880 lines
29 KiB
XML
880 lines
29 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd"
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[
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<!ENTITY % defs SYSTEM "defs.ent"> %defs;
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]>
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<article id='XKB-Enhancing'>
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<articleinfo>
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<title>How to further enhance XKB configuration</title>
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<releaseinfo>X Version 11, Release &fullrelvers;</releaseinfo>
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<authorgroup>
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<author>
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<firstname>Kamil</firstname><surname>Toman</surname>
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</author>
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<author>
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<firstname>Ivan</firstname><othername>U.</othername>
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<surname>Pascal</surname>
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</author>
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</authorgroup>
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<pubdate>25 November 2002</pubdate>
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<abstract>
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<para>
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This guide is aimed to relieve one's labour to create a new (internationalized)
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keyboard layout. Unlike other documents this guide accents the keymap developer's point of view.
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</para>
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</abstract>
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</articleinfo>
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<sect1 id='Overview'>
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<title>Overview</title>
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<para>
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The developer of a new layout should read the xkb
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protocol specification (<ulink
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url="http://www.x.org/docs/XKB/XKBproto.pdf"
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>The X Keyboard Extension: Protocol Specification</ulink
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>) at least
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to clarify for himself some xkb-specific terms used in this document
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and elsewhere in xkb configuration. Also it shows wise to understand
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how the X server and a client digest their keyboard inputs
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(with and without xkb).
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</para>
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<para>
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A useful source is also <ulink
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url="http://www.tsu.ru/~pascal/en/xkb"
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>Ivan Pascal's text about xkb configuration</ulink
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> often referenced throughout this
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document.
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</para>
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<para>
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Note that this document covers only enhancements which
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are to be made to XFree86 version 4.3 and X11R6.7.0 and above.
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</para>
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</sect1>
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<sect1 id='The_Basics'>
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<title>The Basics</title>
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<para>
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At the startup (or at later at user's command) X server starts its xkb
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keyboard module extension and reads data from a compiled configuration
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file.
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</para>
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<para>
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This compiled configuration file is prepared by the
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program <command>xkbcomp</command> which behaves altogether as an
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ordinary compiler (see <userinput>man xkbcomp</userinput>).
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Its input are human readable xkb configuration files which are verified and
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then composed into a useful xkb configuration. Users don't need to mess with
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<command>xkbcomp</command> themselves, for them it is invisible. Usually,
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it is started upon X server startup.
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</para>
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<para>
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As you probably already know, the xkb configuration consists of five
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main modules:
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<variablelist>
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<varlistentry>
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<term>Keycodes</term>
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<listitem>
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<para>
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Tables that defines translation from keyboard scan codes into reasonable
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symbolic names, maximum, minimum legal keycodes, symbolic aliases and
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description of physically present LED-indicators. The primary sence of
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this component is to allow definitions of maps of symbols (see below)
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to be independent of physical keyboard scancodes. There are two main
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naming conventions for symbolic names (always four bytes long):
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<itemizedlist>
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<listitem>
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<para>
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names which express some traditional meaning like
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<keycode><SPCE></keycode> (stands for space bar) or
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</para>
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</listitem>
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<listitem>
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<para>
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names which express some relative positioning on a keyboard, for
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example <keycode><AE01></keycode> (an exclamation mark on US keyboards), on
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the right there are keys <keycode><AE02></keycode>, <keycode><AE03></keycode>
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etc.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Types</term>
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<listitem>
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<para>
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Types describe how the produced key is changed by active modifiers (like
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Shift, Control, Alt, ...). There are several predefined types which
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cover most of used combinations.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Compat</term>
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<listitem>
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<para>
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Compatibility component defines internal behaviour of modifiers. Using
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compat component you can assign various actions (elaborately described
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in xkb specification) to key events. This is also the place where
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LED-indicators behaviour is defined.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Symbols</term>
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<listitem>
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<para>
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For i18n purposes, this is the most important table. It defines what
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values (=symbols) are assigned to what keycodes (represented by their
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symbolic name, see above). There may be defined more than one value
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for each key and then it depends on a key type and on modifiers state
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(respective compat component) which value will be the resulting one.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Geometry</term>
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<listitem>
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<para>
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Geometry files aren't used by xkb itself but they may be used by some
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external programs to depict a keyboard image.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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All these components have the files located in xkb configuration tree
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in subdirectories with the same names (usually in
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<filename class="directory">/usr/lib/X11/xkb</filename>).
