xenocara/app/fvwm/extras/FvwmTaskBar/ButtonArray.h

64 lines
2.2 KiB
C

/* FvwmTaskBar Module for Fvwm95, based on the FvwmWinList module
*
* Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
* Mike_Finger@atk.com)
*
* The functions in this header file that are the original work of Mike Finger.
*
* No guarantees or warantees or anything are provided or implied in any way
* whatsoever. Use this program at your own risk. Permission to use this
* program for any purpose is given, as long as the copyright is kept intact.
*
* Things to do: Convert to C++ (In Progress)
*/
#define DEFAULT_BTN_WIDTH 180
/* Button states */
#define BUTTON_UP 0
#define BUTTON_DOWN 1
#define BUTTON_BRIGHT 2
#define DONT_CARE -1
/* Struct definitions */
typedef struct button {
char *title;
int state, needsupdate, truncate;
struct button *next;
Picture p;
} Button;
typedef struct {
int count;
Button *head, *tail;
int x, y, w, h, tw;
} ButtonArray;
/* Function Prototypes */
void Draw3dRect(Window wn, int x, int y, int w, int h, int state);
Button *ButtonNew(char *title, Picture *p, int state);
int ButtonUpdate(Button *button, char *title, int state);
char *ButtonName(Button *button);
void InitArray(ButtonArray *array, int x, int y, int w, int h, int tw);
void UpdateArray(ButtonArray *array, int x, int y, int w, int h, int tw);
void AddButton(ButtonArray *array, char *title, Picture *p, int state);
int UpdateButton(ButtonArray *array, int butnum, char *title, int state);
int UpdateButtonPicture(ButtonArray *array, int butnum, Picture *p);
void RemoveButton(ButtonArray *array, int butnum);
Button *find_n(ButtonArray *array, int n);
void FreeButton(Button *ptr);
void FreeAllButtons(ButtonArray *array);
void DoButton(ButtonArray *array, Button *ptr, int x, int y, int w, int h);
void DrawButtonArray(ButtonArray *array, int all);
void RadioButton(ButtonArray *array, int butnum, int state);
int WhichButton(ButtonArray *array, int x, int y);
int LocateButton(ButtonArray *array, int xp, int yp,
int *xb, int *yb,
char **name, int *trunc);
void ArrangeButtonArray(ButtonArray *array);
void ButtonDraw(Button *button, int x, int y, int w, int h);