709 lines
22 KiB
C
709 lines
22 KiB
C
/*
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Copyright 1989, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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*/
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/**
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* @file
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* This file contains functions to move the pointer on the screen and/or
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* restrict its movement. These functions are divided into two sets:
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* Screen-specific functions that are used as function pointers from other
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* parts of the server (and end up heavily wrapped by e.g. animcur and
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* xfixes):
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* miPointerConstrainCursor
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* miPointerCursorLimits
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* miPointerDisplayCursor
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* miPointerRealizeCursor
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* miPointerUnrealizeCursor
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* miPointerSetCursorPosition
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* miRecolorCursor
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* miPointerDeviceInitialize
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* miPointerDeviceCleanup
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* If wrapped, these are the last element in the wrapping chain. They may
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* call into sprite-specific code through further function pointers though.
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*
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* The second type of functions are those that are directly called by the
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* DIX, DDX and some drivers.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include <X11/Xmd.h>
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#include <X11/Xproto.h>
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#include "misc.h"
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#include "windowstr.h"
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#include "pixmapstr.h"
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#include "mi.h"
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#include "scrnintstr.h"
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#include "mipointrst.h"
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#include "cursorstr.h"
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#include "dixstruct.h"
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#include "inputstr.h"
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#include "inpututils.h"
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#include "eventstr.h"
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DevPrivateKeyRec miPointerScreenKeyRec;
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#define GetScreenPrivate(s) ((miPointerScreenPtr) \
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dixLookupPrivate(&(s)->devPrivates, miPointerScreenKey))
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#define SetupScreen(s) miPointerScreenPtr pScreenPriv = GetScreenPrivate(s)
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DevPrivateKeyRec miPointerPrivKeyRec;
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#define MIPOINTER(dev) \
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(IsFloating(dev) ? \
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(miPointerPtr)dixLookupPrivate(&(dev)->devPrivates, miPointerPrivKey): \
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(miPointerPtr)dixLookupPrivate(&(GetMaster(dev, MASTER_POINTER))->devPrivates, miPointerPrivKey))
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static Bool miPointerRealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen,
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CursorPtr pCursor);
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static Bool miPointerUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen,
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CursorPtr pCursor);
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static Bool miPointerDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen,
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CursorPtr pCursor);
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static void miPointerConstrainCursor(DeviceIntPtr pDev, ScreenPtr pScreen,
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BoxPtr pBox);
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static void miPointerCursorLimits(DeviceIntPtr pDev, ScreenPtr pScreen,
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CursorPtr pCursor, BoxPtr pHotBox,
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BoxPtr pTopLeftBox);
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static Bool miPointerSetCursorPosition(DeviceIntPtr pDev, ScreenPtr pScreen,
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int x, int y, Bool generateEvent);
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static Bool miPointerCloseScreen(int index, ScreenPtr pScreen);
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static void miPointerMove(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y);
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static Bool miPointerDeviceInitialize(DeviceIntPtr pDev, ScreenPtr pScreen);
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static void miPointerDeviceCleanup(DeviceIntPtr pDev, ScreenPtr pScreen);
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static void miPointerMoveNoEvent(DeviceIntPtr pDev, ScreenPtr pScreen, int x,
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int y);
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static InternalEvent *events; /* for WarpPointer MotionNotifies */
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Bool
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miPointerInitialize(ScreenPtr pScreen,
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miPointerSpriteFuncPtr spriteFuncs,
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miPointerScreenFuncPtr screenFuncs, Bool waitForUpdate)
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{
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miPointerScreenPtr pScreenPriv;
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if (!dixRegisterPrivateKey(&miPointerScreenKeyRec, PRIVATE_SCREEN, 0))
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return FALSE;
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if (!dixRegisterPrivateKey(&miPointerPrivKeyRec, PRIVATE_DEVICE, 0))
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return FALSE;
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pScreenPriv = malloc(sizeof(miPointerScreenRec));
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if (!pScreenPriv)
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return FALSE;
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pScreenPriv->spriteFuncs = spriteFuncs;
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pScreenPriv->screenFuncs = screenFuncs;
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/*
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* check for uninitialized methods
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*/
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if (!screenFuncs->EnqueueEvent)
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screenFuncs->EnqueueEvent = mieqEnqueue;
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if (!screenFuncs->NewEventScreen)
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screenFuncs->NewEventScreen = mieqSwitchScreen;
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pScreenPriv->waitForUpdate = waitForUpdate;
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pScreenPriv->showTransparent = FALSE;
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pScreenPriv->CloseScreen = pScreen->CloseScreen;