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</para>
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</sect1>
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<sect1 id='Enhancing_XKB_Configuration'>
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<title>Enhancing XKB Configuration</title>
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<para>
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Most of xkb enhancements concerns a need to define new output symbols
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for the some input key events. In other words, a need to define a new
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symbol map (for a new language, standard or just to feel more comfortable
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when typing text).
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</para>
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<para>
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What do you need to do? Generally, you have to define following things:
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<itemizedlist>
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<listitem>
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<para>
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the map of symbols itself
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</para>
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</listitem>
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<listitem>
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<para>
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the rules to allow users to select the new mapping
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</para>
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</listitem>
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<listitem>
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<para>
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the description of the new layout
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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First of all, it is good to go through existing layouts and to examine
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them if there is something you could easily adjust to fit your needs.
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Even if there is nothing similar you may get some ideas about basic
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concepts and used tricks.
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</para>
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<sect2 id='Levels_And_Groups'>
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<title>Levels And Groups</title>
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<para>
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Since XFree86 4.3.0 and X11R6.7.0 you can use
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<firstterm>multi-layout</firstterm> concept of xkb
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configuration.
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Though it is still in boundaries of xkb protocol and general ideas, the
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keymap designer must obey new rules when creating new maps. In exchange
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we get a more powerful and cleaner configuration system.
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</para>
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<para>
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Remember that it is the application which must decide which symbol
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matches which keycode according to effective modifier state. The X server
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itself sends only an input event message to. Of course, usually
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the general interpretation is processed by Xlib, Xaw, Motif, Qt, Gtk
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and similar libraries. The X server only supplies its mapping table
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(usually upon an application startup).
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</para>
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<para>
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You can think of the X server's symbol table as of a irregular table where each
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keycode has its row and where each combination of modifiers determines exactly
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one column. The resulting cell then gives the proper symbolic value. Not all
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keycodes need to bind different values for different combination of modifiers.
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<keycode><ENTER></keycode> key, for instance, usually doesn't depend on any
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modifiers so it its row has only one column defined.
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</para>
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<para>
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Note that in XKB there is no prior assumption that certain modifiers are bound
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to certain columns. By editing proper files (see <xref linkend='Key_Types' xrefstyle='select: title'/>)
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this mapping can be changed as well.
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</para>
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<para>
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Unlike the original X protocol the XKB approach is far more
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flexible. It is comfortable to add one additional XKB term - group. You can
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think of a group as of a vector of columns per each keycode (naturally the
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dimension of this vector may differ for different keycodes). What is it good
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for? The group is not very useful unless you intend to use more than one
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logically different set of symbols (like more than one alphabet) defined in a
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single mapping table. But then, the group has a natural meaning - each symbol
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set has its own group and changing it means selecting a different one.
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XKB approach allows up to four different groups. The columns inside each group
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are called (shift) levels. The X server knows the current group and reports it
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together with modifier set and with a keycode in key events.
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</para>
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<para>
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To sum it up:
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<itemizedlist>
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<listitem>
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<para>
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for each keycode XKB keyboard map contains up to four one-dimensional
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tables - groups (logically different symbol sets)
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</para>
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</listitem>
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<listitem>
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<para>
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for each group of a keycode XKB keyboard map contains some columns
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- shift levels (values reached by combinations of Shift, Ctrl, Alt, ...
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modifiers)
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</para>
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</listitem>
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<listitem>
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<para>
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different keycodes can have different number of groups
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</para>
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</listitem>
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<listitem>
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<para>
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different groups of one keycode can have different number of shift levels
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</para>
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</listitem>
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<listitem>
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<para>
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the current group number is tracked by X server
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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It is clear that if you sanely define levels, groups and sanely bind
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modifiers and associated actions you can have simultaneously loaded up to
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four different symbol sets where each of them would reside in its own group.
