376 lines
11 KiB
C
376 lines
11 KiB
C
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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/* #define NEED_REPLIES */
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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#include "unpack.h"
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#include "indirect_size.h"
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#include "indirect_dispatch.h"
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#include "glapitable.h"
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#include "glapi.h"
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#include "glthread.h"
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#include "dispatch.h"
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void __glXDispSwap_Map1f(GLbyte *pc)
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{
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GLint order, k;
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GLfloat u1, u2, *points;
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GLenum target;
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GLint compsize;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT(pc + 0);
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__GLX_SWAP_INT(pc + 12);
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__GLX_SWAP_FLOAT(pc + 4);
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__GLX_SWAP_FLOAT(pc + 8);
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target = *(GLenum *)(pc + 0);
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order = *(GLint *)(pc + 12);
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u1 = *(GLfloat *)(pc + 4);
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u2 = *(GLfloat *)(pc + 8);
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points = (GLfloat *)(pc + 16);
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k = __glMap1f_size(target);
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if (order <= 0 || k < 0) {
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/* Erroneous command. */
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compsize = 0;
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} else {
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compsize = order * k;
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}
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__GLX_SWAP_FLOAT_ARRAY(points, compsize);
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CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
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}
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void __glXDispSwap_Map2f(GLbyte *pc)
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{
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GLint uorder, vorder, ustride, vstride, k;
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GLfloat u1, u2, v1, v2, *points;
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GLenum target;
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GLint compsize;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT(pc + 0);
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__GLX_SWAP_INT(pc + 12);
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__GLX_SWAP_INT(pc + 24);
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__GLX_SWAP_FLOAT(pc + 4);
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__GLX_SWAP_FLOAT(pc + 8);
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__GLX_SWAP_FLOAT(pc + 16);
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__GLX_SWAP_FLOAT(pc + 20);
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target = *(GLenum *)(pc + 0);
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uorder = *(GLint *)(pc + 12);
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vorder = *(GLint *)(pc + 24);
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u1 = *(GLfloat *)(pc + 4);
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u2 = *(GLfloat *)(pc + 8);
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v1 = *(GLfloat *)(pc + 16);
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v2 = *(GLfloat *)(pc + 20);
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points = (GLfloat *)(pc + 28);
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k = __glMap2f_size(target);
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ustride = vorder * k;
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vstride = k;
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if (vorder <= 0 || uorder <= 0 || k < 0) {
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/* Erroneous command. */
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compsize = 0;
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} else {
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compsize = uorder * vorder * k;
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}
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__GLX_SWAP_FLOAT_ARRAY(points, compsize);
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CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
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}
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void __glXDispSwap_Map1d(GLbyte *pc)
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{
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GLint order, k, compsize;
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GLenum target;
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GLdouble u1, u2, *points;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_DOUBLE(pc + 0);
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__GLX_SWAP_DOUBLE(pc + 8);
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__GLX_SWAP_INT(pc + 16);
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__GLX_SWAP_INT(pc + 20);
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target = *(GLenum*) (pc + 16);
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order = *(GLint*) (pc + 20);
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k = __glMap1d_size(target);
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if (order <= 0 || k < 0) {
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/* Erroneous command. */
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compsize = 0;
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} else {
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compsize = order * k;
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}
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__GLX_GET_DOUBLE(u1,pc);
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__GLX_GET_DOUBLE(u2,pc+8);
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__GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
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pc += 24;
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#ifdef __GLX_ALIGN64
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if (((unsigned long)pc) & 7) {
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/*
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** Copy the doubles up 4 bytes, trashing the command but aligning
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** the data in the process
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*/
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__GLX_MEM_COPY(pc-4, pc, compsize*8);
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points = (GLdouble*) (pc - 4);
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} else {
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points = (GLdouble*) pc;
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}
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#else
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points = (GLdouble*) pc;
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#endif
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CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
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}
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void __glXDispSwap_Map2d(GLbyte *pc)
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{
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GLdouble u1, u2, v1, v2, *points;
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GLint uorder, vorder, ustride, vstride, k, compsize;
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GLenum target;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_DOUBLE(pc + 0);
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__GLX_SWAP_DOUBLE(pc + 8);
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__GLX_SWAP_DOUBLE(pc + 16);
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__GLX_SWAP_DOUBLE(pc + 24);
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__GLX_SWAP_INT(pc + 32);
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__GLX_SWAP_INT(pc + 36);
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__GLX_SWAP_INT(pc + 40);
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target = *(GLenum *)(pc + 32);
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uorder = *(GLint *)(pc + 36);
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vorder = *(GLint *)(pc + 40);
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k = __glMap2d_size(target);
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if (vorder <= 0 || uorder <= 0 || k < 0) {
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/* Erroneous command. */
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compsize = 0;
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} else {
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compsize = uorder * vorder * k;
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}
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__GLX_GET_DOUBLE(u1,pc);
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__GLX_GET_DOUBLE(u2,pc+8);
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__GLX_GET_DOUBLE(v1,pc+16);
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__GLX_GET_DOUBLE(v2,pc+24);
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__GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
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pc += 44;
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ustride = vorder * k;
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vstride = k;
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#ifdef __GLX_ALIGN64
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if (((unsigned long)pc) & 7) {
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/*
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** Copy the doubles up 4 bytes, trashing the command but aligning
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** the data in the process
