1a66cad3fb
Tested by bru@, jsg@ and others
347 lines
10 KiB
C
347 lines
10 KiB
C
/*
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* Copyright © 2001 Keith Packard
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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/** @file glamor_core.c
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*
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* This file covers core X rendering in glamor.
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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Bool
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glamor_get_drawable_location(const DrawablePtr drawable)
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{
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(drawable->pScreen);
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if (pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED)
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return 'm';
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if (pixmap_priv->fbo->fb == glamor_priv->screen_fbo)
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return 's';
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else
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return 'f';
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}
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GLint
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glamor_compile_glsl_prog(GLenum type, const char *source)
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{
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GLint ok;
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GLint prog;
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prog = glCreateShader(type);
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glShaderSource(prog, 1, (const GLchar **) &source, NULL);
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glCompileShader(prog);
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glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
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if (!ok) {
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GLchar *info;
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GLint size;
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glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
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info = malloc(size);
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if (info) {
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glGetShaderInfoLog(prog, size, NULL, info);
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ErrorF("Failed to compile %s: %s\n",
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type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
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ErrorF("Program source:\n%s", source);
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free(info);
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}
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else
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ErrorF("Failed to get shader compilation info.\n");
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FatalError("GLSL compile failure\n");
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}
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return prog;
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}
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void
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glamor_link_glsl_prog(ScreenPtr screen, GLint prog, const char *format, ...)
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{
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GLint ok;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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if (glamor_priv->has_khr_debug) {
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char *label;
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va_list va;
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va_start(va, format);
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XNFvasprintf(&label, format, va);
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glObjectLabel(GL_PROGRAM, prog, -1, label);
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free(label);
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va_end(va);
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}
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glLinkProgram(prog);
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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if (!ok) {
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GLchar *info;
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GLint size;
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
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info = malloc(size);
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glGetProgramInfoLog(prog, size, NULL, info);
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ErrorF("Failed to link: %s\n", info);
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FatalError("GLSL link failure\n");
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}
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}
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static GCOps glamor_gc_ops = {
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.FillSpans = glamor_fill_spans,
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.SetSpans = glamor_set_spans,
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.PutImage = glamor_put_image,
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.CopyArea = glamor_copy_area,
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.CopyPlane = glamor_copy_plane,
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.PolyPoint = glamor_poly_point,
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.Polylines = glamor_poly_lines,
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.PolySegment = glamor_poly_segment,
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.PolyRectangle = miPolyRectangle,
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.PolyArc = miPolyArc,
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.FillPolygon = miFillPolygon,
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.PolyFillRect = glamor_poly_fill_rect,
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.PolyFillArc = miPolyFillArc,
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.PolyText8 = glamor_poly_text8,
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.PolyText16 = glamor_poly_text16,
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.ImageText8 = glamor_image_text8,
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.ImageText16 = glamor_image_text16,
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.ImageGlyphBlt = miImageGlyphBlt,
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.PolyGlyphBlt = glamor_poly_glyph_blt,
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.PushPixels = glamor_push_pixels,
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};
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/*
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* When the stipple is changed or drawn to, invalidate any
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* cached copy
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*/
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static void
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glamor_invalidate_stipple(GCPtr gc)
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{
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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if (gc_priv->stipple) {
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if (gc_priv->stipple_damage)
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DamageUnregister(gc_priv->stipple_damage);
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glamor_destroy_pixmap(gc_priv->stipple);
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gc_priv->stipple = NULL;
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}
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}
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static void
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glamor_stipple_damage_report(DamagePtr damage, RegionPtr region,
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void *closure)
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{
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GCPtr gc = closure;
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glamor_invalidate_stipple(gc);
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}
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static void
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glamor_stipple_damage_destroy(DamagePtr damage, void *closure)
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{
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GCPtr gc = closure;
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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gc_priv->stipple_damage = NULL;
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glamor_invalidate_stipple(gc);
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}
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void
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glamor_track_stipple(GCPtr gc)
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{
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if (gc->stipple) {
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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if (!gc_priv->stipple_damage)
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gc_priv->stipple_damage = DamageCreate(glamor_stipple_damage_report,
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glamor_stipple_damage_destroy,
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DamageReportNonEmpty,
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TRUE, gc->pScreen, gc);
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if (gc_priv->stipple_damage)
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DamageRegister(&gc->stipple->drawable, gc_priv->stipple_damage);
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}
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}
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/**
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* uxa_validate_gc() sets the ops to glamor's implementations, which may be
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* accelerated or may sync the card and fall back to fb.
