670 lines
18 KiB
C
670 lines
18 KiB
C
/*
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* GLX implementation that uses Apple's OpenGL.framework
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* (Indirect rendering path -- it's also used for some direct mode code too)
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*
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* Copyright (c) 2007-2012 Apple Inc.
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* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
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* Copyright (c) 2002 Greg Parker. All Rights Reserved.
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*
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* Portions of this file are copied from Mesa's xf86glx.c,
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* which contains the following copyright:
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*
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* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <AvailabilityMacros.h>
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#include <dlfcn.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
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#include <X11/Xproto.h>
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#include <GL/glxproto.h>
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#include <glxserver.h>
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#include <glxutil.h>
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#include "x-hash.h"
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#include "visualConfigs.h"
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#include "dri.h"
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#include "extension_string.h"
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#include "darwin.h"
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#define GLAQUA_DEBUG_MSG(msg, args ...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", \
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msg, \
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## args)
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__GLXprovider *
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GlxGetDRISWrastProvider(void);
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static void
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setup_dispatch_table(void);
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GLuint
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__glFloorLog2(GLuint val);
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void
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warn_func(void * p1, char *format, ...);
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// some prototypes
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static __GLXscreen *
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__glXAquaScreenProbe(ScreenPtr pScreen);
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static __GLXdrawable *
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__glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen,
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DrawablePtr pDraw, XID drawId, int type,
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XID glxDrawId,
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__GLXconfig *conf);
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static void
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__glXAquaContextDestroy(__GLXcontext *baseContext);
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static int
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__glXAquaContextMakeCurrent(__GLXcontext *baseContext);
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static int
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__glXAquaContextLoseCurrent(__GLXcontext *baseContext);
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static int
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__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
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unsigned long mask);
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static CGLPixelFormatObj
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makeFormat(__GLXconfig *conf);
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__GLXprovider __glXDRISWRastProvider = {
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__glXAquaScreenProbe,
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"Core OpenGL",
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NULL
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};
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typedef struct __GLXAquaScreen __GLXAquaScreen;
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typedef struct __GLXAquaContext __GLXAquaContext;
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typedef struct __GLXAquaDrawable __GLXAquaDrawable;
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/*
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* The following structs must keep the base as the first member.
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* It's used to treat the start of the struct as a different struct
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* in GLX.
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*
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* Note: these structs should be initialized with xcalloc or memset
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* prior to usage, and some of them require initializing
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* the base with function pointers.
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*/
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struct __GLXAquaScreen {
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__GLXscreen base;
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};
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struct __GLXAquaContext {
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__GLXcontext base;
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CGLContextObj ctx;
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CGLPixelFormatObj pixelFormat;
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xp_surface_id sid;
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unsigned isAttached : 1;
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};
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struct __GLXAquaDrawable {
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__GLXdrawable base;
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DrawablePtr pDraw;
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xp_surface_id sid;
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__GLXAquaContext *context;
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};
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static __GLXcontext *
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__glXAquaScreenCreateContext(__GLXscreen *screen,
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__GLXconfig *conf,
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__GLXcontext *baseShareContext,
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unsigned num_attribs,
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const uint32_t *attribs,
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int *error)
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{
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__GLXAquaContext *context;
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__GLXAquaContext *shareContext = (__GLXAquaContext *)baseShareContext;
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CGLError gl_err;
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/* Unused (for now?) */
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(void)num_attribs;
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(void)attribs;
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(void)error;
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GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
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context = calloc(1, sizeof(__GLXAquaContext));
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if (context == NULL)
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return NULL;
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memset(context, 0, sizeof *context);
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context->base.pGlxScreen = screen;
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context->base.config = conf;
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context->base.destroy = __glXAquaContextDestroy;
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context->base.makeCurrent = __glXAquaContextMakeCurrent;
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context->base.loseCurrent = __glXAquaContextLoseCurrent;
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context->base.copy = __glXAquaContextCopy;
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/*FIXME verify that the context->base is fully initialized. */
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context->pixelFormat = makeFormat(conf);
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if (!context->pixelFormat) {
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free(context);
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return NULL;
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}
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context->ctx = NULL;
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gl_err = CGLCreateContext(context->pixelFormat,
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shareContext ? shareContext->ctx : NULL,
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&context->ctx);
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if (gl_err != 0) {
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ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
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CGLDestroyPixelFormat(context->pixelFormat);
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free(context);
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return NULL;
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}
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setup_dispatch_table();
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GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
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return &context->base;
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}
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/* maps from surface id -> list of __GLcontext */
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static x_hash_table *surface_hash;
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static void
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__glXAquaContextDestroy(__GLXcontext *baseContext)