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pScreen->CloseScreen = miPointerCloseScreen;
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dixSetPrivate(&pScreen->devPrivates, miPointerScreenKey, pScreenPriv);
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/*
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* set up screen cursor method table
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*/
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pScreen->ConstrainCursor = miPointerConstrainCursor;
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pScreen->CursorLimits = miPointerCursorLimits;
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pScreen->DisplayCursor = miPointerDisplayCursor;
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pScreen->RealizeCursor = miPointerRealizeCursor;
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pScreen->UnrealizeCursor = miPointerUnrealizeCursor;
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pScreen->SetCursorPosition = miPointerSetCursorPosition;
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pScreen->RecolorCursor = miRecolorCursor;
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pScreen->DeviceCursorInitialize = miPointerDeviceInitialize;
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pScreen->DeviceCursorCleanup = miPointerDeviceCleanup;
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events = NULL;
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return TRUE;
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}
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/**
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* Destroy screen-specific information.
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*
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* @param index Screen index of the screen in screenInfo.screens[]
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* @param pScreen The actual screen pointer
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*/
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static Bool
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miPointerCloseScreen(int index, ScreenPtr pScreen)
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{
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SetupScreen(pScreen);
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pScreen->CloseScreen = pScreenPriv->CloseScreen;
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free((pointer) pScreenPriv);
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FreeEventList(events, GetMaximumEventsNum());
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events = NULL;
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return (*pScreen->CloseScreen) (index, pScreen);
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}
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/*
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* DIX/DDX interface routines
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*/
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static Bool
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miPointerRealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
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{
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SetupScreen(pScreen);
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return (*pScreenPriv->spriteFuncs->RealizeCursor) (pDev, pScreen, pCursor);
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}
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static Bool
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miPointerUnrealizeCursor(DeviceIntPtr pDev,
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ScreenPtr pScreen, CursorPtr pCursor)
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{
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SetupScreen(pScreen);
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return (*pScreenPriv->spriteFuncs->UnrealizeCursor) (pDev, pScreen,
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pCursor);
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}
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static Bool
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miPointerDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
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{
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miPointerPtr pPointer;
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/* return for keyboards */
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if (!IsPointerDevice(pDev))
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return FALSE;
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pPointer = MIPOINTER(pDev);
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pPointer->pCursor = pCursor;
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pPointer->pScreen = pScreen;
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miPointerUpdateSprite(pDev);
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return TRUE;
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}
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/**
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* Set up the constraints for the given device. This function does not
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* actually constrain the cursor but merely copies the given box to the
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* internal constraint storage.
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*
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* @param pDev The device to constrain to the box
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* @param pBox The rectangle to constrain the cursor to
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* @param pScreen Used for copying screen confinement
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*/
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static void
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miPointerConstrainCursor(DeviceIntPtr pDev, ScreenPtr pScreen, BoxPtr pBox)
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{
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miPointerPtr pPointer;
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pPointer = MIPOINTER(pDev);
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pPointer->limits = *pBox;
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pPointer->confined = PointerConfinedToScreen(pDev);
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}
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/**
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* Should calculate the box for the given cursor, based on screen and the
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* confinement given. But we assume that whatever box is passed in is valid
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* anyway.
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*
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* @param pDev The device to calculate the cursor limits for
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* @param pScreen The screen the confinement happens on
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* @param pCursor The screen the confinement happens on
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* @param pHotBox The confinement box for the cursor
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* @param[out] pTopLeftBox The new confinement box, always *pHotBox.
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*/
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static void
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miPointerCursorLimits(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor,
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BoxPtr pHotBox, BoxPtr pTopLeftBox)
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{
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*pTopLeftBox = *pHotBox;
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}
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/**
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* Set the device's cursor position to the x/y position on the given screen.
