369cc172f4
tested by stsp@, david@, form@, ckuethe@, oga@. thanks.
702 lines
20 KiB
C
702 lines
20 KiB
C
/*
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* Copyright © 2006 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Michel Dänzer <michel@tungstengraphics.com>
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*
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <string.h>
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#include "exa_priv.h"
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#include <X11/fonts/fontstruct.h>
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#include "dixfontstr.h"
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#include "exa.h"
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#include "cw.h"
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#if DEBUG_MIGRATE
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#define DBG_MIGRATE(a) ErrorF a
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#else
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#define DBG_MIGRATE(a)
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#endif
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/**
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* Returns TRUE if the pixmap is not movable. This is the case where it's a
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* fake pixmap for the frontbuffer (no pixmap private) or it's a scratch
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* pixmap created by some other X Server internals (the score says it's
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* pinned).
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*/
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static Bool
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exaPixmapIsPinned (PixmapPtr pPix)
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{
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ExaPixmapPriv (pPix);
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return pExaPixmap == NULL || pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED;
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}
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/**
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* The fallback path for UTS/DFS failing is to just memcpy. exaCopyDirtyToSys
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* and exaCopyDirtyToFb both needed to do this loop.
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*/
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static void
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exaMemcpyBox (PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch,
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CARD8 *dst, int dst_pitch)
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{
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int i, cpp = pPixmap->drawable.bitsPerPixel / 8;
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int bytes = (pbox->x2 - pbox->x1) * cpp;
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src += pbox->y1 * src_pitch + pbox->x1 * cpp;
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dst += pbox->y1 * dst_pitch + pbox->x1 * cpp;
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for (i = pbox->y2 - pbox->y1; i; i--) {
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memcpy (dst, src, bytes);
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src += src_pitch;
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dst += dst_pitch;
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}
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}
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/**
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* Returns TRUE if the pixmap is dirty (has been modified in its current
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* location compared to the other), or lacks a private for tracking
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* dirtiness.
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*/
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static Bool
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exaPixmapIsDirty (PixmapPtr pPix)
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{
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ExaPixmapPriv (pPix);
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return pExaPixmap == NULL ||
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REGION_NOTEMPTY (pScreen, DamageRegion(pExaPixmap->pDamage)) ||
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!REGION_EQUAL(pScreen, &pExaPixmap->validSys, &pExaPixmap->validFB);
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}
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/**
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* Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
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* to be considered "should be in framebuffer". That's just anything that has
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* had more acceleration than fallbacks, or has no score yet.
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*
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* Only valid if using a migration scheme that tracks score.
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*/
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static Bool
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exaPixmapShouldBeInFB (PixmapPtr pPix)
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{
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ExaPixmapPriv (pPix);
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if (exaPixmapIsPinned (pPix))
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return TRUE;
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return pExaPixmap->score >= 0;
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}
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/**
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* If the pixmap is currently dirty, this copies at least the dirty area from
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* FB to system or vice versa. Both areas must be allocated.
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*/
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static void
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exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc,
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Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h,
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char *sys, int sys_pitch), CARD8 *fallback_src,
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CARD8 *fallback_dst, int fallback_srcpitch, int fallback_dstpitch,
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int fallback_index, void (*sync) (ScreenPtr pScreen))
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaPixmapPriv (pPixmap);
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RegionPtr damage = DamageRegion (pExaPixmap->pDamage);
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RegionRec CopyReg;
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Bool save_offscreen;
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int save_pitch;
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BoxPtr pBox;
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int nbox;
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Bool access_prepared = FALSE;
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Bool need_sync = FALSE;
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/* Damaged bits are valid in current copy but invalid in other one */
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if (exaPixmapIsOffscreen(pPixmap)) {
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REGION_UNION(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
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damage);
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REGION_SUBTRACT(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
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damage);
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} else {
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REGION_UNION(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
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damage);
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REGION_SUBTRACT(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
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damage);
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}
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REGION_EMPTY(pScreen, damage);
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/* Copy bits valid in source but not in destination */
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REGION_NULL(pScreen, &CopyReg);
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REGION_SUBTRACT(pScreen, &CopyReg, pValidSrc, pValidDst);
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if (migrate->as_dst) {
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ExaScreenPriv (pPixmap->drawable.pScreen);
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/* XXX: The pending damage region will be marked as damaged after the
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* operation, so it should serve as an upper bound for the region that
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* needs to be synchronized for the operation. Unfortunately, this
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* causes corruption in some cases, e.g. when starting compiz. See
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* https://bugs.freedesktop.org/show_bug.cgi?id=12916 .