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{
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x_list *lst;
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__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
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GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
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if (context != NULL) {
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if (context->sid != 0 && surface_hash != NULL) {
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lst =
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x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
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context->sid), NULL);
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lst = x_list_remove(lst, context);
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x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
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context->sid), lst);
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}
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if (context->ctx != NULL)
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CGLDestroyContext(context->ctx);
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if (context->pixelFormat != NULL)
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CGLDestroyPixelFormat(context->pixelFormat);
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free(context);
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}
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}
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static int
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__glXAquaContextLoseCurrent(__GLXcontext *baseContext)
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{
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CGLError gl_err;
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GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
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gl_err = CGLSetCurrentContext(NULL);
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if (gl_err != 0)
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ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
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/*
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* There should be no need to set __glXLastContext to NULL here, because
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* glxcmds.c does it as part of the context cache flush after calling
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* this.
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*/
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return GL_TRUE;
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}
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/* Called when a surface is destroyed as a side effect of destroying
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the window it's attached to. */
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static void
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surface_notify(void *_arg, void *data)
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{
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DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
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__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
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__GLXAquaContext *context;
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x_list *lst;
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if (_arg == NULL || data == NULL) {
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ErrorF("surface_notify called with bad params");
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return;
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}
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GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
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switch (arg->kind) {
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case AppleDRISurfaceNotifyDestroyed:
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if (surface_hash != NULL)
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x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
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draw->pDraw = NULL;
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draw->sid = 0;
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break;
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case AppleDRISurfaceNotifyChanged:
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if (surface_hash != NULL) {
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lst =
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x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
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arg->id), NULL);
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for (; lst != NULL; lst = lst->next) {
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context = lst->data;
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xp_update_gl_context(context->ctx);
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}
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}
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break;
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default:
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ErrorF("surface_notify: unknown kind %d\n", arg->kind);
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break;
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}
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}
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static BOOL
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attach(__GLXAquaContext *context, __GLXAquaDrawable *draw)
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{
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DrawablePtr pDraw;
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GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
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if (NULL == context || NULL == draw)
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return TRUE;
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pDraw = draw->base.pDraw;
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if (NULL == pDraw) {
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ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
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return TRUE;
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}
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if (draw->sid == 0) {
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//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
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if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
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0, &draw->sid, NULL,
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surface_notify, draw))
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return TRUE;
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draw->pDraw = pDraw;
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}
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if (!context->isAttached || context->sid != draw->sid) {
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x_list *lst;
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if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
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//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
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DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
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surface_notify, draw);
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if (surface_hash != NULL)
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x_hash_table_remove(surface_hash,
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x_cvt_uint_to_vptr(draw->sid));
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draw->sid = 0;
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return TRUE;
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}
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context->isAttached = TRUE;
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context->sid = draw->sid;
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if (surface_hash == NULL)
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surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
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lst =
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x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
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context->sid), NULL);
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if (x_list_find(lst, context) == NULL) {
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lst = x_list_prepend(lst, context);
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x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
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context->sid), lst);
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}
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GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int)pDraw->id,
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(unsigned int)draw->sid);
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}
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draw->context = context;
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return FALSE;
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}
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#if 0 // unused
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static void
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unattach(__GLXAquaContext *context)
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{
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x_list *lst;
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GLAQUA_DEBUG_MSG("unattach\n");
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if (context == NULL) {
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ErrorF("Tried to unattach a null context\n");
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return;
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}
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if (context->isAttached) {
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GLAQUA_DEBUG_MSG("unattaching\n");
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if (surface_hash != NULL) {
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lst = x_hash_table_lookup(surface_hash, (void *)context->sid,
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NULL);
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lst = x_list_remove(lst, context);
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x_hash_table_insert(surface_hash, (void *)context->sid, lst);