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</para>
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<para>
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The multi-layout concept provides a facility to manipulate xkb groups
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and symbol definitions in a way that allows almost arbitrary composition of
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predefined symbol tables. To keep it fully functional you have to:
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<itemizedlist>
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<listitem>
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<para>
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define all symbols only in the first group
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</para>
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</listitem>
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<listitem>
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<para>
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(re)define any modifiers with extra care to avoid strange (anisometric)
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behaviour
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</sect2>
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</sect1>
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<sect1 id='Defining_New_Layouts'>
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<title>Defining New Layouts</title>
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<!--
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TODO: It may be better to merge IP01 docs and this guide.
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-->
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<para>
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See <ulink url="http://www.tsu.ru/~pascal/en/xkb/internals.html"
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>Some Words About XKB internals</ulink
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> for explanation of used xkb terms and problems
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addressed by XKB extension.
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</para>
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<para>
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See <ulink url="http://www.tsu.ru/~pascal/en/xkb/gram-common.html"
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>Common notes about XKB configuration files language</ulink
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> for more precise explanation of
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syntax of xkb configuration files.
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</para>
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<sect2 id='Predefined_XKB_Symbol_Sets'>
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<title>Predefined XKB Symbol Sets</title>
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<para>
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If you are about to define some European symbol map extension, you might
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want to use on of four predefined latin alphabet layouts.
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</para>
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<!--
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TODO: more details
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TODO: something similiar for phonetic layouts
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TODO: what are pc/pc layouts good for???
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-->
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<para>
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Okay, let's assume you want extend an existing keymap and you want to override
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a few keys. Let's take a simple U.K. keyboard as an example (defined in
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<filename>pc/gb</filename>):
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<screen>
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partial default alphanumeric_keys
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xkb_symbols "basic" {
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include "pc/latin"
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name[Group1]="Great Britain";
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key <AE02> { [ 2, quotedbl, twosuperior, oneeighth ] };
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key <AE03> { [ 3, sterling, threesuperior, sterling ] };
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key <AC11> { [apostrophe, at, dead_circumflex, dead_caron] };
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key <TLDE> { [ grave, notsign, bar, bar ] };
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key <BKSL> { [numbersign, asciitilde, dead_grave, dead_breve ] };
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key <RALT> { type[Group1]="TWO_LEVEL",
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[ ISO_Level3_Shift, Multi_key ] };
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modifier_map Mod5 { <RALT> };
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};
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</screen>
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</para>
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<!--
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TODO: ref IP01 file syntax TODO: some words about symbolic names like
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'sterling' and also about
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TODO: unicode characters (for non-latin alphabets),
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TODO: ref to compatibility symbolic names vs. unicode
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-->
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<para>
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It defines a new layout in <literal remap="tt">basic</literal> variant as an extension of common
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latin alphabet layout. The layout (symbol set) name is set to "Great Britain".
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Then there are redefinitions of a few keycodes and a modifiers binding. As you
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can see the number of shift levels is the same for
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<keycode><AE02></keycode>, <keycode><AE03></keycode>,
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<keycode><AC11></keycode>, <keycode><TLDE></keycode> and
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<keycode><BKSL></keycode> keys but it differs from number of shift
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levels of <keycode><RALT></keycode>.
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</para>
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<para>
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Note that the <keycode><RALT></keycode> key itself is a binding key for Mod5 and
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that it
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serves like a shift modifier for LevelThree, together with Shift
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as a multi-key. It is a good habit to respect this rule in a new similar
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layout.
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</para>
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<para>
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Okay, you could now define more variants of your new layout besides
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<literal remap="tt">basic</literal> simply by including (augmenting/overriding/...) the basic
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definition and altering what may be needed.
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</para>
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</sect2>
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<sect2 id='Key_Types'>
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<title>Key Types</title>
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<para>
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The differences in the number of columns (shift levels) are caused by
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a different types of keys (see the types definition in section basics). Most
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keycodes have implicitly set the keytype in the included
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<quote><filename>pc/latin</filename></quote> file to
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<quote><literal remap="tt">FOUR_LEVEL_ALPHABETIC</literal></quote>. The only exception is
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<keycode><RALT></keycode> keycode which is explicitly set
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<quote><literal remap="tt">TWO_LEVEL</literal></quote> keytype.
