4f58590a42
Tested by naddy@, jsg@ & kettenis@
834 lines
25 KiB
C
834 lines
25 KiB
C
/*
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* Copyright © 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including
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* the next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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*
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*/
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#include "dix-config.h"
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#define GLAMOR_FOR_XORG
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#include <xorg-server.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <errno.h>
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#include <xf86.h>
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#include <xf86drm.h>
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#define EGL_DISPLAY_NO_X_MESA
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#ifdef GLAMOR_HAS_GBM
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#include <gbm.h>
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#include <drm_fourcc.h>
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#endif
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#define MESA_EGL_NO_X11_HEADERS
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#include <epoxy/gl.h>
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#include <epoxy/egl.h>
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#include "glamor.h"
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#include "glamor_priv.h"
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#include "dri3.h"
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static const char glamor_name[] = "glamor";
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static void
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glamor_identify(int flags)
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{
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xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
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glamor_name);
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}
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struct glamor_egl_screen_private {
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EGLDisplay display;
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EGLContext context;
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EGLint major, minor;
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char *device_path;
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CreateScreenResourcesProcPtr CreateScreenResources;
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CloseScreenProcPtr CloseScreen;
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int fd;
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EGLImageKHR front_image;
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PixmapPtr *back_pixmap;
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int cpp;
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#ifdef GLAMOR_HAS_GBM
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struct gbm_device *gbm;
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#endif
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int has_gem;
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int gl_context_depth;
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int dri3_capable;
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CloseScreenProcPtr saved_close_screen;
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xf86FreeScreenProc *saved_free_screen;
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};
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int xf86GlamorEGLPrivateIndex = -1;
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static struct glamor_egl_screen_private *
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glamor_egl_get_screen_private(ScrnInfoPtr scrn)
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{
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return (struct glamor_egl_screen_private *)
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scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
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}
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static void
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glamor_egl_make_current(struct glamor_context *glamor_ctx)
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{
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/* There's only a single global dispatch table in Mesa. EGL, GLX,
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* and AIGLX's direct dispatch table manipulation don't talk to
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* each other. We need to set the context to NULL first to avoid
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* EGL's no-op context change fast path when switching back to
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* EGL.
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*/
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eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
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EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (!eglMakeCurrent(glamor_ctx->display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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glamor_ctx->ctx)) {
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FatalError("Failed to make EGL context current\n");
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}
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}
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static EGLImageKHR
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_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
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int width, int height, int stride, int name, int depth)
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{
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EGLImageKHR image;
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EGLint attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_DRM_BUFFER_STRIDE_MESA, 0,
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EGL_DRM_BUFFER_FORMAT_MESA,
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EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
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EGL_DRM_BUFFER_USE_MESA,
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EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_NONE
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};
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attribs[1] = width;
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attribs[3] = height;
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attribs[5] = stride;
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if (depth != 32 && depth != 24)
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return EGL_NO_IMAGE_KHR;
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image = eglCreateImageKHR(glamor_egl->display,
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glamor_egl->context,
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EGL_DRM_BUFFER_MESA,
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(void *) (uintptr_t) name,
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attribs);
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if (image == EGL_NO_IMAGE_KHR)
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return EGL_NO_IMAGE_KHR;
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return image;
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}
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static int
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glamor_get_flink_name(int fd, int handle, int *name)
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{
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struct drm_gem_flink flink;
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flink.handle = handle;
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if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