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*/
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if (pExaScr->optimize_migration) {
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RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
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if (REGION_NIL(pending_damage)) {
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static Bool firsttime = TRUE;
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if (firsttime) {
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ErrorF("%s: Pending damage region empty!\n", __func__);
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firsttime = FALSE;
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}
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}
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REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, pending_damage);
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}
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/* The caller may provide a region to be subtracted from the calculated
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* dirty region. This is to avoid migration of bits that don't
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* contribute to the result of the operation.
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*/
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if (migrate->pReg)
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REGION_SUBTRACT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
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} else {
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/* The caller may restrict the region to be migrated for source pixmaps
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* to what's relevant for the operation.
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*/
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if (migrate->pReg)
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REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
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}
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pBox = REGION_RECTS(&CopyReg);
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nbox = REGION_NUM_RECTS(&CopyReg);
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save_offscreen = pExaPixmap->offscreen;
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save_pitch = pPixmap->devKind;
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pExaPixmap->offscreen = TRUE;
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pPixmap->devKind = pExaPixmap->fb_pitch;
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while (nbox--) {
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pBox->x1 = max(pBox->x1, 0);
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pBox->y1 = max(pBox->y1, 0);
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pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
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pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
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if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
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continue;
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if (!transfer || !transfer (pPixmap,
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pBox->x1, pBox->y1,
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pBox->x2 - pBox->x1,
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pBox->y2 - pBox->y1,
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pExaPixmap->sys_ptr
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+ pBox->y1 * pExaPixmap->sys_pitch
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+ pBox->x1 * pPixmap->drawable.bitsPerPixel / 8,
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pExaPixmap->sys_pitch))
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{
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if (!access_prepared) {
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ExaDoPrepareAccess(&pPixmap->drawable, fallback_index);
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access_prepared = TRUE;
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}
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exaMemcpyBox (pPixmap, pBox,
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fallback_src, fallback_srcpitch,
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fallback_dst, fallback_dstpitch);
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} else
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need_sync = TRUE;
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pBox++;
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}
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if (access_prepared)
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exaFinishAccess(&pPixmap->drawable, fallback_index);
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else if (need_sync)
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sync (pPixmap->drawable.pScreen);
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pExaPixmap->offscreen = save_offscreen;
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pPixmap->devKind = save_pitch;
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/* The copied bits are now valid in destination */
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REGION_UNION(pScreen, pValidDst, pValidDst, &CopyReg);
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REGION_UNINIT(pScreen, &CopyReg);
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}
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/**
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* If the pixmap is currently dirty, this copies at least the dirty area from
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* the framebuffer memory copy to the system memory copy. Both areas must be
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* allocated.
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*/
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static void
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exaCopyDirtyToSys (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaScreenPriv (pPixmap->drawable.pScreen);
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ExaPixmapPriv (pPixmap);
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exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB,
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pExaScr->info->DownloadFromScreen, pExaPixmap->fb_ptr,
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pExaPixmap->sys_ptr, pExaPixmap->fb_pitch,
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pExaPixmap->sys_pitch, EXA_PREPARE_SRC, exaWaitSync);
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}
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/**
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* If the pixmap is currently dirty, this copies at least the dirty area from
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* the system memory copy to the framebuffer memory copy. Both areas must be
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* allocated.
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*/
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static void
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exaCopyDirtyToFb (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaScreenPriv (pPixmap->drawable.pScreen);
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ExaPixmapPriv (pPixmap);
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exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys,
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pExaScr->info->UploadToScreen, pExaPixmap->sys_ptr,
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pExaPixmap->fb_ptr, pExaPixmap->sys_pitch,
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pExaPixmap->fb_pitch, EXA_PREPARE_DEST, exaMarkSync);
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}
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/**
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* Allocates a framebuffer copy of the pixmap if necessary, and then copies
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* any necessary pixmap data into the framebuffer copy and points the pixmap at
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* it.