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</para>
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<para>
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All those names refer to pre-defined shift level schemes. Usually you can
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choose a suitable shift level scheme from <literal remap="tt">default</literal> types scheme list
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in proper xkb component's subdirectory.
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</para>
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<para>
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The most used schemes are:
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<variablelist>
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<varlistentry>
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<term>ONE_LEVEL</term>
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<listitem>
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<para>
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The key does not depend on any modifiers. The symbol from first level
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is always chosen.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>TWO_LEVEL</term>
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<listitem>
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<para>
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The key uses a modifier Shift and may have two possible values.
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The second level may be chosen by Shift modifier. If Lock modifier
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(usually Caps-lock) applies the symbol is further processed using
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system-specific capitalization rules. If both Shift+Lock modifier apply the
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symbol from the second level is taken and capitalization rules are applied
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(and usually have no effect).
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>ALPHABETIC</term>
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<listitem>
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<para>
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The key uses modifiers Shift and Lock. It may have two possible
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values. The second level may be chosen by Shift modifier. When Lock
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modifier applies, the symbol from the first level is taken and further
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processed using system-specific capitalization rules. If both Shift+Lock
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modifier apply the symbol from the first level is taken and no
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capitalization rules applied. This is often called shift-cancels-caps
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behaviour.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>THREE_LEVEL</term>
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<listitem>
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<para>
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Is the same as TWO_LEVEL but it considers an extra modifier -
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LevelThree which can be used to gain the symbol value from the third
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level. If both Shift+LevelThree modifiers apply the value from the third
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level is also taken. As in TWO_LEVEL, the Lock modifier doesn't influence
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the resulting level. Only Shift and LevelThree are taken into that
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consideration. If the Lock modifier is active capitalization rules
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are applied on the resulting symbol.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>FOUR_LEVEL</term>
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<listitem>
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<para>
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Is the same as THREE_LEVEL but unlike LEVEL_THREE if both Shift+LevelThree
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modifiers apply the symbol is taken from the fourth level.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>FOUR_LEVEL_ALPHABETIC</term>
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<listitem>
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<para>
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Is similar to FOUR_LEVEL but also defines shift-cancels-caps behaviour
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as in ALPHABETIC. If Lock+LevelThree apply the symbol from the
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third level is taken and the capitalization rules are applied.
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If Lock+Shift+LevelThree apply the symbol from the third level is taken
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and no capitalization rules are applied.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>KEYPAD</term>
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<listitem>
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<para>
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As the name suggest this scheme is primarily used for numeric keypads.
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The scheme considers two modifiers - Shift and NumLock. If none
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of modifiers applies the symbol from the first level is taken. If either
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Shift or NumLock modifiers apply the symbol from the second level is taken.
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If both Shift+NumLock modifiers apply the symbol from the first level
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is taken. Again, shift-cancels-caps variant.
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</para>
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</listitem>
|
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</varlistentry>
|
|
<varlistentry>
|
|
<term>FOUR_LEVEL_KEYPAD</term>
|
|
<listitem>
|
|
<para>
|
|
Is similar to KEYPAD scheme but considers also LevelThree modifier.
|
|
If LevelThree modifier applies the symbol from the third level is taken.
|
|
If Shift+LevelThree or NumLock+LevelThree apply the symbol from the fourth
|
|
level is taken. If all Shift+NumLock+LevelThree modifiers apply the symbol
|
|
from the third level is taken. This also, shift-cancels-caps variant.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>
|
|
Besides that, there are several schemes for special purposes:
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
<term>PC_BREAK</term>
|
|
<listitem>
|
|
<para>
|
|
It is similar to TWO_LEVEL scheme but it considers the Control
|
|
modifier rather than Shift. That means, the symbol from the second level
|
|
is chosen by Control rather than by Shift.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>PC_SYSRQ</term>
|
|
<listitem>
|
|
<para>
|
|
It is similar to TWO_LEVEL scheme but it considers the Alt modifier rather
|
|
than Shift. That means, the symbol from the second level
|
|
is chosen by Alt rather than by Shift.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>CTRL+ALT</term>
|
|
<listitem>
|
|
<para>
|
|
The key uses modifiers Alt and Control. It may have two possible
|
|
values. If only one modifier (Alt or Control) applies the symbol
|
|
from the first level is chosen. Only if both Alt+Control modifiers apply
|
|
the symbol from the second level is chosen.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>SHIFT+ALT</term>
|
|
<listitem>
|
|
<para>
|
|
The key uses modifiers Shift and Alt. It may have two possible values.
