1193 lines
47 KiB
HTML
1193 lines
47 KiB
HTML
<HTML>
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<TITLE>Mesa News</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>News</H1>
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<h2>September 20, 2008</h2>
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<p>
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<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
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This is stable, bug-fix release.
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</p>
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<h2>August 26, 2008</h2>
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<p>
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<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
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This is a new development release.
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It should be relatively stable, but those especially concerned about
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stability should wait for the 7.2 release or use Mesa 7.0.4 (the
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previous stable release).
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</p>
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<h2>August 16, 2008</h2>
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<p>
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<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
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This is a bug-fix release.
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</p>
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<h2>April 4, 2008</h2>
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<p>
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<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
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This is a bug-fix release.
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</p>
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<h2>January 24, 2008</h2>
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<p>
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Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
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</p>
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<h2>November 13, 2007</h2>
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<p>
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Gallium3D is the codename for the new Mesa device driver architecture
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which is currently under development.
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A <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
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target="_parent"> summary</a> of the architecture can be found on the
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Tungsten Graphics website.
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</p>
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<p>
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Gallium3D development is taking place on the <em>gallium-0.1</em> branch
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of the git repository.
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Currently, there's only a software-only driver and an Intel i915/945 driver
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but other drivers will be coming...
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</p>
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<h2>November 10, 2007</h2>
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<p>
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<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
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This is a bug-fix release.
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</p>
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<h2>August 3, 2007</h2>
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<p>
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<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
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This is a bug-fix release.
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</p>
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<h2>June 22, 2007</h2>
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<p>
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<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
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This is a stable release featuring OpenGL 2.1 support.
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</p>
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<h2>April 27, 2007</h2>
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<p>
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<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
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This is a development release which will lead up to the Mesa 7.0 release
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(which will advertise OpenGL 2.1 API support).
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</p>
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<h2>March 26, 2007</h2>
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<p>
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The new Shading Language compiler branch has been merged into the git
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master branch. This is a step toward hardware support for the OpenGL
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2.0 Shading Language and will be included in the next Mesa release.
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In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
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</a> has been updated with a new test that does over 130 tests of the
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shading language and built-in functions.
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</p>
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<h2>April 2007</h2>
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<p>
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Thomas Hellström of
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<a href="http://www.tungstengraphics.com" target="_parent">
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Tungsten Graphics</a> has written a whitepaper describing the new
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<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
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system</a>.
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</p>
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<h2>December 5, 2006</h2>
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<p>
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Mesa is now using git as its source code management system.
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The previous CVS repository should no longer be used.
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See the <a href="repository.html">repository page</a> for more information.
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</p>
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<h2>December 2, 2006</h2>
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<p>
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<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
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This is a new development release.
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</p>
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<h2>September 15, 2006</h2>
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<p>
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<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
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This is a new development release.
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</p>
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<h2>March 31, 2006</h2>
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<p>
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<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
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This is a new development release.
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</p>
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<h2>February 2, 2006</h2>
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<p>
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<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
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This is stable, bug-fix release.
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</p>
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<h2>November 29, 2005</h2>
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<p>
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<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
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This is stable, bug-fix release.
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</p>
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<h2>October 24, 2005</h2>
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<p>
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<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
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This is stable, bug-fix release.
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</p>
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<h2>August 19, 2005</h2>
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<p>
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Mesa 6.3.2 has been released.
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Note: there was no public release of version 6.3.1.
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</p>
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<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
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<p>
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The MD5 checksums are:
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</p>
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<pre>
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98192e45ed8d69113688f89f90869346 MesaLib-6.3.2.tar.gz
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0df27701df0924d17ddf41185efa8ce1 MesaLib-6.3.2.tar.bz2
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ccb2423aab77fc7e81ce628734586140 MesaLib-6.3.2.zip
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9d0fca0a7d051c34a0b485423fb3e85d MesaDemos-6.3.2.tar.gz
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96708868450c188205e42229b5d813c4 MesaDemos-6.3.2.tar.bz2
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c5102501e609aa8996d832fafacb8ab9 MesaDemos-6.3.2.zip
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</pre>
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<h2>July 20, 2005</h2>
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<p>
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Mesa 6.3 has been released.
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This is a development release with new features, changes and bug fixes.
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</p>
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<pre>
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New:
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- GL_EXT_framebuffer_object extension
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- GL_ARB_draw_buffers extension
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- GL_ARB_pixel_buffer_object extension
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- GL_OES_read_format extension (Ian Romanick)
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- DirectFB driver (Claudio Ciccani)
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- x86_64 vertex transformation code (Mikko T.)
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Changes:
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- added -stereo option for glxgears demo (Jacek Rosik)
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- updated the PBuffer demo code in xdemos/ directory
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- glDeleteTextures/Programs/Buffers() now makes the object ID
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available for immediate re-use
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- assorted 64-bit clean-ups fixes (x86_64 and Win64)
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- lots of internal changes for GL_EXT_framebuffer_object
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Bug fixes:
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- some functions didn't support PBO functionality
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- glGetTexImage didn't convert color index images to RGBA as required
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- fragment program texcoords were sometimes wrong for points and lines
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- fixed problem with negative dot product in arbfplight, fplight demos
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- fixed bug in perspective correction of antialiased, textured lines
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- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
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- fixed a couple per-pixel fog bugs (Soju Matsumoto)
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- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
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- fixed float parsing bug in ARB frag/vert programs (bug 2520)
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- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
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- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
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- glXChooseFBConfig() crashed if attribList pointer was NULL
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- program state.light[n].spot.direction.w was wrong value (bug 3083)
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- fragment program fog option required glEnable(GL_FOG) - wrong.
