xenocara/lib/libX11/man/xkb/XkbForceDeviceBell.man
2007-09-30 10:11:57 +00:00

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.TH XkbForceDeviceBell __libmansuffix__ __xorgversion__ "XKB FUNCTIONS"
.SH NAME
XkbForceDeviceBell \- Rings the bell on any keyboard, overriding user preference
settings for audible bells
.SH SYNOPSIS
.B Bool XkbForceDeviceBell
(
.I display,
.I window,
.I device_spec,
.I bell_class,
.I bell_id,
.I percent
)
.br
Display *\fI display \fP\^;
.br
Window \fI window \fP\^;
.br
unsigned int \fI device_spec \fP\^;
.br
unsigned int \fI bell_class \fP\^;
.br
unsigned int \fI bell_id \fP\^;
.br
int \fI percent \fP\^;
.if n .ti +5n
.if t .ti +.5i
.SH ARGUMENTS
.TP
.I \- display
connection to the X server
.TP
.I \- window
event window, or None
.TP
.I \- device_spec
device ID, or XkbUseCoreKbd
.TP
.I \- bell_class
input extension class of the bell to be rung
.TP
.I \- bell_id
input extension ID of the bell to be rung
.TP
.I \- percent
relative volume, which can range from -100 to 100 inclusive
.SH DESCRIPTION
.LP
The core X protocol allows only applications to explicitly sound the system bell
with a
given duration, pitch, and volume. Xkb extends this capability by allowing clients
to
attach symbolic names to bells, disable audible bells, and receive an event
whenever the
keyboard bell is rung. For the purposes of this document, the
.I audible
bell is defined to be the system bell, or the default keyboard bell, as opposed to
any
other audible sound generated elsewhere in the system.
You can ask to receive XkbBellNotify events when any client rings any one of the
following:
.IP \(bu 5
The default bell
.IP \(bu 5
Any bell on an input device that can be specified by a bell_class and bell_id pair
.IP \(bu 5
Any bell specified only by an arbitrary name. (This is, from the server's point of
view,
merely a name, and not connected with any physical sound-generating device. Some
client
application must generate the sound, or visual feedback, if any, that is associated
with
the name.)
.LP
You can also ask to receive XkbBellNotify events when the server rings the default
bell
or if any client has requested events only (without the bell sounding) for any of
the
bell types previously listed.
You can disable audible bells on a global basis. For example, a client that
replaces the
keyboard bell with some other audible cue might want to turn off the AudibleBell
control
to prevent the server from also generating a sound and avoid cacophony. If you
disable
audible bells and request to receive XkbBellNotify events, you can generate
feedback
different from the default bell.
You can, however, override the AudibleBell control by calling one of the functions
that
force the ringing of a bell in spite of the setting of the AudibleBell control -
.I XkbForceDeviceBell
or
.I XkbForceBell.
In this case the server does not generate a bell event.
Just as some keyboards can produce keyclicks to indicate when a key is pressed or repeating, Xkb
can provide feedback for the controls by using special beep codes. The AccessXFeedback control
is used to configure the specific types of operations that generate feedback.
Bell Names
You can associate a name to an act of ringing a bell by converting the name to an Atom
and then using this name when you call the functions listed in this chapter. If an event
is generated as a result, the name is then passed to all other clients interested in receiving
XkbBellNotify events. Note that these are arbitrary names and that there is no binding to any
sounds. Any sounds or other effects (such as visual bells on the screen) must be generated by a
client application upon receipt of the bell event containing the name. There is no default name
for the default keyboard bell. The server does generate some predefined bells for the AccessX
controls. These named bells are shown in Table 1; the name is included in any bell event sent to
clients that have requested to receive XkbBellNotify events.
.TS
c s
l l
lW(4i) l.
Table 1 Predefined Bells
_
Action Named Bell
_
Indicator turned on AX_IndicatorOn
Indicator turned off AX_IndicatorOff
More than one indicator changed state AX_IndicatorChange
Control turned on AX_FeatureOn
Control turned off AX_FeatureOff
More than one control changed state AX_FeatureChange
T{
SlowKeys and BounceKeys about to be turned on or off
T} AX_SlowKeysWarning
SlowKeys key pressed AX_SlowKeyPress
SlowKeys key accepted AX_SlowKeyAccept
SlowKeys key rejected AX_SlowKeyReject
Accepted SlowKeys key released AX_SlowKeyRelease
BounceKeys key rejected AX_BounceKeyReject
StickyKeys key latched AX_StickyLatch
StickyKeys key locked AX_StickyLock
StickyKeys key unlocked AX_StickyUnlock
.TE
Audible Bells
Using Xkb you can generate bell events that do not necessarily ring the system bell. This
is useful if you need to use an audio server instead of the system beep. For example,
when an audio client starts, it could disable the audible bell (the system bell) and then
listen for XkbBellNotify events. When it receives a XkbBellNotify event, the audio client could
then send a request to an audio server to play a sound.