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}
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CGLClearDrawable(context->ctx);
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context->isAttached = FALSE;
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context->sid = 0;
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}
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}
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#endif
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static int
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__glXAquaContextMakeCurrent(__GLXcontext *baseContext)
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{
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CGLError gl_err;
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__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
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__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *)context->base.drawPriv;
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GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
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if (context->base.drawPriv != context->base.readPriv)
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return 0;
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if (attach(context, drawPriv))
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return /*error*/ 0;
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gl_err = CGLSetCurrentContext(context->ctx);
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if (gl_err != 0)
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ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
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return gl_err == 0;
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}
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static int
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__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
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unsigned long mask)
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{
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CGLError gl_err;
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__GLXAquaContext *dst = (__GLXAquaContext *)baseDst;
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__GLXAquaContext *src = (__GLXAquaContext *)baseSrc;
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GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
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gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
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if (gl_err != 0)
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ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
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return gl_err == 0;
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}
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/* Drawing surface notification callbacks */
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static GLboolean
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__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base)
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{
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CGLError err;
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__GLXAquaDrawable *drawable;
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// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
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if (!base) {
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ErrorF("%s passed NULL\n", __func__);
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return GL_FALSE;
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}
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drawable = (__GLXAquaDrawable *)base;
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if (NULL == drawable->context) {
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ErrorF("%s called with a NULL->context for drawable %p!\n",
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__func__, (void *)drawable);
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return GL_FALSE;
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}
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err = CGLFlushDrawable(drawable->context->ctx);
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if (kCGLNoError != err) {
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ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
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__func__);
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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static CGLPixelFormatObj
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makeFormat(__GLXconfig *conf)
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{
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CGLPixelFormatAttribute attr[64];
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CGLPixelFormatObj fobj;
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GLint formats;
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CGLError error;
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int i = 0;
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if (conf->doubleBufferMode)
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attr[i++] = kCGLPFADoubleBuffer;
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if (conf->stereoMode)
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attr[i++] = kCGLPFAStereo;
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attr[i++] = kCGLPFAColorSize;
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attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
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attr[i++] = kCGLPFAAlphaSize;
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attr[i++] = conf->alphaBits;
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if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
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conf->accumAlphaBits) > 0) {
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attr[i++] = kCGLPFAAccumSize;
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attr[i++] = conf->accumRedBits + conf->accumGreenBits
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+ conf->accumBlueBits + conf->accumAlphaBits;
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}
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attr[i++] = kCGLPFADepthSize;
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attr[i++] = conf->depthBits;
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if (conf->stencilBits) {
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attr[i++] = kCGLPFAStencilSize;
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attr[i++] = conf->stencilBits;
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}
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if (conf->numAuxBuffers > 0) {
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attr[i++] = kCGLPFAAuxBuffers;
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attr[i++] = conf->numAuxBuffers;
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}
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if (conf->sampleBuffers > 0) {
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attr[i++] = kCGLPFASampleBuffers;
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attr[i++] = conf->sampleBuffers;
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attr[i++] = kCGLPFASamples;
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attr[i++] = conf->samples;
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}
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attr[i] = 0;
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error = CGLChoosePixelFormat(attr, &fobj, &formats);
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if (error) {
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ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
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return NULL;
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}
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return fobj;
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}
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static void
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__glXAquaScreenDestroy(__GLXscreen *screen)
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{
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GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
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__glXScreenDestroy(screen);
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free(screen);
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}
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/* This is called by __glXInitScreens(). */
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static __GLXscreen *
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__glXAquaScreenProbe(ScreenPtr pScreen)
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{
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__GLXAquaScreen *screen;
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GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
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if (pScreen == NULL)
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return NULL;
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screen = calloc(1, sizeof *screen);
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if (NULL == screen)
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return NULL;
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screen->base.destroy = __glXAquaScreenDestroy;
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screen->base.createContext = __glXAquaScreenCreateContext;
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screen->base.createDrawable = __glXAquaScreenCreateDrawable;
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screen->base.swapInterval = /*FIXME*/ NULL;
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screen->base.pScreen = pScreen;
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screen->base.fbconfigs = __glXAquaCreateVisualConfigs(
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&screen->base.numFBConfigs, pScreen->myNum);
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__glXInitExtensionEnableBits(screen->base.glx_enable_bits);
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|
__glXScreenInit(&screen->base, pScreen);
|
|
|
|
return &screen->base;
|
|
}
|
|
|
|
#if 0 // unused
|
|
static void
|
|
__glXAquaDrawableCopySubBuffer(__GLXdrawable *drawable,
|
|
int x, int y, int w, int h)
|
|
{
|
|
/*TODO finish me*/
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
__glXAquaDrawableDestroy(__GLXdrawable *base)
|
|
{
|
|
/* gstaplin: base is the head of the structure, so it's at the same
|
|
* offset in memory.