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* Generates and event if required.
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*
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* This function is called from:
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* - sprite init code to place onto initial position
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* - the various WarpPointer implementations (core, XI, Xinerama, dmx,…)
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* - during the cursor update path in CheckMotion
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* - in the Xinerama part of NewCurrentScreen
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* - when a RandR/RandR1.2 mode was applied (it may have moved the pointer, so
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* it's set back to the original pos)
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*
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* @param pDev The device to move
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* @param pScreen The screen the device is on
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* @param x The x coordinate in per-screen coordinates
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* @param y The y coordinate in per-screen coordinates
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* @param generateEvent True if the pointer movement should generate an
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* event.
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*
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* @return TRUE in all cases
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*/
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static Bool
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miPointerSetCursorPosition(DeviceIntPtr pDev, ScreenPtr pScreen,
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int x, int y, Bool generateEvent)
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{
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SetupScreen(pScreen);
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miPointerPtr pPointer = MIPOINTER(pDev);
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pPointer->generateEvent = generateEvent;
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if (pScreen->ConstrainCursorHarder)
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pScreen->ConstrainCursorHarder(pDev, pScreen, Absolute, &x, &y);
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/* device dependent - must pend signal and call miPointerWarpCursor */
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(*pScreenPriv->screenFuncs->WarpCursor) (pDev, pScreen, x, y);
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if (!generateEvent)
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miPointerUpdateSprite(pDev);
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return TRUE;
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}
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/**
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* Set up sprite information for the device.
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* This function will be called once for each device after it is initialized
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* in the DIX.
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*
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* @param pDev The newly created device
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* @param pScreen The initial sprite scree.
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*/
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static Bool
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miPointerDeviceInitialize(DeviceIntPtr pDev, ScreenPtr pScreen)
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{
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miPointerPtr pPointer;
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SetupScreen(pScreen);
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pPointer = malloc(sizeof(miPointerRec));
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if (!pPointer)
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return FALSE;
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pPointer->pScreen = NULL;
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pPointer->pSpriteScreen = NULL;
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pPointer->pCursor = NULL;
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pPointer->pSpriteCursor = NULL;
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pPointer->limits.x1 = 0;
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pPointer->limits.x2 = 32767;
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pPointer->limits.y1 = 0;
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pPointer->limits.y2 = 32767;
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pPointer->confined = FALSE;
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pPointer->x = 0;
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pPointer->y = 0;
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pPointer->generateEvent = FALSE;
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if (!((*pScreenPriv->spriteFuncs->DeviceCursorInitialize) (pDev, pScreen))) {
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free(pPointer);
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return FALSE;
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}
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dixSetPrivate(&pDev->devPrivates, miPointerPrivKey, pPointer);
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return TRUE;
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}
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/**
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* Clean up after device.
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* This function will be called once before the device is freed in the DIX
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*
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* @param pDev The device to be removed from the server
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* @param pScreen Current screen of the device
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*/
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static void
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miPointerDeviceCleanup(DeviceIntPtr pDev, ScreenPtr pScreen)
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{
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SetupScreen(pScreen);
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if (!IsMaster(pDev) && !IsFloating(pDev))
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return;
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(*pScreenPriv->spriteFuncs->DeviceCursorCleanup) (pDev, pScreen);
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free(dixLookupPrivate(&pDev->devPrivates, miPointerPrivKey));
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dixSetPrivate(&pDev->devPrivates, miPointerPrivKey, NULL);
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}
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/**
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* Warp the pointer to the given position on the given screen. May generate
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* an event, depending on whether we're coming from miPointerSetPosition.
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*
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* Once signals are ignored, the WarpCursor function can call this
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*
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* @param pDev The device to warp
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* @param pScreen Screen to warp on
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* @param x The x coordinate in per-screen coordinates
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* @param y The y coordinate in per-screen coordinates
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*/
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void
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miPointerWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
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{
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miPointerPtr pPointer;
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BOOL changedScreen = FALSE;
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SetupScreen(pScreen);
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pPointer = MIPOINTER(pDev);
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if (pPointer->pScreen != pScreen) {
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(*pScreenPriv->screenFuncs->NewEventScreen) (pDev, pScreen, TRUE);
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changedScreen = TRUE;
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}
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if (pPointer->generateEvent)
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miPointerMove(pDev, pScreen, x, y);
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else
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miPointerMoveNoEvent(pDev, pScreen, x, y);
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/* Don't call USFS if we use Xinerama, otherwise the root window is
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* updated to the second screen, and we never receive any events.