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return FALSE;
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*name = flink.name;
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return TRUE;
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}
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static Bool
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glamor_create_texture_from_image(ScreenPtr screen,
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EGLImageKHR image, GLuint * texture)
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{
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struct glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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glamor_make_current(glamor_priv);
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glGenTextures(1, texture);
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glBindTexture(GL_TEXTURE_2D, *texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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glBindTexture(GL_TEXTURE_2D, 0);
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return TRUE;
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}
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unsigned int
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glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_egl_screen_private *glamor_egl;
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EGLImageKHR image;
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GLuint texture;
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#ifdef GLAMOR_HAS_GBM
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struct gbm_bo *bo;
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EGLNativePixmapType native_pixmap;
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glamor_egl = glamor_egl_get_screen_private(scrn);
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bo = gbm_bo_create(glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
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GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
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if (!bo)
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return 0;
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/* If the following assignment raises an error or a warning
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* then that means EGLNativePixmapType is not struct gbm_bo *
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* on your platform: This code won't work and you should not
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* compile with dri3 support enabled */
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native_pixmap = bo;
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image = eglCreateImageKHR(glamor_egl->display,
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EGL_NO_CONTEXT,
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EGL_NATIVE_PIXMAP_KHR,
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native_pixmap, NULL);
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gbm_bo_destroy(bo);
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if (image == EGL_NO_IMAGE_KHR)
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return 0;
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glamor_create_texture_from_image(screen, image, &texture);
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eglDestroyImageKHR(glamor_egl->display, image);
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return texture;
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#else
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return 0; /* this path should never happen */
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#endif
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}
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Bool
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glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_pixmap_private *pixmap_priv;
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struct glamor_egl_screen_private *glamor_egl;
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PixmapPtr screen_pixmap;
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glamor_egl = glamor_egl_get_screen_private(scrn);
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screen_pixmap = screen->GetScreenPixmap(screen);
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pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
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if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Failed to create textured screen.");
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return FALSE;
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}
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glamor_egl->front_image = pixmap_priv->base.image;
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glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
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return TRUE;
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}
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Bool
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glamor_egl_create_textured_screen_ext(ScreenPtr screen,
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int handle,
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int stride, PixmapPtr *back_pixmap)
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{
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_egl_screen_private *glamor_egl;
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glamor_egl = glamor_egl_get_screen_private(scrn);
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glamor_egl->back_pixmap = back_pixmap;
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if (!glamor_egl_create_textured_screen(screen, handle, stride))
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return FALSE;
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return TRUE;
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}
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static Bool
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glamor_egl_check_has_gem(int fd)
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{
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struct drm_gem_flink flink;
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flink.handle = 0;
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ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
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if (errno == ENOENT || errno == EINVAL)
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return TRUE;
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return FALSE;
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}
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Bool
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glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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struct glamor_pixmap_private *pixmap_priv =
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glamor_get_pixmap_private(pixmap);
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struct glamor_egl_screen_private *glamor_egl;
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EGLImageKHR image;
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GLuint texture;
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int name;
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Bool ret = FALSE;
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glamor_egl = glamor_egl_get_screen_private(scrn);
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glamor_make_current(glamor_priv);
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if (glamor_egl->has_gem) {
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if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't flink pixmap handle\n");
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glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
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assert(0);
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return FALSE;
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}