|
|
If only one modifier (Alt or Shift) applies the symbol
|
|
from the first level is chosen. Only if both Alt+Shift modifiers apply
|
|
the symbol from the second level is chosen.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</para>
|
|
|
|
<para>
|
|
If needed, special <literal remap="tt">caps</literal> schemes may be used.
|
|
They redefine the standard behaviour of all
|
|
<literal remap="tt">*ALPHABETIC</literal> types. The layouts (maps of
|
|
symbols) with keys defined in respective types then automatically change
|
|
their behaviour accordingly. Possible redefinitions are:
|
|
|
|
<itemizedlist>
|
|
<listitem><para>internal</para></listitem>
|
|
<listitem><para>internal_nocancel</para></listitem>
|
|
<listitem><para>shift</para></listitem>
|
|
<listitem><para>shift_nocancel</para></listitem>
|
|
</itemizedlist>
|
|
|
|
None of these schemes should be used directly. They are defined merely
|
|
for <literal remap="tt">'caps:'</literal> xkb options (used to globally
|
|
change the layouts behaviour).
|
|
</para>
|
|
|
|
<para>
|
|
Don't alter any of existing key types. If you need a different behaviour
|
|
create a new one.
|
|
</para>
|
|
|
|
<sect3 id='More_On_Definitions_Of_Types'>
|
|
<title>More On Definitions Of Types</title>
|
|
|
|
<para>
|
|
When the XKB software deals with a separate type description it gets
|
|
a complete list of modifiers that should be taken into account from the
|
|
<literal remap="tt">'modifiers=<list of modifiers>'</literal> list and expects that a set
|
|
of <literal remap="tt">'map[<combination of modifiers>]=<list of modifiers>'</literal>
|
|
instructions that contain the mapping for each combination of modifiers
|
|
mentioned in that list. Modifiers that are not explicitly listed are NOT taken
|
|
into account
|
|
when the resulting shift level is computed.
|
|
If some combination is omitted the program (subroutine) should choose the first
|
|
level for this combination (a quite reasonable behavior).
|
|
</para>
|
|
|
|
<para>
|
|
Lets consider an example with two modifiers <keysym>ModOne</keysym> and
|
|
<keysym>ModTwo</keysym>:
|
|
|
|
<screen>
|
|
type "..." {
|
|
modifiers = ModOne+ModTwo;
|
|
map[None] = Level1;
|
|
map[ModOne] = Level2;
|
|
};
|
|
</screen>
|
|
|
|
In this case the map statements for <keysym>ModTwo</keysym> only and
|
|
<keysym>ModOne+ModTwo</keysym> are omitted. It means that if
|
|
the <keysym>ModTwo</keysym> is active the subroutine can't found
|
|
explicit mapping for such combination an will use
|
|
the <emphasis>default level</emphasis> i.e. Level1.
|
|
</para>
|
|
|
|
<para>
|
|
But in the case the type described as:
|
|
|
|
<screen>
|
|
type "..." {
|
|
modifiers = ModOne;
|
|
map[None] = Level1;
|
|
map[ModOne] = Level2;
|
|
};
|
|
</screen>
|
|
|
|
the ModTwo will not be taken into account and the resulting level depends on
|
|
the ModOne state only. That means, ModTwo alone produces the Level1 but the
|
|
combination ModOne+ModTwo produces the Level2 as well as ModOne alone.
|
|
</para>
|
|
|
|
<para>
|
|
What does it mean if the second modifier is the Lock? It means that in
|
|
the first case (the Lock itself is included in the list of modifiers but
|
|
combinations with this modifier aren't mentioned in the map statements)
|
|
the internal capitalization rules will be applied to the symbol from the first
|
|
level. But in the second case the capitalization will be applied to the symbol
|
|
chosen accordingly to he first modifier - and this can be the symbol from the
|
|
first as well as from the second level.