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* (FDO bug #18668) */
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if (changedScreen
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#ifdef PANORAMIX
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&& noPanoramiXExtension
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#endif
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)
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UpdateSpriteForScreen(pDev, pScreen);
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}
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/**
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* Syncronize the sprite with the cursor.
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*
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* @param pDev The device to sync
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*/
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void
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miPointerUpdateSprite(DeviceIntPtr pDev)
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{
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ScreenPtr pScreen;
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miPointerScreenPtr pScreenPriv;
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CursorPtr pCursor;
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int x, y, devx, devy;
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miPointerPtr pPointer;
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if (!pDev || !pDev->coreEvents)
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return;
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pPointer = MIPOINTER(pDev);
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if (!pPointer)
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return;
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pScreen = pPointer->pScreen;
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if (!pScreen)
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return;
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x = pPointer->x;
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y = pPointer->y;
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devx = pPointer->devx;
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devy = pPointer->devy;
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pScreenPriv = GetScreenPrivate(pScreen);
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/*
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* if the cursor has switched screens, disable the sprite
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* on the old screen
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*/
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if (pScreen != pPointer->pSpriteScreen) {
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if (pPointer->pSpriteScreen) {
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miPointerScreenPtr pOldPriv;
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pOldPriv = GetScreenPrivate(pPointer->pSpriteScreen);
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if (pPointer->pCursor) {
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(*pOldPriv->spriteFuncs->SetCursor)
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(pDev, pPointer->pSpriteScreen, NullCursor, 0, 0);
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}
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(*pOldPriv->screenFuncs->CrossScreen) (pPointer->pSpriteScreen,
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FALSE);
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}
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(*pScreenPriv->screenFuncs->CrossScreen) (pScreen, TRUE);
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(*pScreenPriv->spriteFuncs->SetCursor)
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(pDev, pScreen, pPointer->pCursor, x, y);
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pPointer->devx = x;
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pPointer->devy = y;
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pPointer->pSpriteCursor = pPointer->pCursor;
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pPointer->pSpriteScreen = pScreen;
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}
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/*
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* if the cursor has changed, display the new one
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*/
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else if (pPointer->pCursor != pPointer->pSpriteCursor) {
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pCursor = pPointer->pCursor;
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if (!pCursor ||
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(pCursor->bits->emptyMask && !pScreenPriv->showTransparent))
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pCursor = NullCursor;
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(*pScreenPriv->spriteFuncs->SetCursor) (pDev, pScreen, pCursor, x, y);
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pPointer->devx = x;
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pPointer->devy = y;
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pPointer->pSpriteCursor = pPointer->pCursor;
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}
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else if (x != devx || y != devy) {
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pPointer->devx = x;
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pPointer->devy = y;
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if (pPointer->pCursor && !pPointer->pCursor->bits->emptyMask)
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(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
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}
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}
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/**
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* Set the device to the coordinates on the given screen.
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*
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* @param pDev The device to move
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* @param screen_no Index of the screen to move to
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* @param x The x coordinate in per-screen coordinates
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* @param y The y coordinate in per-screen coordinates
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*/
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void
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miPointerSetScreen(DeviceIntPtr pDev, int screen_no, int x, int y)
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{
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miPointerScreenPtr pScreenPriv;
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ScreenPtr pScreen;
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miPointerPtr pPointer;
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pPointer = MIPOINTER(pDev);
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pScreen = screenInfo.screens[screen_no];
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pScreenPriv = GetScreenPrivate(pScreen);
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(*pScreenPriv->screenFuncs->NewEventScreen) (pDev, pScreen, FALSE);
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NewCurrentScreen(pDev, pScreen, x, y);
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pPointer->limits.x2 = pScreen->width;
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pPointer->limits.y2 = pScreen->height;
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}
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/**
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* @return The current screen of the VCP
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*/
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ScreenPtr
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miPointerCurrentScreen(void)
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{
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return miPointerGetScreen(inputInfo.pointer);
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}
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/**
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* @return The current screen of the given device or NULL.