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*
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* Note that when first allocated, a pixmap will have FALSE dirty flag.
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* This is intentional because pixmap data starts out undefined. So if we move
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* it in due to the first operation against it being accelerated, it will have
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* undefined framebuffer contents that we didn't have to upload. If we do
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* moveouts (and moveins) after the first movein, then we will only have to copy
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* back and forth if the pixmap was written to after the last synchronization of
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* the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away)
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* we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
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* all the data, since it's almost surely all valid now.
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*/
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static void
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exaDoMoveInPixmap (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ScreenPtr pScreen = pPixmap->drawable.pScreen;
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ExaScreenPriv (pScreen);
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ExaPixmapPriv (pPixmap);
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/* If we're VT-switched away, no touching card memory allowed. */
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if (pExaScr->swappedOut)
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return;
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/* If we're not allowed to move, then fail. */
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if (exaPixmapIsPinned(pPixmap))
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return;
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/* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of
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* fragility in EXA, and <8bpp is probably not used enough any more to care
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* (at least, not in acceleratd paths).
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*/
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if (pPixmap->drawable.bitsPerPixel < 8)
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return;
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if (pExaPixmap->accel_blocked)
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return;
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if (pExaPixmap->area == NULL) {
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pExaPixmap->area =
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exaOffscreenAlloc (pScreen, pExaPixmap->fb_size,
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pExaScr->info->pixmapOffsetAlign, FALSE,
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exaPixmapSave, (pointer) pPixmap);
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if (pExaPixmap->area == NULL)
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return;
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pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
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pExaPixmap->area->offset;
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}
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exaCopyDirtyToFb (migrate);
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if (exaPixmapIsOffscreen(pPixmap))
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return;
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DBG_MIGRATE (("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
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(ExaGetPixmapPriv(pPixmap)->area ?
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ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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pPixmap->drawable.width,
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pPixmap->drawable.height,
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exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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pExaPixmap->offscreen = TRUE;
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pPixmap->devKind = pExaPixmap->fb_pitch;
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pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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}
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void
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exaMoveInPixmap (PixmapPtr pPixmap)
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{
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static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
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.pReg = NULL };
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migrate.pPix = pPixmap;
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exaDoMoveInPixmap (&migrate);
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}
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/**
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* Switches the current active location of the pixmap to system memory, copying
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* updated data out if necessary.
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*/
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static void
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exaDoMoveOutPixmap (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaPixmapPriv (pPixmap);
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if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
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return;
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exaCopyDirtyToSys (migrate);
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if (exaPixmapIsOffscreen(pPixmap)) {
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DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
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(void*)(ExaGetPixmapPriv(pPixmap)->area ?
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ExaGetPixmapPriv(pPixmap)->area->offset : 0),
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pPixmap->drawable.width,
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pPixmap->drawable.height,
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exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
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pExaPixmap->offscreen = FALSE;
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pPixmap->devKind = pExaPixmap->sys_pitch;
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pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
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}
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}
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void
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exaMoveOutPixmap (PixmapPtr pPixmap)
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{
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static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
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.pReg = NULL };
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migrate.pPix = pPixmap;
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exaDoMoveOutPixmap (&migrate);
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}
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/**
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* Copies out important pixmap data and removes references to framebuffer area.
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* Called when the memory manager decides it's time to kick the pixmap out of
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* framebuffer entirely.
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*/
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void
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exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area)
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{
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PixmapPtr pPixmap = area->privData;
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ExaPixmapPriv(pPixmap);
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exaMoveOutPixmap(pPixmap);
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pExaPixmap->fb_ptr = NULL;
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pExaPixmap->area = NULL;
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/* Mark all FB bits as invalid, so all valid system bits get copied to FB
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* next time */
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REGION_EMPTY(pPixmap->drawable.pScreen, &pExaPixmap->validFB);
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}
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/**
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* For the "greedy" migration scheme, pushes the pixmap toward being located in
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* framebuffer memory.