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}
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else
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name = handle;
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image = _glamor_egl_create_image(glamor_egl,
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pixmap->drawable.width,
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pixmap->drawable.height,
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((stride * 8 +
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7) / pixmap->drawable.bitsPerPixel),
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name, pixmap->drawable.depth);
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if (image == EGL_NO_IMAGE_KHR) {
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glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
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goto done;
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}
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glamor_create_texture_from_image(screen, image, &texture);
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glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
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glamor_set_pixmap_texture(pixmap, texture);
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pixmap_priv->base.image = image;
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ret = TRUE;
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done:
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return ret;
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}
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Bool
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glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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struct glamor_pixmap_private *pixmap_priv =
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glamor_get_pixmap_private(pixmap);
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struct glamor_egl_screen_private *glamor_egl;
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EGLImageKHR image;
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GLuint texture;
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Bool ret = FALSE;
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glamor_egl = glamor_egl_get_screen_private(scrn);
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glamor_make_current(glamor_priv);
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image = eglCreateImageKHR(glamor_egl->display,
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glamor_egl->context,
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EGL_NATIVE_PIXMAP_KHR, bo, NULL);
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if (image == EGL_NO_IMAGE_KHR) {
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glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
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goto done;
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}
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glamor_create_texture_from_image(screen, image, &texture);
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glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
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glamor_set_pixmap_texture(pixmap, texture);
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pixmap_priv->base.image = image;
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ret = TRUE;
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done:
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return ret;
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}
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#ifdef GLAMOR_HAS_GBM
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int glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd);
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void glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name);
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int
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glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd)
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{
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union gbm_bo_handle handle;
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struct drm_prime_handle args;
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handle = gbm_bo_get_handle(bo);
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args.handle = handle.u32;
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args.flags = DRM_CLOEXEC;
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if (ioctl(gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
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return FALSE;
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*fd = args.fd;
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return TRUE;
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}
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void
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glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
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{
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union gbm_bo_handle handle;
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handle = gbm_bo_get_handle(bo);
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if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
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*name = -1;
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}
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#endif
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int
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glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
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PixmapPtr pixmap,
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unsigned int tex,
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Bool want_name, CARD16 *stride, CARD32 *size)
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{
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#ifdef GLAMOR_HAS_GBM
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_pixmap_private *pixmap_priv =
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glamor_get_pixmap_private(pixmap);
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struct glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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struct glamor_egl_screen_private *glamor_egl;
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EGLImageKHR image;
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struct gbm_bo *bo;
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int fd = -1;
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EGLint attribs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_GL_TEXTURE_LEVEL_KHR, 0,
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EGL_NONE
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};
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glamor_egl = glamor_egl_get_screen_private(scrn);
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glamor_make_current(glamor_priv);
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image = pixmap_priv->base.image;
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if (!image) {
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image = eglCreateImageKHR(glamor_egl->display,
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glamor_egl->context,
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EGL_GL_TEXTURE_2D_KHR,
|
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(EGLClientBuffer) (uintptr_t)
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tex, attribs);
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if (image == EGL_NO_IMAGE_KHR)
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goto failure;
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pixmap_priv->base.image = image;
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glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
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}
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bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
