256 lines
6.5 KiB
C
256 lines
6.5 KiB
C
/*
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* Copyright © 2000 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Keith Packard not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Keith Packard makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <stdlib.h>
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#include <X11/X.h>
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#include "scrnintstr.h"
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#include "windowstr.h"
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#include "dixfontstr.h"
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#include "mi.h"
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#include "regionstr.h"
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#include "globals.h"
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#include "gcstruct.h"
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#include "shadow.h"
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int shadowScrPrivateIndex;
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int shadowGeneration;
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#define wrap(priv, real, mem) {\
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priv->mem = real->mem; \
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real->mem = shadow##mem; \
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}
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#define unwrap(priv, real, mem) {\
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real->mem = priv->mem; \
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}
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static void
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shadowRedisplay(ScreenPtr pScreen)
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{
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shadowBuf(pScreen);
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RegionPtr pRegion;
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if (!pBuf || !pBuf->pDamage || !pBuf->update)
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return;
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pRegion = DamageRegion(pBuf->pDamage);
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if (REGION_NOTEMPTY(pScreen, pRegion)) {
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(*pBuf->update)(pScreen, pBuf);
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DamageEmpty(pBuf->pDamage);
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}
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}
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static void
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shadowBlockHandler(pointer data, OSTimePtr pTimeout, pointer pRead)
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{
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ScreenPtr pScreen = (ScreenPtr) data;
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shadowRedisplay(pScreen);
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}
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static void
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shadowWakeupHandler(pointer data, int i, pointer LastSelectMask)
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{
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}
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static void
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shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
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unsigned int format, unsigned long planeMask, char *pdstLine)
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{
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ScreenPtr pScreen = pDrawable->pScreen;
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shadowBuf(pScreen);
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/* Many apps use GetImage to sync with the visable frame buffer */
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if (pDrawable->type == DRAWABLE_WINDOW)
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shadowRedisplay(pScreen);
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unwrap(pBuf, pScreen, GetImage);
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pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
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wrap(pBuf, pScreen, GetImage);
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}
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#define BACKWARDS_COMPATIBILITY
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static Bool
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shadowCloseScreen(int i, ScreenPtr pScreen)
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{
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shadowBuf(pScreen);
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unwrap(pBuf, pScreen, GetImage);
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unwrap(pBuf, pScreen, CloseScreen);
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shadowRemove(pScreen, pBuf->pPixmap);
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DamageDestroy(pBuf->pDamage);
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#ifdef BACKWARDS_COMPATIBILITY
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REGION_UNINIT(pScreen, &pBuf->damage); /* bc */
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#endif
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if (pBuf->pPixmap)
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pScreen->DestroyPixmap(pBuf->pPixmap);
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xfree(pBuf);
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return pScreen->CloseScreen(i, pScreen);
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}
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#ifdef BACKWARDS_COMPATIBILITY
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static void
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shadowReportFunc(DamagePtr pDamage, RegionPtr pRegion, void *closure)
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{
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ScreenPtr pScreen = closure;
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shadowBufPtr pBuf = pScreen->devPrivates[shadowScrPrivateIndex].ptr;
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/* Register the damaged region, use DamageReportNone below when we
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* want to break BC below... */
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REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage, pRegion);
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/*
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* BC hack. In 7.0 and earlier several drivers would inspect the
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* 'damage' member directly, so we have to keep it existing.
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*/
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REGION_COPY(pScreen, &pBuf->damage, pRegion);
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}
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#endif
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Bool
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shadowSetup(ScreenPtr pScreen)
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{
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shadowBufPtr pBuf;
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if (!DamageSetup(pScreen))
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return FALSE;
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if (shadowGeneration != serverGeneration) {
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shadowScrPrivateIndex = AllocateScreenPrivateIndex();
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if (shadowScrPrivateIndex == -1)
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return FALSE;
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shadowGeneration = serverGeneration;
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}
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pBuf = (shadowBufPtr) xalloc(sizeof(shadowBufRec));
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if (!pBuf)
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return FALSE;
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#ifdef BACKWARDS_COMPATIBILITY
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pBuf->pDamage = DamageCreate((DamageReportFunc)shadowReportFunc,
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(DamageDestroyFunc)NULL,
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DamageReportRawRegion,
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TRUE, pScreen, pScreen);
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#else
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pBuf->pDamage = DamageCreate((DamageReportFunc)NULL,
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(DamageDestroyFunc)NULL,
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DamageReportNone,
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TRUE, pScreen, pScreen);
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#endif
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if (!pBuf->pDamage) {
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xfree(pBuf);
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return FALSE;
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}
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wrap(pBuf, pScreen, CloseScreen);
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wrap(pBuf, pScreen, GetImage);
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pBuf->update = 0;
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pBuf->window = 0;
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pBuf->pPixmap = 0;
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pBuf->closure = 0;
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pBuf->randr = 0;
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#ifdef BACKWARDS_COMPATIBILITY
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REGION_NULL(pScreen, &pBuf->damage); /* bc */
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#endif
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pScreen->devPrivates[shadowScrPrivateIndex].ptr = (pointer) pBuf;
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return TRUE;
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}
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Bool
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shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
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ShadowWindowProc window, int randr, void *closure)
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{
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shadowBuf(pScreen);
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if (!RegisterBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
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(pointer)pScreen))
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return FALSE;
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/*
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* Map simple rotation values to bitmasks; fortunately,
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* these are all unique
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*/
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switch (randr) {
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case 0:
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randr = SHADOW_ROTATE_0;
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break;
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case 90:
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randr = SHADOW_ROTATE_90;
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break;
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case 180:
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randr = SHADOW_ROTATE_180;
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break;
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case 270:
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randr = SHADOW_ROTATE_270;
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break;
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}
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pBuf->update = update;
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pBuf->window = window;
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pBuf->randr = randr;
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pBuf->closure = 0;
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pBuf->pPixmap = pPixmap;
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DamageRegister(&pPixmap->drawable, pBuf->pDamage);
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return TRUE;
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}
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void
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shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
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{
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shadowBuf(pScreen);
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if (pBuf->pPixmap) {
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DamageUnregister(&pBuf->pPixmap->drawable, pBuf->pDamage);
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pBuf->update = 0;
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pBuf->window = 0;
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pBuf->randr = 0;
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pBuf->closure = 0;
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pBuf->pPixmap = 0;
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}
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RemoveBlockAndWakeupHandlers(shadowBlockHandler, shadowWakeupHandler,
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(pointer) pScreen);
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}
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Bool
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shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
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{
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PixmapPtr pPixmap;
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pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
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pScreen->rootDepth);
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if (!pPixmap)
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return FALSE;
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if (!shadowSetup(pScreen)) {
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pScreen->DestroyPixmap(pPixmap);
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return FALSE;
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}
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shadowAdd(pScreen, pPixmap, update, window, SHADOW_ROTATE_0, 0);
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return TRUE;
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}
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