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*/
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static void
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exaMigrateTowardFb (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaPixmapPriv (pPixmap);
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if (pExaPixmap == NULL) {
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DBG_MIGRATE(("UseScreen: ignoring exa-uncontrolled pixmap %p (%s)\n",
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(pointer)pPixmap,
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exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
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return;
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}
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if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
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DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
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(pointer)pPixmap));
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return;
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}
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DBG_MIGRATE(("UseScreen %p score %d\n",
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(pointer)pPixmap, pExaPixmap->score));
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if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
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exaDoMoveInPixmap(migrate);
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pExaPixmap->score = 0;
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}
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if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
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pExaPixmap->score++;
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if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
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!exaPixmapIsOffscreen(pPixmap))
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{
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exaDoMoveInPixmap(migrate);
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}
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ExaOffscreenMarkUsed (pPixmap);
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}
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/**
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* For the "greedy" migration scheme, pushes the pixmap toward being located in
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* system memory.
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*/
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static void
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exaMigrateTowardSys (ExaMigrationPtr migrate)
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{
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PixmapPtr pPixmap = migrate->pPix;
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ExaPixmapPriv (pPixmap);
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if (pExaPixmap == NULL) {
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DBG_MIGRATE(("UseMem: ignoring exa-uncontrolled pixmap %p (%s)\n",
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(pointer)pPixmap,
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exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
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return;
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}
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DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));
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|
|
|
if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
|
|
return;
|
|
|
|
if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
|
|
pExaPixmap->score = 0;
|
|
|
|
if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
|
|
pExaPixmap->score--;
|
|
|
|
if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
|
|
exaDoMoveOutPixmap(migrate);
|
|
}
|
|
|
|
/**
|
|
* If the pixmap has both a framebuffer and system memory copy, this function
|
|
* asserts that both of them are the same.
|
|
*/
|
|
static Bool
|
|
exaAssertNotDirty (PixmapPtr pPixmap)
|
|
{
|
|
ExaPixmapPriv (pPixmap);
|
|
CARD8 *dst, *src;
|
|
RegionRec ValidReg;
|
|
int dst_pitch, src_pitch, cpp, y, nbox;
|
|
BoxPtr pBox;
|
|
Bool ret = TRUE;
|
|
|
|
if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL)
|
|
return ret;
|
|
|
|
REGION_NULL(pScreen, &ValidReg);
|
|
REGION_INTERSECT(pScreen, &ValidReg, &pExaPixmap->validFB,
|
|
&pExaPixmap->validSys);
|
|
nbox = REGION_NUM_RECTS(&ValidReg);
|
|
|
|
if (!nbox)
|
|
goto out;
|
|
|
|
pBox = REGION_RECTS(&ValidReg);
|
|
|
|
dst_pitch = pExaPixmap->sys_pitch;
|
|
src_pitch = pExaPixmap->fb_pitch;
|
|
cpp = pPixmap->drawable.bitsPerPixel / 8;
|
|
|
|
ExaDoPrepareAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
|
|
while (nbox--) {
|
|
int rowbytes;
|
|
|
|
pBox->x1 = max(pBox->x1, 0);
|
|
pBox->y1 = max(pBox->y1, 0);
|
|
pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
|
|
pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
|
|
|
|
if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
|
|
continue;
|
|
|
|
rowbytes = (pBox->x2 - pBox->x1) * cpp;
|
|
src = pExaPixmap->fb_ptr + pBox->y1 * src_pitch + pBox->x1 * cpp;
|
|
dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp;
|
|
|
|
for (y = pBox->y1; y < pBox->y2;
|
|
y++, src += src_pitch, dst += dst_pitch) {
|
|
if (memcmp(dst, src, rowbytes) != 0) {
|
|
ret = FALSE;
|
|
exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2,
|
|
pBox->y2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
|
|
|
|
out:
|
|
REGION_UNINIT(pScreen, &ValidReg);
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Performs migration of the pixmaps according to the operation information
|
|
* provided in pixmaps and can_accel and the migration scheme chosen in the
|
|
* config file.
|
|
*/
|
|
void
|
|
exaDoMigration (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
|
|
{
|
|
ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
|
|
ExaScreenPriv(pScreen);
|
|
int i, j;
|
|
|
|
if (pExaScr->info->flags & EXA_HANDLES_PIXMAPS)
|
|
return;
|
|
|
|
/* If this debugging flag is set, check each pixmap for whether it is marked
|
|
* as clean, and if so, actually check if that's the case. This should help
|
|
* catch issues with failing to mark a drawable as dirty. While it will
|
|
* catch them late (after the operation happened), it at least explains what
|
|
* went wrong, and instrumenting the code to find what operation happened
|
|
* to the pixmap last shouldn't be hard.
