36 lines
786 B
C
36 lines
786 B
C
#ifndef _ANIMATE_H_
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#define _ANIMATE_H_
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/* Animation granularity. How many iterations use for the animation. */
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#define ANIM_ITERATIONS 12
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/* delay for each iteration of the animation in ms */
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#define ANIM_DELAY 1
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/* delay for each iteration of the close animation in ms */
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#define ANIM_DELAY2 20
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/* distance to spin frame around, 1.0 is one revolution.
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with large values you should up ANIM_ITERATIONS as well */
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#define ANIM_TWIST 0.5
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/* default line width */
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#define ANIM_WIDTH 0
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/* default time */
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#define ANIM_TIME 0
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struct ASAnimate {
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char *color;
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int iterations;
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int delay;
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float twist;
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int width;
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void (*resize)(int, int, int, int, int, int, int, int);
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clock_t time;
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};
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extern struct ASAnimate Animate;
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#endif /* _ANIMATE_H_ */
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