|
|
</para>
|
|
|
|
<para>
|
|
Usually, all modifiers introduced in <literal remap="tt">'modifiers=<list of modifiers>'</literal> list are used for shift level calculation and then
|
|
discarded. Sometimes this is not desirable. If you want to use a modifier
|
|
for shift level calculation but you don't want to discard it, you may
|
|
list in '<literal remap="tt">preserve[<combination of modifiers>]=<list of modifiers>'</literal>. That means, for a given combination all listed modifiers
|
|
will be preserved. If the Lock modifier is preserved then the resulting
|
|
symbol is passed to internal capitalization routine regardless whether
|
|
it has been used for a shift level calculation or not.
|
|
</para>
|
|
|
|
<para>
|
|
Any key type description can use both real and virtual modifiers. Since real
|
|
modifiers always have standard names it is not necessary to explicitly declare
|
|
them. Virtual modifiers can have arbitrary names and can be declared (prior
|
|
using them) directly in key type definition:
|
|
|
|
<screen>
|
|
virtual_modifiers <comma-separated list of modifiers> ;
|
|
</screen>
|
|
|
|
as seen in for example <literal remap="tt">basic</literal>, <literal remap="tt">pc</literal> or <literal remap="tt">mousekeys</literal> key
|
|
type definitions.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
<sect2 id='Rules'>
|
|
<title>Rules</title>
|
|
|
|
<para>
|
|
Once you are finished with your symbol map you need to add it
|
|
to rules file. The rules file describes how all the
|
|
five basic keycodes, types, compat, symbols and geometry components
|
|
should be composed to give a sensible resulting xkb configuration.
|
|
</para>
|
|
|
|
<para>
|
|
The main advantage of rules over formerly used keymaps is a possibility
|
|
to simply parameterize (once) fixed patterns of configurations and thus
|
|
to elegantly allow substitutions of various local configurations
|
|
into predefined templates.
|
|
</para>
|
|
|
|
<para>
|
|
A pattern in a rules file (often located in
|
|
<filename>/usr/lib/X11/xkb/rules</filename>)
|
|
can be parameterized with four other arguments:
|
|
<literal remap="tt">Model</literal>, <literal remap="tt">Layout</literal>,
|
|
<literal remap="tt">Variant</literal> and <literal remap="tt">Options</literal>.
|
|
For most cases parameters <literal remap="tt">model</literal> and
|
|
<literal remap="tt">layout</literal> should
|
|
be sufficient for choosing a functional keyboard mapping.
|
|
</para>
|
|
|
|
<para>
|
|
The rules file itself is composed of pattern lines and lines with rules. The
|
|
pattern line starts with an exclamation mark ('<literal remap="tt">!</literal>')
|
|
and describes how will the xkb interpret the following lines (rules). A sample
|
|
rules file looks like this:
|
|
|
|
<screen>
|
|
! model = keycodes
|
|
macintosh_old = macintosh
|
|
...
|
|
* = xorg
|
|
|
|
! model = symbols
|
|
hp = +inet(%m)
|
|
microsoftpro = +inet(%m)
|
|
geniuscomfy = +inet(%m)
|
|
|
|
! model layout[1] = symbols
|
|
macintosh us = macintosh/us%(v[1])
|
|
* * = pc/pc(%m)+pc/%l[1]%(v[1])
|
|
|
|
! model layout[2] = symbols
|
|
macintosh us = +macintosh/us[2]%(v[2]):2
|
|
* * = +pc/%l[2]%(v[2]):2
|
|
|
|
! option = types
|
|
caps:internal = +caps(internal)
|
|
caps:internal_nocancel = +caps(internal_nocancel)
|
|
</screen>
|
|
|
|
</para>
|
|
|
|
<para>
|
|
Each rule defines what certain combination of values on the left side
|
|
of equal sign ('<literal remap="tt">=</literal>') results in. For
|
|
example a (keyboard) model <literal remap="tt">macintosh_old</literal>
|
|
instructs xkb to take definitions of keycodes from
|
|
file <filename>keycodes/macintosh</filename> while the rest
|
|
of models (represented by a wild card '<literal remap="tt">*</literal>')
|
|
instructs it to take them from file <filename>keycodes/xorg</filename>.