|
|
*/
|
|
if (pExaScr->checkDirtyCorrectness) {
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
|
|
!exaAssertNotDirty (pixmaps[i].pPix))
|
|
ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i);
|
|
}
|
|
}
|
|
/* If anything is pinned in system memory, we won't be able to
|
|
* accelerate.
|
|
*/
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (exaPixmapIsPinned (pixmaps[i].pPix) &&
|
|
!exaPixmapIsOffscreen (pixmaps[i].pPix))
|
|
{
|
|
EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
|
|
pixmaps[i].pPix->drawable.width,
|
|
pixmaps[i].pPix->drawable.height));
|
|
can_accel = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (pExaScr->migration == ExaMigrationSmart) {
|
|
/* If we've got something as a destination that we shouldn't cause to
|
|
* become newly dirtied, take the unaccelerated route.
|
|
*/
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
|
|
!exaPixmapIsDirty (pixmaps[i].pPix))
|
|
{
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (!exaPixmapIsDirty (pixmaps[i].pPix))
|
|
exaDoMoveOutPixmap (pixmaps + i);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* If we aren't going to accelerate, then we migrate everybody toward
|
|
* system memory, and kick out if it's free.
|
|
*/
|
|
if (!can_accel) {
|
|
for (i = 0; i < npixmaps; i++) {
|
|
exaMigrateTowardSys (pixmaps + i);
|
|
if (!exaPixmapIsDirty (pixmaps[i].pPix))
|
|
exaDoMoveOutPixmap (pixmaps + i);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Finally, the acceleration path. Move them all in. */
|
|
for (i = 0; i < npixmaps; i++) {
|
|
exaMigrateTowardFb(pixmaps + i);
|
|
exaDoMoveInPixmap(pixmaps + i);
|
|
}
|
|
} else if (pExaScr->migration == ExaMigrationGreedy) {
|
|
/* If we can't accelerate, either because the driver can't or because one of
|
|
* the pixmaps is pinned in system memory, then we migrate everybody toward
|
|
* system memory.
|
|
*
|
|
* We also migrate toward system if all pixmaps involved are currently in
|
|
* system memory -- this can mitigate thrashing when there are significantly
|
|
* more pixmaps active than would fit in memory.
|
|
*
|
|
* If not, then we migrate toward FB so that hopefully acceleration can
|
|
* happen.
|
|
*/
|
|
if (!can_accel) {
|
|
for (i = 0; i < npixmaps; i++)
|
|
exaMigrateTowardSys (pixmaps + i);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (exaPixmapIsOffscreen(pixmaps[i].pPix)) {
|
|
/* Found one in FB, so move all to FB. */
|
|
for (j = 0; j < npixmaps; j++)
|
|
exaMigrateTowardFb(pixmaps + i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Nobody's in FB, so move all away from FB. */
|
|
for (i = 0; i < npixmaps; i++)
|
|
exaMigrateTowardSys(pixmaps + i);
|
|
} else if (pExaScr->migration == ExaMigrationAlways) {
|
|
/* Always move the pixmaps out if we can't accelerate. If we can
|
|
* accelerate, try to move them all in. If that fails, then move them
|
|
* back out.
|
|
*/
|
|
if (!can_accel) {
|
|
for (i = 0; i < npixmaps; i++)
|
|
exaDoMoveOutPixmap(pixmaps + i);
|
|
return;
|
|
}
|
|
|
|
/* Now, try to move them all into FB */
|
|
for (i = 0; i < npixmaps; i++) {
|
|
exaDoMoveInPixmap(pixmaps + i);
|
|
}
|
|
|
|
/* If we couldn't fit everything in, abort */
|
|
for (i = 0; i < npixmaps; i++) {
|
|
if (!exaPixmapIsOffscreen(pixmaps[i].pPix)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Yay, everything's offscreen, mark memory as used */
|
|
for (i = 0; i < npixmaps; i++) {
|
|
ExaOffscreenMarkUsed (pixmaps[i].pPix);
|
|
}
|
|
}
|
|
}
|