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- glColorTable() could produce a Mesa implementation error (bug 3135)
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- RasterPos could get corrupted by color index rendering path
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- Removed bad XTranslateCoordinates call when rendering to Pixmaps
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- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
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- fixed a few Darwin compilation problems
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</pre>
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<p>
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The MD5 checksums are:
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</p>
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<pre>
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0236f552d37514776945d5a013e5bb7b MesaLib-6.3.tar.gz
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60e1a8f78c4a8c7750a1e95753190986 MesaLib-6.3.tar.bz2
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ca7c950fbace68c70caa822322db7223 MesaLib-6.3.zip
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25ea801645b376c014051804fe4974b2 MesaDemos-6.3.tar.gz
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9248e74872ea88c57ec25c900c295057 MesaDemos-6.3.tar.bz2
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8537dfa734ef258dcc7272097558d434 MesaDemos-6.3.zip
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</pre>
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<h2>December 9, 2004</h2>
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<p>
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Mesa 6.2.1 has been released.
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This is a stable release which just fixes bugs since the 6.2 release.
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</p>
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<pre>
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Bug fixes:
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- don't apply regular fog or color sum when using a fragment program
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- glProgramEnvParameter4fARB always generated an error on
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GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
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- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
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- fixed width/height mix-up in glSeparableFilter2D()
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- fixed regression in glCopyPixels + convolution
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- glReadPixels from a clipped front color buffer didn't always work
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- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
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- Attempting queries/accesses of VBO 0 weren't detected as errors
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- paletted textures failed if the palette had fewer than 256 entries
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Changes:
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- fixed a bunch of compiler warnings found with gcc 3.4
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- bug reports should to go bugzilla.freedesktop.org
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</pre>
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<p>
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The MD5 checksums are:
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</p>
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<pre>
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80008a92f6e055d3bfdde2cf331ec3fa MesaLib-6.2.1.tar.gz
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f43228cd2bf70f583ef3275c1c545421 MesaLib-6.2.1.tar.bz2
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dec26cfd40116ad021020fea2d94f652 MesaLib-6.2.1.zip
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2c7af3c986a7571c8713c8bfee7e49e3 MesaDemos-6.2.1.tar.gz
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3cac74667b50bcbd4f67f594fb4224a2 MesaDemos-6.2.1.tar.bz2
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75b3edd12eb2b370caf05f29b99e508a MesaDemos-6.2.1.zip
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</pre>
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<h2>October 2, 2004</h2>
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<p>
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Mesa 6.2 has been released.
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This is a stable release which just fixes bugs since the 6.1 release.
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</p>
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<pre>
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New:
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- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
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- updated Doxygen support (Jose Fonseca)
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Changes:
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- some GGI driver updates (Christoph Egger, bug 1025977)
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Bug fixes:
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- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
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- fixed a few compilation issues on IRIX
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- fixed a matrix classification bug (reported by Wes Bethel)
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- we weren't reseting the vertex/fragment program error state
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before parsing (Dave Reveman)
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- adjust texcoords for sampling texture rectangles (Dave Reveman)
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- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
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- repeated calls to glDeleteTexture(t) could lead to a crash
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- fixed potential ref count bugs in VBOs and vertex/fragment programs
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- spriteblast demo didn't handle window size changes correctly
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- glTexSubImage didn't handle pixels=NULL correctly for PBOs
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- fixed color index mode glDrawPixels bug (Karl Schultz)
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</pre>
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<p>
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The MD5 checksums are:
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</p>
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<pre>
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9e8f34b059272dbb8e1f2c968b33bbf0 MesaLib-6.2.tar.gz
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3d6a6362390b6a37d3cb2e615f3ac7db MesaLib-6.2.tar.bz2
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6cfd7895d28e695c0dbbed9469564091 MesaLib-6.2.zip
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3e06e33b0809f09855cb60883b8bdfef MesaDemos-6.2.tar.gz
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9d160009c3dfdb35fe7e4088c9ba8f85 MesaDemos-6.2.tar.bz2
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856f7ec947122eb3c8985ebc2f654dcd MesaDemos-6.2.zip
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</pre>
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<h2>August 18, 2004</h2>
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<p>
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Mesa 6.1 has been released.
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This is a new development release (version 6.2 will be a stabilization
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release).
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</p>
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<pre>
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New:
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- Revamped Makefile system
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- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
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- internal driver interface changes related to texture object
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allocation, vertex/fragment programs, BlendEquationSeparate, etc.