You can control the audible bells feature by passing the XkbAudibleBellMask to
.I XkbChangeEnabledControls.
If you set XkbAudibleBellMask on, the server rings the system bell when a bell event occurs.
This is the default. If you set XkbAudibleBellMask off and a bell event occurs, the server does
not ring the system bell unless you call
.I XkbForceDeviceBell
or
.I XkbForceBell.
Audible bells are also part of the per-client auto-reset controls.
Bell Functions
Use the functions described in this section to ring bells and to generate bell events.
The input extension has two types of feedbacks that can generate bells - bell feedback and
keyboard feedback. Some of the functions in this section have
.I bell_class
and
.I bell_id
parameters; set them as follows: Set
.I bell_class
to BellFeedbackClass or KbdFeedbackClass. A device can have more than one feedback of each type;
set
.I bell_id
to the particular bell feedback of
.I bell_class
type.
Table 2 shows the conditions that cause a bell to sound or an XkbBellNotifyEvent to be generated
when a bell function is called.
.TS
c s s s
l l l l
l l l l.
Table 2 Bell Sounding and Bell Event Generating
_
Function called AudibleBell Server sounds a bell Server sends an
XkbBellNotifyEvent
_
XkbDeviceBell On Yes Yes
XkbDeviceBell Off No Yes
XkbBell On Yes Yes
XkbBell Off No Yes
XkbDeviceBellEvent On or Off No Yes
XkbBellEvent On or Off No Yes
XkbDeviceForceBell On or Off Yes No
XkbForceBell On or Off Yes No
.TE
If a compatible keyboard extension isn't present in the X server,
.I XkbForceDeviceBell
immediately returns False. Otherwise,
.I XkbForceDeviceBell
rings the bell as specified for the display and keyboard device and returns
True. Set
.I percent
to be the volume relative to the base volume for the keyboard as described for
.I XBell.
There is no
.I name
parameter because
.I XkbForceDeviceBell
does not cause an XkbBellNotify event.
You can call
.I XkbBell
without first initializing the keyboard extension.
.SH STRUCTURES
.LP
Xkb generates XkbBellNotify events for all bells except for those resulting from
calls to
.I XkbForceDeviceBell
and
.I XkbForceBell.
To receive XkbBellNotify events under all possible conditions, pass
XkbBellNotifyMask in
both the
.I bits_to_change
and
.I values_for_bits
parameters to
.I XkbSelectEvents.
The XkbBellNotify event has no event details. It is either selected or it is not.
However, you can call
.I XkbSelectEventDetails
using XkbBellNotify as the
.I event_type
and specifying XkbAllBellNotifyMask in
.I bits_to_change
and
.I values_for_bits.
This has the same effect as a call to
.I XkbSelectEvents.
The structure for the XkbBellNotify event type contains:
.nf
typedef struct _XkbBellNotify {
int type; /\(** Xkb extension base event code */
unsigned long serial; /\(** X server serial number for event */
Bool send_event; /\(** True => synthetically generated */
Display * display; /\(** server connection where event generated */
Time time; /\(** server time when event generated */
int xkb_type; /\(** XkbBellNotify */
unsigned int device; /\(** Xkb device ID, will not be XkbUseCoreKbd */
int percent; /\(** requested volume as % of max */
int pitch; /\(** requested pitch in Hz */
int duration; /\(** requested duration in microseconds */
unsigned int bell_class; /\(** X input extension feedback class */
unsigned int bell_id; /\(** X input extension feedback ID */
Atom name; /\(** "name" of requested bell */
Window window; /\(** window associated with event */
Bool event_only; /\(** False -> the server did not produce a beep */
} XkbBellNotifyEvent;
.fi
If your application needs to generate visual bell feedback on the screen when it
receives
a bell event, use the window ID in the XkbBellNotifyEvent, if present.
.SH "SEE ALSO"
.BR XBell (3X11),
.BR XkbBell (__libmansuffix__),
.BR XkbBellNotify (__libmansuffix__),
.BR XkbChangeEnabledControls (__libmansuffix__),
.BR XkbDeviceBell (__libmansuffix__),
.BR XkbForceBell (__libmansuffix__),
.BR XkbForceDeviceBell (__libmansuffix__),
.BR XkbSelectEventDetails (__libmansuffix__),
.BR XkbSelectEvents (__libmansuffix__)