xenocara/app/fvwm/modules/FvwmWinList/ButtonArray.h

52 lines
1.7 KiB
C

/* FvwmWinList Module for Fvwm.
*
* Copyright 1994, Mike Finger (mfinger@mermaid.micro.umn.edu or
* Mike_Finger@atk.com)
*
* The functions in this header file that are the original work of Mike Finger.
*
* No guarantees or warantees or anything are provided or implied in any way
* whatsoever. Use this program at your own risk. Permission to use this
* program for any purpose is given, as long as the copyright is kept intact.
*
* Things to do: Convert to C++ (In Progress)
*/
/* Struct definitions */
typedef struct button
{
char *title;
char *truncate_title; /* valid only if truncatewidth > 0 */
int up, needsupdate, tw, set, truncatewidth;
struct button *next;
Picture p;
long desk;
} Button;
typedef struct
{
int count;
Button *head,*tail;
int x,y,w,h;
} ButtonArray;
#define MAX_COLOUR_SETS 4
/* Function Prototypes */
Button *ButtonNew(char *title, Picture *p, int up);
void InitArray(ButtonArray *array,int x,int y,int w,int h);
void UpdateArray(ButtonArray *array,int x,int y,int w, int h);
int AddButton(ButtonArray *array, char *title, Picture *p,int up);
int UpdateButton(ButtonArray *array, int butnum, char *title, int up);
int UpdateButtonPicture(ButtonArray *array, int butnum, Picture *p);
int UpdateButtonSet(ButtonArray *array, int butnum, int set);
void RemoveButton(ButtonArray *array, int butnum);
Button *find_n(ButtonArray *array, int n);
void FreeButton(Button *ptr);
void FreeAllButtons(ButtonArray *array);
void DoButton(Button *ptr, int x, int y, int w, int h);
void DrawButtonArray(ButtonArray *array, int all);
void SwitchButton(ButtonArray *array,int butnum);
int WhichButton(ButtonArray *array,int x, int y);
void PrintButtons(ButtonArray *array);