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- option to walk triangle edges with double-precision floats
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(Justin Novosad of Discreet) (see config.h file)
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- support for AUX buffers in software GLX driver
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- updated glext.h to version 24 and glxext.h to version 6
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- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
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- updated BeOS support (Philippe Houdoin)
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Changes:
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- fragment fog interpolation is perspective corrected now
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- new glTexImage code, much cleaner, may be a bit faster
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Bug fixes:
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- glArrayElement in display lists didn't handle generic vertex attribs
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- glFogCoord didn't always work properly
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- ARB_fragment_program fog options didn't work
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- frag prog TEX instruction no longer incorrectly divides s,t,r by q
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- ARB frag prog TEX and TEXP instructions now use LOD=0
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- glTexEnviv in display lists didn't work
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- glRasterPos didn't do texgen or apply texture matrix
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- GL_DOUBLE-valued vertex arrays were broken in some cases
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- fixed texture rectangle edge/border sampling bugs
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- sampling an incomplete texture in a fragment program would segfault
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- glTexImage was missing a few error checks
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- fixed some minor glGetTexParameter glitches
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- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
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- fragment program writes to RC/HC register were broken
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- fixed a few glitches in GL_HP_occlusion_test extension
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- glBeginQueryARB and glEndQueryARB didn't work inside display lists
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- vertex program state references were broken
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- fixed triangle color interpolation bug on AIX (Shane Blackett)
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- fixed a number of minor memory leaks (bug #1002030)
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</pre>
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The MD5 checksums are:
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</p>
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<pre>
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c9284d295ebcd2e0486cc3cd54e5863c MesaLib-6.1.tar.gz
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5de1f53ec0709f60fc68fdfed57351f3 MesaLib-6.1.tar.bz2
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483e77cac4789a5d36c42f3c0136d6d8 MesaLib-6.1.zip
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8c46cfa6f9732acc6f6c25724aad0246 MesaDemos-6.1.tar.gz
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89bfe0f6c69b39fd0ebd9fff481a4e9b MesaDemos-6.1.tar.bz2
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161268531fcc6f0c5a056430ee97e0c1 MesaDemos-6.1.zip
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</pre>
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<h2>April 2, 2004</h2>
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<p>
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Mesa 6.0.1 has been released.
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This release basically just fixes bugs since the 6.0. release.
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</p>
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<pre>
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New:
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- upgraded glext.h to version 22
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- new build targets (Dan Schikore)
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- new linux-x86-opteron build target (Heath Feather)
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Bug fixes:
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- glBindProgramARB didn't update all necessary state
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- fixed build problems on OpenBSD
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- omit CVS directories from tarballs
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- glGetTexImage(GL_COLOR_INDEX) was broken
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- fixed an infinite loop in t&l module
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- silenced some valgrind warnings about using unitialized memory
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- fixed some compilation/link glitches on IRIX (Mike Stephens)
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- glBindProgram wasn't getting compiled into display lists
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- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
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- two-sided lighting and vertex program didn't work (bug 887330)
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- stores to program parameter registers in vertex state programs
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didn't work.
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- fixed glOrtho bug found with gcc 3.2.2 (RH9)
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- glXCreateWindow() wasn't fully implemented (bug 890894)
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- generic vertex attribute arrays didn't work in display lists
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- vertex buffer objects' default usage and access fields were wrong
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- glDrawArrays with start!=0 was broken
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- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
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- linux-osmesa16-static config didn't work
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- fixed a few color index rendering problems (bug 910687)
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- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
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- OSMesa RGB and BGR modes were broken
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- glProgramStringARB mistakenly required a null-terminated string
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- fragment program XPD instruction was incorrect
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- glGetMaterial() didn't work reliably
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</pre>
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The MD5 checksums are:
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</p>
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<pre>
|
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011be0e79666c7a6eb9693fbf9348653 MesaLib-6.0.1.tar.gz
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b7f14088c5c2f14490d2739a91102112 MesaLib-6.0.1.tar.bz2
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bf0510cf0a2b87d64cdd317eca3f1db1 MesaLib-6.0.1.zip
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b7b648599e0aaee1c4ffc554a2a9139e MesaDemos-6.0.1.tar.gz
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dd6aadfd9ca8e1cfa90c6ee492bc6f43 MesaDemos-6.0.1.tar.bz2
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eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
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</pre>
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<h2>January 16, 2004</h2>
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<p>
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Mesa 6.0 has been released. This is a stabilization of the 5.1 release
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and primarily just incorporates bug fixes.
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</p>
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<pre>
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New:
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- full OpenGL 1.5 support
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- updated GL/glext.h file to version 21
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Changes:
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- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
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Bug fixes:
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- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
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clamping issue
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- updated suno5-gcc configs
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- glColor3 functions sometimes resulted in undefined alpha values
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- fixed FP divide by zero error seen on VMS with xlockmore, others
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- fixed vertex/fragment program debug problem (bug 873011)
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- building on AIX with gcc works now
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- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
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- glDrawRangeElements tried to modify potentially read-only storage
|
|
- updated files for building on Windows
|
|
</pre>
|
|
|
|
|
|
|
|
<h2>December 28, 2003</h2>
|
|
|
|
<p>
|
|
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
|
|
target="_parent">
|
|
freedesktop.org</a> because of problems with SourceForge's anonymous
|
|
CVS service.
|
|
</p>
|
|
|
|
<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
|
|
</p>
|
|
|
|
|
|
<h2>December 17, 2003</h2>
|
|
|
|
<p>
|
|
Mesa 5.1 has been released. This is a new development release.
|
|
Mesa 6.0 will be the next stable release and will support all
|
|
OpenGL 1.5 features.
|
|
</p>
|
|
<pre>
|
|
New features:
|
|
- reorganized directory tree
|
|
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
|
|
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
|
|
- GL_SGI_texture_color_table extension (Eric Plante)
|
|
- GL_NV_fragment_program extension
|
|
- GL_NV_light_max_exponent extension
|
|
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
|
|
- GL_ARB_occlusion_query extension
|
|
- GL_ARB_point_sprite extension
|
|
- GL_ARB_texture_non_power_of_two extension
|
|
- GL_IBM_multimode_draw_arrays extension
|
|
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
|
|
- GL_ARB_vertex_buffer_object extension
|
|
- new X86 feature detection code (Petr Sebor)
|
|
- less memory used for display lists and vertex buffers
|
|
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
|
|
- new version (18) of glext.h header
|
|
- new spriteblast.c demo of GL_ARB_point_sprite
|
|
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
|
|
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
|
|
Bug fixes:
|
|
- really enable OpenGL 1.4 features in DOS driver.