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*/
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ScreenPtr
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miPointerGetScreen(DeviceIntPtr pDev)
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{
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miPointerPtr pPointer = MIPOINTER(pDev);
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return (pPointer) ? pPointer->pScreen : NULL;
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}
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/* Controls whether the cursor image should be updated immediately when
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moved (FALSE) or if something else will be responsible for updating
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it later (TRUE). Returns current setting.
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Caller is responsible for calling OsBlockSignal first.
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*/
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Bool
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miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait)
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{
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SetupScreen(pScreen);
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Bool prevWait = pScreenPriv->waitForUpdate;
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pScreenPriv->waitForUpdate = wait;
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return prevWait;
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}
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/* Move the pointer on the current screen, and update the sprite. */
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static void
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miPointerMoveNoEvent(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
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{
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miPointerPtr pPointer;
|
|
|
|
SetupScreen(pScreen);
|
|
|
|
pPointer = MIPOINTER(pDev);
|
|
|
|
/* Hack: We mustn't call into ->MoveCursor for anything but the
|
|
* VCP, as this may cause a non-HW rendered cursor to be rendered during
|
|
* SIGIO. This again leads to allocs during SIGIO which leads to SIGABRT.
|
|
*/
|
|
if (GetMaster(pDev, MASTER_POINTER) == inputInfo.pointer
|
|
&&!pScreenPriv->waitForUpdate && pScreen == pPointer->pSpriteScreen) {
|
|
pPointer->devx = x;
|
|
pPointer->devy = y;
|
|
if (pPointer->pCursor && !pPointer->pCursor->bits->emptyMask)
|
|
(*pScreenPriv->spriteFuncs->MoveCursor) (pDev, pScreen, x, y);
|
|
}
|
|
|
|
pPointer->x = x;
|
|
pPointer->y = y;
|
|
pPointer->pScreen = pScreen;
|
|
}
|
|
|
|
/**
|
|
* Set the devices' cursor position to the given x/y position.
|
|
*
|
|
* This function is called during the pointer update path in
|
|
* GetPointerEvents and friends (and the same in the xwin DDX).
|
|
*
|
|
* The coordinates provided are always absolute. The parameter mode whether
|
|
* it was relative or absolute movement that landed us at those coordinates.
|
|
*
|
|
* @param pDev The device to move
|
|
* @param mode Movement mode (Absolute or Relative)
|
|
* @param[in,out] screenx The x coordinate in desktop coordinates
|
|
* @param[in,out] screeny The y coordinate in desktop coordinates
|
|
*/
|
|
ScreenPtr
|
|
miPointerSetPosition(DeviceIntPtr pDev, int mode, double *screenx,
|
|
double *screeny)
|
|
{
|
|
miPointerScreenPtr pScreenPriv;
|
|
ScreenPtr pScreen;
|
|
ScreenPtr newScreen;
|
|
int x, y;
|
|
Bool switch_screen = FALSE;
|
|
|
|
miPointerPtr pPointer;
|
