(pXMesaVisual, 0, size);
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/* FIXME: Change 'used' to be a array of bits (rather than of ints),
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* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
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* FIXME: than 64 or 128 the stack array can be used instead of calling
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* FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
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* FIXME: array of bytes instead of ints!
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*/
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used = (int *) xalloc(pScreen->numVisuals * sizeof(int));
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memset(used, 0, pScreen->numVisuals * sizeof(int));
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i = 0;
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for ( modes = screen->base.modes; modes != NULL; modes = modes->next ) {
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const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
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const int nplanes = (modes->rgbBits - modes->alphaBits);
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const VisualPtr pVis = pScreen->visuals;
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for (j = 0; j < pScreen->numVisuals; j++) {
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if (pVis[j].class == vis_class &&
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pVis[j].nplanes == nplanes &&
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pVis[j].redMask == modes->redMask &&
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pVis[j].greenMask == modes->greenMask &&
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pVis[j].blueMask == modes->blueMask &&
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!used[j]) {
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/* Create the XMesa visual */
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pXMesaVisual[i] =
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XMesaCreateVisual(pScreen,
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&pVis[j],
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modes->rgbMode,
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(modes->alphaBits > 0),
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modes->doubleBufferMode,
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modes->stereoMode,
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GL_TRUE, /* ximage_flag */
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modes->depthBits,
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modes->stencilBits,
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modes->accumRedBits,
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modes->accumGreenBits,
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modes->accumBlueBits,
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modes->accumAlphaBits,
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modes->samples,
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modes->level,
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modes->visualRating);
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/* Set the VisualID */
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modes->visualID = pVis[j].vid;
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/* Mark this visual used */
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used[j] = 1;
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break;
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}
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}
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if ( j == pScreen->numVisuals ) {
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ErrorF("No matching visual for __GLcontextMode with "
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"visual class = %d (%d), nplanes = %u\n",
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vis_class,
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modes->visualType,
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(modes->rgbBits - modes->alphaBits) );
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}
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else if ( modes->visualID == -1 ) {
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FatalError( "Matching visual found, but visualID still -1!\n" );
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}
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i++;
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}
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xfree(used);
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screen->xm_vis = pXMesaVisual;
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}
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static __GLXscreen *
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__glXMesaScreenProbe(ScreenPtr pScreen)
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{
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__GLXMESAscreen *screen;
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screen = xalloc(sizeof *screen);
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if (screen == NULL)
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return NULL;
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__glXScreenInit(&screen->base, pScreen);
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screen->base.destroy = __glXMesaScreenDestroy;
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screen->base.createContext = __glXMesaScreenCreateContext;
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screen->base.createDrawable = __glXMesaScreenCreateDrawable;
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screen->base.pScreen = pScreen;
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/*
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* Find the GLX visuals that are supported by this screen and create
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* XMesa's visuals.
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*/
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init_screen_visuals(screen);
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return &screen->base;
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}
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__GLXprovider __glXMesaProvider = {
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__glXMesaScreenProbe,
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"MESA",
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NULL
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};
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__GLXprovider *
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GlxGetMesaProvider (void)
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{
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return &__glXMesaProvider;
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}
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