|
|
- fixed issues in glDrawPixels and glCopyPixels for very wide images
|
|
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
|
|
- fixed some texgen bugs reported by Daniel Borca
|
|
- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
|
|
- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
|
|
- fixed RGBA blend enable bug (Ville Syrjala)
|
|
- glAccum is supposed to be a no-op in selection/feedback mode
|
|
- fixed texgen bug #597589 (John Popplewell)
|
|
Changes:
|
|
- dropped API trace feature (src/Trace/)
|
|
- documentation overhaul. merged with website content. more html.
|
|
- glxgears.c demo updated to use GLX swap rate extensions
|
|
- glTexImage1/2/3D now allows width/height/depth = 0
|
|
- disable SPARC asm code on Linux (bug 852204)
|
|
</pre>
|
|
|
|
The MD5 checksums are:
|
|
</p>
|
|
<pre>
|
|
78f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz
|
|
67b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2
|
|
6dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip
|
|
e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz
|
|
066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2
|
|
d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip
|
|
</pre>
|
|
|
|
|
|
<H2>November 12, 2003</H2>
|
|
|
|
<p>
|
|
New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
|
|
number of automake/libtool problems.
|
|
</p>
|
|
<p>
|
|
The new MD5 checksums are:
|
|
</p>
|
|
<pre>
|
|
a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz
|
|
7b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2
|
|
79c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip
|
|
952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz
|
|
b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2
|
|
a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
|
|
</pre>
|
|
|
|
|
|
|
|
<h2>September 5, 2003</h2>
|
|
|
|
<p>
|
|
Mesa 5.0.2 has been released. This is a stable, bug-fix release.
|
|
</p>
|
|
<pre>
|
|
Bug fixes:
|
|
- fixed texgen problem causing texcoord's Q to be zero (stex3d)
|
|
- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
|
|
- GL_CURRENT_MATRIX_NV query was wrong
|
|
- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
|
|
- GL_LIST_MODE query wasn't correct
|
|
- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
|
|
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
|
|
- blended, wide lines didn't always work correctly (bug 711595)
|
|
- glVertexAttrib4svNV w component was always 1
|
|
- fixed bug in GL_IBM_rasterpos_clip (missing return)
|
|
- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
|
|
- a few Solaris compilation fixes
|
|
- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
|
|
- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
|
|
- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
|
|
- glFog() didn't clamp fog colors
|
|
- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
|
|
gl[Get]TexParameteri[v] functions
|
|
- fixed invalid memory references in glTexGen functions (bug 781602)
|
|
- integer-valued color arrays weren't handled correctly
|
|
- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
|
|
- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
|
|
Changes:
|
|
- build GLUT with -fexceptions so C++ apps propogate exceptions
|
|
</pre>
|
|
|
|
|
|
|
|
<h2>June 2003</h2>
|
|
|
|
<p>
|
|
Mesa's directory tree has been overhauled.
|
|
Things are better organized now with some thought toward future needs.
|
|
</p>
|
|
<p>
|
|
In CVS, the latest Mesa 5.1 development code is now rooted under the
|
|
<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
|
|
holds the Mesa 5.0.x code which will be abandoned at some point.
|
|
</p>
|
|
|
|
|
|
|
|
<h2>March 30, 2003</h2>
|
|
|
|
<p>
|
|
Mesa 5.0.1 has been released. This is a stable, bug-fix release.
|
|
</p>
|
|
<pre>
|
|
New:
|
|
- DOS driver updates from Daniel Borca
|
|
- updated GL/gl_mangle.h file (Bill Hoffman)
|
|
Bug fixes:
|
|
- auto mipmap generation for cube maps was broken (bug 641363)
|
|
- writing/clearing software alpha channels was unreliable
|
|
- minor compilation fixes for OS/2 (Evgeny Kotsuba)
|
|
- fixed some bad assertions found with shadowtex demo
|
|
- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
|
|
- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
|
|
- fixed potential segfault in texture object validation (bug 659012)
|
|
- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
|
|
- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
|
|
- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
|
|
- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
|
|
- fixed compilation problem on Solaris7/x86 (bug 536406)
|
|
- fixed prefetch bug in 3DNow! code (Felix Kuhling)
|
|
- fixed NeXT build problem (FABSF macro)
|
|
- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
|
|
- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
|
|
- AA line and triangle Z values are now rounded, not truncated
|
|
- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
|
|
- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
|
|
- fixed a minor GL_COLOR_MATERIAL bug
|
|
- NV vertex program EXP instruction was broken
|
|
- glColorMask misbehaved with X window / pixmap rendering
|
|
- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
|
|
- attempt to fix GGI compilation problem when MesaDemos not present
|
|
- NV vertex program ARL-relative fetches didn't work
|
|
Changes:
|
|
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
|
|
- updated winpos and pointblast demos to use ARB extensions
|
|
- disable SPARC normal transformation code (bug 673938)
|
|
- GLU fixes for OS/2 (Evgeny Kotsuba)
|
|
</pre>
|
|
<p>
|
|
MD5 checksums follow:
|
|
</p>
|
|
<pre>
|
|
b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
|
|
513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
|
|
eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
|
|
49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
|
|
37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
|
|
becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
|
|
</pre>
|
|
|
|
|
|
|
|
<h2>March 7, 2003</h2>
|
|
<p>
|
|
Website and documentation overhaul.
|
|
</p>
|
|
<p>
|
|
The website content and Mesa documentation (from the doc/ directory) have
|
|
been merged together.
|
|
All the documentation files have been entered into the CVS repository.
|
|
Many of the old plain-text files have been converted to html and modernized.
