505 lines
15 KiB
C
505 lines
15 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 6.5
|
|
*
|
|
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
* This file manages the OpenGL API dispatch layer. There are functions
|
|
* to set/get the current dispatch table for the current thread and to
|
|
* manage registration/dispatch of dynamically added extension functions.
|
|
*
|
|
* This code was originally general enough to be shared with Mesa, but
|
|
* they diverged long ago, so this is now just enough support to make
|
|
* indirect GLX work.
|
|
*/
|
|
|
|
#include <dix-config.h>
|
|
#include <X11/Xfuncproto.h>
|
|
#include <os.h>
|
|
#define PUBLIC _X_EXPORT
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#ifdef DEBUG
|
|
#include <assert.h>
|
|
#endif
|
|
|
|
#include "glapi.h"
|
|
#include "dispatch.h"
|
|
#include "glapitable.h"
|
|
|
|
#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
|
|
|
|
#if defined(PTHREADS) || defined(GLX_USE_TLS)
|
|
static void init_glapi_relocs(void);
|
|
#endif
|
|
|
|
/**
|
|
* \name Current dispatch and current context control variables
|
|
*
|
|
* Depending on whether or not multithreading is support, and the type of
|
|
* support available, several variables are used to store the current context
|
|
* pointer and the current dispatch table pointer. In the non-threaded case,
|
|
* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
|
|
* purpose.
|
|
*
|
|
* In the "normal" threaded case, the variables \c _glapi_Dispatch and
|
|
* \c _glapi_Context will be \c NULL if an application is detected as being
|
|
* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
|
|
* and \c _glapi_Context just like the case without any threading support.
|
|
* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
|
|
* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
|
|
* static dispatch functions access these variables via \c _glapi_get_dispatch
|
|
* and \c _glapi_get_context.
|
|
*
|
|
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
|
|
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
|
|
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
|
|
* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
|
|
* between TLS enabled loaders and non-TLS DRI drivers.
|
|
*/
|
|
/*@{*/
|
|
#if defined(GLX_USE_TLS)
|
|
|
|
PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
|
|
|
|
PUBLIC TLS void *_glapi_tls_Context;
|
|
|
|
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
|
|
PUBLIC const void *_glapi_Context = NULL;
|
|
|
|
#else
|
|
|
|
#if defined(THREADS)
|
|
|
|
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
|
|
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
|
|
|
|
#if defined(WIN32_THREADS)
|
|
void FreeTSD(_glthread_TSD * p);
|
|
void
|
|
FreeAllTSD(void)
|
|
{
|
|
FreeTSD(&_gl_DispatchTSD);
|
|
FreeTSD(&ContextTSD);
|
|
}
|
|
#endif /* defined(WIN32_THREADS) */
|
|
|
|
#endif /* defined(THREADS) */
|
|
|
|
PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
|
|
PUBLIC void *_glapi_Context = NULL;
|
|
|
|
#endif /* defined(GLX_USE_TLS) */
|
|
/*@}*/
|
|
|
|
/*
|
|
* xserver's gl is not multithreaded, we promise.
|
|
*/
|
|
PUBLIC void
|
|
_glapi_check_multithread(void)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Set the current context pointer for this thread.
|
|
* The context pointer is an opaque type which should be cast to
|
|
* void from the real context pointer type.
|
|
*/
|
|
PUBLIC void
|
|
_glapi_set_context(void *context)
|
|
{
|
|
#if defined(GLX_USE_TLS)
|
|
_glapi_tls_Context = context;
|
|
#elif defined(THREADS)
|
|
_glthread_SetTSD(&ContextTSD, context);
|
|
_glapi_Context = context;
|
|
#else
|
|
_glapi_Context = context;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Get the current context pointer for this thread.
|
|
* The context pointer is an opaque type which should be cast from
|
|
* void to the real context pointer type.
|
|
*/
|
|
PUBLIC void *
|
|
_glapi_get_context(void)
|
|
{
|
|
#if defined(GLX_USE_TLS)
|
|
return _glapi_tls_Context;
|
|
#else
|
|
return _glapi_Context;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Set the global or per-thread dispatch table pointer.
|
|
*/
|
|
PUBLIC void
|
|
_glapi_set_dispatch(struct _glapi_table *dispatch)
|
|
{
|
|
#if defined(PTHREADS) || defined(GLX_USE_TLS)
|
|
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
|
|
|
|
pthread_once(&once_control, init_glapi_relocs);
|
|
#endif
|
|
|
|
#if defined(GLX_USE_TLS)
|
|
_glapi_tls_Dispatch = dispatch;
|
|
#elif defined(THREADS)
|
|
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
|
|
_glapi_Dispatch = dispatch;
|
|
#else /*THREADS*/
|
|
_glapi_Dispatch = dispatch;
|
|
#endif /*THREADS*/
|
|
}
|
|
|
|
/**
|
|
* Return pointer to current dispatch table for calling thread.