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if (!bo)
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goto failure;
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pixmap->devKind = gbm_bo_get_stride(bo);
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|
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if (want_name) {
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if (glamor_egl->has_gem)
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glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
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}
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else {
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if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd)) {
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}
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}
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*stride = pixmap->devKind;
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*size = pixmap->devKind * gbm_bo_get_height(bo);
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|
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gbm_bo_destroy(bo);
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failure:
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return fd;
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#else
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return -1;
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#endif
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}
|
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|
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_X_EXPORT PixmapPtr
|
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glamor_pixmap_from_fd(ScreenPtr screen,
|
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int fd,
|
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CARD16 width,
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CARD16 height,
|
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CARD16 stride, CARD8 depth, CARD8 bpp)
|
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{
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#ifdef GLAMOR_HAS_GBM
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ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
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struct glamor_egl_screen_private *glamor_egl;
|
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struct gbm_bo *bo;
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EGLImageKHR image;
|
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PixmapPtr pixmap;
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Bool ret = FALSE;
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|
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EGLint attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
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EGL_DMA_BUF_PLANE0_FD_EXT, 0,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
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EGL_NONE
|
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};
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|
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glamor_egl = glamor_egl_get_screen_private(scrn);
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|
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if (!glamor_egl->dri3_capable)
|
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return NULL;
|
|
|
|
if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
|
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return NULL;
|
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|
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attribs[1] = width;
|
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attribs[3] = height;
|
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attribs[7] = fd;
|
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attribs[11] = stride;
|
|
image = eglCreateImageKHR(glamor_egl->display,
|
|
EGL_NO_CONTEXT,
|
|
EGL_LINUX_DMA_BUF_EXT,
|
|
NULL, attribs);
|
|
|
|
if (image == EGL_NO_IMAGE_KHR)
|
|
return NULL;
|
|
|
|
/* EGL_EXT_image_dma_buf_import can impose restrictions on the
|
|
* usage of the image. Use gbm_bo to bypass the limitations. */
|
|
|
|
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
|
|
eglDestroyImageKHR(glamor_egl->display, image);
|
|
|
|
if (!bo)
|
|
return NULL;
|
|
|
|
pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
|
|
screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);
|
|
|
|
ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
|
|
gbm_bo_destroy(bo);
|
|
|
|
if (ret)
|
|
return pixmap;
|
|
else {
|
|
screen->DestroyPixmap(pixmap);
|
|
return NULL;
|
|
}
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
|
|
{
|
|
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
|
|
struct glamor_egl_screen_private *glamor_egl =
|
|
glamor_egl_get_screen_private(scrn);
|
|
struct glamor_pixmap_private *pixmap_priv =
|
|
glamor_get_pixmap_private(pixmap);
|
|
|
|
if (pixmap_priv->base.image) {
|
|
/* Before destroy an image which was attached to
|
|
* a texture. we must call glFlush to make sure the
|
|
* operation on that texture has been done.*/
|
|
glamor_block_handler(pixmap->drawable.pScreen);
|
|
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
|
|
pixmap_priv->base.image = NULL;
|
|
}
|
|
}
|
|
|
|
_X_EXPORT void
|
|
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
|
|
{
|
|
ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
|
|
struct glamor_egl_screen_private *glamor_egl =
|
|
glamor_egl_get_screen_private(scrn);
|
|
EGLImageKHR temp;
|
|
struct glamor_pixmap_private *front_priv =
|
|
glamor_get_pixmap_private(front);
|
|
struct glamor_pixmap_private *back_priv =
|
|
glamor_get_pixmap_private(back);
|
|
|
|
glamor_pixmap_exchange_fbos(front, back);
|
|
|
|
temp = back_priv->base.image;
|
|
back_priv->base.image = front_priv->base.image;
|
|
front_priv->base.image = temp;
|
|
|
|
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
|
|
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
|
|
glamor_egl->front_image = front_priv->base.image;
|
|
|
|
}
|
|
|
|
void
|
|
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
|
|
{
|
|
if (pixmap->refcnt == 1)
|
|
_glamor_egl_destroy_pixmap_image(pixmap);
|
|
glamor_destroy_textured_pixmap(pixmap);
|
|
}
|
|
|
|
static Bool
|
|
glamor_egl_close_screen(ScreenPtr screen)
|
|
{
|
|
ScrnInfoPtr scrn;
|
|
struct glamor_egl_screen_private *glamor_egl;
|
|
struct glamor_pixmap_private *pixmap_priv;
|
|
PixmapPtr screen_pixmap;
|
|
|
|
scrn = xf86ScreenToScrn(screen);
|
|
glamor_egl = glamor_egl_get_screen_private(scrn);
|
|
screen_pixmap = screen->GetScreenPixmap(screen);
|
|
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
|
|
|
|
eglDestroyImageKHR(glamor_egl->display, glamor_egl->front_image);
|
|
pixmap_priv->base.image = NULL;
|
|
glamor_egl->front_image = NULL;
|
|
|
|
if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
|
|
pixmap_priv = glamor_get_pixmap_private(*glamor_egl->back_pixmap);
|
|
if (pixmap_priv->base.image) {
|
|
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
|
|
pixmap_priv->base.image = NULL;
|
|
}
|
|
}
|
|
|
|
screen->CloseScreen = glamor_egl->saved_close_screen;
|
|
|
|
return screen->CloseScreen(screen);
|
|
}
|
|
|
|
static int
|
|
glamor_dri3_open_client(ClientPtr client,
|
|
ScreenPtr screen,
|
|
RRProviderPtr provider,
|
|
int *fdp)
|
|
{
|
|
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
|
|
struct glamor_egl_screen_private *glamor_egl =
|
|
glamor_egl_get_screen_private(scrn);
|
|
int fd;
|
|
drm_magic_t magic;
|
|
|
|
fd = open(glamor_egl->device_path, O_RDWR|O_CLOEXEC);
|
|
if (fd < 0)
|
|
return BadAlloc;
|
|
|
|
/* Before FD passing in the X protocol with DRI3 (and increased
|
|
* security of rendering with per-process address spaces on the
|
|
* GPU), the kernel had to come up with a way to have the server
|
|
* decide which clients got to access the GPU, which was done by
|
|
* each client getting a unique (magic) number from the kernel,
|
|
* passing it to the server, and the server then telling the
|
|
* kernel which clients were authenticated for using the device.