|
|
</p>
|
|
|
|
|
|
<h2>November 13, 2002</h2>
|
|
<p>Mesa 5.0 has been released. This is a stable release which
|
|
implements the OpenGL 1.4 specification.
|
|
</p><pre>New:
|
|
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
|
|
- removed some overlooked debugging code
|
|
- glxinfo updated to support GLX_ARB_multisample
|
|
- GLUT now support GLX_ARB_multisample
|
|
- updated DOS driver (Daniel Borca)
|
|
Bug fixes:
|
|
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
|
|
- fixed potential bug in _mesa_align_malloc/calloc()
|
|
- fixed missing triangle bug when running vertex programs
|
|
- fixed a few HPUX compilation problems
|
|
- FX (Glide) driver didn't compile
|
|
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
|
|
- a few EXT functions, like glGenTexturesEXT, were no-ops
|
|
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
|
|
glMultiDrawArrays and glMultiDrawElements were missing
|
|
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
|
|
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
|
|
- fixed one-bit error in point/line fragment Z calculation
|
|
- fixed potential segfault in fakeglx code
|
|
- fixed color overflow problem in DOT3 texture env mode
|
|
</pre>
|
|
|
|
|
|
<h2>October 29, 2002</h2>
|
|
<p>Mesa 4.1 has been released. This is a new development release.
|
|
For a stable release, get 4.0.4.
|
|
</p><pre>New:
|
|
- GL_NV_vertex_program extension
|
|
- GL_NV_vertex_program1_1 extension
|
|
- GL_ARB_window_pos extension
|
|
- GL_ARB_depth_texture extension
|
|
- GL_ARB_shadow extension
|
|
- GL_ARB_shadow_ambient extension
|
|
- GL_EXT_shadow_funcs extension
|
|
- GL_ARB_point_parameters extension
|
|
- GL_ARB_texture_env_crossbar
|
|
- GL_NV_point_sprite extension
|
|
- GL_NV_texture_rectangle extension
|
|
- GL_EXT_multi_draw_arrays extension
|
|
- GL_EXT_stencil_two_side extension
|
|
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
|
|
- GL_ATI_texture_mirror_once extension (Ian Romanick)
|
|
- massive overhaul/simplification of software rasterizer module,
|
|
many contributions from Klaus Niederkrueger
|
|
- faster software texturing in some cases (i.e. trilinear filtering)
|
|
- new OSMesaGetProcAddress() function
|
|
- more blend modes implemented with MMX code (Jose Fonseca)
|
|
- added glutGetProcAddress() to GLUT
|
|
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
|
|
- pbinfo and pbdemo PBuffer programs
|
|
- glxinfo -v prints transprent pixel info (Gerd Sussner)
|
|
Bug fixes:
|
|
- better mipmap LOD computation (prevents excessive blurriness)
|
|
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
|
- assorted conformance fixes for 16-bit/channel rendering
|
|
- texcombine alpha subtraction mode was broken
|
|
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
|
|
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
|
|
- fixed divide by zero error in NURBS tessellator (Jon Perry)
|
|
- fixed GL_LINEAR fog bug by adding clamping
|
|
- fixed FP exceptions found using Alpha CPU
|
|
- 3dfx/glide driver render-to-window feature was broken
|
|
- added missing GLX_TRANSPARENT_RGB token to glx.h
|
|
- fixed error checking related to paletted textures
|
|
- fixed reference count error in glDeleteTextures (Randy Fayan)
|
|
Changes:
|
|
- New spec file and Python code to generate some GL dispatch files
|
|
- Glide driver defaults to "no" with autoconf/automake
|
|
- floating point color channels now clamped to [0,inf)
|
|
- updated demos/stex3d with new options
|
|
</pre>
|
|
|
|
|
|
<h2>October 4, 2002</h2>
|
|
<p>
|
|
The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
|
|
</p>
|
|
|
|
<h2>October 3, 2002</h2>
|
|
<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
|
|
</p><pre> New:
|
|
- GL_NV_texture_rectangle extension
|
|
- updated glext.h header (version 17)
|
|
- updated DOS driver (Daniel Borca)
|
|
- updated BeOS R5 driver (Philippe Houdoin)
|
|
- added GL_IBM_texture_mirror_repeat
|
|
- glxinfo now takes -l option to print interesting OpenGL limits info
|
|
- GL_MESA_ycbcr_texture extension
|
|
- GL_APPLE_client_storage extension (for some DRI drivers only)
|
|
- GL_MESA_pack_invert extension
|
|
Bug fixes:
|
|
- fixed GL_LINEAR fog bug by adding clamping
|
|
- fixed FP exceptions found using Alpha CPU
|
|
- 3dfx MESA_GLX_FX=window (render to window) didn't work
|
|
- fixed memory leak in wglCreateContest (Karl Schultz)
|
|
- define GLAPIENTRY and GLAPI if undefined in glu.h
|
|
- wglGetProcAddress didn't handle all API functions
|
|
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
|
|
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
|
|
- error checking in compressed tex image functions had some glitches
|
|
- fixed AIX compile problem in src/config.c
|
|
- glGetTexImage was using pixel unpacking instead of packing params
|
|
- auto-mipmap generation for cube maps was incorrect
|
|
Changes:
|
|
- max texture units reduced to six to accomodate texture rectangles
|
|
- removed unfinished GL_MESA_sprite_point extension code
|
|
</pre>
|
|
|
|
<h2>June 25, 2002</h2>
|
|
<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
|
|
</p><pre> New:
|
|
- updated GL/glext.h file (version 15)
|
|
- corrected MMX blend code (Jose Fonseca)
|
|
- support for software-based alpha planes in Windows driver
|
|
- updated GGI driver (Filip Spacek)