|
|
* Is this safe with strict aliasing? I noticed that the other dri code
|
|
* does this too...
|
|
*/
|
|
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
|
|
|
|
GLAQUA_DEBUG_MSG("TRACE");
|
|
|
|
/* It doesn't work to call DRIDestroySurface here, the drawable's
|
|
already gone.. But dri.c notices the window destruction and
|
|
frees the surface itself. */
|
|
|
|
/*gstaplin: verify the statement above. The surface destroy
|
|
*messages weren't making it through, and may still not be.
|
|
*We need a good test case for surface creation and destruction.
|
|
*We also need a good way to enable introspection on the server
|
|
*to validate the test, beyond using gdb with print.
|
|
*/
|
|
|
|
free(glxPriv);
|
|
}
|
|
|
|
static __GLXdrawable *
|
|
__glXAquaScreenCreateDrawable(ClientPtr client,
|
|
__GLXscreen *screen,
|
|
DrawablePtr pDraw,
|
|
XID drawId,
|
|
int type,
|
|
XID glxDrawId,
|
|
__GLXconfig *conf)
|
|
{
|
|
__GLXAquaDrawable *glxPriv;
|
|
|
|
glxPriv = malloc(sizeof *glxPriv);
|
|
|
|
if (glxPriv == NULL)
|
|
return NULL;
|
|
|
|
memset(glxPriv, 0, sizeof *glxPriv);
|
|
|
|
if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId,
|
|
conf)) {
|
|
free(glxPriv);
|
|
return NULL;
|
|
}
|
|
|
|
glxPriv->base.destroy = __glXAquaDrawableDestroy;
|
|
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
|
|
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
|
|
|
|
glxPriv->pDraw = pDraw;
|
|
glxPriv->sid = 0;
|
|
glxPriv->context = NULL;
|
|
|
|
return &glxPriv->base;
|
|
}
|
|
|
|
// Extra goodies for glx
|
|
|
|
GLuint
|
|
__glFloorLog2(GLuint val)
|
|
{
|
|
int c = 0;
|
|
|
|
while (val > 1) {
|
|
c++;
|
|
val >>= 1;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
#ifndef OPENGL_FRAMEWORK_PATH
|
|
#define OPENGL_FRAMEWORK_PATH \
|
|
"/System/Library/Frameworks/OpenGL.framework/OpenGL"
|
|
#endif
|
|
|
|
static void *opengl_framework_handle;
|
|
|
|
static glx_func_ptr
|
|
get_proc_address(const char *sym)
|
|
{
|
|
return (glx_func_ptr) dlsym(opengl_framework_handle, sym);
|
|
}
|
|
|
|
static void
|
|
setup_dispatch_table(void)
|
|
{
|
|
const char *opengl_framework_path;
|
|
|
|
if (opengl_framework_handle) {
|
|
return;
|
|
}
|
|
|
|
opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
|
|
if (!opengl_framework_path) {
|
|
opengl_framework_path = OPENGL_FRAMEWORK_PATH;
|
|
}
|
|
|
|
(void)dlerror(); /*drain dlerror */
|
|
opengl_framework_handle = dlopen(opengl_framework_path, RTLD_LOCAL);
|
|
|
|
if (!opengl_framework_handle) {
|
|
ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
|
|
opengl_framework_path, dlerror());
|
|
opengl_framework_handle = RTLD_DEFAULT;
|
|
}
|
|
|
|
__glXsetGetProcAddress(get_proc_address);
|
|
}
|