|
|
*
|
|
* Now that we have FD passing, the server can just set up the
|
|
* authentication on its own and hand the prepared FD off to the
|
|
* client.
|
|
*/
|
|
if (drmGetMagic(fd, &magic) < 0) {
|
|
if (errno == EACCES) {
|
|
/* Assume that we're on a render node, and the fd is
|
|
* already as authenticated as it should be.
|
|
*/
|
|
*fdp = fd;
|
|
return Success;
|
|
} else {
|
|
close(fd);
|
|
return BadMatch;
|
|
}
|
|
}
|
|
|
|
if (drmAuthMagic(glamor_egl->fd, magic) < 0) {
|
|
close(fd);
|
|
return BadMatch;
|
|
}
|
|
|
|
*fdp = fd;
|
|
return Success;
|
|
}
|
|
|
|
static dri3_screen_info_rec glamor_dri3_info = {
|
|
.version = 1,
|
|
.open_client = glamor_dri3_open_client,
|
|
.pixmap_from_fd = glamor_pixmap_from_fd,
|
|
.fd_from_pixmap = glamor_fd_from_pixmap,
|
|
};
|
|
|
|
void
|
|
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
|
|
{
|
|
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
|
|
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
|
|
struct glamor_egl_screen_private *glamor_egl =
|
|
glamor_egl_get_screen_private(scrn);
|
|
|
|
glamor_egl->saved_close_screen = screen->CloseScreen;
|
|
screen->CloseScreen = glamor_egl_close_screen;
|
|
|
|
glamor_ctx->ctx = glamor_egl->context;
|
|
glamor_ctx->display = glamor_egl->display;
|
|
|
|
glamor_ctx->make_current = glamor_egl_make_current;
|
|
|
|
if (glamor_egl->dri3_capable) {
|
|
/* Tell the core that we have the interfaces for import/export
|
|
* of pixmaps.
|
|
*/
|
|
glamor_enable_dri3(screen);
|
|
|
|
/* If the driver wants to do its own auth dance (e.g. Xwayland
|
|
* on pre-3.15 kernels that don't have render nodes and thus
|
|
* has the wayland compositor as a master), then it needs us
|
|
* to stay out of the way and let it init DRI3 on its own.
|
|
*/
|
|
if (!(glamor_priv->flags & GLAMOR_NO_DRI3)) {
|
|
/* To do DRI3 device FD generation, we need to open a new fd
|
|
* to the same device we were handed in originally.