|
|
Bug fixes:
|
|
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
|
|
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
|
- assorted conformance fixes for 16-bit/channel rendering
|
|
- texcombine alpha subtraction mode was broken
|
|
- fixed lighting bug with non-uniform scaling and display lists
|
|
- fixed bug when deleting shared display lists
|
|
- disabled SPARC cliptest assembly code (Mesa bug 544665)
|
|
- fixed a couple Solaris compilation/link problems
|
|
- blending clipped glDrawPixels didn't always work
|
|
- glGetTexImage() didn't accept packed pixel types
|
|
- glPixelMapu[is]v() could explode given too large of pixelmap
|
|
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
|
|
- glXCopyContext() could lead to segfaults
|
|
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
|
|
Changes:
|
|
- lots of C++ (g++) code clean-ups
|
|
- lots of T&L updates for the Radeon DRI driver
|
|
Known bugs:
|
|
- mipmap LOD computation (fixed for Mesa 4.1)
|
|
</pre>
|
|
|
|
<h2>April 2, 2002</h2>
|
|
<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
|
|
</p><pre> New:
|
|
- New DOS (DJGPP) driver written by Daniel Borca
|
|
- New driver interface functions for TCL drivers (such as Radeon DRI)
|
|
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
|
|
if using deep color channels
|
|
- latest GL/glext.h and GL/glxext.h headers from SGI
|
|
Bug fixes:
|
|
- GL_BLEND with non-black texture env color wasn't always correct
|
|
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
|
|
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
|
|
- glReadPixels was sometimes mistakenly clipped by the scissor box
|
|
- glDraw/ReadPixels didn't catch all the errors that they should have
|
|
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
|
|
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
|
|
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
|
|
- glColorMask as sometimes effecting glXSwapBuffers()
|
|
- fixed a potential bug in XMesaGarbageCollect()
|
|
- N threads rendering into one window didn't work reliably
|
|
- glCopyPixels didn't work for deep color channels
|
|
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
|
|
- glPopAttrib() didn't correctly restore user clip planes
|
|
- user clip planes failed for some perspective projections (Chromium)
|
|
</pre>
|
|
|
|
<h2>December 17, 2001</h2>
|
|
<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
|
|
</p><pre> New:
|
|
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
|
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
|
Bug fixes:
|
|
- added missing break statements in glGet*() for multisample cases
|
|
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
|
- fixed bad teximage error check conditional (bug 476846)
|
|
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
|
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
|
- silence some compiler warnings (gcc 2.96)
|
|
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
|
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
|
- fixed glu.h typedef problem found with MSDev 6.0
|
|
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
|
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
|
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
|
- fixed start index bug in compiled vertex arrays (Keith)
|
|
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
|
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
|
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
|
- provoking vertex of flat-shaded, color-index triangles was wrong
|
|
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
|
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
|
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
|
- fixed bug in normal length caching (ParaView lighting bug)
|
|
</pre>
|
|
|
|
<h2>October 22, 2001</h2>
|
|
<p>Mesa 4.0 has been released. This is a stable release.
|
|
</p><pre> New:
|
|
- Mesa 4.0 implements the OpenGL 1.3 specification
|
|
- GL_IBM_rasterpos_clip extension
|
|
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
|
- GL_ARB_texture_mirrored_repeat extension
|
|
- WindML UGL driver (Stephane Raimbault)
|
|
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
|
- attempted compiliation fixes for Solaris 5, 7 and 8
|
|
- updated glext.h and glxext.h files
|
|
- updated Windows driver (Karl Schultz)
|
|
Bug fixes:
|
|
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
|
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
|
- glCopyPixels with scale and bias was broken
|
|
- glRasterPos with lighting could segfault
|
|
- glDeleteTextures could leave a dangling pointer
|
|
- Proxy textures for cube maps didn't work
|
|
- fixed a number of 16-bit color channel bugs
|
|
- fixed a few minor memory leaks
|
|
- GLX context sharing was broken in 3.5
|
|
- fixed state-update bugs in glPopClientAttrib()
|
|
- fixed glDrawRangeElements() bug
|
|
- fixed a glPush/PopAttrib() bug related to texture binding
|
|
- flat-shaded, textured lines were broken
|
|
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
|
- lighting didn't always produce the correct alpha value
|
|
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
|
</pre>
|
|
|
|
|
|
<h2>June 21, 2001</h2>
|
|
<p>Mesa 3.5 has been released. This is a new development release.