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*/
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__GLX_MEM_COPY(pc-4, pc, compsize*8);
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points = (GLdouble*) (pc - 4);
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} else {
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points = (GLdouble*) pc;
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}
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#else
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points = (GLdouble*) pc;
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#endif
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CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
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}
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static void swapArray(GLint numVals, GLenum datatype,
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GLint stride, GLint numVertexes, GLbyte *pc)
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{
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int i,j;
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__GLX_DECLARE_SWAP_VARIABLES;
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switch (datatype) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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/* don't need to swap */
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return;
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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for (i=0; i<numVertexes; i++) {
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GLshort *pVal = (GLshort *) pc;
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for (j=0; j<numVals; j++) {
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__GLX_SWAP_SHORT(&pVal[j]);
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}
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pc += stride;
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}
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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for (i=0; i<numVertexes; i++) {
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GLint *pVal = (GLint *) pc;
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for (j=0; j<numVals; j++) {
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__GLX_SWAP_INT(&pVal[j]);
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}
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pc += stride;
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}
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break;
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case GL_FLOAT:
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for (i=0; i<numVertexes; i++) {
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GLfloat *pVal = (GLfloat *) pc;
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for (j=0; j<numVals; j++) {
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__GLX_SWAP_FLOAT(&pVal[j]);
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}
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pc += stride;
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}
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break;
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case GL_DOUBLE:
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for (i=0; i<numVertexes; i++) {
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GLdouble *pVal = (GLdouble *) pc;
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for (j=0; j<numVals; j++) {
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__GLX_SWAP_DOUBLE(&pVal[j]);
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}
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pc += stride;
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}
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break;
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default:
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return;
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}
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}
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void __glXDispSwap_DrawArrays(GLbyte *pc)
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{
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__GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
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__GLXdispatchDrawArraysComponentHeader *compHeader;
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GLint numVertexes = hdr->numVertexes;
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GLint numComponents = hdr->numComponents;
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GLenum primType = hdr->primType;
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GLint stride = 0;
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int i;
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT(&numVertexes);
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__GLX_SWAP_INT(&numComponents);
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__GLX_SWAP_INT(&primType);
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pc += sizeof(__GLXdispatchDrawArraysHeader);
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compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
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/* compute stride (same for all component arrays) */
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for (i=0; i<numComponents; i++) {
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GLenum datatype = compHeader[i].datatype;
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GLint numVals = compHeader[i].numVals;
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GLenum component = compHeader[i].component;
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__GLX_SWAP_INT(&datatype);
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__GLX_SWAP_INT(&numVals);
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__GLX_SWAP_INT(&component);
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stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
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}
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pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
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/* set up component arrays */
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for (i=0; i<numComponents; i++) {
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GLenum datatype = compHeader[i].datatype;
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GLint numVals = compHeader[i].numVals;
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GLenum component = compHeader[i].component;
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__GLX_SWAP_INT(&datatype);
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__GLX_SWAP_INT(&numVals);
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__GLX_SWAP_INT(&component);
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swapArray(numVals, datatype, stride, numVertexes, pc);
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switch (component) {
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case GL_VERTEX_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
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CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
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break;
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case GL_NORMAL_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
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CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) );
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break;
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case GL_COLOR_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
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CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
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break;
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case GL_INDEX_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
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CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) );
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break;
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case GL_TEXTURE_COORD_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
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CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
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break;
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case GL_EDGE_FLAG_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
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CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) );
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break;
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case GL_SECONDARY_COLOR_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
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CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) );
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break;
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case GL_FOG_COORD_ARRAY:
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CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
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CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) );
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break;
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default:
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break;
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}
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pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
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}
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CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) );
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/* turn off anything we might have turned on */
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CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
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CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
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}
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void __glXDispSwap_DrawArraysEXT(GLbyte *pc)
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{
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__glXDispSwap_DrawArrays(pc);
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}
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