|
|
*/
|
|
glamor_egl->device_path = drmGetDeviceNameFromFd(glamor_egl->fd);
|
|
|
|
if (!dri3_screen_init(screen, &glamor_dri3_info)) {
|
|
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
|
|
"Failed to initialize DRI3.\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
glamor_egl_free_screen(ScrnInfoPtr scrn)
|
|
{
|
|
struct glamor_egl_screen_private *glamor_egl;
|
|
|
|
glamor_egl = glamor_egl_get_screen_private(scrn);
|
|
if (glamor_egl != NULL) {
|
|
|
|
eglMakeCurrent(glamor_egl->display,
|
|
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
#ifdef GLAMOR_HAS_GBM
|
|
if (glamor_egl->gbm)
|
|
gbm_device_destroy(glamor_egl->gbm);
|
|
#endif
|
|
free(glamor_egl->device_path);
|
|
|
|
scrn->FreeScreen = glamor_egl->saved_free_screen;
|
|
free(glamor_egl);
|
|
scrn->FreeScreen(scrn);
|
|
}
|
|
}
|
|
|
|
Bool
|
|
glamor_egl_init(ScrnInfoPtr scrn, int fd)
|
|
{
|
|
struct glamor_egl_screen_private *glamor_egl;
|
|
const char *version;
|
|
|
|
EGLint config_attribs[] = {
|
|
#ifdef GLAMOR_GLES2
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
#endif
|
|
EGL_NONE
|
|
};
|
|
|
|
glamor_identify(0);
|
|
glamor_egl = calloc(sizeof(*glamor_egl), 1);
|
|
if (glamor_egl == NULL)
|
|
return FALSE;
|
|
if (xf86GlamorEGLPrivateIndex == -1)
|
|
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
|
|
|
|
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
|
|
glamor_egl->fd = fd;
|
|
#ifdef GLAMOR_HAS_GBM
|
|
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
|
|
if (glamor_egl->gbm == NULL) {
|
|
ErrorF("couldn't get display device\n");
|
|
return FALSE;
|
|
}
|
|
glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
|
|
#else
|
|
glamor_egl->display = eglGetDisplay((EGLNativeDisplayType) (intptr_t) fd);
|
|
#endif
|
|
|
|
glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
|
|
|
|
#ifndef GLAMOR_GLES2
|
|
eglBindAPI(EGL_OPENGL_API);
|
|
#else
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
#endif
|
|
if (!eglInitialize
|
|
(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
|
|
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
version = eglQueryString(glamor_egl->display, EGL_VERSION);
|
|
xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
|
|
|
|
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
|
|
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT)) { \
|
|
ErrorF("EGL_" #EXT " required.\n"); \
|
|
return FALSE; \
|
|
}
|
|
|
|
#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2) \
|
|
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT1) && \
|
|
!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT2)) { \
|
|
ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n"); \
|
|
return FALSE; \
|
|
}
|
|
|
|
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
|
|
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
|
|
#ifdef GLAMOR_GLES2
|
|
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
|
|
#else
|
|
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context,
|
|
KHR_surfaceless_opengl);
|
|
#endif
|
|
|
|
#ifdef GLAMOR_HAS_GBM
|
|
if (epoxy_has_egl_extension(glamor_egl->display,
|
|
"EGL_KHR_gl_texture_2D_image") &&
|
|
epoxy_has_egl_extension(glamor_egl->display,
|
|
"EGL_EXT_image_dma_buf_import"))
|
|
glamor_egl->dri3_capable = TRUE;
|
|
#endif
|
|
|
|
glamor_egl->context = eglCreateContext(glamor_egl->display,
|
|
NULL, EGL_NO_CONTEXT,
|
|
config_attribs);
|
|
if (glamor_egl->context == EGL_NO_CONTEXT) {
|
|
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create EGL context\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!eglMakeCurrent(glamor_egl->display,
|
|
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
|
|
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
|
|
"Failed to make EGL context current\n");
|
|
return FALSE;
|
|
}
|
|
glamor_egl->saved_free_screen = scrn->FreeScreen;
|
|
scrn->FreeScreen = glamor_egl_free_screen;
|
|
#ifdef GLAMOR_GLES2
|
|
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
|
|
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
|
|
"Glamor is using GLES2 but GLX needs GL. "
|
|
"Indirect GLX may not work correctly.\n");
|
|
#endif
|
|
return TRUE;
|
|
}
|
|
|
|
/** Stub to retain compatibility with pre-server-1.16 ABI. */
|
|
Bool
|
|
glamor_egl_init_textured_pixmap(ScreenPtr screen)
|
|
{
|
|
return TRUE;
|
|
}
|