|
|
</p><pre> New:
|
|
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
|
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
|
- new AA line algorithm
|
|
- GL_EXT_convolution extension
|
|
- GL_ARB_imaging subset
|
|
- OSMesaCreateContextExt() function
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
|
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
|
- GL_EXT_fog_coord extension (Keith Whitwell)
|
|
- GL_EXT_secondary_color extension (Keith Whitwell)
|
|
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
|
- GL_SGIX_depth_texture extension
|
|
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
|
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
|
- GL_ARB_texture_env_combine extension
|
|
- GL_ARB_texture_env_dot3 extension
|
|
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
|
- OSMesaCreateContextExt() function
|
|
- libOSMesa.so library, contains the OSMesa driver interface
|
|
- GL/glxext.h header file for GLX extensions
|
|
- somewhat faster software texturing, fogging, depth testing
|
|
- all color-index conformance tests now pass (only 8bpp tested)
|
|
- SPARC assembly language TCL optimizations (David Miller)
|
|
- GL_SGIS_generate_mipmap extension
|
|
Bug Fixes:
|
|
- fbiRev and tmuRev were unitialized when using Glide3
|
|
- fixed a few color index mode conformance failures; all pass now
|
|
- now appling antialiasing coverage to alpha after texturing
|
|
- colors weren't getting clamped to [0,1] before color table lookup
|
|
- fixed RISC alignment errors caused by COPY_4UBV macro
|
|
- drawing wide, flat-shaded lines could cause a segfault
|
|
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
|
Changes:
|
|
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
|
- new libOSMesa.so library, contains the OSMesa driver interface
|
|
</pre>
|
|
|
|
|
|
<h2>May 17, 2001</h2>
|
|
<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
|
|
Here's what's new:</p>
|
|
<pre> Bug fixes:
|
|
- deleting the currently bound texture could cause bad problems
|
|
- using fog could result in random vertex alpha values
|
|
- AA triangle rendering could touch pixels outside right window bound
|
|
- fixed byteswapping problem in clear_32bit_ximage() function
|
|
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
|
- fixed memory leak in glXUseXFont()
|
|
- fragment sampling in AA triangle function was off by 1/2 pixel
|
|
- Windows: reading pixels from framebuffer didn't always work
|
|
- glConvolutionFilter2D could segfault or cause FP exception
|
|
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
|
- GL_NAND logicop didn't work right in RGBA mode
|
|
- fixed a memory corruption bug in vertex buffer reset code
|
|
- clearing the softwara alpha buffer with scissoring was broken
|
|
- fixed a few color index mode fog bugs
|
|
- fixed some bad assertions in color index mode
|
|
- fixed FX line 'stipple' bug #420091
|
|
Changes:
|
|
- optimized writing mono-colored pixel spans to X pixmaps
|
|
- increased max viewport size to 2048 x 2048
|
|
</pre>
|
|
|
|
|
|
<h2>April 29, 2001</h2>
|
|
<p>New Mesa website</p>
|
|
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
|
|
|
|
|
|
<h2>February 14, 2001</h2>
|
|
<p>Mesa 3.4.1 has been released. Here's what's new:</p>
|
|
<pre> New:
|
|
- fixed some Linux build problems
|
|
- fixed some Windows build problems
|
|
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
|
Bug fixes:
|
|
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
|
- various state-update code changes needed for DRI bugs
|
|
- disabled pixel transfer ops in glColorTable commands, not needed
|
|
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
|
- updated sources and fixed compile problems in widgets-mesa/
|
|
- GLX_PBUFFER enum value was wrong in glx.h
|
|
- fixed a glColorMaterial lighting bug
|
|
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
|
- glXCopySubBufferMESA() Y position was off by one
|
|
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
|
- glPopAttrib() didn't restore all derived Mesa state correctly
|
|
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
|
conformance problems at 16bpp.
|
|
- clearing depth buffer with scissoring was broken, would segfault
|
|
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
|
- fixed a line clipping bug (reported by Craig McDaniel)
|
|
- fixed RGB color over/underflow bug for very tiny triangles
|
|
Known problems:
|
|
- NURBS or evaluator surfaces inside display lists don't always work
|
|
</pre>
|
|
<p>
|
|
</p><h2>November 3, 2000</h2>
|
|
<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
|
|
<pre> New:
|
|
- optimized glDrawPixels for glPixelZoom(1,-1)
|
|
Bug Fixes:
|
|
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
|
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
|
- fixed some Win32 compile problems
|
|
- texture object priorities weren't getting initialized to 1.0
|
|
- glAreTexturesResident return value was wrong when using hardware
|
|
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
|
- glReadPixels with GLushort packed types was broken
|
|
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
|
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
|
- fixed some typos/bugs in the VB code
|
|
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
|
- optimized glDrawPixels paths weren't being used
|
|
- per-fragment fog calculation didn't work without a Z buffer
|
|
- improved blending accuracy, fixes Glean blendFunc test failures
|
|
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
|
- glXGetProcAddressARB() didn't always return the right address
|
|
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
|
- texture matrix changes weren't always detected (GLUT projtex demo)
|
|
- fixed random color problem in vertex fog code
|
|
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
|
Changes:
|
|
- finished internal support for compressed textures for DRI
|
|
</pre>
|
|
<p>
|
|
</p><h2>April 24, 2000</h2>
|
|
<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
|
|
<pre> Bug fixes:
|
|
- fixed memcpy bugs in span.c
|
|
- fixed missing glEnd problem in demos/tessdemo.c
|
|
- fixed bug when clearing 24bpp Ximages
|
|
- fixed clipping problem found in Unreal Tournament
|
|
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
|
- fixed Loki's 3dfx RGB vs BGR bug
|
|
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
|
Changes:
|
|
- updated docs/README file
|
|
- use bcopy() optimizations on FreeBSD
|
|
- re-enabled the optimized persp_textured_triangle() function
|
|
</pre>
|
|