|
|
The wild card represents all possible values on the left side which
|
|
were not found in any of the previous rules. The more specialized
|
|
(more complete) rules have higher precedence than general ones,
|
|
i.e. the more general rules supply reasonable default values.
|
|
</para>
|
|
|
|
<para>
|
|
As you can see some lines contain substitution parameters - the parameters
|
|
preceded by the percent sign ('<literal remap="tt">%</literal>').
|
|
The first alphabetical character after the percent sign expands to the
|
|
value which has been found on the left side. For
|
|
example <literal remap="tt">+%l%(v)</literal> expands
|
|
into <literal remap="tt">+cz(bksl)</literal> if the respective values
|
|
on the left side were <literal remap="tt">cz</literal> layout in
|
|
its <literal remap="tt">bksl</literal> variant. More, if the layout
|
|
resp. variant parameter is followed by a pair of brackets
|
|
('<literal remap="tt">[</literal>', '<literal remap="tt">]</literal>')
|
|
it means that xkb should <emphasis>place the layout resp. variant into
|
|
specified xkb group</emphasis>. If the brackets are omitted the first
|
|
group is the default value.
|
|
</para>
|
|
|
|
<para>
|
|
So the second block of rules enhances symbol definitions for some particular
|
|
keyboard models with extra keys (for internet, multimedia, ...) . Other models
|
|
are left intact. Similarly, the last block overrides some key type definitions,
|
|
so the common global behaviour ''shift cancels caps'' or ''shift doesn't cancel
|
|
caps'' can be selected. The rest of rules produces special symbols for each
|
|
variant <literal remap="tt">us</literal> layout of
|
|
<literal remap="tt">macintosh</literal> keyboard and standard pc
|
|
symbols in appropriate variants as a default.
|
|
</para>
|
|
|
|
</sect2>
|
|
|
|
<!--
|
|
TODO: more words about group switching (XkbOptions grp:...)?
|
|
-->
|
|
|
|
<!--
|
|
TODO: user & 3rd party xkb tree?
|
|
TODO: better and more complex explanation of rules
|
|
-->
|
|
|
|
<sect2 id='Descriptive_Files_of_Rules'>
|
|
<title>Descriptive Files of Rules</title>
|
|
|
|
<para>
|
|
Now you just need to add a detailed description to
|
|
<filename><rules>.xml</filename>
|
|
description file so the other users (and external programs which often parse
|
|
this file) know what is your work about.
|
|
</para>
|
|
|
|
<!--
|
|
TODO: format and semantics
|
|
-->
|
|
|
|
<sect3 id='Old_Descriptive_Files'>
|
|
<title>Old Descriptive Files</title>
|
|
|
|
<para>
|
|
The formerly used descriptive files were named <filename><rules>.lst</filename>
|
|
Its structure is very simple and quite self descriptive but such simplicity
|
|
had also some cavities, for example there was no way how to describe local
|
|
variants of layouts and there were problems with the localization of
|
|
descriptions. To preserve compatibility with some older programs,
|
|
new XML descriptive files can be converted to old format '.lst'.
|
|
</para>
|
|
|
|
<para>
|
|
For each parameter of rules file should be described its meaning. For the rules
|
|
file described above the <filename>.lst</filename> file could look like:
|
|
|
|
<screen>
|
|
! model
|
|
pc104 Generic 104-key PC
|
|
microsoft Microsoft Natural
|
|
pc98 PC-98xx Series
|
|
macintosh Original Macintosh
|
|
...
|
|
|
|
! layout
|
|
us U.S. English
|
|
cz Czech
|
|
de German
|
|
...
|
|
|
|
! option
|
|
caps:internal uses internal capitalization. Shift cancels Caps
|
|
caps:internal_nocancel uses internal capitalization. Shift doesn't cancel Caps
|
|
|
|
</screen>
|
|
|
|
</para>
|
|
|
|
<para>
|
|
And that should be it. Enjoy creating your own xkb mapping.
|
|
</para>
|
|
|
|
</sect3>
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
</article>
|