571bd87938
ok matthieu@
244 lines
8.5 KiB
C
244 lines
8.5 KiB
C
/*
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* libtxc_dxtn
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* Version: 1.0
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*
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* Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include "txc_dxtn.h"
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#define EXP5TO8R(packedcol) \
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((((packedcol) >> 8) & 0xf8) | (((packedcol) >> 13) & 0x7))
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#define EXP6TO8G(packedcol) \
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((((packedcol) >> 3) & 0xfc) | (((packedcol) >> 9) & 0x3))
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#define EXP5TO8B(packedcol) \
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((((packedcol) << 3) & 0xf8) | (((packedcol) >> 2) & 0x7))
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#define EXP4TO8(col) \
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((col) | ((col) << 4))
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/* inefficient. To be efficient, it would be necessary to decode 16 pixels at once */
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static void dxt135_decode_imageblock ( const GLubyte *img_block_src,
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GLint i, GLint j, GLuint dxt_type, GLvoid *texel ) {
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GLchan *rgba = (GLchan *) texel;
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const GLushort color0 = img_block_src[0] | (img_block_src[1] << 8);
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const GLushort color1 = img_block_src[2] | (img_block_src[3] << 8);
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const GLuint bits = img_block_src[4] | (img_block_src[5] << 8) |
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(img_block_src[6] << 16) | (img_block_src[7] << 24);
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/* What about big/little endian? */
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GLubyte bit_pos = 2 * (j * 4 + i) ;
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GLubyte code = (GLubyte) ((bits >> bit_pos) & 3);
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rgba[ACOMP] = CHAN_MAX;
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switch (code) {
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case 0:
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rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color0) );
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rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color0) );
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rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color0) );
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break;
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case 1:
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rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color1) );
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rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color1) );
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rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color1) );
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break;
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case 2:
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if ((dxt_type > 1) || (color0 > color1)) {
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rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) * 2 + EXP5TO8R(color1)) / 3) );
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rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) * 2 + EXP6TO8G(color1)) / 3) );
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rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) * 2 + EXP5TO8B(color1)) / 3) );
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}
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else {
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rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1)) / 2) );
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rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1)) / 2) );
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rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1)) / 2) );
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}
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break;
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case 3:
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if ((dxt_type > 1) || (color0 > color1)) {
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rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1) * 2) / 3) );
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rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1) * 2) / 3) );
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rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1) * 2) / 3) );
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}
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else {
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rgba[RCOMP] = 0;
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rgba[GCOMP] = 0;
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rgba[BCOMP] = 0;
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if (dxt_type == 1) rgba[ACOMP] = UBYTE_TO_CHAN(0);
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}
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break;
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default:
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/* CANNOT happen (I hope) */
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break;
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}
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}
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void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
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GLint i, GLint j, GLvoid *texel)
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{
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/* Extract the (i,j) pixel from pixdata and return it
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* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
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*/
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const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
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dxt135_decode_imageblock(blksrc, (i&3), (j&3), 0, texel);
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}
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void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
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GLint i, GLint j, GLvoid *texel)
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{
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/* Extract the (i,j) pixel from pixdata and return it
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* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
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*/
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const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
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dxt135_decode_imageblock(blksrc, (i&3), (j&3), 1, texel);
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}
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void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
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GLint i, GLint j, GLvoid *texel) {
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/* Extract the (i,j) pixel from pixdata and return it
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* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
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*/
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GLchan *rgba = (GLchan *) texel;
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const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
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#if 0
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/* Simple 32bit version. */
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/* that's pretty brain-dead for a single pixel, isn't it? */
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const GLubyte bit_pos = 4 * ((j&3) * 4 + (i&3));
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const GLuint alpha_low = blksrc[0] | (blksrc[1] << 8) | (blksrc[2] << 16) | (blksrc[3] << 24);
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const GLuint alpha_high = blksrc[4] | (blksrc[5] << 8) | (blksrc[6] << 16) | (blksrc[7] << 24);
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dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
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if (bit_pos < 32)
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rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_low >> bit_pos) & 15)) );
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else
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rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_high >> (bit_pos - 32)) & 15)) );
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#endif
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#if 1
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/* TODO test this! */
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const GLubyte anibble = (blksrc[((j&3) * 4 + (i&3)) / 2] >> (4 * (i&1))) & 0xf;
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dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
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rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8(anibble)) );
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#endif
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}
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void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
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GLint i, GLint j, GLvoid *texel) {
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/* Extract the (i,j) pixel from pixdata and return it
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* in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
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*/
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GLchan *rgba = (GLchan *) texel;
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const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
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const GLubyte alpha0 = blksrc[0];
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const GLubyte alpha1 = blksrc[1];
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#if 0
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const GLubyte bit_pos = 3 * ((j&3) * 4 + (i&3));
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/* simple 32bit version */
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const GLuint bits_low = blksrc[2] | (blksrc[3] << 8) | (blksrc[4] << 16) | (blksrc[5] << 24);
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const GLuint bits_high = blksrc[6] | (blksrc[7] << 8);
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GLubyte code;
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if (bit_pos < 30)
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code = (GLubyte) ((bits_low >> bit_pos) & 7);
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else if (bit_pos == 30)
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code = (GLubyte) ((bits_low >> 30) & 3) | ((bits_high << 2) & 4);
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else
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code = (GLubyte) ((bits_high >> (bit_pos - 32)) & 7);
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#endif
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#if 1
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/* TODO test this! */
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const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
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const GLubyte acodelow = blksrc[2 + bit_pos / 8];
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const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
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const GLubyte code = (acodelow >> (bit_pos & 0x7) |
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(acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
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#endif
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dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
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#if 0
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if (alpha0 > alpha1) {
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switch (code) {
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case 0:
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
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break;
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case 1:
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
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break;
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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case 7:
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rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
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break;
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}
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}
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else {
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switch (code) {
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case 0:
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
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break;
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case 1:
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
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break;
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case 2:
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case 3:
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case 4:
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case 5:
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rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
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break;
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case 6:
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rgba[ACOMP] = 0;
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break;
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case 7:
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rgba[ACOMP] = CHAN_MAX;
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break;
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}
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}
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#endif
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/* not sure. Which version is faster? */
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#if 1
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/* TODO test this */
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if (code == 0)
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
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else if (code == 1)
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rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
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else if (alpha0 > alpha1)
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rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
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else if (code < 6)
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rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
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else if (code == 6)
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rgba[ACOMP] = 0;
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else
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rgba[ACOMP] = CHAN_MAX;
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#endif
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}
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