<p>
|
|
</p><h2>March 23, 2000</h2>
|
|
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
|
|
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
|
|
just bug fixes.</p>
|
|
<p>Here's what's changed:
|
|
|
|
</p><ul>
|
|
Bug fixes:
|
|
<ul>
|
|
- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
|
|
- added missing glHintPGI() function<br>
|
|
- fixed a polygon culling bug<br>
|
|
- fixed bugs in gluPartialDisk()<br>
|
|
- Z values in selection mode were wrong<br>
|
|
- added missing tokens:
|
|
<ul>
|
|
GL_SMOOTH_POINT_SIZE_RANGE<br>
|
|
GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
|
|
GL_SMOOTH_LINE_WIDTH_RANGE<br>
|
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
|
|
GL_ALIASED_POINT_SIZE_RANGE<br>
|
|
GL_ALIASED_LINE_WIDTH_RANGE
|
|
</ul>
|
|
- fixed glCopyPixels when copying from back to front buffer<br>
|
|
- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
|
|
- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
|
|
- glDeleteTextures() didn't decrement reference count correctly<br>
|
|
- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
|
|
- Actual depth of transformation matrix stacks was off by one<br>
|
|
- 24bpp visuals didn't address pixels correctly<br>
|
|
- mipmap level of detail (lambda) calculation simplified, more accurate<br>
|
|
- 101691 - Polygon clipping and GL_LINE<br>
|
|
- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
|
|
- 101808 - Non-glVertexArrays tristrip bug<br>
|
|
- 101971 - find_last_3f on Dec OSF (worked around)<br>
|
|
- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
|
|
- 102893 - orientations of modelview cause segfault
|
|
</ul>
|
|
New:
|
|
<ul>
|
|
- updated SVGA Linux driver<br>
|
|
- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
|
|
- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
|
|
- changed -O2 to -O3 for a number of gcc configs
|
|
</ul>
|
|
Changes:
|
|
<ul>
|
|
- glXCopyContext's mask parameter is now unsigned long, per GLX spec
|
|
</ul>
|
|
</ul>
|
|
|
|
<p>Please report any problems with this release ASAP. Bugs should be filed on the
|
|
Mesa3D website at sourceforge.<br>
|
|
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
|
|
<p>-- Brian</p>
|
|
<p>
|
|
</p><h2>December 17, 1999</h2>
|
|
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
|
|
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
|
|
<p>
|
|
</p><h2>December 14, 1999</h2>
|
|
<p>Mesa 3.1 is released!</p>
|
|
<p>
|
|
</p><h2>September 21, 1999</h2>
|
|
<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
|
|
and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
|
|
that seem to be... yes, I've just received confirmation from the beta center, they
|
|
are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
|
|
Keith Whitwell for preparing these for us during Brian's absence.</p>
|
|
<p>
|
|
</p><h2>August 30, 1999</h2>
|
|
<p>I'm pleased to announce that I've accepted a position with Precision Insight,
|
|
Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
|
|
<p>I've been working on Mesa in my spare time for over five years. With Precision
|
|
Insight I now have the opportunity to devote my full attention to advancing Mesa
|
|
and OpenGL on Linux.</p>
|
|
<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
|
|
my work will continue to be open sourced and available to any other programmers who
|
|
may want to contribute to it, or use it for other projects or platforms</p>
|
|
<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
|
|
<p>
|
|
</p><h2>August 23, 1999</h2>
|
|
<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
|
|
Note that this is a new archive, so you will need to re-checkout the archive. That
|
|
means don't <i>cvs update</i> from a previous download.</p>
|
|
<p>
|
|
</p><h2>August 17, 1999</h2>
|
|
<p>A report from the SIGGRAPH '99 Linux/OpenGL
|
|
BOF meeting is now available.</p>
|
|
<p>-Brian</p>
|
|
<p>
|
|
</p><h2>August 14, 1999</h2>
|
|
<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
|
|
systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
|
|
patient.</p>
|
|
<p>-Brian</p>
|
|
<p>
|
|
</p><h2>June 7, 1999</h2>
|
|
<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
|
|
<p>
|
|
</p><h2>June 2, 1999</h2>
|
|
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
|
|
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
|
|
based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
|
|
<p>
|
|
</p><h2>May 24, 1999</h2>
|
|
<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
|
|
If you are into the quake scene, you may want to try this out, as it contains some
|
|
optimizations specifically in the Q3A rendering path.
|
|
<p>
|
|
</p><h2>May 13, 1999</h2>
|
|
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
|
|
has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
|
|
<p>
|
|
</p><h2>May 13, 1999</h2>
|
|
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
|
|
US$10,000 to the Mesa project to support its continuing development.
|
|
Mesa is a free implementation of the OpenGL 3D graphics library and id's
|
|
newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
|
|
|
|
The donation will go to Keith Whitwell, who has been optimizing Mesa to
|
|
improve performance on 3d hardware. Thanks to Keith's work, many
|
|
applications using Mesa 3.1 will see a dramatic performance increase
|
|
over Mesa 3.0. The donation will allow Keith to continue working on
|
|
Mesa full time for some time to come.
|
|
|
|
For more information about Mesa see www.mesa3d.org. For more
|
|
information about id Software, Inc. see www.idsoftware.com.
|
|
|
|
--------------------------------
|
|
|
|
This donation from John/id is very generous. Keith and I are very
|
|
grateful.
|
|
|
|
</pre>
|
|
<p>
|
|
</p><h2>May 1, 1999</h2>
|
|
<p>John Carmack made an interesting .plan update yesterday:
|
|
|
|
</p><ul>
|
|
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
|
|
should be helpful to the various Linux 3D teams. <br>
|
|
</i>http://www.quake3arena.com/news/glopt.html</i>"
|
|
</ul>
|
|
|
|
<p>
|
|
</p><h2>April 7, 1999</h2>
|
|
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
|
|
<p>
|
|
</p><h2>March 18, 1999</h2>
|
|
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
|
|
For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
|
|
<p>
|
|
</p><h2>February 16, 1999</h2>
|
|
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
|
|
source code</a>.</p>
|
|
<p>
|
|
</p><h2>January 22, 1999</h2>
|
|
<p>www.mesa3d.org established</p>
|
|
|
|
|
|
</p>
|
|
|
|
|
|
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