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*/
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void
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glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
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{
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/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
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* Preempt fbValidateGC by doing its work and masking the change out, so
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* that we can do the Prepare/finish_access.
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*/
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#ifdef FB_24_32BIT
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if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
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gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
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fbGetRotatedPixmap(gc) = 0;
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}
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if (gc->fillStyle == FillTiled) {
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PixmapPtr old_tile, new_tile;
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old_tile = gc->tile.pixmap;
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if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
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new_tile = fbGetRotatedPixmap(gc);
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if (!new_tile ||
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new_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
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if (new_tile)
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gc->pScreen->DestroyPixmap(new_tile);
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/* fb24_32ReformatTile will do direct access of a newly-
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* allocated pixmap.
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*/
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glamor_fallback
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("GC %p tile FB_24_32 transformat %p.\n", gc, old_tile);
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if (glamor_prepare_access
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(&old_tile->drawable, GLAMOR_ACCESS_RO)) {
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new_tile =
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fb24_32ReformatTile(old_tile, drawable->bitsPerPixel);
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glamor_finish_access(&old_tile->drawable);
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}
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}
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if (new_tile) {
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fbGetRotatedPixmap(gc) = old_tile;
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gc->tile.pixmap = new_tile;
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changes |= GCTile;
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}
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}
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}
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#endif
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if (changes & GCTile) {
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if (!gc->tileIsPixel) {
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glamor_pixmap_private *pixmap_priv =
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glamor_get_pixmap_private(gc->tile.pixmap);
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if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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&& FbEvenTile(gc->tile.pixmap->drawable.width *
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drawable->bitsPerPixel)) {
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glamor_fallback
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("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
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if (glamor_prepare_access
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(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
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fbPadPixmap(gc->tile.pixmap);
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glamor_finish_access(&gc->tile.pixmap->drawable);
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}
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}
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}
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/* Mask out the GCTile change notification, now that we've done FB's
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* job for it.
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*/
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changes &= ~GCTile;
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}
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if (changes & GCStipple)
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glamor_invalidate_stipple(gc);
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if (changes & GCStipple && gc->stipple) {
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/* We can't inline stipple handling like we do for GCTile because
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* it sets fbgc privates.
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*/
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if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
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fbValidateGC(gc, changes, drawable);
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glamor_finish_access(&gc->stipple->drawable);
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}
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}
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else {
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fbValidateGC(gc, changes, drawable);
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}
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if (changes & GCDashList) {
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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if (gc_priv->dash) {
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glamor_destroy_pixmap(gc_priv->dash);
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gc_priv->dash = NULL;
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}
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}
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gc->ops = &glamor_gc_ops;
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}
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void
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glamor_destroy_gc(GCPtr gc)
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{
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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if (gc_priv->dash) {
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glamor_destroy_pixmap(gc_priv->dash);
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gc_priv->dash = NULL;
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}
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glamor_invalidate_stipple(gc);
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if (gc_priv->stipple_damage)
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DamageDestroy(gc_priv->stipple_damage);
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miDestroyGC(gc);
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}
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static GCFuncs glamor_gc_funcs = {
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glamor_validate_gc,
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miChangeGC,
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miCopyGC,
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glamor_destroy_gc,
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miChangeClip,
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miDestroyClip,
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miCopyClip
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};
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/**
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* exaCreateGC makes a new GC and hooks up its funcs handler, so that
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* exaValidateGC() will get called.
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*/
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int
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glamor_create_gc(GCPtr gc)
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{
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glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
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gc_priv->dash = NULL;
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gc_priv->stipple = NULL;
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if (!fbCreateGC(gc))
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return FALSE;
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gc->funcs = &glamor_gc_funcs;
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return TRUE;
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}
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RegionPtr
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glamor_bitmap_to_region(PixmapPtr pixmap)
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{
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RegionPtr ret;
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glamor_fallback("pixmap %p \n", pixmap);
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if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
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return NULL;
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ret = fbPixmapToRegion(pixmap);
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glamor_finish_access(&pixmap->drawable);
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return ret;
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}
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