|
|
|
if (!pDev || !pDev->coreEvents)
|
|
return NULL;
|
|
|
|
pPointer = MIPOINTER(pDev);
|
|
pScreen = pPointer->pScreen;
|
|
if (!pScreen)
|
|
return NULL; /* called before ready */
|
|
|
|
x = trunc(*screenx);
|
|
y = trunc(*screeny);
|
|
|
|
switch_screen = !point_on_screen(pScreen, x, y);
|
|
|
|
/* Switch to per-screen coordinates for CursorOffScreen and
|
|
* Pointer->limits */
|
|
x -= pScreen->x;
|
|
y -= pScreen->y;
|
|
|
|
if (switch_screen) {
|
|
pScreenPriv = GetScreenPrivate(pScreen);
|
|
if (!pPointer->confined) {
|
|
newScreen = pScreen;
|
|
(*pScreenPriv->screenFuncs->CursorOffScreen) (&newScreen, &x, &y);
|
|
if (newScreen != pScreen) {
|
|
pScreen = newScreen;
|
|
(*pScreenPriv->screenFuncs->NewEventScreen) (pDev, pScreen,
|
|
FALSE);
|
|
/* Smash the confine to the new screen */
|
|
pPointer->limits.x2 = pScreen->width;
|
|
pPointer->limits.y2 = pScreen->height;
|
|
}
|
|
}
|
|
}
|
|
/* Constrain the sprite to the current limits. */
|
|
if (x < pPointer->limits.x1)
|
|
x = pPointer->limits.x1;
|
|
if (x >= pPointer->limits.x2)
|
|
x = pPointer->limits.x2 - 1;
|
|
if (y < pPointer->limits.y1)
|
|
y = pPointer->limits.y1;
|
|
if (y >= pPointer->limits.y2)
|
|
y = pPointer->limits.y2 - 1;
|
|
|
|
if (pScreen->ConstrainCursorHarder)
|
|
pScreen->ConstrainCursorHarder(pDev, pScreen, mode, &x, &y);
|
|
|
|
if (pPointer->x != x || pPointer->y != y || pPointer->pScreen != pScreen)
|
|
miPointerMoveNoEvent(pDev, pScreen, x, y);
|
|
|
|
/* Convert to desktop coordinates again */
|
|
x += pScreen->x;
|
|
y += pScreen->y;
|
|
|
|
/* In the event we actually change screen or we get confined, we just
|
|
* drop the float component on the floor
|
|
* FIXME: only drop remainder for ConstrainCursorHarder, not for screen
|
|
* crossings */
|
|
if (x != trunc(*screenx))
|
|
*screenx = x;
|
|
if (y != trunc(*screeny))
|
|
*screeny = y;
|
|
|
|
return pScreen;
|
|
}
|
|
|
|
/**
|
|
* Get the current position of the device in desktop coordinates.
|
|
*
|
|
* @param x Return value for the current x coordinate in desktop coordiates.
|
|
* @param y Return value for the current y coordinate in desktop coordiates.
|
|
*/
|
|
void
|
|
miPointerGetPosition(DeviceIntPtr pDev, int *x, int *y)
|
|
{
|
|
*x = MIPOINTER(pDev)->x;
|
|
*y = MIPOINTER(pDev)->y;
|
|
}
|
|
|
|
#ifdef XQUARTZ
|
|
#include <pthread.h>
|
|
void darwinEvents_lock(void);
|
|
void darwinEvents_unlock(void);
|
|
#endif
|
|
|
|
/**
|
|
* Move the device's pointer to the x/y coordinates on the given screen.
|
|
* This function generates and enqueues pointer events.
|
|
*
|
|
* @param pDev The device to move
|
|
* @param pScreen The screen the device is on
|
|
* @param x The x coordinate in per-screen coordinates
|
|
* @param y The y coordinate in per-screen coordinates
|
|
*/
|
|
void
|
|
miPointerMove(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
|
|
{
|
|
int i, nevents;
|
|
int valuators[2];
|
|
ValuatorMask mask;
|
|
|
|
miPointerMoveNoEvent(pDev, pScreen, x, y);
|
|
|
|
/* generate motion notify */
|
|
valuators[0] = x;
|
|
valuators[1] = y;
|
|
|
|
if (!events) {
|
|
events = InitEventList(GetMaximumEventsNum());
|
|
|
|
if (!events) {
|
|
FatalError("Could not allocate event store.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
valuator_mask_set_range(&mask, 0, 2, valuators);
|
|
nevents = GetPointerEvents(events, pDev, MotionNotify, 0,
|
|
POINTER_SCREEN | POINTER_ABSOLUTE |
|
|
POINTER_NORAW, &mask);
|
|
|
|
OsBlockSignals();
|
|
#ifdef XQUARTZ
|
|
darwinEvents_lock();
|
|
#endif
|
|
for (i = 0; i < nevents; i++)
|
|
mieqEnqueue(pDev, &events[i]);
|
|
#ifdef XQUARTZ
|
|
darwinEvents_unlock();
|
|
#endif
|
|
OsReleaseSignals();
|
|
}
|