|
|
*/
|
|
PUBLIC struct _glapi_table *
|
|
_glapi_get_dispatch(void)
|
|
{
|
|
struct _glapi_table *api;
|
|
|
|
#if defined(GLX_USE_TLS)
|
|
api = _glapi_tls_Dispatch;
|
|
#else
|
|
api = _glapi_Dispatch;
|
|
#endif
|
|
return api;
|
|
}
|
|
|
|
/***
|
|
*** The rest of this file is pretty much concerned with GetProcAddress
|
|
*** functionality.
|
|
***/
|
|
|
|
#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
|
|
#define DISPATCH_FUNCTION_SIZE 16
|
|
#elif defined(USE_X86_ASM)
|
|
#if defined(THREADS) && !defined(GLX_USE_TLS)
|
|
#define DISPATCH_FUNCTION_SIZE 32
|
|
#else
|
|
#define DISPATCH_FUNCTION_SIZE 16
|
|
#endif
|
|
#endif
|
|
|
|
/* The code in this file is auto-generated with Python */
|
|
#include "glprocs.h"
|
|
|
|
/**
|
|
* Search the table of static entrypoint functions for the named function
|
|
* and return the corresponding glprocs_table_t entry.
|
|
*/
|
|
static const glprocs_table_t *
|
|
find_entry(const char *n)
|
|
{
|
|
GLuint i;
|
|
|
|
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
|
|
const char *testName =
|
|
gl_string_table + static_functions[i].Name_offset;
|
|
if (strcmp(testName, n) == 0) {
|
|
return &static_functions[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Return dispatch table offset of the named static (built-in) function.
|
|
* Return -1 if function not found.
|
|
*/
|
|
static GLint
|
|
get_static_proc_offset(const char *funcName)
|
|
{
|
|
const glprocs_table_t *const f = find_entry(funcName);
|
|
|
|
if (f) {
|
|
return f->Offset;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/**********************************************************************
|
|
* Extension function management.
|
|
*/
|
|
|
|
/*
|
|
* Number of extension functions which we can dynamically add at runtime.
|
|
*/
|
|
#define MAX_EXTENSION_FUNCS 300
|
|
|
|
/*
|
|
* The dispatch table size (number of entries) is the size of the
|
|
* _glapi_table struct plus the number of dynamic entries we can add.
|
|
* The extra slots can be filled in by DRI drivers that register new extension
|
|
* functions.
|
|
*/
|
|
#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
|
|
|
|
/**
|
|
* Track information about a function added to the GL API.
|
|
*/
|
|
struct _glapi_function {
|
|
/**
|
|
* Name of the function.
|
|
*/
|
|
const char *name;
|
|
|
|
/**
|
|
* Text string that describes the types of the parameters passed to the
|
|
* named function. Parameter types are converted to characters using the
|
|
* following rules:
|
|
* - 'i' for \c GLint, \c GLuint, and \c GLenum
|
|
* - 'p' for any pointer type
|
|
* - 'f' for \c GLfloat and \c GLclampf
|
|
* - 'd' for \c GLdouble and \c GLclampd
|
|
*/
|
|
const char *parameter_signature;
|
|
|
|
/**
|
|
* Offset in the dispatch table where the pointer to the real function is
|
|
* located. If the driver has not requested that the named function be
|
|
* added to the dispatch table, this will have the value ~0.
|
|
*/
|
|
unsigned dispatch_offset;
|
|
};
|
|
|
|
static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
|
|
static GLuint NumExtEntryPoints = 0;
|
|
|
|
/**
|
|
* Generate new entrypoint
|
|
*
|
|
* Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
|
|
* calls \c _glapi_add_dispatch we'll put in the proper offset. If that
|
|
* never happens, and the user calls this function, he'll segfault. That's
|
|
* what you get when you try calling a GL function that doesn't really exist.
|
|
*
|
|
* \param funcName Name of the function to create an entry-point for.
|
|
*
|
|
* \sa _glapi_add_entrypoint
|
|
*/
|
|
|
|
static struct _glapi_function *
|
|
add_function_name(const char *funcName)
|
|
{
|
|
struct _glapi_function *entry = NULL;
|
|
|
|
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
|
|
entry = &ExtEntryTable[NumExtEntryPoints];
|
|
|
|
ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
|
|
ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
|
|
ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
|
|
NumExtEntryPoints++;
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
/**
|
|
* Fill-in the dispatch stub for the named function.
|
|
*
|
|
* This function is intended to be called by a hardware driver. When called,
|
|
* a dispatch stub may be created created for the function. A pointer to this
|
|
* dispatch function will be returned by glXGetProcAddress.
|
|
*
|
|
* \param function_names Array of pointers to function names that should
|
|
* share a common dispatch offset.
|
|
* \param parameter_signature String representing the types of the parameters
|
|
* passed to the named function. Parameter types
|
|
* are converted to characters using the following
|
|
* rules:
|
|
* - 'i' for \c GLint, \c GLuint, and \c GLenum
|
|
* - 'p' for any pointer type
|
|
* - 'f' for \c GLfloat and \c GLclampf
|
|
* - 'd' for \c GLdouble and \c GLclampd
|
|
*
|
|
* \returns
|
|
* The offset in the dispatch table of the named function. A pointer to the
|
|
* driver's implementation of the named function should be stored at
|
|
* \c dispatch_table[\c offset].
