44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
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Introduction to 3d modes
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Henrik Theiling
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This is a short introduction to how you could try to see the 3d effects
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in xlock:
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- You will need glasses with one lens red and the other blue (or green).
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The blue (or green) one needs to be in front of the left eye, the red one
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in front of the right one. If you have got differently coloured lenses
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(like green) you can try to adjust the colours by using the switches
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-right3d <colour> and -left3d <colour> .
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If you do not see any 3d effect, try to change the -delta3d value.
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- Adjust the colour of your screen (or use -right3d/-left3d instead). Most
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likely if you use the green colours will be too bright so you can see them
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through the red lens, too.
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- Let the program display in blue for the green lens. You should still be
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able to see blue through your green lens, but less likely through your
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red lens.
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- Try to zoom in from a completely dark screen.
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- Try different 3d modes. Some people see `rock' more easily, others `worm'.
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It depends.
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I hope you enjoy it.
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Currently the following modes are implemented for 3d view:
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rock, worm, bouboule, pyro.
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BUGS:
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Some of the 3d modes are not implemented with real 3d. They try to
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use a close approach.
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Rock, pyro and bouboule use real 3d calculations.
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In the worm mode, worms can not just creep to the bottom or the top. That
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means they do not have a real 3d direction but one 2d direction (the same
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as in 2d mode) and an additional 1d direction for the z-axis. This could
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be fixed.
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