xenocara/xserver/glx/renderpixswap.c

89 lines
3.5 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#define NEED_REPLIES
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "unpack.h"
#include "indirect_dispatch.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
(__GLXdispatchConvolutionFilterHeader *) pc;
GLint hdrlen, image1len;
__GLX_DECLARE_SWAP_VARIABLES;
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
__GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
__GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
__GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
__GLX_SWAP_INT((GLbyte *)&hdr->alignment);
__GLX_SWAP_INT((GLbyte *)&hdr->target);
__GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
__GLX_SWAP_INT((GLbyte *)&hdr->width);
__GLX_SWAP_INT((GLbyte *)&hdr->height);
__GLX_SWAP_INT((GLbyte *)&hdr->format);
__GLX_SWAP_INT((GLbyte *)&hdr->type);
/*
** Just invert swapBytes flag; the GL will figure out if it needs to swap
** the pixel data.
*/
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) );
/* XXX check this usage - internal code called
** a version without the packing parameters
*/
image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
0, hdr->rowLength, 0, hdr->skipRows,
hdr->alignment);
image1len = __GLX_PAD(image1len);
CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat,
hdr->width, hdr->height, hdr->format, hdr->type,
((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) );
}