|
|
*
|
|
* \sa glXGetProcAddress
|
|
*
|
|
* \warning
|
|
* This function can only handle up to 8 names at a time. As far as I know,
|
|
* the maximum number of names ever associated with an existing GL function is
|
|
* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
|
|
* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
|
|
* too painful of a limitation.
|
|
*
|
|
* \todo
|
|
* Determine whether or not \c parameter_signature should be allowed to be
|
|
* \c NULL. It doesn't seem like much of a hardship for drivers to have to
|
|
* pass in an empty string.
|
|
*
|
|
* \todo
|
|
* Determine if code should be added to reject function names that start with
|
|
* 'glX'.
|
|
*
|
|
* \bug
|
|
* Add code to compare \c parameter_signature with the parameter signature of
|
|
* a static function. In order to do that, we need to find a way to \b get
|
|
* the parameter signature of a static function.
|
|
*/
|
|
|
|
PUBLIC int
|
|
_glapi_add_dispatch(const char *const *function_names,
|
|
const char *parameter_signature)
|
|
{
|
|
static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
|
|
const char *const real_sig = (parameter_signature != NULL)
|
|
? parameter_signature : "";
|
|
struct _glapi_function *entry[8];
|
|
GLboolean is_static[8];
|
|
unsigned i;
|
|
unsigned j;
|
|
int offset = ~0;
|
|
int new_offset;
|
|
|
|
(void) memset(is_static, 0, sizeof(is_static));
|
|
(void) memset(entry, 0, sizeof(entry));
|
|
|
|
for (i = 0; function_names[i] != NULL; i++) {
|
|
/* Do some trivial validation on the name of the function. */
|
|
|
|
if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
|
|
return GL_FALSE;
|
|
|
|
/* Determine if the named function already exists. If the function does
|
|
* exist, it must have the same parameter signature as the function
|
|
* being added.
|
|
*/
|
|
|
|
new_offset = get_static_proc_offset(function_names[i]);
|
|
if (new_offset >= 0) {
|
|
/* FIXME: Make sure the parameter signatures match! How do we get
|
|
* FIXME: the parameter signature for static functions?
|
|
*/
|
|
|
|
if ((offset != ~0) && (new_offset != offset)) {
|
|
return -1;
|
|
}
|
|
|
|
is_static[i] = GL_TRUE;
|
|
offset = new_offset;
|
|
}
|
|
|
|
for (j = 0; j < NumExtEntryPoints; j++) {
|
|
if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
|
|
/* The offset may be ~0 if the function name was added by
|
|
* glXGetProcAddress but never filled in by the driver.
|
|
*/
|
|
|
|
if (ExtEntryTable[j].dispatch_offset != ~0) {
|
|
if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
|
|
!= 0)
|
|
return -1;
|
|
|
|
if ((offset != ~0) &&
|
|
(ExtEntryTable[j].dispatch_offset != offset)) {
|
|
return -1;
|
|
}
|
|
|
|
offset = ExtEntryTable[j].dispatch_offset;
|
|
}
|
|
|
|
entry[i] = &ExtEntryTable[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (offset == ~0) {
|
|
offset = next_dynamic_offset;
|
|
next_dynamic_offset++;
|
|
}
|
|
|
|
for (i = 0; function_names[i] != NULL; i++) {
|
|
if (!is_static[i]) {
|
|
if (entry[i] == NULL) {
|
|
entry[i] = add_function_name(function_names[i]);
|
|
if (entry[i] == NULL)
|
|
return -1;
|
|
}
|
|
|
|
entry[i]->parameter_signature = strdup(real_sig);
|
|
entry[i]->dispatch_offset = offset;
|
|
}
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
/*
|
|
* glXGetProcAddress doesn't exist in the protocol, the drivers never call
|
|
* this themselves, and neither does the server. warn if it happens though.
|
|
*/
|
|
PUBLIC _glapi_proc
|
|
_glapi_get_proc_address(const char *funcName)
|
|
{
|
|
ErrorF("_glapi_get_proc_address called!\n");
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Return size of dispatch table struct as number of functions (or
|
|
* slots).
|
|
*/
|
|
PUBLIC GLuint
|
|
_glapi_get_dispatch_table_size(void)
|
|
{
|
|
return DISPATCH_TABLE_SIZE;
|
|
}
|
|
|
|
#if defined(PTHREADS) || defined(GLX_USE_TLS)
|
|
/**
|
|
* Perform platform-specific GL API entry-point fixups.
|
|
*/
|
|
static void
|
|
init_glapi_relocs(void)
|
|
{
|
|
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
|
|
extern unsigned long _x86_get_dispatch(void);
|
|
|
|
char run_time_patch[] = {
|
|
0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
|
|
};
|
|
GLuint *offset = (GLuint *) & run_time_patch[2]; /* 32-bits for x86/32 */
|
|
const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
|
|
GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
|
|
|
|
*offset = _x86_get_dispatch();
|
|
while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
|
|
(void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
|
|
curr_func += DISPATCH_FUNCTION_SIZE;
|
|
}
|
|
#endif
|
|
}
|
|
#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
|